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When Is ‘Demon Slayer: Infinity Castle’ Coming To Streaming?
Forbes· 2025-09-13 17:36
Scene from "Demon Slayer Kimetsu no Yaiba Infinity Castle."Sony Pictures Entertainment/Crunchyroll/©Koyoharu Gotoge _ SHUEISHA, Aniplex, ufotableThe anime feature Demon Slayer Kimetsu no Yaiba Infinity Castle — also known as Demon Slayer: Infinity Castle — is new in theaters. When and where will it arrive on streaming?Rated R, Demon Slayer: Infinity Castle opened Friday in theaters nationwide. The official logline for the movie reads, “The Demon Slayer Corps are drawn into the Infinity Castle, where Tanjiro ...
Sony's Q1 Earnings on the Horizon: What Investors Should Know
ZACKS· 2025-08-05 15:31
Core Insights - Sony Group Corporation is set to report its first-quarter fiscal 2025 earnings on August 7, with the Zacks Consensus Estimate for earnings at 24 cents per share, unchanged year over year [1][9] - The company has consistently surpassed earnings estimates in the last four quarters, with an average surprise of 40.8%, and its stock has increased by 49.1% over the past year, outperforming the Zacks Audio Video Production industry [2] Business Performance - Sony's strong performance in the fiscal first quarter is attributed to its ability to adapt to the evolving entertainment landscape, leveraging its diverse business portfolio, including gaming, image sensors, music, movies, and financial services [3] - The entertainment division generated nearly 60% of total revenue in fiscal 2024, showcasing its resilience during economic challenges [4] Growth Strategies - The G&NS segment is experiencing growth driven by the increasing user engagement and spending on PlayStation 5, with plans to enhance revenues from PlayStation Plus and the PlayStation Store through personalized strategies [5] - The Music business is focusing on expansion in emerging markets such as Latin America and India, aiming for growth through both organic means and acquisitions, while also investing in music catalogs and talent discovery [6] Segment Highlights - The Pictures segment is benefiting from strong box office performance and increased revenue from Crunchyroll, supported by paid subscriptions and synergies from the acquisition of Alamo Drafthouse Cinema [7] - The I&SS business is likely supported by robust sales of image sensors for mobile devices, with the anime market expected to grow steadily at a high single-digit annual growth rate from 2023 to 2030 [10] Recent Developments - In July 2025, Sony announced a strategic alliance with Bandai Namco, acquiring a 2.5% stake in the company to collaborate on growing global fan communities around anime and manga [13]
索尼年报:净利润创历史新高,但PS5卖不动了?
Nan Fang Du Shi Bao· 2025-05-14 08:48
Core Viewpoint - Sony Group reported its financial results for the fiscal year 2024, showing a slight decline in sales but significant growth in operating and net profits, indicating resilience in certain business segments despite challenges in others [1][2]. Financial Performance - Total sales for FY24 were 12.957 trillion yen, a decrease of 0.5% year-on-year [1][2]. - Operating profit increased by 16.4% to 1.4071 trillion yen [1][2]. - Net profit rose by 17.6% to 1.1416 trillion yen [1][2]. Business Segment Analysis - Game & Network Services (G&NS) saw sales increase by 9% to 4.67 trillion yen, with operating income rising by 43% to 414.8 billion yen, driven by increased third-party software sales [3][4]. - Music segment sales grew by 14% to 1.8426 trillion yen, with operating income up by 18% to 357.3 billion yen, attributed to streaming revenue growth [6][7]. - Imaging & Sensing Solutions (I&SS) reported a 12% increase in sales to 1.799 trillion yen and a 35% rise in operating income to 261.1 billion yen, benefiting from higher sales and prices of mobile image sensors [7][8]. - The Pictures segment maintained stable sales and operating income, with revenue at 1.5059 trillion yen and operating income at 117.3 billion yen, despite challenges from the Hollywood strike [7][8]. - Entertainment, Technology & Services (ET&S) experienced a decline in sales from 2.4537 trillion yen to 2.4093 trillion yen, continuing a downward trend [8]. Future Outlook - Sony aims for a cumulative operating profit margin of over 10% from FY24 to FY26 [2]. - The company anticipates only a 0.3% increase in operating profit for the upcoming fiscal year, projecting it to reach 1.28 trillion yen [2]. - A stock repurchase plan of up to 250 billion yen was announced [2].
Sony Group(SONY) - 2024 Q3 - Earnings Call Transcript
2024-02-14 12:25
Financial Data and Key Metrics Changes - Consolidated sales for Q3 FY 2023 reached ¥3,747.5 billion, a significant increase of 22% year-on-year, marking a record high for the quarter [5] - Consolidated operating income increased by ¥41.8 billion year-on-year to ¥463.3 billion, the second highest quarterly level [5] - Net income rose by ¥42.4 billion year-on-year to ¥363.9 billion, while adjusted EBITDA increased by ¥75.5 billion to ¥605 billion [5][6] - The nine-month cumulative consolidated operating cash flow, excluding the Financial Services segment, was ¥618.5 billion [6] Business Segment Data and Key Metrics Changes Game & Network Services (G&NS) - Q3 sales increased by 16% year-on-year to ¥1,444.4 billion, driven by higher third-party software sales and favorable foreign exchange rates [8] - Operating income decreased by ¥30.1 billion year-on-year to ¥86.1 billion due to lower profitability of PlayStation 5 hardware [10] - PS5 hardware unit sales reached 8.2 million units in the quarter, falling short of the annual target of 25 million units but achieving record quarterly sales [12] Music Segment - Q3 sales increased by 16% year-on-year to ¥422.1 billion, with operating income rising by ¥13.1 billion to ¥76.1 billion [20] - Streaming revenue grew by 12% for Recorded Music and 17% for Music Publishing [21] Pictures Segment - Q3 sales increased by 10% year-on-year to ¥366.3 billion, with operating income rising significantly by ¥16.2 billion to ¥41.6 billion [26] - The impact of Hollywood strikes is expected to peak next fiscal year, affecting profits [29] Entertainment, Technology & Services Segment - Q3 sales decreased by 2% year-on-year to ¥735.7 billion, with operating income down by ¥3.9 billion to ¥77.2 billion [32] Imaging & Sensing Solutions Segment - Q3 sales increased by 21% year-on-year to ¥505.2 billion, with operating income rising by ¥14.9 billion to ¥99.7 billion, both record highs for the segment [37] Financial Services Segment - Q3 revenue increased by ¥287.3 billion year-on-year to ¥311.7 billion, with operating income rising by ¥30.2 billion to ¥77.3 billion [44] Market Data and Key Metrics Changes - Monthly active users (MAU) for gaming reached a record high of 120 million accounts, with total gameplay time increasing by 13% year-on-year [13] - The cumulative sales of Marvel's Spider-Man 2 exceeded 10 million copies, contributing significantly to profits [14] Company Strategy and Development Direction - The company aims to optimize sales of PS5 hardware while balancing profitability, anticipating a gradual decline in unit sales from the next fiscal year [16] - Focus on producing high-quality first-party software and developing live service games, with no major franchise titles planned for next fiscal year [18] - The company plans to expand opportunities in the music business through strategic acquisitions and collaborations [25] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about achieving stable revenue growth in the Music segment due to the expansion of the streaming market [22] - The company expects operating income for the next fiscal year to slightly increase in the G&NS segment, despite anticipated declines in first-party software profits [48] - The impact of Hollywood strikes on profits is expected to peak next fiscal year, but the company aims for operating income to exceed the current fiscal year [49] Other Important Information - The company is preparing for a spinoff and listing of shares for Sony Financial Group, Inc. in October 2025 [51] Q&A Session Summary Question: Strategic investment and CapEx for the current mid-range plan - The cumulative CapEx for FY '21 to FY '23 is expected to be about ¥1.9 trillion, with M&A and strategic investments at ¥1.8 trillion [56] Question: Spin-off purpose and relationship with business improvement - The spin-off aims to streamline capital allocation and allow both companies to grow independently [62] Question: Market trends for cameras in different regions - Sales in North America and Europe are performing relatively well, with no significant inventory issues reported [79] Question: Expectations for MAU growth and profitability - MAU growth is attributed to seasonality and successful free-to-play titles, with a profit shift of approximately ¥30 billion expected to the fourth quarter [94] Question: Future profitability and margin improvement strategies - The company aims to balance hardware pricing and profitability while focusing on strong first-party content to enhance margins [109]