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When Is ‘Chainsaw Man - The Movie: Reze Arc’ Coming To Streaming?
Forbes· 2025-10-25 16:19
Core Points - "Chainsaw Man — The Movie: Reze Arc" is the first feature film adaptation of the popular Japanese manga series, directed by Tatsuya Yoshihara, and opened in North American theaters on a recent Friday after an international release in late September [2][3] - The film continues the story of Denji, a Devil Hunter who faces betrayal and death, only to be saved by his devil-dog Pochita, leading to his transformation into Chainsaw Man [3][4] - The movie is produced by Sony Pictures Entertainment and Crunchyroll, and it is expected to follow a similar release pattern as other films from the studio, likely arriving on Crunchyroll's streaming platform approximately four and a half to five months after its theatrical release [4][5] Streaming Timeline - Based on previous releases, "Chainsaw Man — The Movie: Reze Arc" is projected to begin streaming on Crunchyroll between March 10 and March 24, 2026 [6] Subscription Details - Crunchyroll offers three subscription tiers: - Fan Tier at $7.99 per month for access to the library - Mega-Fan Tier at $11.99 per month for streaming on up to four devices - Ultimate Fan Tier at $15.99 per month for streaming on up to six devices, offline viewing, and access to the Crunchyroll Game Vault [7][8]
Demon Slayer Infinity Castle OTT release date in India: When and where to watch the latest anime phenomenon
The Economic Times· 2025-09-29 11:37
Core Insights - The film "Demon Slayer: Infinity Castle" continues the story of Tanjiro, Nezuko, and the Hashira as they face Muzan Kibutsuji, the King of Demons, and introduces high-stakes battles that test the characters' limits [1][6][7] - The film is directed by Hikaru Kondo and is based on the original story by Koyoharu Gotouge, featuring a notable voice cast and a compelling musical score [2][7] - "Infinity Castle" has received a strong box office performance and holds an IMDb rating of 8.7/10, indicating positive reception from both critics and audiences [3][7] Film Release and Streaming - The theatrical release of "Infinity Castle" occurred on September 12, 2025, and it is expected to be available for streaming on Crunchyroll between late January and mid-February 2026 [4][6][7] - Previous seasons of "Demon Slayer," including the Mugen Train arc, are available on Crunchyroll and Netflix, allowing viewers to catch up before the online release of "Infinity Castle" [5][7]
Demon Slayer Infinity Castle OTT Release: Where to watch the blockbuster Japanese anime movie after theatrical run
The Economic Times· 2025-09-16 03:15
Core Insights - The film "Demon Slayer: Infinity Castle" is expected to follow a typical release pattern for anime films, likely landing on Crunchyroll approximately four to five months after its theatrical release [1][6] - The film had a strong opening weekend in India, grossing Rs 44.5 crore, with a notable Sunday collection of Rs 14.5 crore [3][6] - Positive word-of-mouth and a growing anime fanbase in India suggest that the film will continue to perform well in the coming days [4][6] Streaming and Release Patterns - Sony has not yet confirmed a streaming date for "Demon Slayer: Infinity Castle," but based on previous releases, it is anticipated to be available on Crunchyroll between late January and mid-February 2026 [1][2][6] - Previous anime films, such as "Spy x Family Code: White" and "Haikyu!! The Movie," followed a similar release timeline, indicating a consistent strategy by Sony [2][6] Box Office Performance - The film's weekday earnings showed solid momentum, with Rs 3.5 crore collected by Monday, despite a drop from the weekend [4][6] - The film's success is attributed to its diverse language screenings, including English, Hindi, Japanese, Tamil, and Telugu [3][6] Availability of Series - All four seasons of "Demon Slayer," including the Mugen Train arc, are currently available on both Crunchyroll and Netflix, catering to a wide audience [4][6] - Crunchyroll engaged fans by hosting a free YouTube livestream of the entire series prior to the movie's release, enhancing viewer engagement [5][6]
When Is ‘Demon Slayer: Infinity Castle’ Coming To Streaming?
Forbes· 2025-09-13 17:36
Core Insights - The anime feature "Demon Slayer: Kimetsu no Yaiba Infinity Castle" has opened in theaters and is projected to be a major box office success, with international earnings reaching $316.2 million to date [3] - The film is expected to debut at No. 1 in North America, with ticket sales projected between $56 million from 3,315 theaters [3] - The film has received critical acclaim, holding a 97% "fresh" rating on Rotten Tomatoes and a 99% rating on the Popcornmeter based on over 2,500 user ratings [4] Streaming Release - The film is anticipated to follow the typical release pattern for Sony Pictures/Crunchyroll films, which is approximately four and a half to five months after theatrical release [5] - If this pattern holds, "Demon Slayer: Kimetsu no Yaiba Infinity Castle" could be available on Crunchyroll between January 29, 2026, and February 12, 2026 [6] Subscription Information - Crunchyroll offers three subscription tiers: - Fan tier at $7.99 per month, ad-free with access to the library [7] - Mega-Fan tier at $11.99 per month, ad-free, allowing streaming on up to four devices [7] - Ultimate Fan tier at $15.99 per month, ad-free, allowing streaming on up to six devices and offline viewing [8]
Sony's Q1 Earnings on the Horizon: What Investors Should Know
ZACKS· 2025-08-05 15:31
Core Insights - Sony Group Corporation is set to report its first-quarter fiscal 2025 earnings on August 7, with the Zacks Consensus Estimate for earnings at 24 cents per share, unchanged year over year [1][9] - The company has consistently surpassed earnings estimates in the last four quarters, with an average surprise of 40.8%, and its stock has increased by 49.1% over the past year, outperforming the Zacks Audio Video Production industry [2] Business Performance - Sony's strong performance in the fiscal first quarter is attributed to its ability to adapt to the evolving entertainment landscape, leveraging its diverse business portfolio, including gaming, image sensors, music, movies, and financial services [3] - The entertainment division generated nearly 60% of total revenue in fiscal 2024, showcasing its resilience during economic challenges [4] Growth Strategies - The G&NS segment is experiencing growth driven by the increasing user engagement and spending on PlayStation 5, with plans to enhance revenues from PlayStation Plus and the PlayStation Store through personalized strategies [5] - The Music business is focusing on expansion in emerging markets such as Latin America and India, aiming for growth through both organic means and acquisitions, while also investing in music catalogs and talent discovery [6] Segment Highlights - The Pictures segment is benefiting from strong box office performance and increased revenue from Crunchyroll, supported by paid subscriptions and synergies from the acquisition of Alamo Drafthouse Cinema [7] - The I&SS business is likely supported by robust sales of image sensors for mobile devices, with the anime market expected to grow steadily at a high single-digit annual growth rate from 2023 to 2030 [10] Recent Developments - In July 2025, Sony announced a strategic alliance with Bandai Namco, acquiring a 2.5% stake in the company to collaborate on growing global fan communities around anime and manga [13]
索尼引领日本内容产业,营业利润预计创新高
日经中文网· 2025-05-15 03:06
Core Viewpoint - Sony Group expects a 0.3% year-on-year increase in consolidated operating profit (excluding financial services) for the fiscal year 2025, reaching 1.28 trillion yen, marking a record high for three consecutive fiscal years [1] Financial Performance - The company's sales are projected to decline by 3% year-on-year to 11.7 trillion yen, while net profit is expected to drop by 13% to 930 billion yen due to the dissolution of subsidiaries and reduced tax burdens [1] - The gaming, music, and film sectors are anticipated to account for 67% of sales and 70% of operating profit in the fiscal year 2024 [1] Gaming Business Outlook - The gaming segment's operating profit is expected to grow by 16% to 480 billion yen in the fiscal year 2025, driven by popular game sequels and subscription services [3] - The impact of U.S. tariffs, particularly on movies produced outside the U.S., could reduce operating profit by 100 billion yen, although this has not been included in the profit forecast [3] Market Position and Stock Performance - Sony's market capitalization is approaching that of Disney, with a closing stock price increase of 4% to 3,788 yen on May 14, resulting in a market value of 23.2954 trillion yen, approximately 6 trillion yen less than Disney's market value [3] - Analysts express confidence in Sony's profit growth trend even after excluding financial services, providing reassurance to the market [3] Content Strategy and Synergies - Sony's CEO highlighted the importance of expanding intellectual property across various entertainment sectors, with over ten projects in development to adapt games into films and TV shows [4] - The acquisition of Crunchyroll and Aniplex is expected to enhance content offerings, with plans to adapt the popular game "Ghost of Tsushima" into an animated series set for release in 2027 [5] Industry Growth and Competition - Japan's content industry exports reached 5.8 trillion yen in 2023, surpassing semiconductors and steel, with a government target of 20 trillion yen by 2033 [5] - Competition for strong content through mergers and acquisitions is intensifying, with Sony facing challenges in maintaining financial discipline while competing with larger overseas firms [5]
索尼年报:净利润创历史新高,但PS5卖不动了?
Nan Fang Du Shi Bao· 2025-05-14 08:48
Core Viewpoint - Sony Group reported its financial results for the fiscal year 2024, showing a slight decline in sales but significant growth in operating and net profits, indicating resilience in certain business segments despite challenges in others [1][2]. Financial Performance - Total sales for FY24 were 12.957 trillion yen, a decrease of 0.5% year-on-year [1][2]. - Operating profit increased by 16.4% to 1.4071 trillion yen [1][2]. - Net profit rose by 17.6% to 1.1416 trillion yen [1][2]. Business Segment Analysis - Game & Network Services (G&NS) saw sales increase by 9% to 4.67 trillion yen, with operating income rising by 43% to 414.8 billion yen, driven by increased third-party software sales [3][4]. - Music segment sales grew by 14% to 1.8426 trillion yen, with operating income up by 18% to 357.3 billion yen, attributed to streaming revenue growth [6][7]. - Imaging & Sensing Solutions (I&SS) reported a 12% increase in sales to 1.799 trillion yen and a 35% rise in operating income to 261.1 billion yen, benefiting from higher sales and prices of mobile image sensors [7][8]. - The Pictures segment maintained stable sales and operating income, with revenue at 1.5059 trillion yen and operating income at 117.3 billion yen, despite challenges from the Hollywood strike [7][8]. - Entertainment, Technology & Services (ET&S) experienced a decline in sales from 2.4537 trillion yen to 2.4093 trillion yen, continuing a downward trend [8]. Future Outlook - Sony aims for a cumulative operating profit margin of over 10% from FY24 to FY26 [2]. - The company anticipates only a 0.3% increase in operating profit for the upcoming fiscal year, projecting it to reach 1.28 trillion yen [2]. - A stock repurchase plan of up to 250 billion yen was announced [2].
Sony Group(SONY) - 2024 Q3 - Earnings Call Transcript
2024-02-14 12:25
Financial Data and Key Metrics Changes - Consolidated sales for Q3 FY 2023 reached ¥3,747.5 billion, a significant increase of 22% year-on-year, marking a record high for the quarter [5] - Consolidated operating income increased by ¥41.8 billion year-on-year to ¥463.3 billion, the second highest quarterly level [5] - Net income rose by ¥42.4 billion year-on-year to ¥363.9 billion, while adjusted EBITDA increased by ¥75.5 billion to ¥605 billion [5][6] - The nine-month cumulative consolidated operating cash flow, excluding the Financial Services segment, was ¥618.5 billion [6] Business Segment Data and Key Metrics Changes Game & Network Services (G&NS) - Q3 sales increased by 16% year-on-year to ¥1,444.4 billion, driven by higher third-party software sales and favorable foreign exchange rates [8] - Operating income decreased by ¥30.1 billion year-on-year to ¥86.1 billion due to lower profitability of PlayStation 5 hardware [10] - PS5 hardware unit sales reached 8.2 million units in the quarter, falling short of the annual target of 25 million units but achieving record quarterly sales [12] Music Segment - Q3 sales increased by 16% year-on-year to ¥422.1 billion, with operating income rising by ¥13.1 billion to ¥76.1 billion [20] - Streaming revenue grew by 12% for Recorded Music and 17% for Music Publishing [21] Pictures Segment - Q3 sales increased by 10% year-on-year to ¥366.3 billion, with operating income rising significantly by ¥16.2 billion to ¥41.6 billion [26] - The impact of Hollywood strikes is expected to peak next fiscal year, affecting profits [29] Entertainment, Technology & Services Segment - Q3 sales decreased by 2% year-on-year to ¥735.7 billion, with operating income down by ¥3.9 billion to ¥77.2 billion [32] Imaging & Sensing Solutions Segment - Q3 sales increased by 21% year-on-year to ¥505.2 billion, with operating income rising by ¥14.9 billion to ¥99.7 billion, both record highs for the segment [37] Financial Services Segment - Q3 revenue increased by ¥287.3 billion year-on-year to ¥311.7 billion, with operating income rising by ¥30.2 billion to ¥77.3 billion [44] Market Data and Key Metrics Changes - Monthly active users (MAU) for gaming reached a record high of 120 million accounts, with total gameplay time increasing by 13% year-on-year [13] - The cumulative sales of Marvel's Spider-Man 2 exceeded 10 million copies, contributing significantly to profits [14] Company Strategy and Development Direction - The company aims to optimize sales of PS5 hardware while balancing profitability, anticipating a gradual decline in unit sales from the next fiscal year [16] - Focus on producing high-quality first-party software and developing live service games, with no major franchise titles planned for next fiscal year [18] - The company plans to expand opportunities in the music business through strategic acquisitions and collaborations [25] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about achieving stable revenue growth in the Music segment due to the expansion of the streaming market [22] - The company expects operating income for the next fiscal year to slightly increase in the G&NS segment, despite anticipated declines in first-party software profits [48] - The impact of Hollywood strikes on profits is expected to peak next fiscal year, but the company aims for operating income to exceed the current fiscal year [49] Other Important Information - The company is preparing for a spinoff and listing of shares for Sony Financial Group, Inc. in October 2025 [51] Q&A Session Summary Question: Strategic investment and CapEx for the current mid-range plan - The cumulative CapEx for FY '21 to FY '23 is expected to be about ¥1.9 trillion, with M&A and strategic investments at ¥1.8 trillion [56] Question: Spin-off purpose and relationship with business improvement - The spin-off aims to streamline capital allocation and allow both companies to grow independently [62] Question: Market trends for cameras in different regions - Sales in North America and Europe are performing relatively well, with no significant inventory issues reported [79] Question: Expectations for MAU growth and profitability - MAU growth is attributed to seasonality and successful free-to-play titles, with a profit shift of approximately ¥30 billion expected to the fourth quarter [94] Question: Future profitability and margin improvement strategies - The company aims to balance hardware pricing and profitability while focusing on strong first-party content to enhance margins [109]