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海南自贸港游戏产业生态创新发展大会10月18日启幕
Zhong Guo Xin Wen Wang· 2025-10-14 06:30
中新网海南新闻10月13日电 据澄迈县老城科技新城管理局13日消息,作为2025中国・澄迈国际经济贸 易洽谈会"1+9+N"系列活动的核心亮点之一——海南自贸港游戏产业生态创新发展大会将于18日在澄迈 县举行。 截至目前,澄迈已聚集游戏企业2000余家,前两年累计获批版号159款(全国第五),通过海南游戏出海 公共服务平台发行的小游戏玩家覆盖203个国家和地区,海外用户突破360万。(完) 现场还将公布游戏产业人才培养实训基地、游戏动捕制作基地、游戏音频制作基地三大产业生态场景, 同步发布涵盖出海服务、版号代办、引擎培训、数据维权的"全周期服务清单",其中"游戏数据保护维 权直通车"服务将首次公开签约落地,构建合规发展"防护网"。 三场高水平主题演讲将聚焦行业核心议题。独立之光副总裁熊攀峰将解析《中国独立游戏的成长历程与 海外拓展》,Unity中国游戏发行商务总监连亚辉将分享引擎技术赋能开发者的"千帆计划",名匠网络 华南负责人李淳则聚焦《资产与人才:行业的基石》探讨生态根基建设。此外,海南千乎网络《辉 烬》、赛德娜信息《胜利之剑:诸神的黎明》等3款本土原创游戏将完成首发亮相,展现澄迈研发实 力。 大会汇聚上 ...
多款游戏测试定档,游戏传媒ETF(517770)交投活跃,聚焦港股优质龙头
Xin Lang Cai Jing· 2025-09-11 05:24
Group 1 - The core viewpoint highlights the mixed performance of the China Securities Hong Kong and Shenzhen Game and Cultural Media Index, with Huatu Shanding leading the gains at 10.69% and Giant Network experiencing the largest decline [1] - Several game tests have been scheduled, including the release of a Three Kingdoms-themed competitive card game by Bilibili and a public test for the multiplayer ARPG "Hui Jin" [1] - Zhongyuan Securities emphasizes the high market sentiment in the gaming sector, noting strong fundamentals and significant performance growth, suggesting a focus on companies with product and performance certainty [1] Group 2 - The Game Media ETF closely tracks the China Securities Hong Kong and Shenzhen Game and Cultural Media Index, which includes 50 listed companies involved in gaming, film, broadcasting, marketing, publishing, education, and cultural performances [2] - As of August 29, 2025, the top ten weighted stocks in the index include Kuaishou-W, Tencent Holdings, and Bilibili-W, collectively accounting for 54.14% of the index [2]
科股早知道:上半年销售收入创历史新高,机构称游戏行业基本面强势
Tai Mei Ti A P P· 2025-09-11 00:11
Group 1 - Cambricon has received approval from the China Securities Regulatory Commission for a private placement to raise up to 3.985 billion yuan, focusing on smart chip development [2] - The company plans to allocate 2.054 billion yuan towards a chip platform project aimed at large models, indicating a shift towards software-hardware collaboration in domestic AI chip production [2] - The release of the DeepSeek-V3.1 model is seen as a strategic opportunity for the domestic AI chip industry, potentially accelerating the chip replacement process [2] Group 2 - The domestic gaming market is projected to achieve a historical sales revenue of 168 billion yuan in the first half of 2025, reflecting a year-on-year growth of 14.08% [3] - The A-share gaming sector reported a year-on-year revenue growth of 22.8% in the first half of the year, indicating a positive turning point for the industry [3] - The gaming sector's valuation remains low, with expectations for a 20 times P/E ratio by 2026, suggesting potential for valuation switching starting in Q4 2025 [3]