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割裂社群中,仍在制作买断制国乙的开发者们
3 6 Ke· 2026-01-26 12:26
最近一两年,国产买断制乙女游戏变得更加丰富了。仅2025年一年,我们就看到了《月华辉映之刻》《灾厄黑龙与谎言公主》等话题之作,更早些的还有 《我的恋爱逃生攻略》等等。但和层出不穷的作品相对的,是乙女游戏受众始终呈现的分裂趋势。 业内大部分开发者都明白,手游和买断制游戏的呈现形式与受众并不等同,对应玩家的数量、对游戏的需求和习惯的游玩方式大相径庭。比如国乙手游的 流水以亿元计,但买断制乙游(尤其是PC版)的预期销量往往只有上千。制作成本和制作规模也不可同日而语,买断制乙游的制作人数往往只有三五 人,"一人成军"的也不在少数;成本方面则多由制作者自掏腰包,投入到达5位数就可能需要借助众筹。 买断制乙游小众的原因,并不能完全归咎于制作成本和经验导致的"质量问题"。哪怕是经过多年发展、有着精致画面和名牌声优加持的日本单机买断制乙 游,在整个行业中仍然属于小众品类。甚至把眼光再拓宽些,"恋爱AVG",无论男性向还是女性向,在受众规模上都很难与更宽泛的冒险、解谜类作品相 比。手游之所以能拥有庞大的用户群体,很大程度上是因为它们吸纳了大量非传统游戏受众。 这些人数、需求和习惯都迥异的群体,现在却被"国乙"这个大标签框在一处 ...
大厂离职、父母给了100万、为爱发电:行业边缘的众生相
3 6 Ke· 2025-11-19 12:54
Group 1 - The independent game industry is experiencing a surge, with 2025 being highlighted as a potential breakout year for indie games, showcasing titles like "Hollow Knight: Silksong" and others such as "PEAK," "R.E.P.O.," and "Little Bookstore" [2] - The success of indie games is drawing attention to lesser-known developers, shifting focus from established creators to those still on their journey [2] - Developers like Ling Feng from Guanguan Games are gaining traction through social media, with posts about their game "Gui Ming Shan Hai" receiving significant engagement [3][6] Group 2 - Ling Feng's team exemplifies a typical indie game development group, composed of former colleagues who are passionate about creating a game together, supported by a substantial budget of 1 million [7][9] - The team is taking a structured approach to their project, focusing on the AVG genre due to their experience and cost considerations, emphasizing the importance of having financial backing to refine their game [9] - Another developer, Lao Yang, is committed to his project "Guang Mu Zhi Xia," demonstrating a strong personal investment in the creative process, with a long-term vision of developing four games over ten years [11][13] Group 3 - Many indie developers face financial pressures, with some relying on external contracts to support their projects, highlighting the challenges of transitioning from stable employment in larger companies to the unpredictable nature of indie game development [14][15] - Developers like Wu Xun are balancing freelance work with their indie projects, showcasing the dual pressures of financial stability and creative freedom [15][23] - The sentiment among indie developers often revolves around passion and perseverance, with many expressing that the joy of creation outweighs the financial aspects of their work [27][34]