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国产动画,3D飞升,2D断档
3 6 Ke· 2025-08-26 23:20
Core Insights - The success of "Luo Luo Mountain Little Monster" with a box office of 1.3 billion RMB highlights the potential audience for domestic animation, ranking it as the fourth highest-grossing domestic film of 2025 [1] - Despite the apparent prosperity of the domestic animation industry, there is a significant imbalance between the number of 2D and 3D animated films, with only four notable 2D films released since "The Monkey King: Havoc in Heaven" [1][2] - The shift in educational focus towards 3D animation has created a talent gap in 2D animation, leading to a lack of skilled professionals in this area [2][4] Industry Overview - The domestic animation market has seen over a hundred animated films released, but the majority are 3D, with 2D animation facing a creative crisis [1][2] - The recruitment market for 2D animation talent has diminished, as companies prefer to integrate 2D tasks into 3D workflows, reducing the need for dedicated 2D positions [2][4] - The lack of projects requiring traditional 2D animation has led to a decline in job opportunities for pure hand-drawn animation roles [2][4] Educational Challenges - Educational institutions have shifted their curricula to focus on 3D animation, resulting in graduates who are less familiar with 2D techniques [4][6] - There is a significant absence of a structured system for passing down 2D animation skills, making it difficult for new creators to learn from experienced professionals [6] Market Dynamics - The influence of Japanese animation has led many domestic 2D projects to mimic its style, diluting the unique identity of Chinese 2D animation and reducing its market competitiveness [7] - While 3D animation is often seen as more cost-effective, 2D animation offers greater potential for stylistic differentiation and cultural expression [8][12] Production Efficiency - The production process for 2D animation in Japan is highly organized, allowing for lower costs and higher output compared to the fragmented approach in China [12][14] - The perception that 2D animation is expensive stems from inefficiencies in the domestic production system, rather than the inherent costs of the medium itself [12][14] Future Prospects - There is potential for the domestic 2D animation industry to improve by adopting the structured, standardized practices seen in Japanese animation, which could lead to a balance of cost control and artistic quality [14]
《浪浪山小妖怪》刷新纪录,二维动画逆袭成票房黑马
Qi Lu Wan Bao Wang· 2025-08-12 13:29
Group 1 - The animated film "The Little Monster of Langlang Mountain" has surpassed 574 million yuan in box office revenue, becoming the highest-grossing domestic 2D animated film in Chinese history, surpassing "Big Fish & Begonia" [2] - Since its release on August 2, the film has received positive reviews, achieving a single-day box office of over 100 million yuan on August 9 and becoming the box office champion for that day, marking it as a dark horse of the summer season [4] - The film's first-day box office exceeded 35 million yuan, and it accumulated 133 million yuan over its opening weekend, demonstrating a rare phenomenon of box office growth in a competitive summer market [4] Group 2 - "The Little Monster of Langlang Mountain" is a derivative film of "Chinese Folktales," continuing the narrative of the short film "The Summer of Little Monsters," and it explores classic Journey to the West mythology from the perspective of ordinary monsters [6] - The film effectively reaches multiple age demographics, appealing to children with its cute monsters, engaging teenagers with its adventurous storyline, and resonating with working adults through its workplace metaphors, being described as a "fairy tale for adults" [6] - The film employs "ink wash + 3D rendering" technology, enhancing visual appeal while maintaining a hand-drawn quality, showcasing that 2D animation can be modern and distinctive with a "new national style" label [8] Group 3 - The total box office forecast for "The Little Monster of Langlang Mountain" has increased from an initial estimate of over 400 million yuan to over 1.5 billion yuan, indicating significant market potential despite being smaller in scale compared to "Nezha 2," which grossed over 15 billion yuan [8]