宝可梦系列游戏
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日经Gaming精选:提高宝可梦人气的商品企划,相比销售额,更重视趣味性
日经中文网· 2025-07-30 02:49
Core Viewpoint - The article discusses the global success of the Pokémon franchise, highlighting its evolution from a video game to a multi-faceted intellectual property (IP) that includes games, animations, trading cards, and mobile applications, emphasizing its flexible branding strategy and strong corporate values as key factors for its sustained popularity and revenue generation [2][3]. Group 1: Pokémon's Global Impact - As of March 2025, the total shipment of Pokémon-related video game software has exceeded 489 million units [3]. - The Pokémon trading card game has been sold in over 90 countries, with cumulative production exceeding 75 billion cards [3]. - The Pokémon television series has been broadcast in more than 190 countries, showcasing its widespread appeal [3]. Group 2: Upcoming Releases and Innovations - A new installment titled "Pokémon LEGENDS Z-A" is scheduled for release in Fall 2025, aimed at the Nintendo Switch platform [3]. - The franchise continues to expand its mobile application offerings, including titles like "Pokémon GO," "Pokémon Sleep," and "Pokémon Trading Card Game Pocket" [3].
大模型:从单词接龙到行业落地
Zhejiang University· 2025-04-18 07:55
Investment Rating - The report does not provide a specific investment rating for the industry. Core Insights - The report discusses the evolution of large language models (LLMs) and their applications in various fields, emphasizing their ability to learn from vast amounts of unannotated data and perform tasks traditionally requiring human intelligence [48][49][50]. - It highlights the significance of pre-training and fine-tuning in enhancing model performance, with a focus on the advantages of using large datasets for training [35][56]. - The report also addresses the challenges faced by LLMs, including issues of hallucination, bias, and outdated information, and suggests that integrating external data sources can mitigate these problems [63][80]. Summary by Sections Section on Large Language Models - Large language models utilize vast amounts of unannotated data to learn about the physical world and human language patterns [48]. - The training process involves pre-training on diverse datasets followed by fine-tuning for specific tasks [35][56]. Section on Training Techniques - The report outlines various training techniques, including supervised fine-tuning (SFT) and instruction tuning, which help models generalize to unseen tasks [56][59]. - Reinforcement learning from human feedback (RLHF) is also discussed as a method to align model outputs with human preferences [59]. Section on Applications and Use Cases - The report emphasizes the versatility of LLMs in applications ranging from natural language processing to complex problem-solving tasks [48][49]. - It mentions specific use cases, such as in the fields of healthcare for predicting conditions like epilepsy [162][211]. Section on Challenges and Solutions - The report identifies key challenges such as hallucination, bias, and the need for timely information, proposing the use of external databases to enhance model accuracy and relevance [63][80]. - It suggests that addressing these challenges is crucial for the broader adoption of LLMs in various industries [63][80].