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“虚幻五引擎正在毁掉游戏未来”
Hu Xiu· 2025-09-21 10:40
Core Viewpoint - EA aims for "Battlefield 6" to run smoothly without relying on DLSS technology, emphasizing high performance without additional optimizations [1][2][3] Group 1: Game Performance and Technology - The goal for "Battlefield 6" is to maintain performance standards without enabling DLSS, while still allowing players the option to use it if desired [2] - The game will not feature ray tracing at launch, nor will there be plans to implement it shortly after release [2] - Current gaming trends show that many single-player games struggle to achieve a minimum of 60 frames per second without using upscaling technologies, raising skepticism about EA's claims [3][4] Group 2: Industry Trends and Criticism - There is a growing criticism of Unreal Engine 5 games for poor optimization, with developers often focusing on high-end graphics without adequately addressing performance on lower-end devices [6][7][30] - The performance issues in Unreal Engine 5 games have led to a backlash from players, with many expressing frustration over the disparity between graphical fidelity and performance requirements [28][35] - Epic Games' CEO Tim Sweeney acknowledged the optimization challenges faced by developers, attributing them to a late focus on performance improvements [34][38] Group 3: Historical Context and Comparisons - The gaming community has noted that older titles, such as "Star Wars Battlefront 1/2," achieved impressive graphics without the current reliance on advanced technologies, raising questions about the current development direction [12][14] - The departure of experienced developers from studios has contributed to a decline in the quality of new titles, as newer teams struggle to master existing engines and IPs [14][15] - The ongoing debate about the effectiveness of Unreal Engine 5 highlights the need for better optimization practices from the outset of game development [43][48]