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“虚幻五引擎正在毁掉游戏未来”
Hu Xiu· 2025-09-21 10:40
Core Viewpoint - EA aims for "Battlefield 6" to run smoothly without relying on DLSS technology, emphasizing high performance without additional optimizations [1][2][3] Group 1: Game Performance and Technology - The goal for "Battlefield 6" is to maintain performance standards without enabling DLSS, while still allowing players the option to use it if desired [2] - The game will not feature ray tracing at launch, nor will there be plans to implement it shortly after release [2] - Current gaming trends show that many single-player games struggle to achieve a minimum of 60 frames per second without using upscaling technologies, raising skepticism about EA's claims [3][4] Group 2: Industry Trends and Criticism - There is a growing criticism of Unreal Engine 5 games for poor optimization, with developers often focusing on high-end graphics without adequately addressing performance on lower-end devices [6][7][30] - The performance issues in Unreal Engine 5 games have led to a backlash from players, with many expressing frustration over the disparity between graphical fidelity and performance requirements [28][35] - Epic Games' CEO Tim Sweeney acknowledged the optimization challenges faced by developers, attributing them to a late focus on performance improvements [34][38] Group 3: Historical Context and Comparisons - The gaming community has noted that older titles, such as "Star Wars Battlefront 1/2," achieved impressive graphics without the current reliance on advanced technologies, raising questions about the current development direction [12][14] - The departure of experienced developers from studios has contributed to a decline in the quality of new titles, as newer teams struggle to master existing engines and IPs [14][15] - The ongoing debate about the effectiveness of Unreal Engine 5 highlights the need for better optimization practices from the outset of game development [43][48]
虚幻引擎5游戏性能问题频发,Epic CEO将其归咎于开发者优化不足
Sou Hu Cai Jing· 2025-08-28 07:39
Core Viewpoint - The performance issues faced by games developed using Unreal Engine 5 are attributed to developers' insufficient optimization efforts, particularly delaying optimization until the end of the development process [3][5]. Group 1: Unreal Engine 5 Features and Adoption - Unreal Engine 5 showcases advanced technologies such as Lumen global illumination and Nanite virtual micro-polygon technology, which have made it a preferred platform for game development across various teams [1]. - The engine has gained popularity with the rise of next-gen consoles like PlayStation 5 and Xbox Series X|S, as well as new GeForce RTX graphics cards [1]. Group 2: Performance Issues and Developer Challenges - Many high-profile games developed with Unreal Engine 5, including titles like "Stalker 2" and "Silent Hill 2 Remake," have been criticized for performance issues such as low frame rates and stuttering [3][5]. - Tim Sweeney, CEO of Epic Games, emphasized that the core issue lies in the development sequence, where studios often prioritize high-end hardware development and postpone optimization for lower-end devices [5]. Group 3: Solutions and Future Directions - Epic Games is taking steps to address performance challenges by enhancing engine support and providing more automated optimization tools for cross-platform development [7]. - The company is also focusing on training developers to adopt early optimization as a standard practice, recognizing the increasing complexity of modern games [7]. - Epic is integrating optimization experiences from "Fortnite" into Unreal Engine 5 to help improve performance on lower-end PCs [7].