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多牛科技(01961.HK)上半年亏损3380万元
Ge Long Hui· 2025-08-31 12:29
Core Viewpoint - The company reported a significant decline in revenue and gross profit for the first half of 2025, primarily due to decreased earnings from its mobile gaming and digital media businesses [1] Financial Performance - The company's revenue for the first half of 2025 was approximately RMB 19 million, representing a year-on-year decrease of 85.8% [1] - Gross profit fell from approximately RMB 2,110 million in the first half of 2024 to about RMB 300 million in the first half of 2025, a decline of approximately 85.9% [1] - The loss for the first half of 2025 was around RMB 33.8 million, compared to a loss of RMB 19.5 million in the first half of 2024 [1] Business Segment Performance - Revenue from the mobile gaming business decreased by approximately RMB 45.7 million [1] - Revenue from the digital media business decreased by approximately RMB 62.4 million [1] - Revenue from the game product supply business decreased by approximately RMB 6.8 million [1] Development Stage - The company's artificial intelligence application development and related services are still in the development stage, consuming significant resources and resulting in low gross profit levels [1]
智度股份:上半年营业收入同比增长48.17%,资金充裕为业务蓄力
Zheng Quan Shi Bao Wang· 2025-08-28 05:56
Core Viewpoint - The company reported a significant increase in revenue for the first half of 2025, with a focus on cash flow management and strategic business development, despite a decline in net profit. Group 1: Financial Performance - The company achieved operating revenue of 2.114 billion yuan, a year-on-year increase of 48.17% [1] - The net profit attributable to shareholders was 82.475 million yuan, a year-on-year decline of 18.81%, but the net profit excluding non-recurring gains and losses was 70.868 million yuan, a year-on-year increase of 72.08% [1] - The company ended the period with cash and cash equivalents totaling 1.526 billion yuan, providing a solid cash foundation for business development [1] Group 2: Business Segments - The internet media business saw revenue growth of 41.16%, while the digital marketing business revenue increased by 54.72% [1] - In the internet media sector, the company utilized advanced big data technology and customer acquisition strategies, with PC-based browser business revenue reaching 183.9007 million yuan and digital media business revenue at 116.9508 million yuan, both showing steady gross profit growth [1] - The mobile segment launched six new products covering various categories, achieving mobile revenue of 352 million yuan, a year-on-year increase of 91.11%, and a gross profit of 110 million yuan, a year-on-year increase of 121.30% [2] Group 3: Strategic Development - The company is developing its proprietary acoustic brand while exploring new business areas such as the metaverse, data technology, and blockchain applications [3] - Collaborations with partners like Pudaozhengxin and Qiantang Credit have been established to enhance smart risk control and marketing services [3] - The company successfully launched the Vifa acoustic brand and introduced the world's first smart speaker equipped with ChatGPT, which is now available on major e-commerce platforms [3]
多牛科技(01961.HK)预期中期亏损3300万至3800万元
Ge Long Hui· 2025-08-22 11:09
Core Viewpoint - The company, Multi-Channel Technology (01961.HK), anticipates a loss between RMB 33 million to RMB 38 million for the six months ending June 30, 2025, compared to a loss of approximately RMB 19.5 million in the same period last year [1] Group 1: Financial Performance - The expected loss for the upcoming period is significantly higher than the previous year's loss, indicating a deteriorating financial situation [1] - The decline in performance is attributed to a substantial decrease in revenue, primarily due to the end of the operating cycle for existing games and the lack of new game launches [1] Group 2: Revenue Sources - The mobile gaming segment has experienced a significant drop in revenue as all resources have been allocated to the development of new games [1] - The digital media segment has also seen a decline in revenue due to the focus on new game development [1] Group 3: Economic Environment - An increase in impairment provisions for trade receivables has been noted, which is attributed to the unfavorable macroeconomic environment [1]