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新出版:AI驱动的产业变革与知识文化创新范式
腾讯研究院· 2026-01-08 09:03
以下文章来源于数字出版研究 ,作者冯宏声 数字出版研究 . 人类通过思考、交流与行动,认知世界、形成共识、应对与环境的冲突。在此过程中,完成对物质的应 用和改造,开展实践探索,总结经验,形成知识;完成对精神的塑造和凝聚,开展意义建构,将体验升 华为文化 ( 见图 1) 。在物质、精神的统一与融合中,在知识、文化的积累与传承中,实现对世界的应 用与改造,推动人类文明在多个维度上完成不同阶段的进化与跃迁。 基于印刷为核心的技术基座,出版业在知识 传播和文化传承中扮演了重要角色,推动思想生活和精神生 活深刻 变化。智能时代,出版业应当与人工智能技术深度融合共创,参与构建新时代的人类文明。 从原生到再生: 出版是知识与文化的创新场域 1.1 知 识生命周期的三个循 环衔接环 节 首先,知识生成环节。针对客观物质世界和主观精神世界,个体的感知、感悟会形成不确定、分布式认 知,进入"原生"的知识初级创新态。通过抽象或具象的表达交流,在群体中传播,经过碰撞、应用反 馈,在实践中证伪、证实,形成确定的、集中式群体共识,进入知识稳定态。 其次,知识应用环节。以稳定态知识的加工与传播影响个体,使其产生与群体共识一致的个体认知,促 ...
“智”润百业——从基础底座到场景探索的企业范式观察
Shang Hai Zheng Quan Bao· 2026-01-06 17:56
◎记者 窦世平 竞业达则展现出将智能活水精准滴灌至教学场景的深耕能力。面对生成式AI带来的产业重构,这家拥 有二十八年经验的"老将",立志做出"最懂教育的AI"。竞业达董事长钱瑞认为,AI是未来十年教育发展 变革最大的变量和增量。公司选择"全栈式"路径,将自研的"星空"大模型融入教学全流程,实现从课堂 感知到分析决策的闭环赋能。公司开发的"AI课堂质量诊断"系统已将传统依赖经验的"听评课",升级为 基于数据的常态化"数字体检"。 数字化价值的核心,正从"建设项目"走向"运营能力",从"交付系统"升维至"激活数据"。太极股份构建 的通用型数字底座,与竞业达深耕的教育垂直生态,诠释了"智水"润泽百业的内涵:一方面,需有普 惠、安全的基础设施让"水"流得动、流得稳;另一方面也要有深入场景的智能应用,让"水"用得好、用 得准。 动能积蓄,未来已来。随着"数据要素×"行动持续深化,人工智能技术加速落地,千行百业对智能化的 需求正从"上系统"迈向"用数智"。太极股份与竞业达的实践表明,唯有将技术能力与行业知识深度融 合,将数据资源转化为业务价值,才能在数字中国建设中,写下属于自己的故事。 数字浪潮奔涌,百业焕新。当前正是 ...
新华鲜报丨“数”读魅力!我国数字出版产业规模超1.7万亿元
Xin Hua She· 2025-08-28 00:00
Core Insights - The digital publishing industry in China is projected to continue its growth, with total revenue expected to exceed 1.7 trillion yuan in 2024, marking an increase of 8.07% from the previous year [1] Group 1: Industry Growth - The digital publishing industry has shown consistent revenue growth, illustrating a vibrant development landscape [5] - The report indicates that the revenue from publishing integration development is expected to reach 9.724 billion yuan in 2024, reflecting a 19.1% increase compared to 2021 [7] Group 2: Technological Integration - The integration of technology in publishing is not merely about transferring print content online but involves a comprehensive ecological reconstruction [8] - The application of AI models in the publishing sector is anticipated to accelerate, with a focus on developing intelligent systems for various publishing scenarios [8] Group 3: Market Segmentation - The revenue from online literature is projected to reach 49.55 billion yuan in 2024, with a year-on-year growth of 29.37%, and the user base is expected to grow to 638 million, a 16% increase [9] - New publishing forms, such as online literature, games, and animations, are increasingly contributing to the promotion of core socialist values and traditional Chinese culture [9] Group 4: International Expansion - The report highlights that 30 million new overseas registered users for online literature are expected in 2024, with active users around 200 million [10] - Chinese gaming companies have seen a 13.39% revenue growth in overseas markets, with actual sales exceeding 18.5 billion USD [10] - Notable works like "Douluo Dalu" and "Tiandao Tushuguan" have been included in cultural institutions across Europe, indicating the international reach of Chinese digital content [10] Group 5: Cultural Innovation - The digital publishing industry is characterized by a blend of integration, quality content, and international outreach, driving the dissemination of Chinese culture globally [12]
“数”读魅力!我国数字出版产业规模超1.7万亿元
Xin Hua She· 2025-08-27 15:12
Core Insights - The digital publishing industry in China is projected to continue its growth, with total revenue expected to exceed 1.7 trillion yuan in 2024, marking an increase of 8.07% from the previous year [1] Group 1: Industry Growth - The digital publishing industry has shown consistent revenue growth, illustrating a vibrant development landscape [2] - The report indicates that the revenue from publishing integration development is expected to reach 9.724 billion yuan in 2024, reflecting a 19.1% increase compared to 2021 [4] Group 2: Technological Integration - The integration of technology in publishing is not merely a transition of print content online but represents a comprehensive ecological reconstruction [5] - The application of AI models in the publishing sector is anticipated to accelerate, focusing on vertical publishing fields and intelligent systems [5] Group 3: Market Expansion - The revenue from online literature is projected to reach 49.55 billion yuan in 2024, with a year-on-year growth of 29.37%, and the user base is expected to grow to 638 million, a 16% increase [6] - The overseas user base for online literature has seen an addition of 30 million new registered users, with active users around 200 million [7] - Chinese gaming companies have achieved a 13.39% revenue growth in overseas markets, with actual sales exceeding 18.5 billion dollars [7] Group 4: Cultural Impact - New publishing formats such as online literature, games, and animations are increasingly contributing to the promotion of core socialist values and traditional Chinese culture [6] - The success of popular games like "Black Myth: Wukong" has sparked global interest in Chinese culture, positioning gaming as a significant avenue for cultural export [8] Group 5: Future Outlook - The digital publishing industry is set to navigate towards broader horizons, leveraging integration, quality content, and international expansion as key strategies [9]