黑神话:悟空
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《黑神话:悟空》走红可见,中国文化的厚度是未来的核心竞争力
Xin Lang Cai Jing· 2026-02-11 14:37
(来源:上观新闻) 中国要在国际舞台上掌握话语权,不能仅靠宣读文件或生硬输出概念,而必须构建一套能够与世界对话 的学术体系——这便是"世界中国学"的使命。其核心在于对"人类命运共同体"进行学术解读,并针对中 外共同关注却未达共识的重大问题展开研究。 首先,要从文明根源上回应"西方中心论"。针对汤因比关于中华文明为何能延续至今的追问,答案深藏 于我们的文字之中。作为象形文字,汉字不仅承载了丰富的意象,更决定了中国人"由此及彼"的关联性 思维逻辑;这与西方字母文字抽象的、由表及里的逻辑截然不同。这种独特的语言与思维载体,加之地 理屏障,使中华文明在数千年中保持了相对独立的传承,未被西方话语体系完全同化。 最后,要在历史与未来的维度上重塑自信。西方叙事往往通过淡化东方贡献来神话自身文明,如掩盖希 腊文明经阿拉伯传入西欧的路径,或以工业革命贬低中国的"手工业革命"。然而,在文化创意产业成为 新引擎的今天,相较于美国等年轻国家有限的文化资源,中国数千年的历史积淀是无尽的宝藏。从《黑 神话:悟空》的全球走红可见,中国文化的厚度正是未来发展的核心竞争力。 面向未来,我们的目标不应止步于打造西方式的"全球城市",而应致力于建 ...
从“艺术的平方”通向“艺术的立方”——作为“第九艺术”的游戏
Xin Lang Cai Jing· 2026-01-30 19:46
Core Viewpoint - The rapid development of domestic video games in China has garnered significant attention, showcasing the country's strong capabilities in game creation and positioning video games as a new form of cultural export [1][2]. Group 1: Evolution of Video Games as Art - Video games are increasingly recognized as the "ninth art," following traditional forms such as painting, sculpture, and film, with the potential to redefine artistic expression [1][4]. - The concept of video games as a new medium reflects a shift in how art is perceived, moving from static observation to interactive experiences [6][7]. - The integration of various artistic elements into video games allows for a unique form of engagement, transforming traditional art into dynamic, interactive systems [6][7]. Group 2: Cultural and Historical Context - The global cultural market has evolved rapidly since the late 20th century, with video games emerging as a significant player in this landscape, often referred to as the "tenth art" in some contexts [2]. - The historical context of video games draws parallels with the evolution of film, where new media often build upon the foundations of previous art forms [5][8]. - The transition from traditional art forms to digital mediums signifies a broader cultural shift, with video games representing a new paradigm in artistic expression [9]. Group 3: The Role of Interactivity - Video games possess a unique ability to absorb and transform elements from traditional art, acting as a "digital ark" that revitalizes cultural heritage [6]. - The interactive nature of video games allows players to engage with art in ways that were previously unimaginable, creating a new dimension of artistic experience [6][7]. - The concept of "gameplay" has emerged as a critical aspect of video games, representing a shift from narrative-driven experiences to interactive, rule-based systems [9].
新华时评:扎根人文沃土 催开经济“新枝”
Xin Hua She· 2026-01-23 03:26
Group 1 - The article highlights the emergence of unique cultural experiences during the Spring Festival, which enhance consumer engagement and stimulate economic activity [1] - Cultural products and new business models that blend traditional elements with modern aesthetics have become significant drivers of economic growth, as evidenced by the success of various cultural initiatives and events [1] - The need to optimize cultural supply and expand cultural consumption is emphasized, focusing on the creative transformation and innovative development of traditional culture to connect with contemporary life [1] Group 2 - The integration of cultural elements into various industries is crucial for fostering economic growth, as seen in the rise of the "Guochao" fashion market and the development of themed amusement parks [2] - The article discusses the importance of breaking down industry barriers to promote deep interaction between culture and diverse business sectors, leading to new cultural landscapes and economic momentum [2] - The infusion of cultural factors into traditional industries is expected to yield high-quality development and showcase a thriving interaction between culture and economy [2]
人文经济激活消费新动能|扎根人文沃土 催开经济“新枝”
Xin Lang Cai Jing· 2026-01-22 15:07
Group 1 - The article highlights the emergence of unique cultural experiences during the Spring Festival, such as the "Chang'an Lantern Festival" in Xi'an and the "Ice Lake Fishing Festival" in Inner Mongolia, which enhance consumer engagement and stimulate economic activity [1] - Cultural products and new business models, like the game "Black Myth: Wukong" and the animated film "Ne Zha," have become significant consumption highlights, contributing to economic growth [1] - The need to optimize cultural supply and expand cultural consumption is emphasized, focusing on the creative transformation of traditional culture to connect with modern life [1] Group 2 - The integration of cultural elements into various industries is crucial for fostering economic growth, with examples like the billion-dollar market for domestic fashion and the development of Chinese-themed amusement parks [2] - The article discusses the importance of breaking down industry barriers to promote deep interaction between culture and diverse business sectors, leading to new cultural landscapes and economic momentum [2] - The infusion of cultural factors into traditional industries is expected to yield high-quality development and showcase a thriving interaction between culture and economy [2]
新华时评·人文经济激活消费新动能丨扎根人文沃土 催开经济“新枝”
Xin Hua She· 2026-01-22 14:27
Group 1 - The core idea emphasizes the integration of cultural elements into economic activities to stimulate new growth points in the economy [1][2] - Unique cultural experiences during the Spring Festival, such as the immersive light show in Xi'an and the traditional fishing festival in Inner Mongolia, enhance consumer engagement and economic vitality [1] - The success of cultural products, like the game "Black Myth: Wukong" and the animated film "Ne Zha," highlights the potential of culture to drive economic growth [1] Group 2 - There is a need to optimize cultural supply and expand cultural consumption to foster economic growth [2] - The creative transformation of traditional culture should focus on its spiritual essence and modern relevance, leading to products and services that resonate with contemporary aesthetics [2] - The integration of cultural elements into various industries, such as the booming market for domestic fashion and the development of themed amusement parks, demonstrates the economic potential of cultural fusion [2]
“黑神话” 这个周末开庙会了
Hang Zhou Ri Bao· 2026-01-22 02:50
活动期间,每日将推出限定抽奖环节,奖品包括"天命人1∶1半身像"、黑神话主题限定周边及纪念 品等,数量有限,先到先得。同时,现场还将设置游戏竞赛体验区,围绕《黑神话:悟空》的相关玩法 展开互动挑战,增强玩家参与感。 除互动体验外,活动还联动艺创小镇公共空间,于凤凰创意园草坪区域同步开放新春市集"神马 集",汇集杭州本地美食品牌与非遗手艺摊位,形成集"逛、吃、玩、购"于一体的节庆场景。 在艺术合作方面,活动期间将有多组艺术家与创作团队进驻现场,包括动画与数字艺术领域的创作 者,通过合作摊位、快闪展示及签售互动,进一步拓展黑神话IP在当代东方美学与青年文化中的表达空 间。 此外,"黑神话BLACKMYTH"多款新春限定衍生品将于活动启动当日同步上线,线上官方渠道发 布的新品也将在线下门店同步发售。 从全球大火的游戏到艺术展再到专门的衍生品零售店,杭州出品的"黑神话"IP的每一场活动都引发 了粉丝的关注。这个周末(1月23日-25日),一场名为"黑马会"的新春主题线下活动将在杭州举行。活 动以传统年俗为灵感,融合游戏IP体验、互动玩法、市集消费与艺术合作,为玩家和市民打造一场具有 东方文化气质的沉浸式新年体验。 据 ...
中国玩家,为何不再青睐韩国网游?
3 6 Ke· 2026-01-14 07:13
Core Viewpoint - The article discusses the decline of Korean online games in the Chinese market, which were once dominant but have lost their appeal among younger players, leading to a significant shift in the gaming landscape [1][3][12]. Group 1: Historical Context - Korean online games, such as "Dungeon & Fighter," generated 94% of their sales from Chinese players in 2019, amounting to 6.2 billion RMB [2]. - The peak of Korean online games in China occurred around the early 2000s, with titles like "Legend of Mir" and "MapleStory" becoming immensely popular [6][8]. - By 2002, Korean games had already earned 600 million RMB from Chinese internet users [7]. Group 2: Reasons for Decline - The primary reason for the decline is the conflict over profit-sharing between Korean game developers and Chinese agents, leading to a breakdown in collaboration [12][21]. - Korean game companies often require Chinese agents to invest heavily in marketing and localization, which has led to dissatisfaction and disputes over revenue sharing [21][22]. - Recent legislative changes in South Korea have made it more difficult for Chinese companies to act as agents, increasing operational costs and prompting many to develop their own games instead [22][23]. Group 3: Market Dynamics - In 2017, Korean game exports to China accounted for 60% of total exports, reaching 3 to 4 billion USD [24]. - The deterioration of Sino-Korean relations, particularly due to geopolitical tensions, has further restricted the entry of Korean games into the Chinese market, allowing local companies to thrive [25]. - Chinese gaming companies have begun to dominate the Korean market, with titles like "The Last War: Survival" generating significant revenue in Korea, indicating a reversal of fortunes [30][33]. Group 4: Financial and Operational Challenges - Korean game developers face significant financial constraints, limiting their ability to innovate and compete with Chinese firms that have stronger capital backing [30][31]. - The success of Chinese games like "Black Myth: Wukong" highlights the disparity in capital and operational capabilities between Chinese and Korean gaming companies [27][29]. - Many smaller Korean companies struggle to survive, as failed game projects can lead to immediate financial crises due to their limited resources [33].
钟华论:山一程,水一程,逐梦向前行——2026年新年献词
Xin Hua She· 2025-12-30 16:59
新华社北京12月30日电 题:山一程,水一程,逐梦向前行——2026年新年献词 钟华论 当新年的曙光照耀大地,我们又迎来新的出发。 回望2025年,在以习近平同志为核心的党中央坚强领导下,亿万人民迎难而上、奋力拼搏,我国 经济顶压前行、向新向优发展,"十四五"即将圆满收官。展望新的一年,"十五五"大幕开启,中 国式现代化展现出更加光明的前景。 山一程,水一程,逐梦向前行。我们已经走过千山万水,还需要不断跋山涉水,为了心中梦想笃 行不怠,向着美好未来接续奋斗—— 向前,2026!向上,中国! 征途漫漫,惟有奋斗。看中国的发展,尽管一时一事会有波动,但长远看东风浩荡。当我们拉长 视野,将目光投向更加宏阔的时空,就更能理解"十四五"时期党和国家事业取得新的重大成就、 第二个百年奋斗目标新征程实现良好开局。"科技创新成果令世界刮目相看""越来越多品牌蜚声海 外""APEC蓝成为常态""平安中国成为靓丽的国家名片"……过去5年,我国发展的一个个突出亮点 令人感慨。什么是人间奇迹?是梦想照进现实的希望之光,是长期耕耘结出的丰硕果实,是增益 世界、利在天下的"确定性绿洲"。 站在承前启后的历史交汇点上,我们更加坚信:有以习 ...
游戏行业赚快钱的时代结束了
Di Yi Cai Jing· 2025-12-30 05:45
Core Insights - The Chinese gaming industry in 2025 is characterized by a complex landscape of "recovery" and "internal competition," with market revenue exceeding 350 billion yuan and user base surpassing 680 million, indicating a year of continued recovery despite intense competition [3][4][12] - The industry is experiencing a significant market divide, with the "winner-takes-all" trend intensifying, leading to a situation where a few leading companies dominate the market, while smaller teams find new opportunities in single-player and AI-native games [3][10][12] Market Performance - In 2025, the domestic gaming market revenue is approximately 350.8 billion yuan, reflecting a year-on-year growth of 7.7%, while the user base has grown by 1.4% to over 680 million [4][5] - Self-developed games have generated overseas revenue of about 20.46 billion USD, maintaining a scale exceeding 100 billion yuan for six consecutive years [4][5] - Despite the overall upward trend in the gaming and esports industry, the market has entered a phase of stock competition, with a saturated user base and increased self-developed game output [4][5] Industry Challenges - The competition among gaming companies has intensified, with many projects failing despite significant investments, as seen with NetEase's "射雕" and Kingsoft's "解限机," which faced substantial player drop-off and negative feedback [5][6] - The cost of developing successful mobile games has increased significantly, making it harder for companies to achieve profitability [6][9] Market Dynamics - The market recovery is largely driven by a few top-tier games from leading companies like Tencent and NetEase, which dominate the revenue charts [7][9] - Tencent's gaming revenue reached 636 billion yuan in Q3 2025, with total revenue for the first three quarters exceeding 1.8 trillion yuan, solidifying its position in the market [9][10] Future Trends - The rise of single-player games is a notable trend, with companies increasingly focusing on high-quality, creative content rather than just marketing [12][13] - AI technology is emerging as a potential game-changer, offering new opportunities for smaller developers to compete by lowering development costs and enhancing creativity [11][15] - The industry is expected to enter a new "golden decade" of growth, driven by improved game quality, expanded overseas markets, and supportive policies [12][15]
年终盘点|单机崛起、AI破局,游戏行业赚快钱的时代结束了
Di Yi Cai Jing· 2025-12-30 03:14
Core Insights - The Chinese gaming industry is experiencing a complex landscape of "recovery" and "internal competition," with market revenue surpassing 350 billion yuan and user base exceeding 680 million, indicating a year of continued recovery despite intense competition [2][3] - The industry is shifting from "Chinese production" to "Chinese creation," focusing on creativity rather than just sales, suggesting a new growth cycle for the gaming sector [2][12] Market Performance - In 2025, the domestic gaming market revenue is approximately 350.8 billion yuan, a year-on-year increase of 7.7%, while the user base has grown by 1.4% [3] - The self-developed games' overseas revenue reached approximately 20.46 billion USD, maintaining a scale exceeding 100 billion yuan for six consecutive years [3] Competitive Landscape - The gaming industry has entered a phase of stock competition, with a saturated user base and an exponential increase in self-developed game output, leading to heightened competition among companies [3][6] - The "80/20 rule" is evolving into a "90/10 rule," indicating that a small number of companies are capturing most of the market share, while many smaller firms struggle to survive [11] Major Players - Tencent continues to dominate the market, with its gaming revenue exceeding 636 billion yuan in Q3, and its total revenue for the first three quarters surpassing 1.8 trillion yuan [9][10] - NetEase's gaming revenue for the first three quarters is over 700 billion yuan, maintaining stable growth, but still lagging behind Tencent [10] Project Failures - High-profile game failures, such as NetEase's "射雕" and Kingsoft's "解限机," highlight the increasing difficulty of achieving success in the gaming market, even for major companies [4][5] - Kingsoft's gaming business revenue fell by 47% year-on-year to 900 million yuan, marking the largest decline since 2019 [4] Future Trends - The rise of single-player and AI-native games presents new opportunities for smaller teams to break through in the competitive landscape [2][12] - The success of "黑神话:悟空" has catalyzed a shift towards high-quality game development, with increasing investment in AAA titles [12][13] - AI technology is expected to lower development costs and enhance creativity, potentially leveling the playing field between large and small developers [11][14] Government Support - The Shanghai government is set to release policies to support the esports industry, which may further stimulate growth in the gaming sector [14]