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盛天网络(300494):业绩整体承压,《三战》合同终止拖累利润
Changjiang Securities· 2025-11-02 09:13
Investment Rating - The investment rating for the company is "Buy" and is maintained [5]. Core Views - The company reported a total revenue of 938 million yuan for the first three quarters of 2025, representing a year-on-year increase of 10.03%. The net profit attributable to the parent company reached 31 million yuan, a significant increase of 1155.49% year-on-year. The net profit after deducting non-recurring items was 17 million yuan, up 361.55% year-on-year. However, in Q3 2025, the company experienced a revenue decline of 2.38% year-on-year, with a net loss attributable to the parent company of 22 million yuan and a net loss after deducting non-recurring items of 33 million yuan [3][4][9]. Summary by Sections Financial Performance - For the first three quarters of 2025, the company achieved a revenue of 938 million yuan, with a year-on-year growth of 10.03%. The net profit attributable to the parent company was 31 million yuan, reflecting a year-on-year increase of 1155.49%. The net profit after deducting non-recurring items was 17 million yuan, up 361.55% year-on-year. In Q3 2025, the company reported a revenue of 305 million yuan, down 2.38% year-on-year, with a net loss of 22 million yuan and a net loss after deducting non-recurring items of 33 million yuan [3][4][9]. Key Events - The termination of the contract for "Three Kingdoms: Strategy Edition" has negatively impacted profits. In the first three quarters of 2025, this game accounted for 50.12% of revenue and 61.20% of gross profit. The contract was terminated in September 2025, leading to a goodwill impairment provision of 47.5084 million yuan in Q3 2025, which pressured the company's profit [9]. Future Prospects - The company is focusing on new game launches to drive future performance. The independent game "Huo Xia Chuan" received a significant update at the end of August, and a new action game based on "True Three Kingdoms Warriors 8" is in the review stage. Additionally, the game "Magic Bobo" has obtained a license and is expected to launch soon [9]. AI Strategy - The company is actively advancing its AI strategy, showcasing the AI virtual character "Qiu Yu" at the Qingdao Copyright Expo. The company aims to integrate AI capabilities into social products and has established collaborations across various sectors to enhance the commercial value of its IP [9]. Earnings Forecast - The company is projected to achieve net profits of 70 million yuan and 150 million yuan for 2025 and 2026, respectively, with corresponding earnings per share (EPS) of 0.15 yuan and 0.30 yuan [9].
调研速递|盛天网络接受长江证券等34家机构调研 游戏与AI业务成关注焦点
Xin Lang Zheng Quan· 2025-09-23 11:20
Group 1: Game IP Business - The company has achieved a multi-dimensional layout in the game IP sector, launching several adaptations such as "Three Kingdoms 2017" [1] - The project "True Three Kingdoms Warriors World" is currently in the critical review stage and is expected to launch in the first half of 2026, aiming to become a core growth point for the business [1] - The original IP "Star Wings" has performed exceptionally well overseas, with over 80% of revenue coming from international markets since its launch in Japan [1] Group 2: New Game Operations - The company is focusing on the adaptation of "True Three Kingdoms Warriors World," with plans for multiple rounds of player testing [2] - The original IP game "Magical Bopi," an innovative pet-catching idle game, is expected to launch across all platforms in 2025 [2] - The independent game "Heroic Legend" is set to launch in 2024 and has received positive feedback, with plans for ongoing updates [2] Group 3: AI Sector Development - Since 2021, the company has been building a comprehensive AI platform covering application, model, and infrastructure layers [3] - The launch of the AI-native music social app "Give Mic" and the AI virtual podcast feature demonstrates breakthroughs in multi-modal models [3] - The company is exploring AI applications for overseas markets, aiming to enhance its technological capabilities [3] Group 4: Online Entertainment Platform Business - The company is benefiting from the recovery of the PC online game market, leveraging its high market share in offline core scenes like internet cafes and esports hotels [4] - Significant growth in mobile advertising business is attributed to cross-platform advertising needs from PC game clients [4] - The company aims to deepen its role as a "scene ecosystem builder" by integrating online and offline resources [4]