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游戏周报:5月144款游戏获得版号,腾讯发布“混元游戏”AI平台
Industry Dynamics - In May, a total of 130 domestic games and 14 imported games received approval for publication, marking a new high for the number of games approved in a single month in recent years [4] - Sensor Tower reported that global mobile game revenue in April reached approximately $6.48 billion, a month-over-month decrease of 4.5%, with Tencent's "Honor of Kings" topping the revenue chart [5] - Guangdong province introduced policies to support high-quality development in the gaming industry, focusing on original game production, technological innovation, and the establishment of service centers for game companies [6] Company Developments - Tencent launched an innovative project called "Hunyuan-Game," an AI-driven content production engine aimed at revolutionizing game asset generation and production processes [7] - Bilibili reported a 76% year-over-year increase in gaming revenue for Q1 2025, reaching 1.731 billion RMB, contributing significantly to the company's overall revenue growth [8] - NetEase held an online event announcing 9 new games, including titles like "Destiny: Stars" and "Marvel: Secret Magic" [10] - MiHoYo established a new company, Original Sea Technology, with a registered capital of 80 million RMB, focusing on game development and AI applications [11] - Bilibili's game "Shining! Yujun Girl" was relaunched after being offline for 622 days, with new version updates completed [12] Regulatory and Competitive Landscape - The U.S. Federal Trade Commission officially withdrew its lawsuit against Microsoft's acquisition of Activision Blizzard, indicating regulatory approval for the deal [13] - Nintendo showcased the design of the Switch 2 cartridge, featuring a color change from black to red [14] - The first Hero Asia Cup (ACL) was successfully held in Shanghai, with over 1,200 teams and more than 10,000 participants, linking with the popular esports event Saudi Esports World Cup [16]