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“游戏行业苦美术生产久矣” 混元大模型剑指 “技术水电煤” 腾讯AI能否开新局?
Mei Ri Jing Ji Xin Wen· 2025-06-04 10:39
Core Insights - The gaming industry is experiencing an "arms race" in AI technology, with Tencent launching its "Hunyuan Game" platform aimed at revolutionizing the art production process in gaming [2][3] - Tencent's approach focuses on transforming the entire art production chain by leveraging AI to automate and streamline processes, allowing designers to input simple text or sketches to generate comprehensive visual assets [3][5] - The platform is currently in a free trial phase, raising questions about its future commercialization and potential impact on the industry [2][4] Group 1: AI Integration in Game Development - Tencent's "Hunyuan Game" aims to address inefficiencies in art production, particularly for small to medium-sized teams that struggle with quality and cost in outsourcing [3][5] - The platform allows for rapid generation of art resources, significantly reducing the traditional production timeline from weeks to a much shorter duration [3][6] - The integration of AI is seen as a tool to assist rather than replace human creativity, enabling designers to focus on higher-level creative tasks [6][7] Group 2: Market Position and Future Prospects - Tencent is committed to investing in AI capabilities, with a record capital expenditure of 76.7 billion yuan in the previous year and plans for further investment in AI applications across its business units [8][9] - The company is also focusing on collaboration with Tencent Cloud to provide tailored solutions for game developers, thereby lowering the barriers to AI technology adoption [9] - The launch of "Hunyuan Game" signals the beginning of an "AI-assisted era" in game art production, with aspirations to develop a comprehensive AI content generation engine for the gaming industry [9]
游戏周报:5月144款游戏获得版号,腾讯发布“混元游戏”AI平台
Industry Dynamics - In May, a total of 130 domestic games and 14 imported games received approval for publication, marking a new high for the number of games approved in a single month in recent years [4] - Sensor Tower reported that global mobile game revenue in April reached approximately $6.48 billion, a month-over-month decrease of 4.5%, with Tencent's "Honor of Kings" topping the revenue chart [5] - Guangdong province introduced policies to support high-quality development in the gaming industry, focusing on original game production, technological innovation, and the establishment of service centers for game companies [6] Company Developments - Tencent launched an innovative project called "Hunyuan-Game," an AI-driven content production engine aimed at revolutionizing game asset generation and production processes [7] - Bilibili reported a 76% year-over-year increase in gaming revenue for Q1 2025, reaching 1.731 billion RMB, contributing significantly to the company's overall revenue growth [8] - NetEase held an online event announcing 9 new games, including titles like "Destiny: Stars" and "Marvel: Secret Magic" [10] - MiHoYo established a new company, Original Sea Technology, with a registered capital of 80 million RMB, focusing on game development and AI applications [11] - Bilibili's game "Shining! Yujun Girl" was relaunched after being offline for 622 days, with new version updates completed [12] Regulatory and Competitive Landscape - The U.S. Federal Trade Commission officially withdrew its lawsuit against Microsoft's acquisition of Activision Blizzard, indicating regulatory approval for the deal [13] - Nintendo showcased the design of the Switch 2 cartridge, featuring a color change from black to red [14] - The first Hero Asia Cup (ACL) was successfully held in Shanghai, with over 1,200 teams and more than 10,000 participants, linking with the popular esports event Saudi Esports World Cup [16]
传媒行业周报系列2025年第20周:关税不确定性再起,OpenAI入局随身AI硬件
HUAXI Securities· 2025-05-25 10:25
Investment Rating - The industry rating is "Recommended" [5] Core Insights & Investment Recommendations - Trade uncertainties have resurfaced, with President Trump threatening a 50% tariff on EU imports, which may disrupt market risk appetite temporarily. However, China's core assets still hold low-positioning value due to domestic demand resilience, industrial chain upgrades, and policy support [2][24] - OpenAI's acquisition of the AI hardware startup io for $6.5 billion marks its entry into the hardware sector, indicating a strategic shift from a "pure software ecosystem" to an "end-side closed-loop" strategy. This move is expected to lower the technical usage threshold and accelerate the commercialization of AI applications in consumer scenarios [2][43] - Investment opportunities include: 1) Hong Kong internet leaders benefiting from consumption promotion and employment stability; 2) The gaming industry, which is expected to see growth due to policy incentives and technological empowerment; 3) The film and cultural tourism industry, which will benefit from consumption policies promoting cinema recovery [3][25] Industry Data - The top three films at the box office are "Dumpling Queen" with a revenue of 31.83 million yuan (21.10% market share), "Hunting Gold: Game" with 29.16 million yuan (19.40%), and "Life Opens the Door" with 25.13 million yuan (16.70%) [4][58]
腾讯研究院AI速递 20250521
腾讯研究院· 2025-05-20 16:01
Group 1: Microsoft Developments - Microsoft has upgraded GitHub Copilot into a Coding Agent, automating the entire process of bug fixing and code maintenance [1] - The Microsoft Discovery platform aids scientific innovation with capabilities for idea generation, result simulation, and autonomous learning [1] Group 2: Google Innovations - Google has launched the AI programming assistant Jules, which connects directly to GitHub and allows for five free uses per day [2] - Jules can autonomously complete coding tasks and generate detailed plans for developers to review [2] - Gartner predicts that by 2028, 75% of new application development will utilize AI-assisted programming [2] Group 3: Tencent's Gaming Engine - Tencent has released the first industrial-grade AIGC game content production engine, "混元游戏," which significantly reduces character generation time from 12 hours to 30 minutes [3] - The platform offers core functionalities such as AI art pipelines and real-time canvas generation [3] Group 4: AI Podcasting Tool - Mars Electric Wave Company has introduced ListenHub, an AI tool that converts links and documents into podcasts, allowing for quick transformation of content into audio [4][5] - ListenHub is faster than Google NotebookLM and offers more natural Chinese voice output, although it has limitations in content depth [5] Group 5: Zhiyuan BGE Models - Zhiyuan Research Institute has released three vector models that have achieved state-of-the-art results in various benchmarks [6] - BGE-Code-v1 supports 14 programming languages and excels in code repository retrieval [6] Group 6: Google NotebookLM App - Google has launched the NotebookLM app for iOS and Android, featuring document-to-podcast functionality and offline audio playback [7] - The app supports various document formats and is designed for students and lifelong learners [7] Group 7: Microsoft Discovery in Research - Microsoft Discovery has enabled the discovery of new materials in just 200 hours without coding, significantly faster than traditional methods [8] - The platform combines foundational and specialized models to facilitate complex scientific data understanding [8] Group 8: Open Source Humanoid Robot - UC Berkeley has developed an open-source humanoid robot, Berkeley Humanoid Lite, with a total cost under $5,000 [9] - The robot features a modular design and can perform bipedal walking and remote operation [9] Group 9: AI's Impact on Programming - Anthropic's CEO predicts that AI will be able to write 90% of code within 3-6 months, with 97% of technical personnel already using AI coding tools [10] - Experts believe that AI will not replace programmers but will change their roles to focus on AI guidance and innovation [10] Group 10: Tencent's ima Product - Tencent's ima team has developed a knowledge management platform that integrates AI capabilities naturally into its functions [11] - The product has accumulated nearly 10 million pieces of content and emphasizes user feedback and experience optimization [11]
腾讯发布游戏视觉引擎,游戏美术的AI化再进一步?
雷峰网· 2025-05-20 13:01
" AIGC,成为游戏生产力的工业化尝试。 " 作者丨胡家铭 编辑丨董子博 5月20日,腾讯发布了旗下第一款AI驱动的游戏视觉生成平台(下称"混元游戏")。 目前的游戏行业,美术资产的制作通常要分为原画、建模、场景等多个环节,中间还涉及2D、3D等多种 不同的美术资产,在目前人工为主的游戏美术部门里,大量工业化美术资源的生产,仍然依赖于多个工具 切换,不同工种合作的传统模式。 而对于中小制作的厂商或者独立开发者来说,美术资源的生产往往是个难题,除了靠自身人脉招徕的"靠 谱"美术,多数仍然依赖于目前的AI模型或者外包,生成效果不稳定,且成本并不可控。 但在大量头部项目里,多数游戏资产是以工业化和"标准件"形式存在的。如果按照传统模式去生产制作, 效果自然不必担心,但在AI时代,效率显然还有提升的空间。 但就实际工作流而言,无论是三视图,还是具体到游戏角色的身体比例与部件构成,目前大多数仍然依赖 人工。 首先是目前AI生成的原画,仍然避免不了幻觉成分,放到原画或者三维生成领域,则是会产生许多自相矛 盾的结构与效果。而且与摄影领域"原图直出"的效果类似,后期修改的成本高过人工按美术想法再做一 个,并非不可能。 加之 ...