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第二十二届ChinaJoy正式开幕 743家企业报名参展 “中国风”成焦点
Jie Fang Ri Bao· 2025-08-02 02:11
Group 1: Event Overview - The 22nd China International Digital Interactive Entertainment Exhibition (ChinaJoy) officially opened on August 1, 2025, with the theme "Gathering What You Love" [1] - A total of 743 companies registered for the exhibition, including 237 foreign enterprises from 37 countries and regions [1] - The BTOC interactive entertainment hall featured over 280 companies with a total exhibition area of 110,000 square meters, while the BTOB business negotiation hall had over 460 companies and an area of 25,000 square meters, with foreign companies accounting for 45.2% [1] Group 2: Game Highlights - The domestic single-player game "Shadow Blade Zero" focuses on Chinese martial arts and incorporates elements of steampunk and folk culture, described by players as "martial arts punk" [2] - The game features architectural prototypes from ancient towns and villages in Guangdong, Fujian, Zhejiang, and Hebei, and collaborates with museums to showcase valuable cultural relics [2] - The exhibition also highlighted a game based on Jin Yong's works, utilizing the UE5 engine to recreate classic characters and scenes, aiming to present a rich tapestry of the martial arts world [3] Group 3: AI Integration in Gaming - The event showcased numerous "AI + gaming" innovations, with game exhibitors presenting new works that leverage AI technology [4] - AI applications in the gaming industry have increased from 30%-40% three years ago to around 80% now, significantly shortening development cycles and improving efficiency [5] - The first "Dragon Cup" Global AI Game and Application Innovation Competition was held at ChinaJoy, emphasizing the growing role of AI in gaming [5] Group 4: Industry Impact - ChinaJoy serves as a fixed summer festival for gamers, focusing on games while covering interactive entertainment, technology, and IP, creating a platform for industry participants to discuss trends and innovations [6] - The exhibition attracts global industry players to Shanghai, fostering collaboration opportunities and contributing to the prosperity of the global digital entertainment industry [6]
字节高管杀入人形机器人赛道,北京春晚秀硬核“叶问蹲”,要做机器人界“苹果”
创业邦· 2025-03-12 02:51
创业邦100 未来独角兽 FUTURE UNICORNS 創前半 作为独角兽的挖掘者、创新的探路者,创业邦连续十六年颁发《创业邦100未来独角兽榜单》,致力 于发掘出一批未来1-3年有望成为独角兽的未来独角兽企业。 作者丨黎晓梅 编辑丨刘恒涛 2025年1月29日,在北京卫视春节联欢晚会上,加速进化Booster T1人形机器人出现在小品《爱,微笑和 机器人》节目中,Booster T1办公、跳舞,和演员李宗恒、徐艺真互动,还展示了经典的"叶问蹲"。 同一天,加速进化CEO程昊在微信朋友圈分享了一则读书笔记:苹果是少数几家能够同时开发高质量软 件的硬件公司之一。大多数硬件公司专注于硬件产品本身,软件只是硬件的附属。苹果将软件作为长期 的战略,而不只是硬件产品的附属。 "如果当初iOS开放给所有厂商,移动互联网的格局会变成什么样?"程昊问。 2023年成立加速进化,程昊不想只做人形机器人本体,他更希望为开发者提供"可靠的人形机器人本体 +易用的开发平台",降低人形机器人的开发门槛,构建如同苹果一样的开发者生态。 成就一个机器人生态平台,这是一个商业帝国级的想象空间,程昊凭什么? 针对科研市场痛点,打造开发生态壁 ...