《失落之魂》

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从“中国之星”到“争议之矢”:《失落之魂》十年打磨难掩的失望与遗憾
Xin Lang Zheng Quan· 2025-09-01 08:40
Core Viewpoint - The domestic action RPG "Lost Soul," released on August 29, 2025, faced a disastrous reception, quickly dropping from "mixed reviews" to "mostly negative" on Steam, with a low approval rating of 33% based on 844 reviews [1]. Group 1: Company Background - "Lost Soul" was developed by Shanghai Lingxi Information Technology Co., Ltd., published by Sony Interactive Entertainment, and operated by Shanghai Oriental Pearl Culture Development Co., Ltd. Tencent's affiliated company, Guangxi Tencent Venture Capital Co., Ltd., acquired a 10% stake in Shanghai Lingxi in February 2021 [3]. Group 2: Public Relations Crisis - A public relations crisis emerged when former combat planner Vivian made controversial remarks in a player chat, expressing racial biases and criticizing domestic players' purchasing power. This led to widespread outrage among the gaming community [4]. - The development team maintained silence for six months, failing to address the controversy, which escalated from a minor issue to a major backlash. A delayed response came only after poor pre-order results, with the producer apologizing but lacking sincerity, further damaging credibility [5]. Group 3: Technical Deficiencies - Players reported numerous technical issues, including crashes, low frame rates, and account binding failures. Even high-end hardware struggled to run the game smoothly, leading to criticism of its technical performance as outdated [6]. Group 4: Design Flaws - The game lacked customizable controller settings, which was a significant drawback for action game players. The integration of various gameplay systems was poorly executed, resulting in a lack of focus and reduced replay value [7]. Group 5: Narrative Weakness - The storyline was criticized for being weak and predictable, with poorly developed characters and limited interactions. The narrative relied heavily on menu text for world-building, failing to engage players emotionally [8]. Group 6: Quality Concerns - The game was perceived as having a low-quality feel, resembling a budget online game despite its pricing being comparable to AAA titles. This mismatch led to player dissatisfaction regarding the overall quality and polish of the game [9]. Group 7: Development Time Discrepancy - The significant gap between the ten years of development and the final product's quality raised concerns among players, who felt misled and disappointed by the game's performance [11]. Group 8: Industry Reflection - The failure of "Lost Soul" serves as a warning for the domestic gaming industry, highlighting the need for sincerity and quality in game development rather than relying solely on emotional appeal and marketing [12].
《原神》PS4版本将停止更新并下架;国产游戏《失落之魂》宣布完成全部开发内容丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-08-06 23:14
Group 1 - Genshin Impact will stop supporting and updating the PS4 version due to performance and application size limitations, while the PS5 version will continue to operate normally [1] - This decision reflects the optimization of resource allocation by miHoYo, focusing on higher-performance platforms to enhance player experience and stabilize revenue [1] - The discontinuation of the PS4 version may temporarily impact user data, but it could also drive hardware upgrades, benefiting related hardware manufacturers [1] Group 2 - The domestic action game Lost Soul has completed all development content and is set to release on August 29, 2025, with pre-orders available on Steam starting at 268 yuan [2] - If the game receives a positive market response post-launch, it could yield significant returns for investors and boost confidence in investing in the gaming sector [2] - A successful launch would validate the investment institutions' ability to identify quality gaming projects, attracting more capital to the domestic gaming industry [2] Group 3 - Teamfight Tactics has initiated a closed beta testing recruitment on Tencent's cloud gaming platform, limited to Android users with a high historical rank [3] - If the testing is successful, it could expand the player base and increase revenue, positively impacting Tencent's gaming segment [3] - The test may uncover additional commercial potential and stimulate investment in the cloud gaming sector, showcasing innovative payment models [3]
中国游戏迈入“生态出海”时代
Xin Lang Cai Jing· 2025-08-04 12:17
Group 1: Industry Overview - The annual gaming event ChinaJoy took place from August 1-4 in Shanghai, highlighting the importance of game exports as a key theme [1] - In the first half of the year, China's self-developed games generated actual sales revenue of $9.501 billion overseas, marking an 11.07% year-on-year growth [1] - Tencent, Microsoft, Sony, NetEase, and Electronic Arts are the top five global gaming companies, with China holding two positions [1] Group 2: Trends in Game Exports - Chinese game companies are transitioning from single product exports to "ecological exports," establishing local studios overseas for better profit margins and content control [1] - The "China Game Export Guide" was released to assist Chinese gaming companies in navigating overseas markets, drawing on experiences from major game developers [3] Group 3: Investment and Support Initiatives - A new Shanghai gaming industry fund focused on single-player games has been launched, with a total planned scale of 1 billion yuan, aiming to reduce export risks [5] - Sony's "China Star Program" has entered its fourth phase, aiming to provide comprehensive support for game development, distribution, and marketing [6] Group 4: Cultural Integration and Globalization - Developers are encouraged to collaborate with international teams to create games that blend global appeal with Chinese cultural elements [7] - Projects like "The Lost Soul" and "Daba: Water's Trace" aim to showcase Chinese cultural treasures to a global audience, supported by the "China Star Program" [9][10]
图集丨2025 ChinaJoy现场直击:索尼展区国产3A试玩火爆,游戏出海商务洽谈人潮涌动
Mei Ri Jing Ji Xin Wen· 2025-08-03 03:50
Group 1 - Sony Interactive Entertainment showcased several domestic AAA games, including "Shadow Blade Zero," "Black Myth: Wukong," and "Lost Soul," which attracted significant attention from players at the event [3] - "Shadow Blade Zero" and "Lost Soul" were particularly popular, with large crowds waiting to try them out [3] Group 2 - The ChinaJoy BTOB business negotiation hall saw a substantial number of overseas buyers and exhibitors registering, indicating a shift towards "high-quality growth" in China's gaming export business [9]
2025 ChinaJoy现场直击:索尼展区国产3A试玩火爆,游戏出海商务洽谈人潮涌动
Mei Ri Jing Ji Xin Wen· 2025-08-03 03:48
Group 1 - Sony Interactive Entertainment showcased several high-profile domestic AAA games, including "Lost Soul" and "Shadow Blade Zero," which attracted significant attention from players at the event [3] - A large number of players queued to experience the games "Lost Soul" and "Shadow Blade Zero," indicating strong interest and engagement from the gaming community [3] Group 2 - The ChinaJoy BTOB business negotiation hall saw a substantial number of overseas buyers and exhibitors registering, reflecting a trend towards high-quality growth in China's gaming export business [9]
PlayStation 携国产精品游戏亮相2025ChinaJoy
Xin Lang Ke Ji· 2025-08-03 02:55
Core Insights - The 22nd ChinaJoy was held from August 1 to 4 in Shanghai, showcasing a variety of domestic games and engaging activities for players [1][4]. Company Highlights - Sony Interactive Entertainment presented 8 domestic games for players to experience at their PlayStation booth, which featured a design that combined traditional elements with gaming innovation [1]. - The action role-playing game "Lost Soul," developed by Shanghai Lingxi Technology and globally published by Sony Interactive Entertainment, is set to launch on August 29 for PS5 and PC, featuring new Chinese-themed levels [1]. Game Showcases - Two additional titles from the "China Star Program" were featured: "Potential Limit" by Suzhou Mysterious Box and "Dawn of the Weaving" by Weaving Journey, both offering unique gameplay experiences [3]. - "Shadow Blade Zero," a dark martial arts-themed action-adventure game developed by Lingyoufang, was also highlighted, where players assume the role of a dying hero facing monsters and uncovering conspiracies [3]. - The booth also showcased three upcoming domestic games: "Star Ash: Candlelight Mountain Sea," "Tracing Light," and "Tang Legend: Pipa Song," each offering distinct gameplay mechanics [3]. Interactive Activities - The PlayStation booth included interactive activities where players could collect stamps and exchange them for prizes, enhancing engagement [4]. - Notable stage events featured game producers from both domestic and international titles, providing insights and exclusive information about their games [5].
数娱工场 | 连续5年破千亿元,中国游戏产业迎来“黄金窗口期”
Xin Hua Cai Jing· 2025-08-02 08:52
Group 1: Industry Overview - The Chinese gaming market achieved a sales revenue of 168 billion yuan in the first half of the year, marking a year-on-year growth of 14.08% and setting a new record [1] - The number of gaming users in China reached nearly 679 million, also a historical high [1] - The establishment of the "Shanghai Gaming Industry Special Investment Fund" and the "China Game Overseas Research and Service Center" indicates strong governmental support for the industry [1][14] Group 2: International Expansion - China's self-developed games generated overseas sales revenue of $9.501 billion, reflecting a year-on-year increase of 11.07% [4] - Chinese games are distributed in over 150 countries and regions, contributing significantly to reducing trade deficits and enhancing the service trade [4] - The ChinaJoy event showcased 743 participating companies, with 237 being foreign enterprises, highlighting the international interest in the Chinese gaming market [5] Group 3: Cultural Exchange and Collaboration - Companies like Ubisoft and PlayStation are actively integrating cultural elements from both China and their home countries into their games, fostering cross-cultural dialogue [7][10] - Tencent is providing "one-stop" services to smaller teams to help them overcome barriers to international expansion, promoting both Chinese culture abroad and integrating global cultures into China [8] Group 4: Policy Support and Future Outlook - Various countries, including China, are recognizing the gaming industry as a key economic sector, with supportive policies being implemented to foster growth [12][13] - Shanghai's recent policy initiatives aim to attract foreign gaming companies and enhance the local gaming ecosystem, positioning the city as a global gaming hub [14] - The gaming industry is expected to evolve towards a model of "technology empowerment + cultural output," aiming to become a core force in global gaming innovation [14]
第二十二届ChinaJoy正式开幕 743家企业报名参展 “中国风”成焦点
Jie Fang Ri Bao· 2025-08-02 02:11
Group 1: Event Overview - The 22nd China International Digital Interactive Entertainment Exhibition (ChinaJoy) officially opened on August 1, 2025, with the theme "Gathering What You Love" [1] - A total of 743 companies registered for the exhibition, including 237 foreign enterprises from 37 countries and regions [1] - The BTOC interactive entertainment hall featured over 280 companies with a total exhibition area of 110,000 square meters, while the BTOB business negotiation hall had over 460 companies and an area of 25,000 square meters, with foreign companies accounting for 45.2% [1] Group 2: Game Highlights - The domestic single-player game "Shadow Blade Zero" focuses on Chinese martial arts and incorporates elements of steampunk and folk culture, described by players as "martial arts punk" [2] - The game features architectural prototypes from ancient towns and villages in Guangdong, Fujian, Zhejiang, and Hebei, and collaborates with museums to showcase valuable cultural relics [2] - The exhibition also highlighted a game based on Jin Yong's works, utilizing the UE5 engine to recreate classic characters and scenes, aiming to present a rich tapestry of the martial arts world [3] Group 3: AI Integration in Gaming - The event showcased numerous "AI + gaming" innovations, with game exhibitors presenting new works that leverage AI technology [4] - AI applications in the gaming industry have increased from 30%-40% three years ago to around 80% now, significantly shortening development cycles and improving efficiency [5] - The first "Dragon Cup" Global AI Game and Application Innovation Competition was held at ChinaJoy, emphasizing the growing role of AI in gaming [5] Group 4: Industry Impact - ChinaJoy serves as a fixed summer festival for gamers, focusing on games while covering interactive entertainment, technology, and IP, creating a platform for industry participants to discuss trends and innovations [6] - The exhibition attracts global industry players to Shanghai, fostering collaboration opportunities and contributing to the prosperity of the global digital entertainment industry [6]
腾讯、网易、世纪华通……大厂游戏IP激斗ChinaJoy
Nan Fang Du Shi Bao· 2025-08-01 15:30
Group 1 - The 22nd China International Digital Interactive Entertainment Expo (ChinaJoy) commenced on August 1, attracting over 700 renowned domestic and international companies [1] - Tencent showcased 17 products under the theme "COOL Goose Summer Camp," featuring a 40-meter "Goose MAX" screen for player interaction [1][3] - Century Huatong's exhibition area was the largest, themed "Game for Gamers," featuring 13 games and interactive experiences like ice fishing and snow-themed activities [6][8] Group 2 - NetEase presented 45 games with six themed exhibition areas, including popular titles like "Naraka: Bladepoint" and "Identity V," offering immersive experiences [11][13] - Sony Interactive Entertainment showcased eight unreleased or popular domestic games, emphasizing the unique charm of Chinese games [17][19] - Perfect World highlighted its esports and MMO offerings, including "DOTA2" and "CS:GO," while also presenting new titles like "Eternal Return" [25][26] Group 3 - Giant Network introduced its new game "Supernatural Action Team," which has seen over 1 million concurrent users, showcasing its market potential [27][29] - First-time participant Mu Tong Technology presented its dark fantasy RPG "Silver and Scarlet," attracting significant attention for its unique art style [33][35] - AI remained a hot topic at ChinaJoy, with awards for innovative AI applications and discussions on AI's role in enhancing game development and global operations [38][39]
直击CJ|下一个“黑神话”?《影之刃零》备受关注,索尼展台前排起长队
Xin Lang Ke Ji· 2025-08-01 06:23
Core Insights - The 22nd ChinaJoy was held from August 1 to 4 at the Shanghai New International Expo Center, showcasing various domestic AAA games [1] - Sony's booth featured several notable titles, including "Shadow Blade Zero," "Black Myth: Wukong," and "Lost Soul," with "Shadow Blade Zero" attracting significant attention from players [1] Game Highlights - "Shadow Blade Zero" was particularly popular, with many players queuing for a chance to experience the game [1] - Due to time constraints, only a few boss levels and parts of the map were available for players to try out [1] - The game incorporates various traditional martial arts styles into its fast-paced action gameplay, enhancing aspects such as combat feel, camera work, and overall fluidity [1] Development Details - "Shadow Blade Zero" is developed and published by Beijing Lingyoufang, utilizing Unreal Engine 5 for its third-person action-adventure RPG format [1] - The game has previously undergone multiple rounds of public testing [1]