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Take-Two Misses Q3 Earnings Estimates, Raises FY26 Sales View
ZACKS· 2026-02-04 18:11
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 50 cents per share for Q3 fiscal 2026, compared to a loss of 71 cents in the same quarter last year, while revenues increased by 24.9% year over year to $1.7 billion, surpassing the Zacks Consensus Estimate of $1.58 billion [1][10] Revenue Breakdown - Revenues from the United States rose by 22.6% year over year to $1.01 billion, making up 59.6% of total GAAP net revenues, while international revenues increased by 28.6% to $686.8 million [2] - Game revenues, which constitute 92.4% of total revenues, grew by 26.3% year over year to $1.57 billion, while advertising revenues increased by 10.3% to $128.7 million [2] Net Bookings - Net Bookings improved by 27.9% year over year to $1.76 billion, with U.S. bookings rising by 24.4% to $1.05 billion, accounting for 59.6% of total Net Bookings, and international bookings increasing by 33.6% to $710.1 million [3] Consumer Spending - Recurrent consumer spending rose by 23% during the period, representing 76% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 26.2% year over year to $1.65 billion, accounting for 97.4% of GAAP net revenues, while physical retail revenues decreased by 9.4% to $44.5 million [5] - Digital online bookings increased by 29.3% year over year to $1.71 billion, also making up 97.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 51%, 38.4%, and 10.7% of GAAP net revenues, respectively, with mobile revenues increasing by 18.3% to $865.8 million, console revenues growing by 28.4% to $652.1 million, and PC/other revenues jumping by 50.5% to $181.1 million [6] Future Releases - Take-Two has a strong multi-year content pipeline, with confirmed titles including Sid Meier's Civilization VII and PGA TOUR 2K25, along with major franchises and new IPs such as WWE 2K26 and Grand Theft Auto VI [9] Financial Guidance - For Q4 fiscal 2026, Take-Two expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 70 cents and 54 cents [15] - For the full fiscal 2026, the company raised its revenue guidance to between $6.55 billion and $6.60 billion, and net bookings to between $6.65 billion and $6.70 billion [16]
Take-Two Interactive Software(TTWO) - 2026 Q3 - Earnings Call Transcript
2026-02-03 22:30
Financial Data and Key Metrics Changes - The company reported net bookings of $1.76 billion for Q3 FY2026, significantly exceeding the high end of guidance [5][15] - Full-year net bookings outlook has been raised to $6.65 billion - $6.7 billion, representing an 18% growth compared to FY2025 [5][17] - Recurrent consumer spending rose 23% year-over-year, accounting for 76% of net bookings [15][16] - GAAP net revenue increased by 25% to $1.7 billion, while operating expenses rose by 10% to $984 million [15][16] Business Line Data and Key Metrics Changes - The mobile business saw a 19% year-over-year increase, with Toon Blast growing 43% and Match Factory increasing by 17% [6][15] - NBA 2K series grew 30%, while Grand Theft Auto Online increased by 27% [9][16] - Advertising revenues grew by 10% year-over-year, driven by higher average revenue per daily active user [7] Market Data and Key Metrics Changes - The mobile direct-to-consumer business achieved its strongest quarter on record, with enhancements leading to more personalized offers and flexible pricing [8] - The NBA 2K franchise is on track to generate the highest level of annual net bookings and recurrent consumer spending in its history [9] Company Strategy and Development Direction - The company is focusing on creativity, innovation, and efficiency, with generative AI being embraced to drive efficiencies and enhance creative processes [11][25] - The upcoming release of Grand Theft Auto VI is expected to significantly impact future financial performance, with marketing efforts set to begin in summer [11][70] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the business momentum and projected record levels of net bookings in FY2027, driven by a robust release schedule [11][20] - The company aims to democratize access to its products, ensuring that interactive entertainment remains affordable for consumers [70] Other Important Information - The company plans to support organic growth while also pursuing selective acquisitions that align with its strategy [40][64] - The regulatory environment is becoming more favorable for direct-to-consumer initiatives, which are expected to enhance margins [32][86] Q&A Session Summary Question: Concerns about AI's impact on the business - Management clarified that the video game industry has always utilized machine learning and AI, and they are optimistic about the opportunities AI presents for efficiency and creativity [24][25] Question: Mobile business performance and initiatives - Management highlighted the success of mobile titles and the importance of creating hits, emphasizing the role of talent and data-driven decisions [28][30] Question: Engagement and monetization strategies for NBA 2K - Management noted that success stems from constant consumer engagement and attention to detail, with opportunities for international expansion and higher monetization [44][46] Question: Capital allocation priorities - Management outlined three uses of capital: supporting organic growth, pursuing selective acquisitions, and returning capital to shareholders through buybacks [39][40] Question: GTA Online's future post-GTA VI release - Management indicated that support for GTA Online will continue, as engagement remains strong and new content updates drive player interest [56] Question: User-generated content and marketplace opportunities - Management expressed interest in user-generated content and the potential for tools that facilitate this engagement, while emphasizing the importance of high-quality entertainment [79]
Take-Two Gears Up to Report Q3 Earnings: How to Play the Stock
ZACKS· 2026-01-30 17:45
Key Takeaways Take-Two is set to report fiscal Q3 results on Feb. 3, guiding GAAP net revenues of $1.57B-$1.62B.TTWO faces pressure after Borderlands 4's Nintendo Switch 2 launch was delayed indefinitely in September.NBA 2K26 and GTA Online were expected to drive holiday engagement in a seasonally strong quarter for gaming.Take-Two Interactive Software (TTWO) is scheduled to release third-quarter fiscal 2026 results on Feb. 3.For the third quarter of fiscal 2026, Take-Two expects GAAP net revenues between $ ...
RBLX vs TTWO: Which Gaming Stock Has the Stronger 2026 Setup?
ZACKS· 2025-12-30 16:01
Core Insights - The gaming sector is transitioning from hype-driven narratives to a focus on execution, monetization, and earnings visibility, with a comparison between Roblox Corporation (RBLX) and Take-Two Interactive Software, Inc. (TTWO) as investors look towards 2026 [1][2] Summary of Roblox Corporation (RBLX) - Roblox is characterized as a long-duration platform story with user-generated content, global engagement, and expanding monetization tools, suggesting a significant growth potential as it currently holds just over 3% of the global gaming market [2][3] - In Q3 2025, Roblox reported over 151 million daily active users, with engagement hours increasing by over 90% year-over-year, indicating growth driven by usage intensity rather than one-off hits [3][4] - The demographic shift towards older users, particularly those aged 13 and above, is broadening monetization potential and aligning Roblox with mainstream gaming categories [4] - Investments in technology and creator ecosystems, including advanced matchmaking and AI-driven tools, are expected to enhance content quality and sustain innovation, positioning Roblox for compounded growth into 2026 [5] - However, margin pressure is anticipated due to heavy reinvestment in creator payouts and infrastructure, which may impact near-term profitability [6] Summary of Take-Two Interactive Software, Inc. (TTWO) - Take-Two enters 2026 with strong visibility and momentum, supported by a portfolio of enduring franchises and a defined release cadence, raising fiscal 2026 net bookings guidance to $6.4-$6.5 billion [7][8] - The company has shifted towards recurrent consumer spending, which now constitutes most of its bookings, providing a sturdier earnings base as it heads into a critical release year [7][9] - Franchise depth and lifecycle management are key to Take-Two's strategy, with successful titles like NBA 2K26 and ongoing engagement with Grand Theft Auto V contributing to sustained in-game spending [9] - Mobile gaming is a significant growth driver, with franchises from Zynga showing consistent double-digit growth and improving profitability through direct-to-consumer initiatives [10] - Execution concentration around the anticipated Grand Theft Auto VI release poses a risk, as any delays could test investor patience and impact near-term expectations [11] Financial Estimates - The Zacks Consensus Estimate for RBLX's 2026 sales implies a year-over-year increase of 22.1%, with an expected loss per share of $1.88 [12] - For TTWO, the consensus estimates imply a 14.8% year-over-year sales growth and a 60% increase in EPS for fiscal 2026 [13] Price Performance & Valuation - RBLX stock has decreased by 22.5% over the past six months, while TTWO shares have increased by 5.3% during the same period [14] - RBLX is trading at a forward price-to-sales ratio of 6.59X, below its median of 8.69X, whereas TTWO's forward sales multiple is at 5.68X, above its median of 5.60X [16] Conclusion - The setup favors Take-Two heading into 2026 due to stronger earnings visibility and a balanced growth profile, while Roblox's long-term appeal relies on sustained reinvestment and margin patience [20]
Take-Two's Q2 Loss Narrows Year Over Year, Revenue Outlook Raised
ZACKS· 2025-11-07 16:26
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 73 cents per share for Q2 fiscal 2026, compared to a loss of $2.08 in the same quarter last year, while revenues increased by 31.1% year over year to $1.77 billion, meeting the Zacks Consensus Estimate [1][10] Revenue Breakdown - Revenues from the United States rose by 27.2% year over year to $1.04 billion, making up 58% of total GAAP net revenues, while international revenues increased by 37.0% to $737.7 million [2] - Game revenues, which constitute 92.5% of total revenues, grew by 33.0% year over year to $1.64 billion, and advertising revenues increased by 11.5% to $132.9 million [2] Net Bookings - Net Bookings improved by 32.9% year over year to $1.96 billion, with U.S. bookings increasing by 30.0% to $1.19 billion, accounting for 60.6% of total Net Bookings [3] - Recurrent consumer spending rose by 20% for the period, representing 73% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 30.2% year over year to $1.69 billion, accounting for 95.4% of GAAP net revenues, while physical retail revenues increased by 52.0% to $80.7 million [5] - Digital online bookings improved by 32.0% year over year to $1.87 billion, also representing 95.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 46.3%, 40.6%, and 13.1% of GAAP net revenues, respectively, with mobile revenues increasing by 11.0% to $821.6 million, console revenues jumping by 46.6% to $720.0 million, and PC/other revenues rising by 90.6% to $232.2 million [6] Gaming Metrics - Major contributors to Net Bookings included NBA 2K26, Borderlands 4, and Grand Theft Auto titles, with NBA 2K26 performing strongly since its release on September 5, 2025 [8][9] Financial Performance - GAAP gross profit rose by 34.7% year over year to $980.5 million, with gross margin expanding to 55.3% from 53.8% in the previous year [12] - Operating loss improved to $98 million from $297.2 million in the year-ago quarter [13] Balance Sheet - As of September 30, 2025, Take-Two had $1.87 billion in cash and cash equivalents, down from $2.03 billion as of June 30, 2025, with total debt at $3.07 billion [14] Guidance - For Q3 fiscal 2026, TTWO expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 49 cents and 35 cents [16] - For fiscal 2026, the revenue outlook has been raised to between $6.38 billion and $6.48 billion, with net bookings expected in the range of $6.4 billion to $6.5 billion [17] Upcoming Releases - Grand Theft Auto VI is now scheduled for release on November 19, 2026, with expectations of record net bookings in fiscal 2027 [19]
Why Grand Theft Auto VI has been delayed again and how it'll affect other games
Sky News· 2025-11-07 14:15
Core Viewpoint - The release of Grand Theft Auto VI has been delayed to November 2026, with expectations that it will be one of the best-selling games of all time [1][3]. Development and Production - Rockstar Games has stated that the delay is to ensure the game meets the high production standards and polish expected by consumers [2][12]. - The budget for GTA VI is reportedly over £1 billion, reflecting the high stakes involved in its development [4]. - The company has faced criticism in the past for intense working conditions, leading to reforms that may extend production timelines [13]. Industry Impact - The delay of GTA VI is expected to affect the release schedules of other games, allowing titles like Resident Evil Requiem and First Light to have a clearer run into the market [17]. - The entire gaming industry tends to adjust its timelines around the release of major titles like GTA VI, indicating its significant influence [19]. Internal Issues - Recent accusations of union-busting at Rockstar, including the firing of around 30 employees involved in trade union activities, have raised concerns about internal dynamics [7][8]. - Despite these internal issues, industry commentators believe they will not significantly impact the release of GTA VI [8]. Consumer Expectations - There is a strong sentiment among gamers that a delayed release may ultimately lead to a better product, with calls for more trailers as a form of engagement during the wait [10]. - The previous iteration, GTA V, remains the second-best-selling game of all time, setting high expectations for the upcoming release [14].
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for the second quarter, significantly exceeding expectations and marking the best second quarter in the company's history [7][18] - GAAP net revenue increased by 31% to $1.77 billion, while the cost of revenue rose by 27% to $793 million [19] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [19][23] - Recurrent consumer spending rose by 20%, accounting for 73% of net bookings, with expectations for recurrent consumer spending growth now projected at approximately 11% for the fiscal year [19][21] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving a 20% increase [8][9] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with average selling prices reaching an all-time high [11] - The Grand Theft Auto Online community remains highly engaged, with GTA Plus membership growing over 20% year over year [14] Market Data and Key Metrics Changes - The company expects net bookings for fiscal 2026 to range from $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 [20] - The breakdown of net bookings is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [22] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major titles [17][25] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms [10][21] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing strong performance and a commitment to delivering high-quality entertainment experiences [15][25] - The company is confident in its ability to sustain momentum and achieve record levels of net bookings in fiscal 2027 [15][20] Other Important Information - The release date for Grand Theft Auto VI has been pushed to November 19, 2026, to ensure a high level of polish [8] - The company has seen a notable increase in ad revenue across its mobile business, particularly from Rollic [68] Q&A Session Summary Question: Insights on RCS performance and GTA content updates - Management noted that there are no expected changes in support for GTA Online despite the release date shift for GTA VI, emphasizing ongoing strong performance [30] Question: Impact of being a standalone publisher - Management acknowledged the competitive position but emphasized a focus on creativity and performance as key to future success [36] Question: Mobile margins and alternate payment mechanisms - Management confirmed that the rollout of direct-to-consumer initiatives has improved margins and net bookings, with expectations for continued growth [41] Question: NBA audience expansion - Management indicated that returning players and international engagement are key to driving recurrent consumer spending in NBA titles [49] Question: Importance of launch period for Borderlands - Management acknowledged a softer launch for Borderlands 4 but expressed confidence in long-term unit sales and economic results [51] Question: Confidence in sustaining mobile outperformance - Management attributed Zynga's success to strong leadership and execution, with a focus on strategic acquisitions and disciplined growth [54] Question: AI implementation in game development - Management discussed the positive role of AI in enhancing efficiency but emphasized that creativity remains the core of game development [60] Question: Update on BioShock franchise - Management expressed excitement about the new leadership for the BioShock franchise and confidence in delivering a product that exceeds consumer expectations [65]
Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its second-quarter fiscal 2026 results on November 6, with expected GAAP net revenues between $1.65 billion and $1.70 billion, and operating expenses anticipated to be between $1.02 billion and $1.03 billion, projecting a loss per share between 75 cents and 60 cents [1][10] Revenue and Earnings Expectations - The Zacks Consensus Estimate for TTWO's fiscal second-quarter revenues is $1.74 billion, reflecting a year-over-year growth of 17.71% [2] - The consensus estimate for earnings is 91 cents per share, indicating a 37.88% improvement from the previous year [2] Performance Drivers - The company entered the quarter with strong momentum, having exceeded first-quarter expectations with net bookings of $1.42 billion and raised full-year guidance to $6.05-$6.15 billion, suggesting an 8% growth over fiscal 2025 [4] - For the second quarter of fiscal 2026, net bookings are expected to range between $1.70 billion and $1.75 billion, compared to $1.44 billion in the prior-year period, indicating robust year-over-year expansion [5] - Major game launches during the quarter include Mafia: The Old Country, NBA 2K26, and Borderlands 4, which significantly contributed to performance [5][10] Franchise Performance - The NBA 2K franchise showed remarkable momentum, with NBA 2K25 selling over 11.5 million units and recurrent consumer spending growing by 48% year over year [6] - Grand Theft Auto V has sold over 215 million units globally, with new player accounts for GTA Online increasing by over 50% year over year [7] - Recurrent consumer spending accounted for 83% of net bookings in the fiscal first quarter, establishing a sustainable revenue foundation [7][10] Operational Strength - With three major game releases, increasing recurrent spending, and raised full-year guidance, Take-Two has demonstrated significant operational strength, suggesting potential for exceptional quarterly results [8]
EA Is Going Private in the Largest Buyout Ever, But This 1 Other Video Game Stock Is Still a Screaming Buy
Yahoo Finance· 2025-10-01 19:02
Group 1: Acquisition of Electronic Arts - Electronic Arts (EA) has agreed to a $55 billion leveraged buyout led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake Partners, and Affinity Partners at $210 per share, marking the largest private equity-funded acquisition in history [1] - EA shares have surged more than 16% over the last five days, trading near the acquisition offer price, indicating strong market interest [1] Group 2: Global Gaming Market Outlook - The global gaming market is projected to reach $520 billion in revenue by 2025 and $730 billion by 2030, highlighting ongoing deal-making opportunities in the sector [2] - Take-Two Interactive (TTWO) has recently reached a record high stock price of $261.47 and holds a "Strong Buy" rating from analysts, indicating strong investor confidence [2] Group 3: Take-Two Interactive Performance - Take-Two's total net bookings rose 17% to $1.42 billion in the latest quarter, with recurrent consumer spending accounting for 83% of bookings [7] - The company's GAAP net revenue increased to $1.50 billion from $1.34 billion year-over-year, with recurrent spending contributing 84% of that total [7] - Take-Two's stock has increased 70% over the past 52 weeks and approximately 40% year-to-date, reflecting strong market confidence in its future performance [5] Group 4: Financial Metrics and Valuation - Take-Two's forward P/E ratio stands at 185.79x, significantly higher than the sector average of 14.43x, indicating a premium valuation based on expected growth [6] - The company reported a GAAP net loss of $11.9 million, or $0.07 per share, compared to a loss of $262.0 million, or $1.52 per share, in the prior-year quarter, showing improvement in financial performance [7]
With Grand Theft Auto 6 Slated for May 2026, Is Take-Two Interactive Stock a Steal in 2025?
The Motley Fool· 2025-08-20 09:34
Core Viewpoint - Take-Two Interactive Software is poised for significant sales growth with the upcoming release of Grand Theft Auto VI, which is set to launch on May 26, 2026, following a substantial investment of over $1 billion in its development [1][2]. Group 1: Financial Performance - The Grand Theft Auto franchise is crucial for Take-Two, with GTA V accounting for nearly 70% of the company's sales in its 2014 fiscal year, and still representing 15% of revenue in the fiscal first quarter ended June 30, with total sales of $1.5 billion, marking a 12% year-over-year increase [4]. - Take-Two's revenue outlook for fiscal 2026 has been raised to between $6.1 billion and $6.2 billion, up from $5.6 billion in fiscal 2025, driven by upcoming game releases [8]. - Despite a net loss of $11.9 million in fiscal Q1, this is a significant improvement from the $262 million loss in the prior year, indicating potential for future profitability [9]. Group 2: Upcoming Releases and Market Anticipation - Anticipation for GTA VI is high, with its second trailer achieving 475 million views in the first day, making it the biggest video game trailer launch of all time [5]. - In addition to GTA VI, Take-Two is set to release NBA 2K26 and Borderlands 4 in September, which are expected to further boost revenue [7]. Group 3: Digital Sales and Profitability - Digital sales accounted for 98% of Take-Two's $1.5 billion revenue in fiscal Q1, a significant increase from 16% during the release of GTA V, suggesting that GTA VI may contribute higher profit margins [10]. - Take-Two achieved operating income of $21.6 million in fiscal Q1, a turnaround from the previous year's operating loss of $184.9 million, indicating improving financial health [9]. Group 4: Investment Considerations - The stock price of Take-Two has increased by 26% this year, raising questions about the timing for potential investments [11]. - The price-to-sales (P/S) ratio has steadily increased, suggesting that the anticipated sales boost from upcoming titles may already be reflected in the stock price [13]. - The video game sector's sales surpass those of the film, music, and book-publishing industries combined, reinforcing the expectation that GTA VI will be a key driver of revenue growth for Take-Two [15].