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Take-Two's Q2 Loss Narrows Year Over Year, Revenue Outlook Raised
ZACKS· 2025-11-07 16:26
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 73 cents per share for Q2 fiscal 2026, compared to a loss of $2.08 in the same quarter last year, while revenues increased by 31.1% year over year to $1.77 billion, meeting the Zacks Consensus Estimate [1][10] Revenue Breakdown - Revenues from the United States rose by 27.2% year over year to $1.04 billion, making up 58% of total GAAP net revenues, while international revenues increased by 37.0% to $737.7 million [2] - Game revenues, which constitute 92.5% of total revenues, grew by 33.0% year over year to $1.64 billion, and advertising revenues increased by 11.5% to $132.9 million [2] Net Bookings - Net Bookings improved by 32.9% year over year to $1.96 billion, with U.S. bookings increasing by 30.0% to $1.19 billion, accounting for 60.6% of total Net Bookings [3] - Recurrent consumer spending rose by 20% for the period, representing 73% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 30.2% year over year to $1.69 billion, accounting for 95.4% of GAAP net revenues, while physical retail revenues increased by 52.0% to $80.7 million [5] - Digital online bookings improved by 32.0% year over year to $1.87 billion, also representing 95.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 46.3%, 40.6%, and 13.1% of GAAP net revenues, respectively, with mobile revenues increasing by 11.0% to $821.6 million, console revenues jumping by 46.6% to $720.0 million, and PC/other revenues rising by 90.6% to $232.2 million [6] Gaming Metrics - Major contributors to Net Bookings included NBA 2K26, Borderlands 4, and Grand Theft Auto titles, with NBA 2K26 performing strongly since its release on September 5, 2025 [8][9] Financial Performance - GAAP gross profit rose by 34.7% year over year to $980.5 million, with gross margin expanding to 55.3% from 53.8% in the previous year [12] - Operating loss improved to $98 million from $297.2 million in the year-ago quarter [13] Balance Sheet - As of September 30, 2025, Take-Two had $1.87 billion in cash and cash equivalents, down from $2.03 billion as of June 30, 2025, with total debt at $3.07 billion [14] Guidance - For Q3 fiscal 2026, TTWO expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 49 cents and 35 cents [16] - For fiscal 2026, the revenue outlook has been raised to between $6.38 billion and $6.48 billion, with net bookings expected in the range of $6.4 billion to $6.5 billion [17] Upcoming Releases - Grand Theft Auto VI is now scheduled for release on November 19, 2026, with expectations of record net bookings in fiscal 2027 [19]
Why Grand Theft Auto VI has been delayed again and how it'll affect other games
Sky News· 2025-11-07 14:15
Core Viewpoint - The release of Grand Theft Auto VI has been delayed to November 2026, with expectations that it will be one of the best-selling games of all time [1][3]. Development and Production - Rockstar Games has stated that the delay is to ensure the game meets the high production standards and polish expected by consumers [2][12]. - The budget for GTA VI is reportedly over £1 billion, reflecting the high stakes involved in its development [4]. - The company has faced criticism in the past for intense working conditions, leading to reforms that may extend production timelines [13]. Industry Impact - The delay of GTA VI is expected to affect the release schedules of other games, allowing titles like Resident Evil Requiem and First Light to have a clearer run into the market [17]. - The entire gaming industry tends to adjust its timelines around the release of major titles like GTA VI, indicating its significant influence [19]. Internal Issues - Recent accusations of union-busting at Rockstar, including the firing of around 30 employees involved in trade union activities, have raised concerns about internal dynamics [7][8]. - Despite these internal issues, industry commentators believe they will not significantly impact the release of GTA VI [8]. Consumer Expectations - There is a strong sentiment among gamers that a delayed release may ultimately lead to a better product, with calls for more trailers as a form of engagement during the wait [10]. - The previous iteration, GTA V, remains the second-best-selling game of all time, setting high expectations for the upcoming release [14].
Take-Two Interactive Software(TTWO) - 2026 Q2 - Earnings Call Transcript
2025-11-06 22:32
Financial Data and Key Metrics Changes - The company reported net bookings of $1.96 billion for the second quarter, significantly exceeding expectations and marking the best second quarter in the company's history [7][18] - GAAP net revenue increased by 31% to $1.77 billion, while the cost of revenue rose by 27% to $793 million [19] - Operating expenses increased by 5% to $1.1 billion, with management basis operating expenses rising by 13% year over year [19][23] - Recurrent consumer spending rose by 20%, accounting for 73% of net bookings, with expectations for recurrent consumer spending growth now projected at approximately 11% for the fiscal year [19][21] Business Line Data and Key Metrics Changes - The mobile business outperformed expectations, with Toon Blast growing 26% year over year and Match Factory achieving a 20% increase [8][9] - NBA 2K26 sold over 5 million units, representing a double-digit increase over NBA 2K25, with average selling prices reaching an all-time high [11] - The Grand Theft Auto Online community remains highly engaged, with GTA Plus membership growing over 20% year over year [14] Market Data and Key Metrics Changes - The company expects net bookings for fiscal 2026 to range from $6.4 billion to $6.5 billion, reflecting a 14% growth over fiscal 2025 [20] - The breakdown of net bookings is projected to be approximately 46% from Zynga, 39% from 2K, and 15% from Rockstar Games [22] Company Strategy and Development Direction - The company aims to expand core franchises and release groundbreaking new titles, with a strong pipeline including Grand Theft Auto VI and other major titles [17][25] - The focus on mobile direct-to-consumer business is expected to enhance net bookings and margins through new payment mechanisms [10][21] Management's Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing strong performance and a commitment to delivering high-quality entertainment experiences [15][25] - The company is confident in its ability to sustain momentum and achieve record levels of net bookings in fiscal 2027 [15][20] Other Important Information - The release date for Grand Theft Auto VI has been pushed to November 19, 2026, to ensure a high level of polish [8] - The company has seen a notable increase in ad revenue across its mobile business, particularly from Rollic [68] Q&A Session Summary Question: Insights on RCS performance and GTA content updates - Management noted that there are no expected changes in support for GTA Online despite the release date shift for GTA VI, emphasizing ongoing strong performance [30] Question: Impact of being a standalone publisher - Management acknowledged the competitive position but emphasized a focus on creativity and performance as key to future success [36] Question: Mobile margins and alternate payment mechanisms - Management confirmed that the rollout of direct-to-consumer initiatives has improved margins and net bookings, with expectations for continued growth [41] Question: NBA audience expansion - Management indicated that returning players and international engagement are key to driving recurrent consumer spending in NBA titles [49] Question: Importance of launch period for Borderlands - Management acknowledged a softer launch for Borderlands 4 but expressed confidence in long-term unit sales and economic results [51] Question: Confidence in sustaining mobile outperformance - Management attributed Zynga's success to strong leadership and execution, with a focus on strategic acquisitions and disciplined growth [54] Question: AI implementation in game development - Management discussed the positive role of AI in enhancing efficiency but emphasized that creativity remains the core of game development [60] Question: Update on BioShock franchise - Management expressed excitement about the new leadership for the BioShock franchise and confidence in delivering a product that exceeds consumer expectations [65]
Take-Two to Report Q2 Earnings: What's in the Cards for the Stock?
ZACKS· 2025-11-04 17:01
Core Insights - Take-Two Interactive Software (TTWO) is set to release its second-quarter fiscal 2026 results on November 6, with expected GAAP net revenues between $1.65 billion and $1.70 billion, and operating expenses anticipated to be between $1.02 billion and $1.03 billion, projecting a loss per share between 75 cents and 60 cents [1][10] Revenue and Earnings Expectations - The Zacks Consensus Estimate for TTWO's fiscal second-quarter revenues is $1.74 billion, reflecting a year-over-year growth of 17.71% [2] - The consensus estimate for earnings is 91 cents per share, indicating a 37.88% improvement from the previous year [2] Performance Drivers - The company entered the quarter with strong momentum, having exceeded first-quarter expectations with net bookings of $1.42 billion and raised full-year guidance to $6.05-$6.15 billion, suggesting an 8% growth over fiscal 2025 [4] - For the second quarter of fiscal 2026, net bookings are expected to range between $1.70 billion and $1.75 billion, compared to $1.44 billion in the prior-year period, indicating robust year-over-year expansion [5] - Major game launches during the quarter include Mafia: The Old Country, NBA 2K26, and Borderlands 4, which significantly contributed to performance [5][10] Franchise Performance - The NBA 2K franchise showed remarkable momentum, with NBA 2K25 selling over 11.5 million units and recurrent consumer spending growing by 48% year over year [6] - Grand Theft Auto V has sold over 215 million units globally, with new player accounts for GTA Online increasing by over 50% year over year [7] - Recurrent consumer spending accounted for 83% of net bookings in the fiscal first quarter, establishing a sustainable revenue foundation [7][10] Operational Strength - With three major game releases, increasing recurrent spending, and raised full-year guidance, Take-Two has demonstrated significant operational strength, suggesting potential for exceptional quarterly results [8]
EA Is Going Private in the Largest Buyout Ever, But This 1 Other Video Game Stock Is Still a Screaming Buy
Yahoo Finance· 2025-10-01 19:02
Group 1: Acquisition of Electronic Arts - Electronic Arts (EA) has agreed to a $55 billion leveraged buyout led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake Partners, and Affinity Partners at $210 per share, marking the largest private equity-funded acquisition in history [1] - EA shares have surged more than 16% over the last five days, trading near the acquisition offer price, indicating strong market interest [1] Group 2: Global Gaming Market Outlook - The global gaming market is projected to reach $520 billion in revenue by 2025 and $730 billion by 2030, highlighting ongoing deal-making opportunities in the sector [2] - Take-Two Interactive (TTWO) has recently reached a record high stock price of $261.47 and holds a "Strong Buy" rating from analysts, indicating strong investor confidence [2] Group 3: Take-Two Interactive Performance - Take-Two's total net bookings rose 17% to $1.42 billion in the latest quarter, with recurrent consumer spending accounting for 83% of bookings [7] - The company's GAAP net revenue increased to $1.50 billion from $1.34 billion year-over-year, with recurrent spending contributing 84% of that total [7] - Take-Two's stock has increased 70% over the past 52 weeks and approximately 40% year-to-date, reflecting strong market confidence in its future performance [5] Group 4: Financial Metrics and Valuation - Take-Two's forward P/E ratio stands at 185.79x, significantly higher than the sector average of 14.43x, indicating a premium valuation based on expected growth [6] - The company reported a GAAP net loss of $11.9 million, or $0.07 per share, compared to a loss of $262.0 million, or $1.52 per share, in the prior-year quarter, showing improvement in financial performance [7]
With Grand Theft Auto 6 Slated for May 2026, Is Take-Two Interactive Stock a Steal in 2025?
The Motley Fool· 2025-08-20 09:34
Core Viewpoint - Take-Two Interactive Software is poised for significant sales growth with the upcoming release of Grand Theft Auto VI, which is set to launch on May 26, 2026, following a substantial investment of over $1 billion in its development [1][2]. Group 1: Financial Performance - The Grand Theft Auto franchise is crucial for Take-Two, with GTA V accounting for nearly 70% of the company's sales in its 2014 fiscal year, and still representing 15% of revenue in the fiscal first quarter ended June 30, with total sales of $1.5 billion, marking a 12% year-over-year increase [4]. - Take-Two's revenue outlook for fiscal 2026 has been raised to between $6.1 billion and $6.2 billion, up from $5.6 billion in fiscal 2025, driven by upcoming game releases [8]. - Despite a net loss of $11.9 million in fiscal Q1, this is a significant improvement from the $262 million loss in the prior year, indicating potential for future profitability [9]. Group 2: Upcoming Releases and Market Anticipation - Anticipation for GTA VI is high, with its second trailer achieving 475 million views in the first day, making it the biggest video game trailer launch of all time [5]. - In addition to GTA VI, Take-Two is set to release NBA 2K26 and Borderlands 4 in September, which are expected to further boost revenue [7]. Group 3: Digital Sales and Profitability - Digital sales accounted for 98% of Take-Two's $1.5 billion revenue in fiscal Q1, a significant increase from 16% during the release of GTA V, suggesting that GTA VI may contribute higher profit margins [10]. - Take-Two achieved operating income of $21.6 million in fiscal Q1, a turnaround from the previous year's operating loss of $184.9 million, indicating improving financial health [9]. Group 4: Investment Considerations - The stock price of Take-Two has increased by 26% this year, raising questions about the timing for potential investments [11]. - The price-to-sales (P/S) ratio has steadily increased, suggesting that the anticipated sales boost from upcoming titles may already be reflected in the stock price [13]. - The video game sector's sales surpass those of the film, music, and book-publishing industries combined, reinforcing the expectation that GTA VI will be a key driver of revenue growth for Take-Two [15].
Take-Two Interactive Stock Is Beating the Market in 2025. Could a New Game Release Next Year Propel It to Even Greater Heights?
The Motley Fool· 2025-08-03 09:35
Core Viewpoint - Take-Two Interactive is poised for growth with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost revenue and stock performance [1][2]. Financial Performance - Take-Two reported solid financial results for fiscal 2025 and anticipates record revenue for fiscal 2026 [1]. - The stock has increased approximately 21% year-to-date, outperforming the Nasdaq Composite's 10% return [2]. Upcoming Releases - The highly anticipated Grand Theft Auto VI is set to release on May 26, 2026, and is projected to drive substantial revenue growth in fiscal year 2027 [2]. - The last installment of the series sold 215 million copies over 12 years, indicating a strong established player base [4]. Business Strategy - Take-Two is diversifying its portfolio beyond reliance on GTA by increasing research and development spending and headcount for future releases [5]. - A significant portion of revenue comes from recurrent consumer spending, which accounted for 77% of bookings in the most recent quarter [6]. Profitability and Margins - Despite recent pressures on margins and free cash flow due to R&D and acquisitions, recurrent consumer spending has improved profitability over the last decade [7]. - The release of GTA VI and other titles is expected to enhance margins and free cash flow in the long term [7]. Market Position - Take-Two's stock is considered fairly valued, trading at a forward enterprise value-to-revenue multiple of 7.15x, which is competitive compared to peers [9]. - Analysts project earnings growth at an annualized rate of 39% through 2029, with free cash flow expected to reach $2.9 billion [12]. Future Outlook - The integration of artificial intelligence in game development is anticipated to improve efficiency and profitability for Take-Two over the next decade [11]. - The stock is positioned to potentially outperform the market due to its growth catalysts and reasonable pricing [8][12].
Take-Two Interactive (TTWO) Earnings Call Presentation
2025-06-19 13:44
Company Overview - Take-Two Interactive is a leading multi-platform developer, publisher, and marketer of interactive entertainment[7] - The company's strategy is to create hit entertainment experiences delivered on every platform relevant to its audience[9] - The company has significantly expanded its development staff headcount to support its pipeline[24] - As of March 31, 2025, the company's development studio staff headcount is 10,099[26] Market Opportunity - The global video game market is projected to reach $210 billion in 2025[29] - The interactive entertainment market is estimated to reach $95 billion in 2025[31] - There were nearly 136 billion new app downloads in 2024[31] Key Franchises - The Grand Theft Auto franchise has sold-in nearly 450 million units[43] - Grand Theft Auto V has sold-in over 215 million units to date[43] - The Red Dead Redemption series has sold-in over 100 million units worldwide[47] - The NBA 2K franchise has sold-in over 160 million units worldwide[58] Financial Performance - Net bookings are diversified across various platforms, with mobile accounting for 51%, console for 38%, and PC and other for 11% of FY2025 net bookings[128] - FY2025 net bookings is $5,648 million[128]
美洲互联网:从游戏、媒体与货币化交叉领域审视行业趋势
2025-05-18 14:09
Summary of Key Points from the Conference Call Industry Overview - The report focuses on the **Gaming, Media & Monetization** industry, particularly highlighting trends in **interactive entertainment** and the **video game** landscape [2][3][4]. Core Insights 1. **Global Gaming Market Growth**: The global gaming market is expected to exceed **$300 billion** by **2028**, growing at a **5% CAGR** from **2024 to 2028** [9][10][14]. 2. **User Engagement Trends**: There is a significant increase in user engagement, particularly among **younger generations** (Gen Z & Millennials), who are spending more time on gaming compared to previous generations [14][19][20]. 3. **Emerging Markets**: A growing share of users is coming from **emerging markets**, with expectations that these regions will outpace growth rates in more mature markets [15][19]. 4. **Monetization Channels**: The evolution of monetization channels includes in-app purchases, advertising, and ecosystem partnerships, with a notable impact from AI on content creation and consumption habits [8][37][38]. 5. **Roblox Case Study**: Roblox (RBLX) is highlighted as a case study, showcasing its growth potential with expected bookings growth of **20% CAGR** from **2024 to 2029** [80][84]. Financial Performance Indicators 1. **Roblox Revenue Growth**: Roblox's total revenue is projected to grow from **$4.369 billion** in **2024** to **$9.311 billion** by **2028**, with a significant portion of revenue derived from user engagement [36][81]. 2. **Adjusted EBITDA Growth**: Expected to grow at a **32% CAGR**, indicating strong profitability and margin expansion [82][84]. 3. **Free Cash Flow Generation**: Roblox is anticipated to generate substantial free cash flow, with projections reaching **$2.965 billion** by **2029** [86]. User Demographics and Engagement 1. **Aging User Base**: Video game users are aging, with a notable increase in the average age of players in North America, expected to rise from **29** in **2004** to **36** in **2024** [21][25]. 2. **Engagement Across Platforms**: Users are engaging with games across a wider array of channels, blending gameplay and content consumption [31]. Advertising and Monetization Strategies 1. **Advertising Opportunities**: The report emphasizes the potential of advertising as a key monetization strategy, particularly through reward-based ads, which have shown high completion rates [38][41]. 2. **Regionalized Pricing**: There is a significant opportunity for regionalized pricing in emerging markets, which could enhance monetization efforts [43][47]. Risks and Challenges 1. **Regulatory Matters**: Regulatory changes remain a dominant risk factor for the industry, impacting operational dynamics [4]. 2. **Economic Downturn Resilience**: The gaming industry has historically performed well during economic downturns, with entertainment spending being one of the last areas to see cutbacks [62][67]. Conclusion - The gaming industry, particularly through platforms like Roblox, is poised for significant growth driven by user engagement, innovative monetization strategies, and expanding markets. However, potential risks from regulatory changes and economic fluctuations must be monitored closely [9][14][19][62].
Take-Two Q4 Beats On NBA 2K, Mobile; Analysts Flag Cautious Guidance On GTA 6 Delay
Benzinga· 2025-05-16 16:48
Core Viewpoint - Take-Two Interactive Software reported mixed fiscal fourth-quarter results, leading to a decline in share price despite some positive analyst ratings and guidance for future performance [1][2]. Financial Performance - The company declared net bookings of $1.582 billion, exceeding consensus estimates of $1.550 billion and reaching the high end of its guidance [2]. - Recurrent consumer spending grew by 14% year-on-year, contributing 77% of total net bookings [7]. - NBA 2K25 sold nearly 10 million units, reflecting a 7% year-on-year increase [6]. Analyst Ratings and Guidance - Wedbush analyst Michael Pachter maintained an Outperform rating and raised the price target from $253 to $269, noting the solid performance across various segments [2]. - Raymond James analyst Andrew Marok reiterated an Outperform rating and increased the price target from $240 to $250, highlighting strong results and positive fan reception for major titles [4]. - Benchmark analyst Mike Hickey reaffirmed a Buy rating with a price target of $250, citing broad-based performance across core franchises and mobile [6]. Future Outlook - Management guided for net bookings of $5.9 billion to $6 billion and earnings of $2.45 to $2.70 per share for fiscal 2026, which was below expectations due to the delay of Grand Theft Auto VI's launch to May 26, 2026 [3]. - Fiscal 2026 is expected to have a solid release slate, with positive responses to major titles like Mafia and Borderlands 4, which should support bookings momentum [5].