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NetEase, Inc. (NTES) Delivers Mixed Results, Analysts Stay Bullish
Yahoo Finance· 2026-02-20 16:54
Core Viewpoint - NetEase, Inc. is highlighted as a strong investment opportunity in emerging markets, despite mixed financial results for Q4 and fiscal 2025 [1][2]. Financial Performance - Q4 revenue reached $3.9 billion, marking a 3% year-over-year increase, while full-year revenues totaled $16.1 billion [1]. - Net income attributable to shareholders was $1 billion, or $0.32 per share, with full-year net income at $5.3 billion, translating to $1.68 per share [3]. Analyst Sentiment - Analysts at Benchmark maintained a Buy rating with a price target of $158, reflecting confidence in the company's future prospects [4]. - The firm noted a significant rise in deferred revenue to multi-year highs, indicating strong future earnings potential [4]. - Analysts are optimistic about NetEase's gaming outlook due to the resilience of legacy franchises and strong retention from newer titles [4]. Company Overview - NetEase is a leading Chinese internet technology company and the second-largest gaming developer in China, focusing on mobile, PC, and console games [5]. - The company also offers various online services, including intelligent learning, music streaming, and e-commerce [5].
NETEASE CLOUD MUSIC(9899.HK):2H25 REVENUE MISS ON SOFT NON-SUBSCRIPTIONBUSINESS; INTACT FY26 EARNINGS GROWTH OUTLOOK
Ge Long Hui· 2026-02-14 14:21
Core Viewpoint - NetEase Cloud Music reported a slight decline in total revenue for FY25, but adjusted net profit showed significant growth, indicating a mixed financial performance with concerns over revenue growth in online music services and overall gross profit margin [1]. Financial Performance - Total revenue for FY25 decreased by 2% YoY to RMB7.76 billion, slightly below the Bloomberg consensus estimate of RMB7.91 billion [1]. - Adjusted net profit increased by 68% YoY to RMB2.86 billion, aligning with consensus estimates [1]. - Adjusted operating profit grew by 32% YoY to RMB1.73 billion, excluding the impact of deferred income tax credit [1]. Revenue Breakdown - Online music services revenue grew by 8% YoY to RMB3.0 billion in 2H25, a slowdown from 16% YoY growth in 1H25 [2]. - Membership subscription revenue rose by 12% YoY to RMB2.6 billion in 2H25, driven by subscriber base growth but offset by a decline in monthly ARPPU [2]. - Non-subscription music revenue fell by 7% YoY in 2H25, primarily due to decreased revenue from digital album sales [2]. - Revenue from social entertainment and others dropped by 17% YoY to RMB905 million in 2H25, although it stabilized with a 5% HoH growth [2]. Margin Analysis - Overall gross profit margin (GPM) increased by 2.7 percentage points YoY but declined by 1.4 percentage points HoH to 35.0% in 2H25, mainly due to reduced revenue from higher-margin non-subscription business [3]. - Adjusted operating margin improved by 4.6 percentage points YoY to 21.1% in 2H25, attributed to operating leverage and effective expense control [3]. Future Outlook - For FY26E, total revenue is forecasted to increase by 8% YoY to RMB8.4 billion, driven by solid growth in the online music business [4]. - Music subscription revenue is expected to rise by 13% YoY to RMB5.7 billion in FY26E, supported by growth in both subscriber base and ARPPU [4]. - Adjusted operating profit is projected to grow by 19% YoY in FY26E, with operating profit margin increasing by 2 percentage points YoY [4].
NetEase Q4 Earnings & Sales Miss Estimates, Revenues Increase Y/Y
ZACKS· 2026-02-12 14:31
Core Insights - NetEase, Inc. (NTES) reported Q4 fiscal 2025 non-GAAP earnings of $1.57 per ADS, missing estimates by 22.66% and down 24.2% year over year [1][9] - Revenues reached $3.94 billion, a 7.5% year-over-year increase, but fell short of estimates by 3.82% [1] Segment Performance - Games and related value-added services revenues increased by 3.4% year over year to RMB22.0 billion ($3.1 billion), driven by self-developed games and new launches [2] - Youdao revenues grew 16.8% year over year to RMB1.6 billion ($223.7 million), supported by online marketing and learning services [3] - NetEase Cloud Music saw a 4.7% year-over-year rise in revenues to RMB2.0 billion ($281.5 million) [3] - Innovative businesses and others experienced a 10.4% year-over-year decline in revenues to RMB2.0 billion ($292.8 million) due to increased inter-segment transaction eliminations [4] Financial Highlights - Gross profit increased 8.7% year over year to RMB17.7 billion ($2.5 billion) [5] - Total operating expenses rose 10.9% year over year to RMB9.4 billion ($1.3 billion) [5] - Net income attributable to shareholders was RMB6.2 billion ($892.6 million), with non-GAAP net income at RMB7.1 billion ($1.0 billion) [5] - The effective tax rate increased to 16.4% from 13.4% year over year [5] Strategic Developments - The integration of artificial intelligence across the game ecosystem is enhancing production scalability and supporting AI-driven gameplay innovations [6] - Strong engagement in established franchises like Fantasy Westward Journey and new titles has maintained healthy player communities [7] - Global portfolio expansion is evident, with titles like Sword of Justice and Where Winds Meet achieving significant player engagement [8] Cash Flow and Balance Sheet - As of December 31, 2025, net cash increased to RMB163.5 billion ($23.4 billion) from RMB153.2 billion ($21.5 billion) as of September 30, 2025 [11] - Net cash provided by operating activities rose to RMB14.8 billion ($2.1 billion) from RMB12.9 billion ($1.8 billion) in the previous quarter [12] - A quarterly dividend of $0.232 per share ($1.16 per ADS) was declared for Q4 2025 [12]
网易:4Q25 results: strong contract liabilities growth despite revenue miss-20260212
Zhao Yin Guo Ji· 2026-02-12 01:24
Investment Rating - The report maintains a BUY rating for NetEase, indicating a potential return of over 15% over the next 12 months [19]. Core Insights - NetEase reported a total revenue increase of 3% year-over-year to RMB 27.5 billion in 4Q25, which was 4% below Bloomberg consensus estimates due to slower-than-expected games revenue growth and a prolonged revenue recognition period [1]. - Operating income grew by 6% year-over-year to RMB 8.3 billion, also falling short of consensus estimates by 6% [1]. - Contract liabilities increased by 34% year-over-year in 4Q25, suggesting a positive outlook for revenue growth in FY26, supported by several highly anticipated game launches [1][8]. - The target price for NetEase has been slightly adjusted to US$161.5 from the previous US$164.0, reflecting a 30.7% upside from the current price of US$123.52 [3][12]. Financial Performance - For FY26E, total revenue is projected to reach RMB 120.8 billion, with adjusted net profit expected at RMB 41.4 billion, reflecting a growth of 10.5% year-over-year [2][9]. - Gross margin is expected to improve to 64.8% in FY26E, while operating margin is projected to be 33.0% [9][10]. - The company has maintained a decent shareholder return of RMB 14.5 billion in 2025, which is approximately 3% of its market capitalization [8]. Business Segments - The online games segment is valued at US$142.1 billion, accounting for 88% of the total valuation, based on a 17x EV/EBIT multiple for FY26E [12]. - Youdao and NetEase Cloud Music are valued at US$0.7 billion and US$3.4 billion, respectively, based on industry-average multiples [12]. - The innovative businesses segment is valued at US$1.5 billion, with net cash contributing an additional US$13.8 billion to the overall valuation [12]. Market Position - NetEase's market capitalization stands at approximately US$78.7 billion, with an average trading volume of US$92.3 million over the past three months [4]. - The stock has experienced a decline of 11.3% over the past month and 13.2% over the past three months, indicating some volatility in its performance [5]. Future Outlook - Several highly anticipated game launches are scheduled for FY26, including "Sea of Remnants" and "YaoYaoQi," which are expected to drive revenue growth [1][8]. - The integration of AI into various phases of game development is expected to enhance quality and efficiency, positioning the company favorably in the competitive landscape [8].
NetEase, Inc. (NASDAQ: NTES) Earnings Report Highlights
Financial Modeling Prep· 2026-02-11 15:05
Adjusted earnings per share (non-GAAP) of $1.58, missing the estimated $2.03. Actual revenue was approximately $3.9 billion, below the expected $4.15 billion. NetEase Cloud Music Inc. reported a gross profit increase to about $390 million (RMB 2.77 billion) from $378 million (RMB 2.68 billion) in 2024. NetEase, Inc. (NASDAQ: NTES), a leading internet and game services provider in China, recently reported its earnings for the fourth quarter and fiscal year 2025 on February 11, 2026. The company announced ad ...
NTES(NTES) - 2025 Q4 - Earnings Call Transcript
2026-02-11 13:02
Financial Data and Key Metrics Changes - Total annual net revenue for 2025 reached RMB 112.6 billion, representing a 10% increase year-over-year [27] - Fourth quarter total revenues were RMB 27.5 billion, with net revenues from games and related value-added services at RMB 92.1 billion, up 10% from 2024 [27][28] - Gross profit margin for the full year was 64.3%, with the fourth quarter margin increasing to 64.2% from 60.8% year-over-year [30][31] - Non-GAAP net income attributable to shareholders for the fourth quarter totaled RMB 7.1 billion, down 27% year-over-year, while for the full year it was up 11% to RMB 37.3 billion [33][34] Business Line Data and Key Metrics Changes - Online games net revenues for the full year were RMB 89.6 billion, up 11% from 2024, with fourth quarter revenues increasing 4% year-over-year to RMB 21.3 billion [27][28] - Youdao's net revenues increased approximately 5% year-over-year to RMB 5.9 billion, with fourth quarter revenues rising 17% year-over-year to RMB 1.6 billion [28] - NetEase Cloud Music net revenue decreased 2% year-over-year to RMB 7.8 billion for the full year, but fourth quarter revenues increased 5% year-over-year to RMB 2 billion [29] Market Data and Key Metrics Changes - Where Winds Meet surpassed 80 million accumulated players and ranked number 2 on Steam's global top-seller chart, demonstrating strong global traction [17] - Justice expanded internationally, topping download charts in multiple key Asian regions, showcasing the effectiveness of AI-integrated production pipelines [18] - Marvel Rivals was recognized as one of TIME's Best Video Games of 2025 and ranked in Steam's Platinum Tier of Best of 2025, indicating strong global momentum [19] Company Strategy and Development Direction - The company is focused on integrating AI into game development processes, enhancing productivity and player engagement [15][26] - There is a commitment to exploring new frontiers in AI-native gameplay, aiming to dynamically construct in-game worlds tailored to individual player behaviors [15] - The strategy includes maintaining high-intensity investments in AI-native gameplay and nurturing talent to leverage AI technology for high-quality game development [42] Management's Comments on Operating Environment and Future Outlook - Management believes that AI will fundamentally empower creators and reshape interactive entertainment, marking a critical point in the industry's evolution [16][26] - The company is optimistic about the future, viewing the current period as the best time for the industry, with a strong focus on technological advancement and creative innovation [16] - Management acknowledges the challenges posed by AI in terms of integration and control but sees it as an opportunity for excellent teams to innovate [40] Other Important Information - The company has a strong cash position, with net cash of approximately RMB 163.5 billion at year-end, and a dividend of $0.232 per share was approved [34] - The share repurchase program has seen approximately 22.1 million ADS repurchased for a total cost of about $2 billion [34] Q&A Session Summary Question: Impact of AI on the online gaming industry - Management believes the market has misinterpreted AI's impact, stating that while AI lowers entry barriers, it raises the success threshold for top-tier games [37][38] Question: Retention rate and performance of Where Winds Meet - The game has received positive feedback and high retention rates due to its immersive gameplay and continuous updates [45] Question: Future of Marvel Rivals and AI in gameplay design - Marvel Rivals remains stable with ongoing innovative content, while AI is seen as a transformative asset for player experiences [66]
NTES(NTES) - 2025 Q4 - Earnings Call Transcript
2026-02-11 13:02
Financial Data and Key Metrics Changes - Total annual net revenue for 2025 reached CNY 112.6 billion, representing a 10% increase year-over-year [27] - Fourth quarter total revenues were CNY 27.5 billion, with net revenues from games and related services at CNY 92.1 billion, up 10% from 2024 [27][28] - Gross profit margin for the full year was 64.3%, with a fourth quarter gross profit margin of 64.2%, up from 60.8% year-over-year [30][31] Business Line Data and Key Metrics Changes - Net revenues from online games for the full year were CNY 89.6 billion, up 11% from 2024, with fourth quarter revenues increasing 4% year-over-year to CNY 21.3 billion [28] - Youdao's net revenues increased approximately 5% year-over-year to CNY 5.9 billion, with fourth quarter revenues rising 17% year-over-year to CNY 1.6 billion [28] - NetEase Cloud Music's full year revenue decreased 2% to CNY 7.8 billion, but fourth quarter revenues increased 5% year-over-year to CNY 2 billion [29] Market Data and Key Metrics Changes - Where Winds Meet surpassed 80 million accumulated players and ranked number 2 on Steam's global top-seller chart [17] - Justice expanded internationally, topping download charts in multiple key Asian regions [18] - Marvel Rivals was recognized as one of TIME's Best Video Games of 2025 and ranked in Steam's Platinum Tier of Best of 2025 [19] Company Strategy and Development Direction - The company is focused on integrating AI into game development processes, enhancing productivity and player engagement [15][26] - There is a strong emphasis on global expansion and cultural resonance in game content, as seen with Where Winds Meet [17] - The company aims to leverage AI to create new interactive experiences and improve game development efficiency [15][26] Management's Comments on Operating Environment and Future Outlook - Management believes AI will fundamentally empower creators and reshape interactive entertainment [16] - The company is optimistic about the future, viewing 2025 as a critical year for AI integration and innovation [15][16] - Management acknowledges the challenges posed by AI but sees opportunities for enhanced creativity and player experiences [40][41] Other Important Information - The company has a strong cash position with net cash of approximately CNY 163.5 billion at year-end [34] - A dividend of $0.232 per share has been approved, and a $5 billion share repurchase program is ongoing [34] Q&A Session Summary Question: Impact of AI on the online gaming industry - Management believes the market has misinterpreted AI's impact, stating that while AI lowers entry barriers, it raises the success threshold for top-tier games [36][37] Question: Retention rate of overseas users for Where Winds Meet - The game has received positive feedback and high retention rates due to its immersive gameplay and continuous updates [44][45] Question: Plans for the Unlimited Server model in other titles - The company plans to replicate the Unlimited Server model across more titles, focusing on restoring classic gameplay while optimizing the gaming process [48][49] Question: Development status of Sea of Dawn - Development is on track for a Q3 launch, with positive feedback from recent testing [51][53] Question: Strategy for entering the auto chess market - The company aims to differentiate its auto chess titles by incorporating unique cultural elements and strong narrative [55][57]
NTES(NTES) - 2025 Q4 - Earnings Call Transcript
2026-02-11 13:00
Financial Data and Key Metrics Changes - Total annual net revenue for 2025 reached CNY 112.6 billion, representing a 10% increase year-over-year [28] - For Q4 2025, total revenues were CNY 27.5 billion, with net revenues from games and related services at CNY 92.1 billion, up 10% from 2024 [29] - Gross profit margin for the full year was 64.3%, with Q4 margin increasing to 64.2% from 60.8% year-over-year [32] Business Line Data and Key Metrics Changes - Net revenues from online games for 2025 were CNY 89.6 billion, up 11% from 2024, with Q4 revenues increasing 4% year-over-year to CNY 21.3 billion [29] - Youdao's net revenues increased approximately 5% year-over-year to CNY 5.9 billion, with Q4 revenues rising 17% year-over-year to CNY 1.6 billion [30] - NetEase Cloud Music's full-year revenue decreased 2% to CNY 7.8 billion, but Q4 revenues increased 5% year-over-year to CNY 2 billion [31] Market Data and Key Metrics Changes - "Where Winds Meet" surpassed 80 million accumulated players and ranked number 2 on Steam's global top-seller chart [19] - "Justice" expanded internationally, topping download charts in multiple key Asian regions [20] - "Marvel Rivals" was recognized as one of TIME's Best Video Games of 2025 and ranked in Steam's Platinum Tier of Best of 2025 [20] Company Strategy and Development Direction - The company is focused on integrating AI into game development processes, enhancing productivity and player engagement [27] - Plans to explore new frontiers in AI-native gameplay, aiming to dynamically construct in-game worlds tailored to individual player behaviors [17] - The company aims to maintain high-intensity investments in AI-native gameplay and talent nurturing to expand advantages in game development [44] Management Comments on Operating Environment and Future Outlook - Management believes AI will fundamentally empower creators and reshape interactive entertainment, marking a paradigm shift in the industry [18] - The company is optimistic about the future, viewing 2025 as a critical year for AI integration and innovation [17] - Management acknowledges the challenges posed by AI but emphasizes the importance of integrating AI technology with complex game systems [40] Other Important Information - The effective tax rate was 14.8% for the full year and 16.4% for Q4 [34] - The company approved a dividend of $0.232 per share or $1.16 per ADS [35] - The current share repurchase program has seen approximately 22.1 million ADS repurchased for a total cost of about $2 billion [36] Q&A Session Summary Question: Impact of AI on the online gaming industry - Management believes the market has misinterpreted AI's impact, stating that while AI lowers entry barriers, it raises the success threshold for top-tier games [39] Question: Retention rate of overseas users for "Where Winds Meet" - The game has received widespread acclaim for its immersive experience and operational focus on free-to-play and high-frequency updates [47] Question: Replication of the Unlimited Server model across other titles - Management confirmed plans to introduce updates across more titles, maintaining close interaction with the player community [51] Question: Current development status of "Sea of Dawn" - Development is on track for a Q3 launch, with positive feedback from recent testing [55] Question: Strategy for entering the auto chess market - The company aims to differentiate its auto chess titles by incorporating unique cultural elements and strong narrative potential [59] Question: Global expansion strategies and talent development - Management emphasized the importance of cultivating top-tier creative minds in China to deliver premium games for global markets [63]
NetEase Announces Fourth Quarter and Fiscal Year 2025 Unaudited Financial Results
Prnewswire· 2026-02-11 08:30
Core Viewpoint - NetEase reported its unaudited financial results for the fourth quarter and fiscal year 2025, showing a slight increase in net revenues but a decline in net income compared to the previous year, highlighting the impact of various business segments and the integration of AI in operations [1]. Financial Highlights - Fourth quarter net revenues reached RMB27.5 billion (US$3.9 billion), a 3.0% increase from the same quarter in 2024 [1]. - Net revenues from games and related value-added services were RMB22.0 billion (US$3.1 billion), up 3.4% year-over-year [1]. - Youdao's net revenues increased by 16.8% year-over-year to RMB1.6 billion (US$223.7 million) [1]. - Net income attributable to shareholders for the fourth quarter was RMB6.2 billion (US$892.6 million), down from RMB8.8 billion in the same quarter of 2024 [1]. Operational Highlights - Blizzard titles maintained strong engagement in China, achieving record-high annual revenue [1]. - The game portfolio was strengthened with successful launches like Sword of Justice and Where Winds Meet, which surpassed 80 million cumulative players [1]. - AI integration across game development processes has improved production efficiency and enabled new gameplay experiences [1]. Fiscal Year 2025 Results - Total net revenues for fiscal year 2025 were RMB112.6 billion (US$16.1 billion), an increase from RMB105.3 billion in 2024 [1]. - Net revenues from games and related services for the fiscal year were RMB92.1 billion (US$13.2 billion), compared to RMB83.6 billion in 2024 [1]. - Net income attributable to shareholders for the fiscal year totaled RMB33.8 billion (US$4.8 billion), up from RMB29.7 billion in 2024 [1]. Cost and Profit Analysis - Cost of revenues for the fourth quarter was RMB9.9 billion (US$1.4 billion), a decrease from RMB10.5 billion in the same quarter of 2024 [1]. - Gross profit for the fourth quarter was RMB17.7 billion (US$2.5 billion), compared to RMB16.3 billion in the same quarter of 2024 [1]. - Total operating expenses for the fourth quarter were RMB9.4 billion (US$1.3 billion), up from RMB8.5 billion in the same quarter of 2024 [1]. Cash and Dividend Information - As of December 31, 2025, the company's net cash totaled RMB163.5 billion (US$23.4 billion), an increase from RMB131.5 billion in 2024 [1]. - A quarterly dividend of US$0.232 per share (US$1.16 per ADS) was approved for the fourth quarter of 2025 [2]. Share Repurchase Program - The company extended its share repurchase program of up to US$5.0 billion for an additional 36 months until January 9, 2029, with approximately 22.1 million ADSs repurchased for a total cost of US$2.0 billion as of December 31, 2025 [2].
NetEase Becomes a Distributor for Universal Music Group in China, Set to Support Local Talent
Yahoo Finance· 2026-01-30 18:04
NetEase, Inc. (NASDAQ:NTES) is one of the Top 15 Chinese Companies on US Exchanges. On January 20, NetEase, Inc.’s (NASDAQ:NTES) music arm, NetEase Cloud Music, and Universal Music Group (UMG) announced a strategic partnership for UMG’s world-leading music catalog of recordings and artists. NetEase Becomes a Distributor for Universal Music Group in China, Set to Support Local Talent Photo by Caught In Joy on Unsplash The partnership is a multi-year licensing agreement under which UMG’s music will be av ...