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民谣歌手创业后,再获2000万投资:核心团队来自网易暴雪字节
Sou Hu Cai Jing· 2025-11-28 15:15
本轮融资恰逢游戏行业的技术变革时期。Precedence Research数据显示,2024年全球游戏市场规模达 3724亿美元,预计2034年将突破7217亿美元,AIGC与UGC成为核心增长引擎。 何仕豪认为,Roblox等平台的市值增长验证了UGC模式的商业价值,而反舌鸟通过Agent技术实现了 UGC生产的标准化与规模化,这正是市场看好的核心逻辑。目前反舌鸟最新一轮估值为5亿元,较同类 企业10亿起步的估值形成显著洼地,且已明确两年内的上市路径。 反舌鸟科技表示,本轮融资后,他们将推进三大战略:其一,升级AI工具链,深化Agent模型在游戏逻 辑生成与运营优化中的应用;其二,加速产品落地,年内完成多款UGC游戏开发及全球合作产品发 行;其三,构建硬件生态,推进为细分行业和年轻用户服务的娱乐产品。 同时,领投方联掌门户拥有覆盖数千社区的智能终端网络和广告能力,将为反舌鸟的UGC内容提供流 量入口和品牌营销。他们表示:"UGC游戏与社区场景的融合是未来增长引擎,反舌鸟的技术与我们的 资源互补,将开启沉浸式互动新篇章。" 反舌鸟科技创始人何仕豪,曾于2016年通过参与《中国好歌曲》成名。反舌鸟科技团队成员来 ...
11月游戏版号出炉:B站杀入捉宠赛道,和平精英PC端来了
Guo Ji Jin Rong Bao· 2025-11-28 07:25
11月27日晚间,国家新闻出版署发布《2025年11月份国产网络游戏审批信息》,合计发放184个版号,包括178款国产网络游戏获版号,6款进口网络 游戏获版号。 另外,还有7款游戏审批信息发生变更,包括腾讯游戏《和平精英》新增客户端、电魂网络旗下《梦塔防》新增客户端等。 来源:B站官网 需要注意的是,精灵捉宠游戏赛道竞争相当激烈。行业代表《宝可梦》系列之外,各大游戏厂商均在此有所布局,包括米哈游《崩坏:因缘精灵》、 网易《灵兽大冒险》、FunPlus《伊莫》、蛮啾《蓝色星原:旅谣》等。 《星砂岛》则出自金山与西山居投资的Seed Lab工作室,是一款海岛题材的种田模拟游戏。该游戏此前曾先后亮相XBOX科隆发布会与东京电玩展发 布会,预计于2026年2月发售,确认登陆PS5、Xbox、PC平台。 不可忽视的是,生活模拟品类同样火热。此前9月,"腾网米"三家巨头就先后切入这一赛道。9月23日,米哈游旗下生活模拟新游《星布谷地》更新了 其官方社交平台的图标,并迅速于11月开启了首轮测试;9月24日,腾讯旗下银之心工作室(SGRA)研发的生活模拟治愈游戏《粒粒的小人国》正式首 曝;网易雷火旗下全新宇宙生活模拟游戏《星 ...
超6亿港元!多家企业驰援香港火灾救援
Xin Lang Cai Jing· 2025-11-28 04:37
智通财经记者 郭莎莎 11月26日下午,香港新界大埔屋邨宏福苑多栋住宅楼发生火灾,造成重大人员伤亡,牵动社会各界关 注。 据中国新闻网,截至11月28日上午6时,香港宏福苑火警共造成94人遇难,当中一名遇难者为消防员。 另由消防处处理的伤者共有76人,包括11名消防员。 百度宣布捐赠1000万港元专项资金,用于受灾民众的紧急安置、生活保障及灾后重建。 网易公司决定捐赠1000万港元,用于支持当地紧急救援、过渡安置、灾后社区恢复、居民情绪疏导等各 项工作。 小米集团创始人、董事长兼CEO雷军在个人微博发文表示,香港小米基金会捐赠1000万港元,紧急驰援 香港大埔火灾救援。 快手宣布通过北京快手公益基金会捐赠500万港元,支援香港大埔火灾的紧急救援和灾后恢复工作。 据新华网,香港特区政府民政及青年事务局发言人27日表示,为援助大埔宏福苑的居民,特区政府当日 已成立"大埔宏福苑援助基金",并投入3亿港元作为启动资金,协助居民及支持各项相关工作。 灾情发生后,多家企业、机构纷纷捐款,紧急驰援香港大埔火灾救援。据记者不完全统计,截至11月27 日24时,已有逾40家企业参与捐赠,物资和捐款总额超6亿港元。 多家互联网科 ...
40多家企业及基金会驰援香港大埔火灾,捐款超6亿港元
Cai Jing Wang· 2025-11-28 03:13
Core Points - Over 40 companies and foundations have contributed more than 600 million HKD to support the fire disaster relief and reconstruction efforts in Tai Po, Hong Kong [1][2] - The Hong Kong government and various sectors are actively engaged in firefighting, rescue operations, and post-disaster support [1] Company Contributions - Alibaba Group has initiated a donation of 20 million HKD for disaster relief and has activated its emergency response mechanism to provide essential supplies [2] - Anta Group and Xtep Group each announced donations of 20 million HKD for disaster relief efforts [2] - Tencent, Xiaomi, and other companies have also contributed amounts ranging from 5 million HKD to 20 million HKD [2] Foundation Contributions - The Ma Yun Public Welfare Foundation donated 30 million HKD to assist affected families and support emergency personnel [3] - The Li Ka Shing Foundation allocated 80 million HKD, including 30 million HKD for immediate aid and 50 million HKD for community rebuilding [3] - The Hong Kong Red Cross received a donation of 2 million RMB for emergency rescue and humanitarian assistance [4] Insurance Sector Response - Multiple insurance companies, including China Life and Ping An, have activated emergency claims procedures to ensure rapid support for affected families [4]
多家企业驰援香港大埔火灾救援,捐款捐物总额超6亿港元
Xin Lang Cai Jing· 2025-11-28 02:02
Group 1: Incident Overview - A major fire occurred in Hong Kong's Tai Po district, resulting in 94 fatalities, including one firefighter, and 76 injuries, with 11 being firefighters [1] - The Hong Kong government established a relief fund with an initial allocation of 300 million HKD to assist affected residents [1] Group 2: Corporate Donations - Alibaba Group announced a donation of 20 million HKD for immediate relief efforts and additional support for affected families [2] - Tencent Charity Foundation pledged a total of 30 million HKD, including an initial 10 million HKD and an additional 20 million HKD to the relief fund [2] - ByteDance (Hong Kong) and Baidu each committed 10 million HKD for emergency relief and community recovery efforts [2] Group 3: Additional Corporate Contributions - Various companies, including NetEase, Xiaomi, and Kuaishou, each donated 10 million HKD to support emergency relief and community recovery [3] - Anta Group and Bosideng Group each contributed 30 million HKD, while Li Ning Group and Xtep Group donated 20 million HKD each for disaster relief [4][5][6] - Other companies like 361°, Chow Tai Fook, and Nongfu Spring also made significant contributions, totaling millions in cash and supplies [7][8] Group 4: Broader Industry Response - Multiple sectors, including automotive, real estate, and finance, participated in the relief efforts, with companies like Chery Automobile and BYD each donating 10 million HKD [9][10] - Financial institutions and logistics companies, such as Didi and SF Express, also pledged substantial amounts for emergency aid and recovery efforts [15]
从客服到客户成功:SaaS 增长的真正起点
3 6 Ke· 2025-11-28 01:49
Core Insights - Customer success is not merely an extension of the service department but is the core driver of growth for SaaS companies [1][3] - A robust customer success system must be built based on the current stage of the company, incorporating strategy design, data analysis, solution capabilities, and foundational services [1][3] - The CEO must take primary responsibility for customer success, emphasizing its importance as a long-term initiative [1][50][51] SaaS Delivery and Value - SaaS delivers value rather than just products, contrasting with traditional software which often fails to create ongoing value [3][4] - Key metrics for SaaS include Net Dollar Retention (NDR) and Annual Recurring Revenue (ARR), which reflect the sustainability and health of the business [3][21] Customer-Centric Approach - Understanding customer needs and aligning them with the company's KPIs is essential for ensuring customer retention and satisfaction [6][10] - A successful customer success team acts as a second sales team, focusing on driving self-growth rather than merely providing services [11][12] Customer Retention and Growth Strategies - Managing customer churn involves evaluating Customer Lifetime Value (LTV) against Customer Acquisition Cost (CAC) to ensure profitability [14][15] - Approximately 40% of customer churn is manageable, with unmet needs being the primary cause [17][18] - NDR is crucial for long-term growth, as it reflects the revenue growth from existing customers through renewals and upsells [21][22] Customer Management Practices - Large customer management requires setting clear revenue goals and conducting regular business reviews (QBR) to ensure alignment and progress [31][32] - Small customer operations focus on automation and lightweight SOPs, emphasizing early-stage engagement and training [33][34] Health Metrics and Demand Discovery - Customer health metrics are complex and require a combination of quantitative data and qualitative assessments to gauge customer status [36][38] - Understanding customer business goals through methods like GPCT helps in accurately identifying and addressing their needs [39][40] Team Management and Cultural Integration - The management of customer success teams should evolve with the company's growth stages, requiring diverse capabilities and clear performance metrics [41][44] - Building a customer-centric culture is essential, with leadership understanding that customer success is a long-term commitment [50][52] Conclusion - A mature customer success system is vital for transforming customers into partners for value creation, driving sustainable revenue growth [55]
曾对标无印良品,如今无人问津:网易严选做错了什么? | 声动早咖啡
声动活泼· 2025-11-28 01:03
Core Viewpoint - NetEase Yanxuan, once a promising e-commerce platform, is facing significant challenges, including a decline in user engagement, inventory issues, and increased competition from other platforms [3][5][8]. Group 1: Company Overview - NetEase Yanxuan was launched in April 2016 as a home and lifestyle e-commerce platform, utilizing an original design manufacturer model to offer quality products at competitive prices [4]. - By the end of September 2016, the platform had over 30 million registered users and achieved a monthly GMV of 60 million yuan [4]. - In 2017, the e-commerce segment generated approximately 11.7 billion yuan, accounting for 22% of NetEase's total revenue, making it the second-largest revenue source for the group [5]. Group 2: Decline in Performance - After a strong start, NetEase Yanxuan's revenue growth plummeted from 160% in 2017 to 64% in 2018, and further down to 20% in early 2019 [5][6]. - By 2024, the revenue from the innovation and other business segment, which includes Yanxuan, was only 8.1 billion yuan, representing less than 8% of NetEase's total revenue [5]. Group 3: Expansion and Quality Control Issues - To meet ambitious growth targets, NetEase Yanxuan aggressively expanded its product categories from home textiles to nine categories, increasing its SKU count from hundreds to over 10,000 by 2019 [6]. - This rapid SKU expansion led to quality control challenges, with reports of declining product quality and increased inventory pressure, as the inventory cycle extended from 27 days to 150 days by 2018 [7]. Group 4: Competitive Landscape - The entry of competitors like Taobao's "Taobao Xin Xuan," JD's "Jingdong Jingzao," and Xiaomi's "Xiaomi Youpin" intensified competition, with these platforms benefiting from stronger traffic and supply chain advantages [8]. - The rise of Pinduoduo, which quickly gained a large user base through low prices and social strategies, further complicated the competitive landscape for NetEase Yanxuan [8]. Group 5: Resource Allocation and Support - Initially, NetEase Yanxuan received substantial support from NetEase's various product lines, including games and email services, which helped drive traffic to the platform [9]. - However, as the e-commerce segment failed to meet revenue expectations, resources have shifted away from Yanxuan, with the company focusing more on its gaming business, which contributes nearly 80% of total revenue [9].
游戏企业“困局” :高投入重度产品遇冷,时间金钱打水漂
Core Insights - The Chinese gaming industry has experienced significant growth since 2015, with annual revenue increasing from 140.7 billion to 325.7 billion yuan, driven by mobile gaming expansion and overseas market exploration [1] - The industry is now facing challenges with high-investment games underperforming in the market, leading to potential financial burdens for developers [2][3] Industry Trends - The normalization of game approvals has led to a saturated market, where many new products struggle to meet player expectations, resulting in underperformance [4] - A significant portion of new games released on platforms like Steam fail to generate sufficient revenue, with 40% earning less than $100 [5] Company Challenges - High-investment games are particularly vulnerable to market fluctuations, as their development and operational costs are substantial, impacting overall company performance [3][5] - Companies like Zhongyou and NetEase have faced significant losses due to underperforming titles, leading to asset impairments and project cancellations [2][6] Product-Specific Issues - "Xianjian World" struggled due to its reliance on an older IP and traditional aesthetics, failing to attract a broader audience [6] - "射雕" and "解限机" faced challenges with innovation and mismatched audience expectations, leading to poor market reception [7] Market Dynamics - The gaming market is increasingly competitive, with players demanding higher quality and innovation, while many products fail to differentiate themselves sufficiently [4][9] - Companies often rely on past successful models, which can hinder innovation and adaptability in a rapidly evolving market [10][11] Strategic Adjustments - Companies are attempting to pivot their strategies post-launch, with some opting for restructuring and new leadership to improve project outcomes [12][13] - Understanding consumer needs and differentiating products are critical for success, as many games currently suffer from a lack of unique value propositions [13][14]
网易-S(9999.HK):长青游戏持续修复 《燕云十六声》全球表现亮眼
Ge Long Hui· 2025-11-27 20:04
Group 1: Financial Performance - Net revenue for Q3 2025 was 28.4 billion, representing a year-over-year increase of 8%, but 3% lower than Bloomberg's expectations, primarily due to deferred game revenue [1] - GAAP net profit attributable to shareholders was 8.6 billion, up 32% year-over-year, in line with Bloomberg's expectations [1] - Non-GAAP net profit attributable to shareholders was 9.5 billion, a 27% increase year-over-year, slightly below Bloomberg's expectations by 1% [1] Group 2: Gaming Segment Insights - Total revenue from games and related value-added services reached 23.3 billion, a 12% year-over-year increase, but 2% lower than Bloomberg's expectations, mainly due to unrecognized revenue from contract liabilities [1] - The active user base for the game "Dream of the Red Chamber" continues to reach new highs, while "Yanyun Sixteen Sounds" is expected to perform well in Q4 overseas [1] - Anticipated stable performance for mobile games in Q4, driven by recovery growth in "Egg Party" and significant contributions from "Yanyun Sixteen Sounds" [1] Group 3: Online Music Business - Cloud music revenue for Q3 2025 was 2 billion, a decrease of 2% year-over-year, and 3% lower than Bloomberg's expectations, attributed to fluctuations in digital album content [2] - The company expects stable growth in traffic and paid memberships due to the return of copyrights and continuous content additions in the second half of the year [2] - Online music revenue is projected to maintain a 10% growth rate in Q4, driven by an improved music library and increasing paid user rates [2] Group 4: Future Growth Prospects - The company anticipates the launch of the new game "Forgotten Sea" in 2026, which is expected to drive growth [2] - Profit forecasts for the company from 2025 to 2027 are adjusted to 36.2 billion, 39.8 billion, and 45 billion respectively, based on game performance and Q3 financial adjustments [2] - The company maintains a target price of 248.49 HKD / 226.29 CNY, with a "Buy" rating [2]
网易-S(09999.HK):游戏出海持续推进 AI多维度赋能业务
Ge Long Hui· 2025-11-27 20:04
Core Insights - The company reported a revenue of 28.36 billion yuan in Q3 2025, reflecting a year-over-year increase of 8.2% and a quarter-over-quarter increase of 1.7% [1] - The adjusted net profit for Q3 reached 9.5 billion yuan, showing a year-over-year growth of 26.7% with a net profit margin of 33.5% [1] Group 1: Gaming and Related Services - The gaming and related services revenue for Q3 was 23.3 billion yuan, up 11.8% year-over-year, driven by growth in key titles such as "Dream of the Red Chamber" PC and "Nirvana in Fire" [1] - The peak online user count for "Dream of the Red Chamber" PC reached a record high of 3.58 million [1] - The company is expanding its global footprint with new game launches, including "Destiny: Stars" in August and upcoming titles like "Nirvana in Fire" and "Diablo IV" in December [1] Group 2: Youdao Business - Youdao's revenue for Q3 was 1.63 billion yuan, reflecting a year-over-year increase of 3.6% [1] - The company is advancing its "AI + Education" strategy, enhancing both hardware and software offerings [1] - A new AI-powered product, the Youdao AI Answering Pen SpaceX, is set to launch in August 2025, with a daily average of over 10 answers per user [1] Group 3: Cloud Music - Cloud Music reported a revenue of 1.96 billion yuan in Q3, down 1.8% year-over-year [2] - The company is enhancing user experience through AI-driven features, including the "AI Tuning Master" which allows for personalized audio adjustments [2] - The introduction of AI functionalities aims to enrich the platform's content ecosystem and improve user engagement [2] Group 4: Financial Projections - Revenue projections for the company are estimated at 113.91 billion yuan for 2025, 124.63 billion yuan for 2026, and 134.92 billion yuan for 2027 [2] - The expected net profit (Non-GAAP) for the same years is 39.67 billion yuan, 42.26 billion yuan, and 46.08 billion yuan respectively [2]