SeaArt
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成立两年半登顶全球AI创作社区,背后是中国团队在“卖情绪”??
量子位· 2026-01-22 11:13
Core Insights - SeaArt has become the world's leading AI creation community, surpassing platforms like Midjourney and Leonardo, with over 50 million registered users and a monthly visit count exceeding 30 million, generating an annual recurring revenue (ARR) of over $50 million [1][11][51] - The platform offers full-chain multimodal AI creation capabilities, including image, video, audio, and digital human generation [3][6] - SeaArt is positioned as a "mass-level creative consumption platform" in the AI era, with the recent launch of SeaVerse, which aims to help creators build personal IPs [6][8] Platform Features - SeaArt integrates ComfyUI for a visual workflow, a vast model library, and LoRA training sharing features, fostering community interaction [5] - SeaVerse allows users to generate content through simple natural language prompts, streamlining the creative process [12][14] - The platform supports various tools for image beautification, animation refinement, and more, enabling users to create complex projects with minimal effort [16][17] User Experience - Users can generate interactive applications and animations by simply describing their needs, with the system automatically handling the underlying processes [21][30] - The platform's ability to generate complete animations and music tracks demonstrates its advanced capabilities in content creation [27][32] Technical Foundation - The team behind SeaArt focuses on application layer design rather than developing foundational models, aiming to create a user-friendly experience that simplifies complex AI interactions [38][39] - SeaArt's technology is built on a template system and workflow engine, which has evolved into a multi-agent collaborative workflow in SeaVerse [40][41] Company Background - SeaArt is developed by Haiyi Entertainment, a Chinese AI startup founded in 2023, with a team experienced in the gaming industry [44][45] - The company has successfully expanded its user base and revenue, with a reported 7.7 times increase in user scale and 5.5 times increase in revenue year-on-year as of 2024 [51] Market Positioning - SeaArt has established a decentralized PUGC ecosystem, allowing creators to monetize their aesthetic and emotional value, with top creators earning between $3,000 to $4,000 monthly [53][54] - The platform has accumulated one of the largest AI-native creative asset libraries globally, facilitating a robust content supply chain [55] Future Outlook - The launch of SeaVerse enhances the interaction and engagement between creators and consumers, promoting a closed-loop mechanism for content creation and monetization [56] - The platform's evolution reflects a clear development path from a tool-based approach to a comprehensive AI interactive entertainment platform, akin to an AI version of Bilibili [57][58]
中国团队一夜封神,AI出海「全球第一」!曾靠游戏狂赚10亿美金
猿大侠· 2026-01-22 04:12
编辑:Aeneas 【导读】 大模型卷到第三年,谁在偷偷赚钱?刚刚,一家中国团队,不声不响地拿到了全球第一。它不拼参数、不造模型,却用2. 5年跑赢Midjourney,为什么?答案就在它的产品里。 AI大爆发第三年了,圈内似乎患上了「模型焦虑症」。 而且,超过5000w的注册用户,都展现出了极强的付费能力和粘性。他们平均每天都要在平台上生成超过2000w张图片,超50万个视 频,表现出海量的交互行为! 为什么是海艺? 要知道,SeaArt并不是单一工具,而是一个围绕创作、消费、互动与变现构建的AI原生内容生态系统。 最近,GPT-5.3、DeepSeek V4要来的消息满天飞,所有人的心底又上紧了一根弦。 但是,就在所有人都在疯狂卷参数、卷算力的时候,一家中国出海团队,却在短短2.5年内悄悄「偷家」,直接超越Midjourney、 Leonardo、Civitai,成为全球访问量第一的AI内容创作社区! 它,就是SeaArt(海艺)。 如果不看数据,你很难想象到这个低调巨头的爆发力,能有多恐怖。 访问量超越Midjourney、Leonardo,稳坐全球AI创作社区头把交椅。 2025年流量与收入同比再翻5 ...
连涨5个月、全球TOP5,成都团队做的AI工具突破3000万访问量
3 6 Ke· 2025-11-14 11:05
Core Insights - Chinese companies have transitioned from being followers to strong competitors in the global AI race, with products increasingly appearing in top rankings across various segments [1] - SeaArt, developed by Chengdu-based Haiyi Entertainment, has shown significant growth, surpassing Midjourney and entering the top 5 in global AI image generation tools, with monthly visits exceeding 30 million [1][3] Company Overview - Haiyi Entertainment was founded by Chen Liyuan and Ma Fei, who have backgrounds in gaming and AI, initially developing SeaArt to meet internal needs before launching it to the public [3] - The company has grown from 8 to nearly 600 employees in two years, with SeaArt being its flagship product, which has accumulated over 1 billion AI-generated materials [3] Product Performance - SeaArt's monthly visits reached 32.29 million, ranking fourth globally among AI image tools, with only two Chinese products in the top ten [3][5] - The platform offers three main modes for image generation: text-to-image, image-to-image, and conditional image generation, allowing users to create images based on text prompts or existing images [6][10] User Engagement and Community - SeaArt has established a community for creators, incentivizing contributions through a rewards program that has increased its prize pool by over 50% since March [12] - The platform features two types of currency: stamina for basic creations and computing power for advanced features, with a subscription model for users [16] Market Insights - Japan is the largest market for SeaArt, contributing approximately 36% of its traffic, followed by the US, Brazil, Russia, and Mexico [19] - Despite rapid traffic growth, SeaArt's revenue potential remains underdeveloped, with a monthly recurring revenue (MRR) of $1.22 million and an annual recurring revenue (ARR) of $14.64 million [19] Future Prospects - Haiyi Entertainment is also exploring mobile applications, with SeaArt's mobile version recently gaining traction and achieving over 4 million downloads [20] - The company is testing other AI tools, although most have shown limited performance, with only one, SoulSync, showing potential for growth [23][25]