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游戏板块1月21日跌0.71%,电魂网络领跌,主力资金净流出1.59亿元
Market Overview - On January 21, the gaming sector declined by 0.71% compared to the previous trading day, with Dianhun Network leading the decline [1] - The Shanghai Composite Index closed at 4116.94, up 0.08%, while the Shenzhen Component Index closed at 14255.12, up 0.7% [1] Individual Stock Performance - Notable gainers included: - Sanqi Interactive Entertainment (002555) with a closing price of 28.31, up 3.97%, and a trading volume of 965,700 shares, totaling 2.707 billion yuan [1] - Xinghui Entertainment (300043) closed at 6.63, up 3.11%, with a trading volume of 989,000 shares, totaling 653 million yuan [1] - Notable decliners included: - Elevator Network (603258) closed at 18.95, down 3.76%, with a trading volume of 56,700 shares, totaling 108 million yuan [2] - Youzu Interactive (002174) closed at 12.00, down 2.52%, with a trading volume of 346,100 shares, totaling 419 million yuan [2] Capital Flow Analysis - The gaming sector experienced a net outflow of 159 million yuan from institutional investors, while retail investors saw a net outflow of 190 million yuan [2] - Retail investors contributed a net inflow of 349 million yuan [2] ETF Performance - Gaming ETF (product code: 159869) tracked the China Animation and Gaming Index, with a five-day decline of 4.17% and a price-to-earnings ratio of 42.07 [5] - The latest share count for the gaming ETF was 8.8 billion, with a decrease of 17 million shares and a net redemption of 27.706 million yuan [5]
电魂网络成功斩获2025“青山奖”多项荣誉
Zheng Quan Ri Bao Wang· 2026-01-21 08:48
Group 1 - The core viewpoint of the article highlights the recognition of Hangzhou Dianhun Network Technology Co., Ltd. (Dianhun Network) at the 2025 "Qingshan Award" ceremony, where it won three significant honors, including the Excellent Game New Technology Award for "Barbarian Battle 2" and the Most Anticipated Game title for "Traveler's Diary" [1][2] - Dianhun Network's achievements reflect the industry's acknowledgment of its commitment to game development, technological innovation, and product refinement, showcasing its long-term dedication to the gaming sector [1] - The company was also listed as a leading enterprise among Zhejiang's local private multinational companies, representing the digital culture sector, which underscores the emerging industry's competitive strength on a global scale [1] Group 2 - The evaluation criteria for the awards focus on private multinational enterprises based in Zhejiang, emphasizing international competitiveness, brand influence, and industry chain layout, aiming to establish benchmarks for local companies in the international market [2] - Looking ahead, Dianhun Network plans to continue focusing on research and development innovation, exploring player needs, and creating high-quality games to contribute to the high-quality development of China's gaming industry [2] - The company aims to deepen its game IP ecosystem and international market layout, promoting Chinese competitive culture globally while enhancing its overseas research and development capabilities and distribution network [2]
杭州电魂网络科技股份有限公司2025年年度业绩预告
Group 1 - The company expects a net profit attributable to the parent company for the year 2025 to be between -160 million and -230 million yuan, indicating a significant loss compared to the previous year [2][4] - The estimated net profit after deducting non-recurring gains and losses for 2025 is also projected to be between -160 million and -230 million yuan [4] - The performance forecast period is from January 1, 2025, to December 31, 2025 [3] Group 2 - In the same period last year, the total profit was 54.14 million yuan, with a net profit attributable to the parent company of 30.58 million yuan, and a net profit after deducting non-recurring gains and losses of 5.30 million yuan [5] - The earnings per share for the previous year was 0.12 yuan [6] Group 3 - The primary reason for the expected loss is a significant decline in game recharge revenue from the wholly-owned subsidiary, Xiamen Youdong Network Technology Co., Ltd., which has adversely affected the company's profits and led to a noticeable impairment of goodwill [7] - Additionally, the decline in revenue from some existing games has also had a considerable negative impact on performance [8]
杭州电魂网络科技股份有限公司 2025年年度业绩预告
Zheng Quan Ri Bao· 2026-01-20 23:08
Core Viewpoint - The company, Hangzhou Dianhun Network Technology Co., Ltd., anticipates a significant net loss for the fiscal year 2025, projecting a net profit attributable to shareholders of the parent company to be between -160 million to -230 million yuan [2][4]. Group 1: Performance Forecast - The performance forecast period is from January 1, 2025, to December 31, 2025 [3]. - The expected net profit attributable to shareholders of the parent company is projected to be between -160 million to -230 million yuan, indicating a loss compared to the previous year [4]. - The expected net profit after deducting non-recurring gains and losses is also projected to be between -160 million to -230 million yuan [4]. Group 2: Previous Year’s Performance - In the previous year, the total profit was 54.14 million yuan, with a net profit attributable to shareholders of the parent company of 30.58 million yuan [5]. - The net profit after deducting non-recurring gains and losses was 5.30 million yuan [5]. - The earnings per share for the previous year were 0.12 yuan [6]. Group 3: Reasons for Expected Loss - The primary reason for the expected loss is the significant decline in game recharge revenue from the wholly-owned subsidiary, Xiamen Youdong Network Technology Co., Ltd., which has a substantial impact on the company's profits [6]. - There are indications of significant impairment of goodwill, with the expected amount of goodwill impairment provision to increase significantly year-on-year, subject to evaluation and audit by intermediaries [6]. - Additionally, the decline in revenue from some existing games has also adversely affected the company's performance [7].
电魂网络发预亏,预计2025年度归母净亏损1.6亿元至2.3亿元
Zhi Tong Cai Jing· 2026-01-20 08:05
Core Viewpoint - The company, Electric Soul Network (603258.SH), anticipates a net loss attributable to shareholders of the parent company ranging from 160 million to 230 million yuan for the fiscal year 2025 due to significant declines in game recharge revenue from its wholly-owned subsidiary, Xiamen Youdong Network Technology Co., Ltd. [1] Group 1 - The primary reason for the expected loss is the substantial decrease in game recharge revenue from the acquired subsidiary, which has significantly impacted the company's profits [1] - The company is also facing notable impairment of goodwill, with the expected amount of goodwill impairment provision increasing significantly year-on-year, subject to evaluation and audit by intermediaries [1] - Additionally, the decline in revenue from some existing games has further adversely affected the company's performance [1]
电魂网络:预计2025年亏损1.6亿—2.3亿元
Bei Jing Shang Bao· 2026-01-20 08:00
Core Viewpoint - Hangzhou Dianhun Network Technology Co., Ltd. anticipates a significant net loss for the year 2025, projecting a loss between 160 million to 230 million yuan due to declining game recharge revenue and goodwill impairment [1] Financial Performance - The company expects to report a net profit attributable to the parent company in the negative range of 160 million to 230 million yuan for the year 2025 [1] - The decline in revenue is primarily attributed to the performance of its wholly-owned subsidiary, Xiamen Youdong Network Technology Co., Ltd., which has seen a substantial decrease in game recharge revenue [1] Goodwill Impairment - The company is facing significant goodwill impairment, with the amount of impairment preparation expected to increase substantially year-on-year, subject to evaluation and audit by intermediaries [1] Impact of Existing Games - The performance of some existing games has also seen a considerable year-on-year decline in revenue, further impacting the company's overall financial results [1]
电魂网络:预计2025年净利润亏损1.6亿元—2.3亿元
人民财讯1月20日电,电魂网络(603258)1月20日公告,公司预计2025年度归属于母公司所有者的净利 润为亏损1.6亿元到2.3亿元。报告期内,公司收购的全资子公司厦门游动网络科技有限公司本年度游戏 充值流水大幅下降,对公司利润影响较大,同时导致公司商誉出现明显减值迹象,预计确认的商誉减值 准备金额同比大幅增加。 ...
电魂网络(603258.SH)发预亏,预计2025年度归母净亏损1.6亿元至2.3亿元
智通财经网· 2026-01-20 07:55
本期业绩预亏的主要原因:公司收购的全资子公司厦门游动网络科技有限公司本年度游戏充值流水大幅 下降,对公司利润影响较大,同时导致公司商誉出现明显减值迹象,预计确认的商誉减值准备金额同比 大幅增加,最终减值金额以中介机构评估、审计为准。报告期内公司部分存量游戏流水同比下降较多, 对业绩也产生了较大影响。 智通财经APP讯,电魂网络(603258.SH)发布2025年年度业绩预告,预计2025年度归属于母公司所有者 净亏损1.6亿元至2.3亿元。 ...
电魂网络:2025年预亏1.6亿元至2.3亿元
Ge Long Hui· 2026-01-20 07:53
本期业绩预亏的主要原因:(一)公司收购的全资子公司厦门游动网络科技有限公司本年度游戏充值流 水大幅下降,对公司利润影响较大,同时导致公司商誉出现明显减值迹象,预计确认的商誉减值准备金 额同比大幅增加,最终减值金额以中介机构评估、审计为准。(二)报告期内公司部分存量游戏流水同 比下降较多,对业绩也产生了较大影响。 格隆汇1月20日丨电魂网络(603258.SH)公布,经财务部门初步测算,预计2025年年度实现归属于母公司 所有者的净利润为-16,000.00万元到-23,000.00万元。与上年同期相比,将出现亏损。预计2025年年度实 现归属于母公司所有者的扣除非经常性损益后的净利润为-16,000.00万元到-23,000.00万元。 ...
电魂网络(603258) - 2025 Q4 - 年度业绩预告
2026-01-20 07:50
证券代码:603258 证券简称:电魂网络 公告编号:2026-002 杭州电魂网络科技股份有限公司 2025 年年度业绩预告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述或 者重大遗漏,并对其内容的真实性、准确性和完整性承担个别及连带责任。 重要内容提示: 本期业绩预告适用净利润为负值的情形。 杭州电魂网络科技股份有限公司(以下简称"公司")预计 2025 年度归属 于母公司所有者的净利润为-16,000.00 万元到-23,000.00 万元。预计 2025 年年度 实现归属于母公司所有者的扣除非经常性损益的净利润为-16,000.00 万元到 -23,000.00 万元。 一、本期业绩预告情况 预计 2025 年年度实现归属于母公司所有者的扣除非经常性损益后的净利润为 -16,000.00 万元到-23,000.00 万元。 二、上年同期经营业绩和财务状况 (一)利润总额:5,413.87 万元。归属于母公司所有者的净利润:3,057.89 万 元。归属于母公司所有者的扣除非经常性损益的净利润:529.92 万元。 (二)每股收益:0.12 元。 三、本期业绩预亏的主要原因 (一) ...