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电魂网络: 关于上海证券交易所对公司2024年年度报告信息披露监管问询函的回复公告
Zheng Quan Zhi Xing· 2025-06-13 10:07
Core Viewpoint - The company, Hangzhou Dihun Network Technology Co., Ltd., reported a significant decline in revenue and net profit for the year 2024, primarily driven by the performance of its flagship game "Dream Three Kingdoms" which has been operational for over 15 years [1][3][5]. Financial Performance - In 2024, the company achieved operating revenue of 550 million yuan, a year-on-year decrease of 18.71% - The net profit attributable to the parent company was 30.58 million yuan and 5.30 million yuan, reflecting declines of 46.2% and 91.1% respectively [1][3]. Game Performance Metrics - Revenue from "Dream Three Kingdoms" accounted for 65.27% of total revenue - The game experienced a decline in key performance indicators over the past three years: - Revenue in 2024 was 359.26 million yuan, down 18.46% from 2023 - Total transaction amount decreased by 38.47% to 308.06 million yuan in 2024 - Monthly active users fell to 566,400, a decrease of 3.90% [2][3][8]. Revenue Recognition and Accounting Practices - The company recognizes revenue based on the consumption of virtual items and the lifecycle of paying players, which aligns with the accounting standards [4][5]. - The average revenue per user (ARPU) in 2024 was 45.32 yuan, down 35.98% from the previous year [2][3]. Business Model and Cost Structure - The company operates under four business models: self-operated, authorized, joint operation, and agency operation - Despite a decline in revenue, operating costs increased by 12.35% due to rising costs associated with mobile game licensing and operational expenses [5][8]. Cost Composition - The main components of operating costs in 2024 included: - Employee compensation: 78.91 million yuan, up 12.31% - Revenue sharing and licensing fees: 32.15 million yuan, up 48.46% - Server rental fees: 16.81 million yuan, down 10.63% [8][9]. Future Game Development and Risks - The company has several new game products in the pipeline, with various stages of licensing and release planned for 2025 - However, there are risks associated with the timely launch and performance of these new titles, influenced by market conditions and development timelines [4][5][6].
电魂网络(603258) - 关于上海证券交易所对公司2024年年度报告信息披露监管问询函的回复公告
2025-06-13 09:30
证券代码:603258 证券简称:电魂网络 公告编号:2025-020 杭州电魂网络科技股份有限公司 关于上海证券交易所对公司 2024 年年度报告信息披露 监管问询函的回复公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担个别及连带责任。 杭州电魂网络科技股份有限公司(以下简称公司)近期收到上海证券交易所《关 于杭州电魂网络科技股份有限公司2024年年度报告的信息披露监管问询函》(上证 公函【2025】0593号)(以下简称《监管问询函》),根据上海证券交易所的要求, 经公司认真分析,现就《监管问询函》有关问题回复如下: 一、关于公司经营状况。年报显示,2024 年公司实现营业收入 5.5 亿元,同比下降 18.71%; 实现扣非前后归母净利润 3057.9 万元和 529.9 万元,同比下降 46.2%和 91.1%。报告期内,公 司营业收入主要来源于单一游戏《梦三国》,收入占比达 65.27%,该游戏自 2009 年上线以来 已连续运营超 15 年。 请公司补充披露:(1)近三年《梦三国》收入、流水金额及运营数据,包括月均活跃用 ...
电魂网络(603258) - 中汇会计师事务所(特殊普通合伙)关于上海证券交易所《关于杭州电魂网络科技股份有限公司 2024年年度报告的信息披露监管问询函》有关财务问题回复的专项说明
2025-06-13 09:16
关于上海证券交易所 《关于杭州电魂网络科技股份有限公司 2024 年 年度报告的信息披露监管问询函》 有关财务问题回复的专项说明 中国杭州市钱江新城新业路 8 号 UDC 时代大厦 A 座 5-8 层、12 层、23 层 Floors5-8,12and23,Block A,UDC Times Building,No.8 Xinye Road, Qianjiang New City,Hangzhou Tel.0571-88879999 Fax.0571-88879000 www.zhcpa.cn 请公司补充披露:(1)近三年《梦三国》收入、流水金额及运营数据,包括月均活跃用 户数、月均付费用户数、月均 ARPU、累计注册用户数等,并就其重大变化说明原因;(2)《梦 三国》的运营模式、付费模式、收入确认方式,结合虚拟道具的使用周期及使用方式、玩家生 命周期的测算过程及参数假设等,说明公司收入确认的准确性,是否符合《企业会计准则》的 规定;(3)结合公司新游戏产品储备、版号取得及上线安排等,说明公司已采取或拟采取的 改善持续经营能力的措施,并提示相关风险。请年审会计师对问题(1)(2)发表意见。 公司回复: (一) ...
电魂网络(603258) - 国金证券股份有限公司关于杭州电魂网络科技股份有限公司2024年年度报告的信息披露监管问询函的核查意见
2025-06-13 09:16
国会证券股份有限公司 关于杭州电魂网络科技股份有限公司 2024 年年度报告的信 息披露监管问询函的核查意见 上海证券交易所: 贵所于近日出具的《关于杭州电魂网络科技股份有限公司 2024年年度报告 的信息披露监管问询函》(上证公函【2025】0593 号)(以下简称"《年报问 询函》")已收悉。杭州电魂网络股份有限公司(以下简称"电魂网络"或"公 司")于 2016年首次公开发行上市,募集资金已于 2023年 6月 9日全部使用完 毕,国金证券股份有限公司(以下简称"国金证券"、"保荐人")作为电魂网 络 2016 年首次公开发行股票的保荐机构和持续督导机构,已出具保荐总结报告 及募集资金存放与使用专项核查报告,现对《年报问询函》提出的"请保荐机构 就标的业绩承诺期业绩真实性发表意见"回复如下: 一、电魂网络收购游动网络情况及国金证券发表的核查意见 (一) 变更募集资金收购游动网络 80%股权 1、变更募集资金收购游动网络 80%股权情况 2019年1月30日、2019年2月20日电魂网络分别召开第三届董事会第五 次会议、2019年第二次临时股东大会审议通过《关于变更部分募集资金投资项 目用于收购厦门游动网 ...
电魂网络: 关于2024年限制性股票激励计划首次授予部分第一个解除限售期解除限售暨上市流通的公告
Zheng Quan Zhi Xing· 2025-06-12 10:28
证券代码:603258 证券简称:电魂网络 公告编号:2025-019 杭州电魂网络科技股份有限公司 关于 2024 年限制性股票激励计划首次授予部分 第一个解除限售期解除限售暨上市流通的公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性依法承担法律责任。 重要内容提示: ? 本次股票上市类型为股权激励股份;股票认购方式为网下,上市股数为 本次股票上市流通总数为606,600股。 ? 本次股票上市流通日期为2025 年 6 月 17 日。 开第五届董事会第四次会议和第五届监事会第四次会议,审议通过了《关于 2024 年限制性股票激励计划首次授予部分第一个解除限售期解除限售条件成就的议 案》,现就相关事项说明如下: 一、本激励计划批准及实施情况 (一)本激励计划已履行的决策程序和信息披露情况 过了《关于公司<2024 年限制性股票激励计划(草案)>及其摘要的议案》 《关于公 司<2024 年限制性股票激励计划实施考核管理办法>的议案》 (上述议案已经董事会 薪酬与考核委员会审议通过)以及《关于提请股东大会授权董事会办理公司 2024 年限制 ...
电魂网络(603258) - 关于2024年限制性股票激励计划首次授予部分第一个解除限售期解除限售暨上市流通的公告
2025-06-12 09:47
第一个解除限售期解除限售暨上市流通的公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性依法承担法律责任。 重要内容提示: 证券代码:603258 证券简称:电魂网络 公告编号:2025-019 杭州电魂网络科技股份有限公司 关于 2024 年限制性股票激励计划首次授予部分 本次股票上市类型为股权激励股份;股票认购方式为网下,上市股数为 606,600股。 本次股票上市流通总数为606,600股。 本次股票上市流通日期为2025 年 6 月 17 日。 2025 年 4 月 24 日,杭州电魂网络科技股份有限公司(以下简称"公司")召 开第五届董事会第四次会议和第五届监事会第四次会议,审议通过了《关于 2024 年限制性股票激励计划首次授予部分第一个解除限售期解除限售条件成就的议 案》,现就相关事项说明如下: 一、本激励计划批准及实施情况 (一)本激励计划已履行的决策程序和信息披露情况 1、2024 年 3 月 27 日,公司召开第四届董事会第二十二次会议,会议审议通 过了《关于公司<2024 年限制性股票激励计划(草案)>及其摘要的议案》 ...
电魂网络董事长拟减持不超2%股份 营收净利双降4年
Zhong Guo Jing Ji Wang· 2025-06-12 03:18
| 项目 | 本报告期 | 上年同期 | 本报告期比上年同 期增减变动幅度 | | --- | --- | --- | --- | | | | | (%) | | 营业收入 | 102, 233, 732. 21 | 137.499.053.47 | -25. 65 | | 归属于上市公司股东的净利 | 1.610.129.07 | 46, 373, 345. 19 | -96. 53 | | 润 | | | | | 归属于上市公司股东的扣除 | -339.880.24 | 30.554.287.70 | -101. 11 | | 非经常性损益的净利润 | | | | | 经营活动产生的现金流量净 | -42, 215, 871. 67 | 2. 158. 576. 87 | -2.055.73 | | 额 | | | | 2020年至2024年,电魂网络营业收入分别为10.24亿元、9.96亿元、7.91亿元、6.77亿元、5.50亿元,归 属于上市公司股东的净利润分别为3.95亿元、3.39亿元、2.01亿元、5683.79万元、3057.89万元,归属于 上市公司股东的扣除非经常性损益的净利润分别为3. ...
17家孤注一掷的创业公司,在2024年被计提减值
3 6 Ke· 2025-06-12 02:23
Core Insights - 2024 is seen as a pivotal year for the gaming industry, with companies facing challenges due to market shifts and increased competition [1] - A total of 30 publicly listed gaming companies reported impairment losses, indicating significant operational issues and reduced goodwill [1] - The trend of startups heavily investing in single products has led to many failures, particularly among newer companies [2] Group 1: Impairment Losses and Company Performance - Guangzhou Zhuoyou reported an impairment loss of approximately 26.66 million yuan due to poor performance of its game "One Piece: Dream Pointer," which was launched in April 2023 and subsequently taken down [3][5] - Chengdu Fanpas faced an impairment loss of about 4.31 million yuan, primarily due to the failure of its second game "Leap Rainbow Mirror," which was released in June 2023 [7][9] - Shanghai Mumu reported an impairment loss of approximately 16.79 million yuan, attributed to the underperformance of its game "Galaxy Explorers: New Home" [10][11] Group 2: Market Challenges and Competitive Landscape - The gaming market is increasingly saturated, making it difficult for new entrants to compete against established products, even with strong backing from major investors [18][26] - Companies like Shanghai Wuwei and Shanghai Yuelong Zhiyu are struggling due to poor performance of their flagship titles, leading to significant impairment losses [19][24] - The report highlights that many companies are facing a lack of clear financing plans and ongoing losses, which complicates their ability to recover [9][10] Group 3: Investment Trends and Strategic Shifts - Investment strategies among listed companies are shifting, with some focusing on expanding their strengths while others are exploring new areas [47][48] - Companies like Perfect World and Ke Ying Network are adjusting their investment approaches in response to market conditions, indicating a cautious outlook [48][49] - The overall trend suggests a cooling investment climate, impacting both established and emerging companies in the gaming sector [48]
6月12日投资避雷针:盘中一度涨停 500亿券商股紧急澄清合并传闻
Xin Lang Cai Jing· 2025-06-12 00:08
Economic Information - In May, the national futures market recorded a trading volume of 678,609,037 contracts and a transaction value of 5,472.99 billion yuan, representing a year-on-year decline of 4.51% and 1.55% respectively [2] - From January to May, the cumulative trading volume reached 3,336,834,307 contracts, with a cumulative transaction value of 28,693.44 billion yuan, showing year-on-year growth of 15.61% and 21.33% [2] - As of June 11, the wholesale price of 25-year Flying Moutai (bulk) was 1,990 yuan per bottle, down 30 yuan from the previous day, while the price of 25-year Flying Moutai (original) remained at 2,080 yuan per bottle [2] Company Alerts - Industrial Securities has not received any information regarding a merger with Huafu Securities [3] - *ST Yazhen has been suspended from trading for verification due to multiple instances of abnormal trading fluctuations [6] - Several companies, including Chaojie Co., Aikelan, and Fengyuzhu, have announced plans for share reductions by their shareholders, with reductions not exceeding 3% of total shares [8] Overseas Alerts - The US stock market saw all three major indices close lower, with the Nasdaq down 0.5% and Intel dropping over 6%, marking its largest single-day decline in two months [4] - In London, most base metals declined, with LME nickel down 1.13% at $15,145.00 per ton and LME copper down 1.12% at $9,647.00 per ton [5] - Jeffrey Gundlach, head of DoubleLine Capital, indicated that the US debt burden and interest payments have become unsustainable, suggesting that long-term US Treasuries are no longer considered truly risk-free investments [4]
电子竞技概念涨2.72%,主力资金净流入21股
Zheng Quan Shi Bao Wang· 2025-06-11 14:08
Group 1 - The esports sector saw a rise of 2.72%, ranking second among concept sectors, with 29 stocks increasing in value, including significant gains from companies like Xinyu Entertainment (up 13.43%) and Giant Network (up 5.38%) [1] - The main inflow of funds into the esports sector amounted to 856 million yuan, with 21 stocks receiving net inflows, and 9 stocks exceeding 50 million yuan in net inflows, led by Giant Network with 163 million yuan [1] - The top three stocks by net inflow ratio were Electric Soul Network (23.03%), ST United (18.44%), and Bo Rui Communication (14.18%) [2] Group 2 - The esports concept stocks that performed well included Electric Soul Network, ST United, and Bo Rui Communication, with respective daily increases of 9.99%, 5.01%, and 5.03% [2][3] - The trading volume and turnover rates for key stocks were notable, with Electric Soul Network having a turnover rate of 7.97% and Giant Network at 3.92% [2] - The overall market sentiment in the esports sector appears positive, as indicated by the significant net inflows and the performance of leading stocks [1][2]