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电魂网络(603258) - 电魂网络简式权益变动报告书
2025-08-06 12:47
杭州电魂网络科技股份有限公司 简式权益变动报告书 上市公司名称:杭州电魂网络科技股份有限公司 信息披露义务人一:胡建平 通讯地址:杭州市滨江区滨安路 435 号电魂大楼 信息披露义务人二:陈芳 通讯地址:杭州市滨江区滨安路 435 号电魂大楼 股份变动性质:股份减少 信息披露义务人声明 一、信息披露义务人依据《中华人民共和国证券法》(以下简称"《证券法》")、 《上市公司收购管理办法》(以下简称"《收购管理办法》")、《公开发行证 券的公司信息披露内容与格式准则第 15 号——权益变动报告书》(以下简称"《准 则 15 号》")及其他相关的法律、法规和规范性文件编写本报告书。 二、信息披露义务人签署本报告书已获得必要的授权和批准。 三、依据《证券法》、《收购管理办法》、《准则 15 号》的规定,本报告 书已全面披露信息披露义务人在杭州电魂网络科技股份有限公司中拥有权益的 股份变动情况。截止本报告书签署之日,除本报告书披露的持股信息外,信息披 露义务人没有通过任何其他方式增加或减少其在杭州电魂网络科技股份有限公 司中拥有权益的股份。 四、本次权益变动系根据本报告书所载明的资料进行。信息披露义务人没有 委托或者授 ...
电魂网络(603258) - 关于持股5%以上股东权益变动触及1%、5%刻度暨披露简式权益变动报告书的提示性公告
2025-08-06 12:45
证券代码:603258 证券简称:电魂网络 公告编号:2025-023 杭州电魂网络科技股份有限公司关于持股 5%以上股 东权益变动触及 1%、5%刻度暨披露简式权益变动报告 书的提示性公告 公司实际控制人及其一致行动人胡建平、陈芳保证向本公司提供的信 息真实、准确、完整,没有虚假记载、误导性陈述或重大遗漏。 本公司董事会及全体董事保证公告内容与信息披露义务人提供的信息 一致。 一、 信息披露义务人及其一致行动人的基本信息 1.身份类别 | | 控股股东/实际控制人及其一致行动人 | | --- | --- | | | □其他 5%以上大股东及其一致行动人 | | 投资者及其一致行动人的身份 | □合并口径第一大股东及其一致行动人(仅适用 | | | 于无控股股东、实际控制人) | | | □其他______________(请注明) | | 一致行动人名称 | | 投资者身份 | 统一社会信用代码 | | --- | --- | --- | --- | | 陈芳 | | 控股股东/实控人 | 不适用 | | | □ | 控股股东/实控人的一致 | | | | 行动人 | | | | | □ | 其他直 ...
电魂网络今日大宗交易折价成交9.5万股,成交额202.64万元
Xin Lang Cai Jing· 2025-08-05 09:37
Group 1 - On August 5, 2025, Dianhun Network executed a block trade of 95,000 shares, with a transaction amount of 2.0264 million yuan, accounting for 1.03% of the total transaction volume for that day [1] - The transaction price was 21.33 yuan, which represents an 8.69% discount compared to the market closing price of 23.36 yuan [1]
游戏板块8月1日涨0.48%,吉比特领涨,主力资金净流出6.64亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-01 08:33
Market Overview - On August 1, the gaming sector rose by 0.48% compared to the previous trading day, with G-bits leading the gains [1] - The Shanghai Composite Index closed at 3559.95, down 0.37%, while the Shenzhen Component Index closed at 10991.32, down 0.17% [1] Top Gainers in Gaming Sector - G-bits (603444) closed at 348.00, up 2.40% with a trading volume of 18,300 lots and a transaction value of 614 million [1] - ST Kaiwen (002425) closed at 3.04, up 1.67% with a trading volume of 94,500 lots [1] - Giant Network (002558) closed at 24.12, up 1.60% with a trading volume of 416,500 lots [1] - ST Huaton (002602) closed at 12.89, up 1.42% with a trading volume of 1,107,300 lots and a transaction value of 1.408 billion [1] Top Losers in Gaming Sector - Glacier Network (300533) closed at 34.88, down 3.54% with a trading volume of 198,800 lots [2] - Youzu Interactive (002174) closed at 14.43, down 2.43% with a trading volume of 496,400 lots [2] - WenTou Holdings (600715) closed at 2.29, down 1.29% with a trading volume of 340,700 lots [2] Capital Flow Analysis - The gaming sector experienced a net outflow of 664 million from main funds, while speculative funds saw a net inflow of 166 million and retail investors had a net inflow of 498 million [2] - Specific stocks like ST Huaton and Xunyou Technology had varying levels of net inflow and outflow from different investor types [3]
王浩专题调研文化建设“八项工程”实施20周年有关工作并赴省文化广电和旅游厅调度
Hang Zhou Ri Bao· 2025-07-28 02:36
Core Insights - The article emphasizes the importance of cultural development in Zhejiang, highlighting the need to integrate cultural initiatives with high-quality development and common prosperity goals [1][4]. Group 1: Cultural Development Initiatives - The implementation of the "Eight Cultural Projects" marks its 20th anniversary, aiming to enhance cultural construction in Zhejiang [1]. - The focus is on promoting cultural industries and ensuring the provision of high-quality cultural products to the public [2]. - The government aims to leverage the rich cultural heritage and diverse tourism offerings in Zhejiang to enhance the integration of culture and tourism [2]. Group 2: Cultural Export and Innovation - There is a strong emphasis on promoting the export of cultural "new three samples" (online literature, online dramas, and online games) to enhance cultural trade and global presence [3]. - The government plans to create a full industrial chain for cultural exports, combining policies, services, and reforms to support leading enterprises and cultivate cultural brands [3][4]. - The application of digital technologies, such as AI, is encouraged to transform cultural products into high-tech and digital trade products [4]. Group 3: Organizational Goals and Responsibilities - The provincial cultural and tourism department is seen as a key player in achieving high-quality cultural development and supporting the overall economic goals of the province [4]. - There is a call for high standards in executing the "Eight Cultural Projects" and ensuring that annual targets are met with tangible results [4]. - The article stresses the importance of enhancing planning capabilities and fostering a strong workforce within the cultural and tourism sectors to achieve these objectives [4].
电魂网络游戏产品青黄不接核心IP《梦三国》“独木难支” 涨停当晚实控人抛减持计划套现规模超1亿元
Xin Lang Zheng Quan· 2025-07-22 03:53
Core Viewpoint - The company, Dianhun Network, is expected to report significant losses in the first half of 2025, with a projected net profit loss of between 11 million to 7.5 million yuan, indicating a decline compared to the previous year [1][11]. Financial Performance - The company's revenue has decreased from 1.024 billion yuan in 2021 to 550 million yuan in 2024, representing a decline of 46.3% [11]. - Net profit has plummeted from 454 million yuan to 54 million yuan during the same period, a staggering drop of 88.11% [11]. - For 2024, the total revenue was 359.26 million yuan, down 18.46% from 2023 [5]. Game Performance - The core game, "Dream Three Kingdoms," has been in operation for over 15 years and is experiencing a decline in revenue and active users [1][3]. - In 2024, the revenue from "Dream Three Kingdoms" was 359 million yuan, accounting for 65.27% of total revenue, but this was an 18.46% decrease year-on-year [4][5]. - The average monthly active users (MAU) for 2024 was 566,400, a decrease of 3.9% from 2023 [5]. Management and Ownership Changes - The company has seen a significant reduction in its founding team, with only two founders remaining, Hu Jianping and Chen Fang [2][19]. - Founders have collectively cashed out 850 million yuan since the company's IPO, raising concerns about management stability [2][19]. Investment and Asset Management - The company has faced substantial investment losses, with long-term equity investments and goodwill impairments totaling 68.28 million yuan, which exceeded the net profit for the period [12][18]. - Six out of ten major invested companies are facing operational difficulties, leading to full impairment of their book values [12][13]. New Game Releases - The company has several new game titles planned for release, including "Wild Barbarian Battle 2" and "Xianxia Era," but the performance of these new titles has been underwhelming [6][7]. - "Wild Barbarian Battle 2" initially performed well but quickly fell in rankings and revenue, indicating challenges in sustaining player interest [9]. Market Context - The gaming industry is experiencing a policy-driven recovery, which has led to a temporary increase in stock prices, but the company's internal challenges remain significant [20][21].
电魂网络由盈转亏 老游戏流水下滑
Zhong Guo Jing Ying Bao· 2025-07-18 20:14
Core Viewpoint - The company, Dianhun Network, is expected to report a net loss of between 7.5 million to 11 million yuan for the first half of the year, marking its first loss during a semi-annual report since its listing in 2016, primarily due to declining revenue from older games and underwhelming promotional effects of new game launches [2][8]. Financial Performance - The projected net profit for the first half of the year is between -11 million and -7.5 million yuan, with a net profit of 5,930.69 million yuan reported in the same period of 2024 [2]. - The company's revenue and net profit have been on a downward trend since 2021, with a revenue decline of 20.64% and a net profit decline of 40.66% in 2022 [3]. - In 2023, the company reported a revenue decline of 14.36% and a net profit decline of 71.73% [4]. Game Performance - The main game series, "Dream Three Kingdoms," accounted for 65.27% of the company's revenue, with its revenue declining for three consecutive years from 2022 to 2024 [6][8]. - The revenue from "Dream Three Kingdoms 2" was 508 million yuan in 2022, 441 million yuan in 2023, and 359 million yuan in 2024, showing a continuous decline [6]. - The company has plans to launch several new games in 2025, including "Explosive Army Corps" and "Traveler's Diary," but the performance of new games has not significantly impacted the revenue from existing titles [10]. Market Context - Despite the overall growth of the Chinese gaming market, which reached 302.96 billion yuan in 2023, the company has struggled to maintain its market position due to increased competition and rising user acquisition costs [5]. - The company has faced scrutiny from regulatory bodies regarding its financial disclosures and the performance of its main games [6].
游戏行业全面回暖:长青产品筑底,控本定盈亏
2 1 Shi Ji Jing Ji Bao Dao· 2025-07-18 11:40
Core Viewpoint - The gaming industry in China is experiencing a significant recovery in the first half of the year, as evidenced by the performance forecasts of several A-share gaming companies, with many reporting substantial profit growth or turning losses into profits [1][2]. Financial Performance - ST华通 (Century Huatong) is expected to achieve a net profit of 2.4 billion to 3 billion yuan, representing a growth of 107.20% to 158.00% [2] - 浙数文化 (ZheShu Culture) anticipates a net profit of 330 million to 390 million yuan, with a growth of 124% to 165% [2] - 游族网络 (Youzu Network) forecasts a net profit of 40 million to 60 million yuan, marking an increase of 768.75% to 1203.13% [2] - 完美世界 (Perfect World) and 冰川网络 (Icefire Network) are expected to turn losses into profits, with 完美世界 projecting a profit of 480 million to 520 million yuan [2][6] - ST凯文 (ST Kevin) expects to maintain a loss level similar to last year, with a projected loss of 65 million to 48 million yuan [2] - 电魂网络 (Dianhun Network) anticipates a loss of 11 million to 7.5 million yuan, indicating a shift from profit to loss [2] Cost Control as a Key Factor - Cost control has emerged as a critical factor for gaming companies to avoid losses, with companies like 完美世界 and 冰川网络 attributing their turnaround to reduced investment in underperforming projects [1][4] - High distribution costs have made it challenging for gaming companies to maintain profitability [2][3] Market Environment - The number of game licenses issued in the first half of the year has significantly increased compared to last year, with the domestic mobile game market growing by 20% year-on-year [1][7] - The gaming market is characterized by intense competition, with a focus on product quality as a determinant of success [1][8] Long-term Products and New Releases - Long-standing products are crucial for the stability of gaming companies, providing a solid revenue base amid market growth [7] - New blockbuster games remain essential for driving rapid revenue growth, as seen with ST华通's new release, which has performed exceptionally well in the market [9][10] Industry Trends - The gaming industry is witnessing a recovery in market sentiment, with a notable increase in the issuance of domestic game licenses and the integration of AI technology enhancing operational efficiency [8] - The upcoming release of major titles from leading companies is expected to intensify market competition [10]
绩优基金押注“赛道投资”
Mei Ri Shang Bao· 2025-07-17 22:55
Core Viewpoint - The recent public fund reports reveal that high-performing funds have achieved impressive returns by focusing on sectors like innovative pharmaceuticals and new consumption, while also highlighting a trend towards thematic funds targeting niche markets [1][2][5]. Fund Performance and Holdings - High-performing funds have seen significant returns, with the Changcheng Pharmaceutical Industry Fund achieving a return rate of 102.52% this year, driven primarily by its focus on innovative pharmaceuticals [2]. - Many top-performing funds in the first half of the year are pharmaceutical-themed, including Zhongyin Hong Kong Stock Connect Pharmaceutical and Huashan Pharmaceutical Biotechnology [2][3]. - The top holdings of several funds have shifted towards technology and pharmaceuticals, with notable new additions like Zhongji Xuchuang and Xin Yisheng in the top ten holdings of the China Europe Digital Economy Mixed Fund [3]. Thematic Funds and Sector Focus - Some actively managed funds have undergone significant portfolio changes, with a complete overhaul of their top holdings to focus on emerging sectors like robotics and short dramas [4]. - The Tongtai Industry Upgrade Mixed Fund increased its stock position from 30% to 90% and shifted its focus to robotics, while the Tongtai Huile Mixed Fund transitioned to short drama and gaming stocks [4]. - Fund companies are launching numerous thematic products targeting specific high-growth sectors, such as controllable nuclear fusion and deep-sea technology, indicating a trend towards specialized investment strategies [5]. Market Outlook - Fund managers maintain a positive outlook for the equity market in the third quarter, with confidence in the performance of related sectors [6]. - The Changcheng Pharmaceutical Industry Fund manager anticipates growth in innovative pharmaceuticals driven by overseas licensing and domestic sales, while the Tongtai Industry Upgrade Fund manager expects significant opportunities in the robotics sector due to increased production and technological advancements [6].
电魂网络董事长胡建平曾说“努力把电竞做到极致” 一季度利润大降
Sou Hu Cai Jing· 2025-07-17 03:05
Core Insights - The company, Dianhun Network, reported a significant decline in revenue and net profit for the year 2024, with total revenue of 550 million yuan, down 18.71% year-on-year, and a net profit of 30.58 million yuan, down 46.20%, marking the fourth consecutive year of declining net profit [1][9]. Revenue Breakdown - The majority of the company's revenue, 96.75%, comes from games, with client and mobile games contributing significantly [3]. - Client games generated revenue of 370 million yuan, a decrease of 15.88% compared to the previous year, while mobile games earned 162 million yuan, down 20.69% [5]. Cost Analysis - The cost of overseas mobile games increased by 49.33% year-on-year, primarily due to rising costs associated with new game licensing and operational expenses [5]. - The revenue from the agency model saw a drastic decline of 56.88% [5]. Profitability Metrics - The gross profit margin for the network gaming segment was reported at 71.86%, reflecting a decrease of 7.69% compared to the previous year [7]. - The gross profit margin for client games was 83.26%, down 2.85%, while mobile games had a margin of 45.89%, down 19.55% [7]. Regional Performance - Domestic revenue accounted for 493 million yuan, down 16.88%, while overseas revenue was 39 million yuan, down 23.55% [7]. Sales Model Performance - Revenue from self-operated models was 384 million yuan, down 20.34%, while revenue from agency models plummeted by 56.88% [7]. Key Product Insights - The "Dream Three Kingdoms" series remains a cornerstone for the company, contributing 65.27% of total revenue, but is now facing a decline in paying users after over a decade of operation [8]. - The new game "Barbarian Battle 2" launched on May 28, 2025, achieved a ranking of 8th in the free game category on the App Store on its launch day [9]. Recent Financial Performance - In the first quarter of 2025, the company reported total revenue of 10.2 million yuan, down 25.65%, and a net profit of 1.61 million yuan, down 96.53%, nearing the brink of loss [9].