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掌趣科技:第五届监事会第七次会议决议公告
2023-09-27 11:24
证券代码:300315 证券简称:掌趣科技 公告编号:2023-028 北京掌趣科技股份有限公司 第五届监事会第七次会议决议公告 本议案尚需提交公司股东大会审议。 具体内容详见同日披露的相关公告。 三、备查文件 一、监事会会议召开情况 北京掌趣科技股份有限公司(以下简称"公司")第五届监事会第七次会议 于 2023 年 9 月 27 日在公司会议室以现场和通讯相结合的方式召开。会议通知已 于 2023 年 9 月 25 日以电子邮件方式送达全体监事,与会的各位监事已知悉与所 议事项相关的必要信息。本次监事会会议应出席监事 3 名,实际出席会议监事 3 名。会议由监事会主席李维伟先生主持,会议的召开和表决程序符合《中华人民 共和国公司法》和《公司章程》的有关规定。 二、监事会会议审议情况 1、审议通过了《关于补选楚越华为第五届监事会非职工代表监事候选人的 议案》 监事会近日收到公司监事龙宇先生的书面辞职信,龙宇先生因个人原因辞去 公司监事职务,辞任后将不在公司担任任何职务。其辞职将在公司股东大会选举 产生新任监事之日起生效,在此之前,龙宇先生将依照法律法规的规定继续履行 监事职责。 监事会同意提名楚越华女士为第 ...
掌趣科技:关于更换监事的公告
2023-09-27 11:24
北京掌趣科技股份有限公司 关于更换监事的公告 公司及监事会全体成员保证公告内容的真实、准确和完整,对公告的虚假记 载、误导性陈述或者重大遗漏负连带责任。 北京掌趣科技股份有限公司(以下简称"公司")监事会近日收到公司监事龙 宇先生的书面辞职信,龙宇先生因个人原因辞去公司第五届监事会非职工代表监 事职务,辞职后将不在公司担任任何职务。 龙宇先生原定任期至 2025 年 10 月 9 日届满。鉴于龙宇先生辞任监事将导致 公司监事会成员低于法定最低人数,根据《公司法》和《公司章程》等有关规定, 其辞职将自公司股东大会选举产生新任监事之日起生效,在此之前,龙宇先生将 依照法律法规的规定继续履行监事职责。截至本公告日,龙宇先生未持有公司股 份。 公司监事会对龙宇先生在任职监事期间作出的贡献表示衷心的感谢! 证券代码:300315 证券简称:掌趣科技 公告编号:2023-030 特此公告。 北京掌趣科技股份有限公司监事会 2023 年 9 月 27 日 附件: 楚越华简历 楚越华,女,1992年出生,中国国籍,无境外永久居留权,毕业于中国政法 大学,本科学历。曾任云南三明鑫疆控股集团有限公司监事会办公室主任,2016 年 ...
掌趣科技:关于召开2023年第一次临时股东大会的通知
2023-09-27 11:24
证券代码:300315 证券简称:掌趣科技 公告编号:2023-031 一、召开会议的基本情况 1、会议届次:2023 年第一次临时股东大会 2、会议召集人:北京掌趣科技股份有限公司董事会 3、会议召开的合法、合规性:本次股东大会的召集、召开程序符合有关法 律、行政法规、部门规章、规范性文件和公司章程的规定。 4、会议召开日期、时间: 现场会议时间:2023 年 10 月 13 日 14:30 网络投票时间: 关于召开2023年第一次临时股东大会的通知 公司及董事会全体成员保证公告内容的真实、准确和完整,对公告的虚假 记载、误导性陈述或者重大遗漏负连带责任。 根据《中华人民共和国公司法》和《公司章程》的有关规定,经北京掌趣科 技股份有限公司(以下简称"公司")第五届董事会第八次会议审议通过,决定于 2023 年 10 月 13 日(星期五)召开 2023 年第一次临时股东大会,现将会议相关 事项通知如下: 北京掌趣科技股份有限公司 (1)通过深圳证券交易所(以下简称"深交所")交易系统进行网络投票的 时间为:2023 年 10 月 13 日 9:15-9:25,9:30-11:30 和 13:00-15:00 ...
掌趣科技:第五届董事会第七次会议决议公告
2023-09-18 09:16
证券代码:300315 证券简称:掌趣科技 公告编号:2023-026 北京掌趣科技股份有限公司 第五届董事会第七次会议决议公告 公司及董事会全体成员保证公告内容的真实、准确和完整,对公告的虚假 记载、误导性陈述或者重大遗漏负连带责任。 一、董事会会议召开情况 2023 年 9 月 18 日 1、审议通过了《关于以自有资金认购私募基金份额的议案》 公司全资子公司 FunGame (HK) Limited 拟作为有限合伙人,以自有资金 300 万美元认购 NS Star Holdings Limited 发起设立的美元私募基金 NS Cloud Mini Limited Partnership 的基金份额。 本次投资资金来源于公司自有资金,本次投资不构成关联交易,不构成重大 资产重组。 表决结果:同意 9 票,反对 0 票,弃权 0 票。 具体内容详见同日披露的相关公告。 三、备查文件 1、公司第五届董事会第七次会议决议。 北京掌趣科技股份有限公司董事会 北京掌趣科技股份有限公司(以下简称"公司")第五届董事会第七次会议于 2023 年 9 月 18 日在公司会议室以现场和通讯相结合的方式召开。会议通知已于 2 ...
掌趣科技:关于以自有资金认购私募基金份额的公告
2023-09-18 09:16
证券代码:300315 证券简称:掌趣科技 公告编号:2023-027 北京掌趣科技股份有限公司 关于以自有资金认购私募基金份额的公告 一、本次交易概述 1、北京掌趣科技股份有限公司(以下简称"公司"或"掌趣科技")全资子 公司 FunGame (HK) Limited 拟作为有限合伙人,以自有资金 300 万美元认购 NS Star Holdings Limited发起设立的美元私募基金NS Cloud Mini Limited Partnership (以下简称"NS 美元基金"或"合伙企业")的基金份额(以下简称"本次投资")。 2、本次投资资金来源于公司自有资金,本次投资不构成关联交易,不构成 重大资产重组。 3、本次投资已经 2023 年 9 月 18 日召开的公司第五届董事会第七次会议审 议通过,无需提请股东大会审议。 二、合伙企业合伙人的基本情况 (一)普通合伙人 NS 美元基金的普通合伙人为 NS Star Holdings Limited,是一家于 2022 年 1 月 14 日根据英属维尔京群岛法律成立的商业公司,其注册地址位于 Coastal Building, Wickham's Ca ...
掌趣科技:关于第一大股东提前终止减持计划的公告
2023-08-29 11:17
关于第一大股东提前终止减持计划的公告 公司第一大股东刘惠城保证向本公司提供的信息内容真实、准确、完整, 没有虚假记载、误导性陈述或重大遗漏。 本公司及董事会全体成员保证公告内容与信息披露义务人提供的信息一 致。 北京掌趣科技股份有限公司(以下简称 "公司")于 2023 年 6 月 6 日披露了 《关于第一大股东股份减持计划的提示性公告》(公告编号:2023-022)。公司第 一大股东刘惠城先生拟于该减持计划披露之日起十五个交易日后的六个月内以 集中竞价交易方式减持公司股份不超过 27,574,841 股,即不超过公司总股本的 1%。 证券代码:300315 证券简称:掌趣科技 公告编号:2023-025 北京掌趣科技股份有限公司 根据中国证监会进一步规范股份减持行为的规定,并结合公司情况,刘惠城 先生决定提前终止上述股份减持计划。 特此公告。 北京掌趣科技股份有限公司董事会 2023 年 8 月 29 日 ...
掌趣科技(300315) - 2023 Q2 - 季度财报
2023-08-11 16:00
Financial Performance - The company's operating revenue for the first half of 2023 was approximately ¥458.38 million, a decrease of 29.28% compared to the same period last year[33]. - The net profit attributable to shareholders was not disclosed, but it showed a significant increase of 77.50% compared to the previous year, reaching approximately ¥155.03 million[33]. - The net cash flow from operating activities improved by 258.04%, amounting to approximately ¥90.20 million, compared to a negative cash flow in the same period last year[33]. - The company's revenue for the first half of 2023 was 458 million yuan, a year-on-year decrease of 29.28% due to ongoing game development and the impact of product lifecycle on mature games[60]. - The net profit attributable to shareholders for the same period was 155 million yuan, representing a year-on-year increase of 77.50%, driven by cost reduction and increased financial asset valuation gains[60]. - The operating cost decreased by 27.23% to ¥94,572,564.68, attributed to a reduction in revenue sharing from game projects[81]. - Research and development expenses were ¥144,157,578.44, down 31.49% year-on-year, mainly due to a decrease in personnel costs[81]. - The gross profit margin for mobile games was 78.47%, a decrease of 0.83 percentage points compared to the same period last year[81]. Game Development and Strategy - The company operated a total of 19 games by the end of the reporting period, focusing on extending the lifecycle of mature products while actively developing new titles[17]. - The company is actively accelerating the development and launch of new games, including "Code M," "Code H," and "Code S"[17]. - The company is focusing on the SLG game segment, with ongoing development of products such as "Code M," "Code H," and "Code S" to enhance long-term operational stability[40]. - The company is actively exploring AI technology applications, collaborating with partners to develop an "AI Game Creation Platform" aimed at lowering development barriers for open-world games[41]. - The company emphasizes the importance of R&D capabilities as a key factor for competitiveness in the gaming industry, supported by its strong technical and operational expertise[42]. - The company is committed to sustainable development by integrating R&D and operations, aiming for balanced growth in both domestic and international markets[40]. Market Overview - The user base of the Chinese gaming market reached 668 million, a year-on-year growth of 0.35%, indicating a recovery in consumer willingness and spending power[1]. - The gaming market in China generated actual sales revenue of ¥144.26 billion in the first half of 2023, a year-on-year decline of 2.39% but a quarter-on-quarter increase of 22.16%[1]. - The overseas market for self-developed games saw a decline in actual sales revenue, continuing a downward trend with an 8.72% year-on-year decrease in the first half of 2023[38]. - The gaming industry is facing challenges such as declining user growth and increased competition, necessitating a focus on product value and R&D investment[42]. Assets and Financial Position - The total assets of the company increased by 3.60% to approximately ¥5.39 billion compared to the end of the previous year[33]. - The net assets attributable to shareholders rose by 6.55% to approximately ¥4.87 billion[33]. - The company's cash and cash equivalents at the end of the reporting period were ¥2,833,985,944.69, accounting for 52.57% of total assets[69]. - Accounts receivable decreased by 30% compared to the previous year, primarily due to reduced revenue and improved collection efficiency[69]. - The company reported a 306% increase in trading financial assets, totaling ¥103,484,753.33, due to investments in financial products[69]. Shareholder Information - The company reported a total share count of 2,757,484,192, with 94.57% being unrestricted shares[157]. - The company plans not to distribute cash dividends or bonus shares for the half-year period[133]. - The total number of common shareholders at the end of the reporting period is 210,162[160]. - Liu Huicheng holds 6.23% of the shares, totaling 171,890,761 shares, with 128,918,071 shares under lock-up[160]. - The top shareholder, Yao Wenbin, holds 110,413,273 shares, representing 4.00% of the total shares[197]. Corporate Governance and Social Responsibility - The company has established a stable and efficient management team, primarily composed of experienced professionals from renowned gaming and internet companies[43]. - The company has been actively involved in social responsibility initiatives, contributing to rural education through various programs since 2016[119]. - The company has implemented a restricted stock incentive plan in 2022 for 14 key personnel to align interests between shareholders and management[113]. - The company will continue to explore the integration of its development with social benefits[162]. Legal and Compliance - The company has faced approximately 60.55 million yuan in ongoing litigation, with some cases still in progress[145]. - The amount involved in litigation as a plaintiff is approximately 41.49 million yuan, while as a defendant, it is about 19.06 million yuan[168]. - The company has not engaged in any major related party transactions during the reporting period[146]. - The company has not reported any significant environmental penalties during the reporting period[139]. - The company has not experienced any changes in its board of directors or senior management during the reporting period[132].
掌趣科技:2023年半年度非经营性资金占用及其他关联资金往来情况汇总表
2023-08-11 09:56
| | | | 上市公司核算 | 2023 年期初 | 2023 年半年度占 | 2023 年半年度 | 2023 年半年 | 2023 年半年度 | 占用形成 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 非经营性资金占用 | 资金占用方名称 | 占用方与上市公司的关联关系 | | | 用累计发生金额 | 占用资金的利 | 度偿还累计发 | 期末占用资金 | | 占用性质 | | | | | 的会计科目 | 占用资金余额 | | | | | 原因 | | | | | | | | (不含利息) | 息(如有) | 生金额 | 余额 | | | | 控股股东、实际控制人 | | | | | | | | | | 非经营性占用 | | 及其附属企业 | | | | | | | | | | 非经营性占用 | | 小计 | - | - | - | | | | | | | - | | 前控股股东、实际控制 | | | | | | | | | | 非经营性占用 | | 人及其附属企业 | | | | | | | | | | ...
掌趣科技:独立董事关于公司第五届董事会第六次会议相关事项的独立意见
2023-08-11 09:54
一、 独立董事关于控股股东及其他关联方占用公司资金、公司对外担保情 况的专项说明和独立意见 根据《上市公司监管指引第 8 号——上市公司资金往来、对外担保的监管要 求》的规定,我们对报告期内公司控股股东及其他关联方占用资金的情况及公司 对外担保情况进行了认真地了解和检查,现发表独立意见如下: (一)关于控股股东及其他关联方占用公司资金的情况说明 北京掌趣科技股份有限公司独立董事 关于公司第五届董事会第六次会议相关事项的独立意见 根据《深圳证券交易所创业板股票上市规则》、《深圳证券交易所上市公司自 律监管指引第 2 号——创业板上市公司规范运作》、《上市公司独立董事规则》等 相关法律法规、规范性文件的有关规定,我们作为北京掌趣科技股份有限公司(以 下简称"公司")的独立董事,在查阅公司提供的相关资料、了解相关情况后,基 于独立判断立场,现就公司第五届董事会第六次会议审议的相关事项发表独立意 见如下: (二)关于公司及控股子公司对外担保的情况说明 报告期内,公司没有发生任何对外担保事项,也无以前期间发生且持续到本 报告期的对外担保事项。公司无逾期的对外担保事项,无涉及诉讼的担保金额以 及因担保而产生损失的情况。公 ...
掌趣科技(300315) - 2023年5月16日投资者关系活动记录表
2023-05-16 12:14
Group 1: Game Development and Launch Plans - The company is developing or testing several SLG products, including "Code M" and "Code H," with plans to increase investment in "Code M" in 2023 after testing and meeting data standards [2][4] - The company is actively exploring the mini-game market through self-developed mini-games and adaptations of existing projects [2][3] Group 2: Current Game Operations and Performance - Currently operating games include "Miracle 2," "One Punch Man: The Strongest Man," and "King of Fighters 98 Ultimate Battle OL," focusing on enhancing user satisfaction and retention to extend product lifecycles [3][4] - In 2022, overseas game revenue was approximately 676 million CNY, accounting for 55.7% of total revenue, an increase of 7.17 percentage points compared to 2021 [3] Group 3: Strategic Direction and Business Planning - The company aims to adapt to industry changes by promoting business transformation and leveraging technological innovations [3][4] - Plans include focusing on the mini-game sector domestically and the SLG sector internationally, while optimizing talent structure and reducing costs [4][5] Group 4: Financial Performance and Profit Distribution - The gross profit margin for 2022 was 78.90%, an increase attributed to reduced IP sharing costs and higher contributions from self-developed IP games [5] - The company maintains a sufficient cash reserve to support the development of SLG products and explore new business opportunities, with limited dividends due to insufficient distributable profits [4][5] Group 5: Technological Integration and Efficiency - The company is utilizing AIGC technology in various aspects of game development, including art creation and code generation, to enhance production efficiency [5] - The impact of AIGC on efficiency varies by project, but it is expected to significantly improve game production and user experience [5]