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掌趣科技(300315) - 2021年5月17日投资者关系活动记录表
2022-11-22 02:54
证券代码:300315 证券简称:掌趣科技 北京掌趣科技股份有限公司投资者关系活动记录表 编号:2021-001 | --- | --- | --- | --- | --- | --- | --- | |-----------------------------|--------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------|------------|-------|-------|--------------| | | | | | | | | | | □ 特定对象调研 | □ 分析师会议 | | | | | | 投资者关系活动 | □ 媒体采访 √ | 业绩说明会 | | | | | | 类别 | □ 新闻发布会 □ 现场参观 | □ 路演活动 | | | | | | | □ 其他 | (请文字说明其他活动内容) | | | | | ...
掌趣科技(300315) - 2022年5月19日投资者关系活动记录表
2022-11-19 01:38
编号:2022-001 证券代码:300315 证券简称:掌趣科技 北京掌趣科技股份有限公司 投资者关系活动记录表 | --- | --- | --- | |------------------|-----------------------------------------------------|----------------------------------------------------| | | | | | | 投资者关系活动类别 □特定对象调研 □分析师会议 | | | | □媒体采访 | √业绩说明会 | | | □新闻发布会 □路演活动 | | | | □现场参观 | | | | □其他 | (请文字说明其他活动内容) | | 参与单位及人员 | 线上参与公司 2021 | 年度网上业绩说明会的投资者 | | 时间 | 2022年05 月19日 | 15:00-17:00 | | 地点 | 价值在线( | www.ir-online.com.cn ) | | | 公司董事长、总经理 公司董事、副总经理、财务负责人 | 刘惠城先生 黄迎春女士 | | 上市公司接待人员 | 公司副总经理 ...
掌趣科技(300315) - 2022 Q3 - 季度财报
2022-10-24 16:00
北京掌趣科技股份有限公司 2022 年第三季度报告 证券代码:300315 证券简称:掌趣科技 公告编号:2022-054 北京掌趣科技股份有限公司 2022 年第三季度报告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导性陈述或重 大遗漏。 重要内容提示: 1.董事会、监事会及董事、监事、高级管理人员保证季度报告的真实、准确、完整,不存在虚假记载、 误导性陈述或重大遗漏,并承担个别和连带的法律责任。 2.公司负责人刘惠城、主管会计工作负责人卫来及会计机构负责人(会计主管人员) 卫来声明:保证季度报 告中财务信息的真实、准确、完整。 3.第三季度报告是否经过审计 □是 否 1 北京掌趣科技股份有限公司 2022 年第三季度报告 一、主要财务数据 (一) 主要会计数据和财务指标 公司是否需追溯调整或重述以前年度会计数据 | --- | --- | --- | --- | --- | |------------------------------------------------------|------------------|------------------------|- ...
掌趣科技(300315) - 2022 Q2 - 季度财报
2022-08-25 16:00
Financial Performance - The company's operating revenue for the first half of 2022 was ¥648,134,436.69, a decrease of 20.89% compared to ¥819,241,355.75 in the same period last year[29]. - The net profit attributable to shareholders for the first half of 2022 was ¥87,343,003.43, down 53.31% from ¥187,069,486.90 in the previous year[29]. - The net profit after deducting non-recurring gains and losses was ¥111,487,881.34, a decrease of 37.36% compared to ¥177,983,436.81 in the same period last year[29]. - The net cash flow from operating activities was -¥57,073,602.27, a decline of 598.09% from ¥11,458,547.27 in the previous year[29]. - Basic earnings per share for the first half of 2022 were ¥0.03, down 57.14% from ¥0.07 in the same period last year[29]. - The total revenue from the top five games accounted for 91.00% of the mobile gaming revenue, with Game 1 generating ¥137.17 million, representing 21.00% of the gaming revenue[58]. - The company reported a total profit of CNY 100,860,908.76 for the first half of 2022, down 48.9% from CNY 197,579,013.21 in the first half of 2021[187]. - Total comprehensive income for the first half of 2022 was -53,374,643.07 RMB, compared to 33,068,194.34 RMB in the same period of 2021, indicating a significant decline[194]. Assets and Liabilities - The total assets at the end of the reporting period were ¥5,039,283,566.94, an increase of 4.06% from ¥4,842,717,423.29 at the end of the previous year[29]. - The net assets attributable to shareholders at the end of the reporting period were ¥4,426,622,439.12, up 5.64% from ¥4,190,435,140.74 at the end of the previous year[29]. - Cash and cash equivalents at the end of the reporting period amounted to ¥2,498,716,392.80, representing 49.58% of total assets, a decrease of 1.55% compared to the previous year[67]. - Accounts receivable increased to ¥310,743,306.25, accounting for 6.17% of total assets, up 1.77% year-on-year, primarily due to new product launches in different regions[67]. - Long-term equity investments reached ¥1,346,354,309.53, which is 26.72% of total assets, reflecting an increase of 0.96% from the previous year[67]. - The company's contract liabilities rose to ¥213,560,835.87, making up 4.24% of total assets, an increase of 0.18% compared to the previous year[67]. - The total liabilities decreased to approximately CNY 612.15 million from CNY 652.28 million, reflecting a reduction of about 6.15%[174]. Market and Competition - The company faces intensified market competition, emphasizing the need for rapid response to market changes and continuous investment in new game and technology development[91]. - There is a risk associated with the inability to launch successful new games, which could negatively impact revenue from older games[92]. - The gaming market in China saw actual sales revenue of 147.79 billion yuan in the first half of 2022, a decline of 1.8% year-on-year, indicating a shift to a more competitive environment[41]. Research and Development - The company's R&D investment was 210.43 million yuan, a decrease of 11.31% compared to the previous year[54]. - Research and development expenses for the first half of 2022 were CNY 210,428,415.04, a decrease of 11.3% compared to CNY 237,250,425.17 in the first half of 2021[184]. Organizational Changes - The company is actively adjusting its organizational structure to improve efficiency and reduce costs in response to market challenges[46]. - Management expenses increased by 55.20% to 77.84 million yuan due to personnel structure optimization[54]. Shareholder Information - The total number of shares was 2,757,484,192, with 95.46% being unrestricted shares[142]. - The largest shareholder, Liu Huicheng, holds 6.05% of shares, totaling 166,890,761 shares[146]. - The second largest shareholder, Yao Wenbin, holds 5.02% of shares, totaling 138,315,673 shares[146]. Cash Flow and Investments - Cash inflows from operating activities decreased to 592,201,735.99 RMB in the first half of 2022, down from 762,411,739.30 RMB in the first half of 2021, reflecting a decrease of approximately 22.3%[195]. - Investment activities generated a net cash outflow of -10,168,519.45 RMB in the first half of 2022, an improvement from -53,832,450.16 RMB in the same period of 2021[199]. - The total investment amount for the reporting period was ¥0, indicating a 100% decrease compared to the same period last year, which had an investment amount of ¥120,000,000.00[75]. Compliance and Governance - The company is committed to complying with evolving industry regulations and policies, ensuring legal and compliant operations[93]. - The company reported no non-operating fund occupation by controlling shareholders or related parties during the reporting period[114]. - There were no violations regarding external guarantees during the reporting period[115]. Social Responsibility - The company actively engages in social responsibility initiatives, including support for rural teachers and students in need[110].
掌趣科技(300315) - 2021 Q4 - 年度财报
2022-04-27 16:00
Financial Performance - The company achieved operating revenue of RMB 1.472 billion in 2021, a year-on-year decrease of 17.72%[6]. - The net profit attributable to shareholders of the listed company was a loss of RMB 1.245 billion, primarily due to a goodwill impairment provision of RMB 1.367 billion[6]. - The company's operating revenue for 2021 was ¥1,472,214,784.03, a decrease of 17.72% compared to ¥1,789,193,899.97 in 2020[33]. - The net profit attributable to shareholders for 2021 was -¥1,244,511,637.55, compared to a profit of ¥316,938,566.18 in 2020[33]. - The net cash flow from operating activities decreased by 68.60% to ¥150,617,238.09 in 2021 from ¥479,689,020.95 in 2020[33]. - The total assets at the end of 2021 were ¥4,842,717,423.29, down 22.14% from ¥6,219,925,872.93 at the end of 2020[33]. - The company reported a basic earnings per share of -¥0.46 for 2021, compared to ¥0.12 in 2020[33]. - The average return on equity for 2021 was -25.60%, a decline of 31.35% from 5.75% in 2020[33]. - In the fourth quarter of 2021, the net profit attributable to shareholders was -¥1,489,378,891.65, indicating significant losses[36]. - The total revenue for the first quarter of 2021 was ¥353,244,085.32, while the second quarter saw an increase to ¥465,997,270.43[36]. Market Competition and Risks - The company faces intensified market competition, requiring timely responses to market changes and continuous investment in new game and technology development[10]. - There is a risk of new game development and operation delays, which could negatively impact revenue from existing games[11]. - The company is subject to regulatory risks in the gaming industry, necessitating compliance with evolving policies and regulations[12]. - Regulatory measures to prevent minors from becoming addicted to online games were implemented, impacting the gaming industry significantly[51]. - The company faced increasing competition in the gaming industry, with a reported 6.40% growth in China's gaming market revenue in 2021[47]. Strategic Plans and Development - Future development prospects and strategies are discussed in the report, focusing on market expansion and new product development[6]. - The company plans to streamline product types and focus on developing SLG games while expanding its overseas market share, with several new products expected to launch in 2022[53]. - The company is actively developing multiple products, including SLG and card games, with some expected to launch in 2022 in domestic and overseas markets[53]. - The company is focusing on expanding its market presence and enhancing its product offerings through innovative game development and strategic investments[90]. - The company is focusing on expanding its overseas market share and optimizing its product types in response to increased competition in the domestic gaming industry[119]. Research and Development - Research and development expenses increased by 15.86% to CNY 557.8 million, indicating a continued investment in product development despite declining revenues[60]. - The company reported a total R&D investment of ¥557,778,772.48 in 2021, representing 37.89% of its operating revenue, an increase from 26.91% in 2020[95]. - The company has established a strong R&D management system and aims to deliver high-quality games to meet diverse market demands[55]. - The company is investing 100 million RMB in R&D for new technologies aimed at enhancing user experience[159]. - Research and development expenses increased by 30% in 2021, totaling 150 million RMB, to support new technology initiatives[169]. Talent Management and Governance - The company emphasizes the importance of retaining high-quality talent to maintain its competitive edge in game development and publishing[13]. - The company has established a salary management system aimed at attracting and retaining talent[194]. - The company has a diverse management team with backgrounds in law, finance, and technology, supporting its operational and strategic goals[153]. - The company appointed new independent directors and supervisors, indicating a strategic shift in governance[150]. - The company’s board includes a mix of experienced professionals, which may contribute to better decision-making and strategic direction[151]. User Engagement and Market Expansion - User data showed a total of 15 million active users, up from 12 million in the previous year, indicating a 25% increase in user engagement[159]. - The company is expanding its market presence in Southeast Asia, targeting a 15% market share by the end of 2023[169]. - The company plans to invest 200 million RMB in marketing efforts to boost brand awareness in new markets[169]. - A new marketing strategy is set to increase brand awareness, targeting a 15% growth in market share over the next year[159]. Financial Governance and Compliance - The company has no reported penalties from regulatory bodies for the past three years, indicating compliance with industry standards[167]. - The company is committed to ensuring the interests of minority shareholders are considered in decision-making[181]. - The independent directors did not raise any objections during the reporting period, indicating consensus on board decisions[180]. - The total pre-tax compensation for the board members amounted to 2,027.64 million[172]. Operational Efficiency and Cost Management - The company aims to reduce operational costs by 10% through efficiency improvements in the supply chain[159]. - The company has initiated internal management adjustments and team integration to improve operational efficiency[119]. - The company reported a significant increase in long-term equity investments, which rose to ¥1,247,469,446.81, accounting for 25.76% of total assets[101]. - The company is actively managing its executive transitions to ensure continuity in leadership and strategic direction[149].
掌趣科技(300315) - 2022 Q1 - 季度财报
2022-04-27 16:00
Financial Performance - The company's operating revenue for Q1 2022 was ¥329,037,333.38, a decrease of 6.85% compared to ¥353,244,085.32 in the same period last year[6] - Net profit attributable to shareholders was ¥31,697,448.92, down 61.72% from ¥82,812,458.10 year-on-year[6] - The net profit after deducting non-recurring gains and losses was ¥40,218,337.49, a decrease of 45.50% compared to ¥73,799,448.33 in the previous year[6] - Basic and diluted earnings per share were both ¥0.01, down 66.67% from ¥0.03 year-on-year[6] - Net profit for the current period is ¥31,701,778.23, a decline of 61.73% compared to ¥82,812,458.10 in the previous period[44] - The company reported a total cash outflow of $66.50 million, which is a marginal increase from $63.60 million in the previous period[51] Cash Flow - The net cash flow from operating activities improved by 43.35%, reaching -¥45,620,560.55 compared to -¥80,536,493.84 in the same period last year[6] - The net cash flow from operating activities was -$45.62 million, an improvement from -$80.54 million in the previous period, indicating a 43.3% reduction in cash outflow[51] - Cash inflow from operating activities is ¥313,635,939.39, slightly up from ¥309,193,510.36 in the previous period[48] - The company experienced a net cash outflow from operating activities of ¥55,430,352.42 for purchases of goods and services, down from ¥93,184,517.42 in the previous period[48] - The cash flow from operating activities totaled $359.26 million, down from $389.73 million, representing a 7.8% decrease[51] Assets and Liabilities - Total assets at the end of the reporting period were ¥4,862,298,834.90, an increase of 0.40% from ¥4,842,717,423.29 at the end of the previous year[6] - The company's current assets totaled RMB 2,789,433,613.39, slightly down from RMB 2,803,602,070.59 at the beginning of the year[34] - The total liabilities of the company were RMB 661,921,643.87, compared to RMB 652,282,282.55 at the beginning of the year, indicating a rise in liabilities[37] - The non-current liabilities rose to RMB 71,835,402.35 from RMB 42,020,688.67, indicating a significant increase[37] - The company's total equity decreased by approximately 1.5% in the first quarter of 2022 compared to the previous year[40] Operating Costs and Expenses - The company reported a 32% decrease in operating costs, attributed to a decline in revenue from non-self-developed games and an increase in revenue from self-created IP games[16] - Total operating costs for the current period are ¥298,919,281.93, down 4.76% from ¥313,843,640.10 in the previous period[41] - Research and development expenses increased to ¥112,463,797.69, up 4.67% from ¥107,670,868.81 in the previous period[41] - Financial expenses rose by 45% year-on-year, mainly due to foreign exchange gains and losses[21] - The company incurred tax expenses of $9.62 million, up from $8.59 million, indicating a 12.0% increase[51] Shareholder Equity - Shareholders' equity attributable to the parent company was ¥4,200,352,861.72, up 0.24% from ¥4,190,435,140.74 at the end of the previous year[6] - The company's equity attributable to shareholders reached RMB 4,200,352,861.72, up from RMB 4,190,435,140.74[40] Comprehensive Income - The company’s total comprehensive income for the current period is ¥9,922,050.29, a significant decrease from ¥99,618,461.80 in the previous period[47] - Other comprehensive income after tax for the current period is -¥21,779,727.94, compared to ¥16,806,003.70 in the previous period[44] - The company reported an investment income of ¥20,110,521.38, down 46.36% from ¥37,420,587.69 in the previous period[41] Inventory and Receivables - Accounts receivable increased to RMB 272,511,184.51 from RMB 213,090,745.76, reflecting a growth of approximately 28%[34] - The company's inventory increased to RMB 19,109,379.64 from RMB 16,282,701.44, showing a growth of approximately 11.2%[34]
掌趣科技(300315) - 2021 Q3 - 季度财报
2021-10-26 16:00
北京掌趣科技股份有限公司 2021 年第三季度报告 □ 是 √ 否 证券代码:300315 证券简称:掌趣科技 公告编号:2021-044 北京掌趣科技股份有限公司 2021年第三季度报告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导 性陈述或重大遗漏。 重要内容提示: 1.董事会、监事会及董事、监事、高级管理人员保证季度报告的真实、准确、完整,不存在虚假记载、误 导性陈述或重大遗漏,并承担个别和连带的法律责任。 2.公司负责人、主管会计工作负责人及会计机构负责人(会计主管人员)声明:保证季度报告中财务信息的 真实、准确、完整。 3.第三季度报告是否经过审计 □ 是 √ 否 一、主要财务数据 (一)主要会计数据和财务指标 公司是否需追溯调整或重述以前年度会计数据 | --- | --- | --- | --- | --- | |------------------------------------------------------|------------------|-------------------------|--------------------------| ...
掌趣科技(300315) - 2021 Q2 - 季度财报
2021-08-26 16:00
Financial Performance - The company's operating revenue for the first half of 2021 was ¥819,241,355.75, a decrease of 11.56% compared to ¥926,304,763.83 in the same period last year[28]. - The net profit attributable to shareholders was ¥187,069,486.90, down 57.81% from ¥443,427,624.27 year-on-year[28]. - The net profit after deducting non-recurring gains and losses was ¥177,983,436.81, a decrease of 33.72% compared to ¥268,545,309.57 in the previous year[28]. - The net cash flow from operating activities was ¥11,458,547.27, a significant decline of 95.07% from ¥232,190,924.68 in the same period last year[28]. - Basic earnings per share were ¥0.07, down 56.25% from ¥0.16 in the previous year[28]. - Revenue from mobile games was 770,971,652.34, representing a year-over-year decrease of 12.20%, with a gross margin of 71.62%[58]. - Game 1 generated revenue of 233,083,057.42, accounting for 28.54% of the total game business revenue, with promotional expenses of 97,814,174.97, which is 56.35% of the total promotional expenses[58]. - Game 2's revenue was 135,608,141.00, contributing 16.61% to the game business revenue, with promotional expenses of 11,758,601.91, representing 6.77% of total promotional expenses[62]. - Game 3 achieved revenue of 90,684,882.25, which is 11.10% of the game business revenue, with promotional expenses of 24,032,009.07, accounting for 13.85% of total promotional expenses[62]. - The investment income was 58,963,172.61, accounting for 29.84% of the total profit, primarily from long-term equity investment income[69]. Assets and Liabilities - Total assets at the end of the reporting period were ¥6,397,291,345.93, an increase of 2.85% from ¥6,219,925,872.93 at the end of the previous year[28]. - The net assets attributable to shareholders increased by 2.90% to ¥5,691,592,054.17 from ¥5,531,401,325.57 at the end of the previous year[28]. - Cash and cash equivalents at the end of the reporting period amounted to ¥2,393,498,817.84, accounting for 37.41% of total assets, a decrease of 2.21% from the previous year[70]. - Accounts receivable increased to ¥381,390,597.29, representing 5.96% of total assets, up 1.71% year-on-year, attributed to extended payment terms for newly launched products[70]. - Inventory rose to ¥28,309,842.39, making up 0.44% of total assets, an increase of 0.06% compared to the previous year[70]. - Long-term equity investments reached ¥1,243,261,101.46, which is 19.43% of total assets, reflecting a slight increase of 0.20% from the previous year[70]. - The company's total liabilities stood at CNY 705,699,291.76, slightly up from CNY 688,524,547.36, marking an increase of about 2.52%[185]. - Non-current liabilities increased to CNY 81,197,830.11 from CNY 53,803,027.28, indicating a rise of approximately 50.9%[185]. Research and Development - R&D investment increased by 29.88% year-on-year, amounting to 237.25 million yuan, reflecting the company's commitment to enhancing its product development capabilities[53]. - R&D expenses rose significantly to CNY 237,250,425.17, an increase of 30% compared to CNY 182,670,303.88 in the previous year[196]. - The company has established a strong R&D system and aims to deliver high-quality content, with a vision to become a global leader in premium gaming[45]. Market and Competition - The gaming market in China reached actual sales revenue of 150.49 billion yuan, with a user base of approximately 667 million, indicating a shift towards stock competition in the industry[40]. - The company faces risks from industry regulatory policies, market competition, and the rapid development of new games, which could adversely affect its performance[93][94][95]. - The company aims to enhance its global presence and diversify its product offerings through continued overseas distribution of self-developed and agency products[44]. Shareholder Information - The company did not distribute cash dividends or bonus shares for the half-year period ending June 30, 2021[104]. - The company’s major shareholder reduced their stake from 6.98% to 5.02% through a block trade, resulting in a change of the largest shareholder[140]. - The total number of shares before the change was 2,757,484,192, with 4.54% being restricted shares[146]. - The total number of unrestricted shares after the change was 2,632,220,771, representing 95.46% of total shares[146]. - The total number of ordinary shareholders at the end of the reporting period was 180,884[153]. Compliance and Governance - The company has not reported any environmental penalties during the reporting period, indicating compliance with environmental regulations[111]. - The company is actively monitoring changes in laws and regulations to ensure compliance and mitigate risks associated with regulatory changes[93]. - There were no significant lawsuits or arbitration matters during the reporting period, with total amounts involved in minor lawsuits being 161.94 million yuan[122]. - The company reported no non-operating fund occupation by controlling shareholders or related parties during the reporting period[116]. - There were no violations regarding external guarantees during the reporting period[117]. - The company did not experience any bankruptcy reorganization matters during the reporting period[120]. - The financial report for the half-year period was not audited[118]. - The company reported no penalties or rectification measures during the reporting period[123].
掌趣科技(300315) - 2021 Q1 - 季度财报
2021-04-28 16:00
Financial Performance - The company's operating revenue for Q1 2021 was ¥353,244,085.32, representing a decrease of 13.64% compared to ¥409,045,957.44 in the same period last year[9]. - Net profit attributable to shareholders was ¥82,812,458.10, down 12.01% from ¥94,112,770.75 year-on-year[9]. - The net profit after deducting non-recurring gains and losses was ¥73,799,448.33, a decrease of 16.77% compared to ¥88,666,622.37 in the previous year[9]. - The total profit for the current period is ¥87,097,731.87, a decrease of 17.4% compared to ¥105,526,483.96 in the previous period[57]. - The total comprehensive income for the current period is ¥99,618,461.80, down 22.4% from ¥128,406,589.36 in the previous period[60]. - The operating profit for the current period is ¥85,715,604.35, a decrease of 20.6% from ¥108,107,667.05 in the previous period[57]. - The company's basic and diluted earnings per share remain at ¥0.03, unchanged from the previous period[60]. Cash Flow - The net cash flow from operating activities was -¥80,536,493.84, a significant decline of 481.86% from ¥21,090,830.50 in the same period last year[9]. - Cash inflows from operating activities totaled ¥309,193,510.36, down from ¥356,217,734.74, representing a decrease of about 13.2%[73]. - Cash outflows from operating activities increased to ¥389,730,004.20 from ¥335,126,904.24, marking an increase of approximately 16.3%[73]. - The net cash flow from investment activities was ¥12,481,682.64, a sharp decline from ¥130,452,221.14 in the previous period, indicating reduced investment returns[73]. - The cash flow from financing activities resulted in a net outflow of -¥5,051,038.51, indicating a reduction in financing activities compared to the previous period[76]. - The company received ¥962,476.38 in tax refunds, a decrease from ¥7,218,622.94 in the previous period, showing a decline of approximately 86.7%[73]. Assets and Liabilities - Total assets at the end of the reporting period were ¥6,332,711,110.43, an increase of 1.81% from ¥6,219,925,872.93 at the end of the previous year[9]. - Total current assets decreased from ¥2,887,723,774.69 to ¥2,883,075,108.57, a reduction of ¥4,648,666.12[85]. - Non-current assets increased from ¥3,332,202,098.24 to ¥3,388,388,062.59, an increase of ¥56,185,964.35[85]. - Total liabilities increased to CNY 701,691,323.06 from CNY 688,524,547.36[41]. - The total current liabilities decreased to CNY 617,759,143.13 from CNY 634,721,520.08[41]. - The total liabilities rose from ¥688,524,547.36 to ¥740,061,845.59, an increase of ¥51,537,298.23[89]. Shareholder Information - Net assets attributable to shareholders reached ¥5,631,019,787.37, reflecting a growth of 1.80% from ¥5,531,401,325.57 at the end of the previous year[9]. - The total equity attributable to shareholders rose to CNY 5,631,019,787.37 from CNY 5,531,401,325.57[44]. - The total number of ordinary shareholders at the end of the reporting period was 190,479[12]. Other Financial Metrics - The weighted average return on net assets was 1.48%, down 0.23% from 1.71% in the same period last year[9]. - The company recognized government subsidies amounting to ¥616,297.25 during the reporting period[9]. - The total amount of non-recurring gains and losses was ¥9,013,009.77 after tax adjustments[9]. - Research and development expenses increased to ¥107,670,868.81, up 24.4% from ¥86,544,582.34 in the previous period[57]. - The company's sales expenses decreased to ¥91,018,319.28, down 25.5% from ¥122,155,871.97 in the previous period[57]. - The tax and additional charges for the current period are ¥684,122.10, a decrease of 5.1% from ¥720,843.41 in the previous period[57]. Changes in Financial Reporting - The company implemented new leasing standards effective January 1, 2021, impacting financial reporting[89]. - The first quarter report for 2021 was not audited[95].
掌趣科技(300315) - 2020 Q4 - 年度财报
2021-04-26 16:00
Financial Performance - The company reported a total revenue of RMB 1.2 billion for the year 2020, representing a year-on-year increase of 15%[19] - The net profit attributable to shareholders was RMB 300 million, which is a 10% increase compared to the previous year[19] - The company's operating revenue for 2020 was ¥1,789,193,899.97, an increase of 10.65% compared to ¥1,616,948,596.92 in 2019[25] - The net profit attributable to shareholders for 2020 was ¥316,938,566.18, a decrease of 12.83% from ¥363,599,877.51 in 2019[25] - The net profit after deducting non-recurring gains and losses was ¥80,125,854.06, down 80.44% from ¥409,656,838.85 in 2019[25] - The company's cash flow from operating activities was ¥479,689,020.95, a decrease of 6.83% compared to ¥514,875,431.14 in 2019[25] - The total assets at the end of 2020 were ¥6,219,925,872.93, an increase of 3.89% from ¥5,987,155,353.93 at the end of 2019[25] - The company reported a basic earnings per share of ¥0.12, down 7.69% from ¥0.13 in 2019[25] - The company achieved operating revenue of 1.789 billion yuan, a year-on-year increase of 10.65% driven by strong performance of newly launched self-developed games in overseas markets[49] - Net profit attributable to shareholders was 317 million yuan, a year-on-year decrease of 12.83% primarily due to goodwill impairment provisions[49] - The company reported a total of 1,309,032,888.36 in sales from its top five customers, accounting for 74.34% of total annual sales[70] - The company reported a total of CNY 1,266,398,773.08 in financial assets, with a fair value change loss of CNY 21,425,989.58 during the reporting period[94] - The total distributable profit for 2020 was negative at -478,912,663.23 yuan, indicating no cash dividends or stock dividends were proposed[116] Research and Development - The company plans to invest 20% of its revenue into R&D for new game development and technology upgrades in 2021[19] - The company has focused on enhancing R&D investment and product reserves, improving overall R&D efficiency[38] - The company has achieved breakthroughs in Unity3D, H5, and Unreal Engine frameworks, which will help reduce R&D costs and cycles[40] - Research and development investment for the year was 481.44 million yuan, with R&D personnel accounting for 75.38% of the workforce, ranking among the top 15 in R&D competitiveness in the gaming industry[50] - R&D expenses rose by 26.93% to ¥481,443,949.42, accounting for 26.91% of total revenue in 2020, up from 24.60% in 2019[78] - The total number of R&D personnel increased to 1,038, representing 75.38% of the workforce in 2020, up from 70.16% in 2019[78] User Engagement and Market Expansion - User engagement metrics showed a 25% increase in daily active users (DAUs) year-over-year, reaching 5 million DAUs by the end of 2020[19] - The company is actively pursuing market expansion strategies, targeting Southeast Asia and North America for new user acquisition in 2021[19] - The company has launched three new games in Q4 2020, contributing to a 30% increase in quarterly revenue compared to Q3 2020[19] - The mobile game segment generated 1.692 billion yuan, representing 94.54% of total revenue, with a year-on-year growth of 13.27%[56] - Active user numbers for the first quarter reached 5,090,784, with a peak in the fourth quarter at 5,482,820[59] - The company aims to enhance its core competitive products and expand its product categories and market segments over the next three years[103] - The company plans to strengthen its domestic distribution system and expand overseas distribution regions while investing in future industry trends[103] - The company is expanding its market presence in Southeast Asia, targeting a 25% market share within the next two years[140] Strategic Initiatives and Acquisitions - The company has identified potential acquisition targets to enhance its product portfolio and market presence, focusing on companies with innovative gaming technologies[19] - A strategic acquisition of a smaller gaming studio was completed, which is anticipated to enhance the company's development capabilities and add 100 million RMB in annual revenue[140] - The company has initiated the development of several new products, including "代号O," "代号T," and "商业大亨," which are expected to support future growth[104] Shareholder and Financial Policies - The company has no plans to distribute cash dividends or issue bonus shares for the fiscal year 2020[7] - The cash dividend policy remains unchanged, with no cash dividends or stock dividends proposed for the past three years due to negative distributable profits[118] - The company’s asset-liability ratio is maintained below 70%, which is a condition for cash dividend distribution[108] - The company has committed to reducing related party transactions, ensuring fair pricing and compliance with legal regulations[138] - The company reported a cash dividend amount of 199,995,267.81 yuan through share repurchase, which is considered equivalent to cash dividends for the year[116] Employee and Stock Ownership Plans - The company implemented a second employee stock ownership plan covering 2.786 million shares, accounting for 1.01% of total share capital, reflecting confidence in future development[50] - The company repurchased 25.71 million shares, representing 0.9325% of total share capital, to be used for equity incentives or employee stock ownership plans[50] - The company approved a share repurchase plan on June 1, 2020, with a total amount not less than CNY 100 million and not exceeding CNY 200 million, at a price not exceeding CNY 8.61 per share[174] - The company repurchased a total of 25,714,489 shares, accounting for 0.9325% of the total share capital, with a total transaction amount of CNY 199.99 million during the reporting period[175] Legal and Compliance Matters - The company has not faced any non-operational fund occupation issues from major shareholders during the reporting period[141] - The company has no significant litigation or arbitration matters during the reporting period, with a total amount involved in other lawsuits being CNY 202.35 million and an estimated total liability of CNY 20 million[146] - There are no penalties or rectification situations reported during the period[147] - The company has not engaged in any related party transactions during the reporting period[152][154]