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掌趣科技今日大宗交易溢价成交30.5万股,成交额201.3万元
Xin Lang Cai Jing· 2026-02-25 09:02
| 交易日期 | 证券代码 | 证券简称 | 成交价格 (元) | 成交量 (万股/万份) | 成交金额 (万元) | 买方营业部 | 卖方营业部 | | --- | --- | --- | --- | --- | --- | --- | --- | | 2026-02-25 | 300315 | 掌趣科技 | 6.60 | 30.50 | | 201.30 浙商证券股份有限 | 东亚前海证券有限 | | | | | | | | 公司天津六纬路证 | 责任公司深圳分公 | | | | | | | | 券营业部 | 리 | 2月25日,掌趣科技大宗交易成交30.5万股,成交额201.3万元,占当日总成交额的0.32%,成交价6.6 元,较市场收盘价5.83元溢价13.21%。 ...
游戏概念股走低,游戏相关ETF跌约3%
Mei Ri Jing Ji Xin Wen· 2026-02-12 02:57
Group 1 - The gaming concept stocks have declined, with Light Media falling over 10%, Perfect World down over 4%, and companies like Kaiying Network, G-bits, and Changchun Technology dropping over 2% [1] - The gaming-related ETFs have also seen a decrease of approximately 3% [1] Group 2 - Some brokerages indicate that the global gaming market is currently in an upward cycle, with long-term optimistic growth expected in terms of revenue and player numbers [2] - The strong generative capabilities of DeepSeek may significantly enhance game development efficiency, creating more user-demanded virtual characters, maps, and storylines, thereby enriching gameplay and fostering paid scenarios [2]
掌趣科技跌2.92% 中邮证券在近年高位喊买入
Zhong Guo Jing Ji Wang· 2026-02-11 08:50
Group 1 - The core viewpoint of the news is that Changyou Technology's stock price has experienced fluctuations, with a recent closing price of 6.31 yuan, reflecting a decline of 2.92% [1] - On June 28, 2023, Changyou Technology's stock price reached a peak of 8.30 yuan, marking the highest point since October 2020 [2] - A research report from Zhongyou Securities on July 4, 2023, rated Changyou Technology as "buy," highlighting its potential in creating an AI + UGC gaming creation platform and indicating that profitability is entering an upward channel [2]
掌趣科技今日大宗交易溢价成交72万股,成交额473.76万元
Xin Lang Cai Jing· 2026-02-06 09:13
Group 1 - On February 6, 2026, Zhangqu Technology executed a block trade of 720,000 shares, with a transaction value of 4.7376 million yuan, accounting for 0.67% of the total trading volume for the day [1] - The transaction price was 6.58 yuan per share, representing a premium of 13.06% compared to the market closing price of 5.82 yuan [1]
掌趣科技2月3日获融资买入1.20亿元,融资余额13.19亿元
Xin Lang Cai Jing· 2026-02-04 01:40
Group 1 - On February 3, Zhangqu Technology's stock rose by 6.09%, with a trading volume of 1.449 billion yuan [1] - The company had a net financing buy of -10.26 million yuan on the same day, with a total financing and securities balance of 1.325 billion yuan [1] - The financing balance of Zhangqu Technology reached 1.319 billion yuan, accounting for 7.98% of its market capitalization, indicating a high level compared to the past year [1] Group 2 - As of September 30, the number of shareholders of Zhangqu Technology decreased by 12.66% to 172,600, while the average circulating shares per person increased by 14.50% to 14,969 shares [2] - For the period from January to September 2025, the company reported a revenue of 534 million yuan, a year-on-year decrease of 17.88%, and a net profit attributable to shareholders of 76.56 million yuan, down 60.93% year-on-year [2] - Since its A-share listing, Zhangqu Technology has distributed a total of 249 million yuan in dividends, with no dividends paid in the last three years [2] Group 3 - As of September 30, 2025, the largest circulating shareholder of Zhangqu Technology is the Huaxia CSI Animation Game ETF, holding 78.2074 million shares, an increase of 13.3165 million shares from the previous period [3] - The Southern CSI 1000 ETF ranks as the third-largest circulating shareholder, holding 24.8886 million shares, a decrease of 267,500 shares [3] - The Hong Kong Central Clearing Limited is the fifth-largest circulating shareholder, holding 18.4888 million shares, a decrease of 4.75882 million shares [3]
游戏板块震荡上扬
Di Yi Cai Jing· 2026-02-03 12:58
Group 1 - Shunwang Technology increased by over 12% [1] - Xunyou Technology rose by over 7% [1] - Other stocks such as Zhejiang Shuju Culture, Perfect World, Zhangqu Technology, Shenzhou Taiyue, Shengtian Network, and Fuchun Co. also experienced gains [1]
游戏板块2月3日涨3.25%,顺网科技领涨,主力资金净流出6.03亿元
Zheng Xing Xing Ye Ri Bao· 2026-02-03 09:11
Market Overview - The gaming sector increased by 3.25% on February 3, with Shunwang Technology leading the gains [1] - The Shanghai Composite Index closed at 4067.74, up 1.29%, while the Shenzhen Component Index closed at 14127.1, up 2.19% [1] Individual Stock Performance - Shunwang Technology (300113) closed at 27.88, up 13.80%, with a trading volume of 1.18 million shares and a transaction value of 3.22 billion [1] - Xunyou Technology (300467) closed at 34.39, up 9.56%, with a trading volume of 109,800 shares and a transaction value of 372 million [1] - ZheShu Culture (600633) closed at 16.10, up 6.20%, with a trading volume of 763,500 shares and a transaction value of 1.22 billion [1] - Other notable performers include Yuqu Technology (300315) up 6.09%, Kunlun Wanwei (300418) up 6.02%, and Perfect World (002624) up 5.57% [1] Fund Flow Analysis - The gaming sector experienced a net outflow of 603 million from institutional investors, while retail investors saw a net inflow of 1.03 billion [2] - Major stocks like Shunwang Technology had a net inflow of 159 million from institutional investors, but a net outflow of 91.83 million from speculative funds [3] - Other stocks like Kunlun Wanwei and Xunyou Technology also showed mixed fund flows, with varying levels of net inflows and outflows from different investor types [3] ETF Performance - The Gaming ETF (159869) tracking the China Animation and Gaming Index saw a decline of 1.97% over the past five days, with a current P/E ratio of 41.24 [5] - The Food and Beverage ETF (515170) increased by 2.42% over the past five days, with a P/E ratio of 20.04 [5]
游戏股“深V”震荡,企业回应税务传闻
第一财经· 2026-02-03 08:54
Core Viewpoint - The article discusses the impact of a rumor regarding potential tax rate adjustments on the gaming industry, which led to significant fluctuations in stock prices for major gaming companies like Tencent and NetEase. However, the credibility of the rumor is questioned by industry experts and analysts [2][4][5]. Group 1: Market Reactions - On February 3, gaming stocks experienced a sharp decline, with Tencent dropping over 6% and NetEase falling more than 3% during intraday trading. However, by the end of the day, A-share gaming stocks rebounded, with Century Huatong and Jiubang Technology both rising over 2% [2]. - The gaming index (BK1406) increased by more than 3.4% by the end of the trading day, with several stocks, including Shunwang Technology, seeing significant gains, with a rise of 13.8% [2][3]. Group 2: Tax Rumor Analysis - A rumor suggested that the financial and internet value-added services, including in-game purchases and advertising, might face a tax rate increase from 6% to align with the 32% rate of the liquor industry, which could compress profit margins for companies like Tencent [4]. - Industry insiders have largely dismissed the rumor as lacking credibility, with Century Huatong stating they have not received any related information and that their operations remain normal [5]. - Analysts argue that the proposed tax increase from 6% to 32% is unlikely, as many companies already operate within a tax rate range of 15%-25%, and such a tax adjustment would require extensive legislative processes [5][6]. Group 3: Legal and Policy Considerations - The article highlights that the rumor is based on a misunderstanding of tax classifications, as the 32% rate applies to consumption tax, while the gaming and internet services are subject to value-added tax (VAT) at 6% [8]. - Current tax regulations, as outlined in the VAT law effective from January 1, 2026, specify three tax rates: 13%, 9%, and 6%, with financial and modern services falling under the 6% category [8][10]. - Analysts from Huachuang Securities emphasize that any tax increase would likely be passed on to consumers, contradicting the government's current focus on promoting consumption and economic growth [10].
游戏股集体反弹,加税传闻不实
21世纪经济报道· 2026-02-03 06:26
Core Viewpoint - The article discusses rumors regarding potential tax rate adjustments for the financial and internet value-added services sectors, particularly gaming, which led to a decline in stock prices for major internet companies like Tencent. However, industry insiders have largely dismissed these rumors as unfounded and lacking credibility [1][6][7]. Group 1: Market Reactions - On February 3, market rumors about tax rate adjustments caused a significant drop in the A-share gaming sector, with Century Huatong's stock falling over 9%, and other major gaming stocks like Kaixin Network and Giant Network also experiencing declines [1]. - Despite the initial drop, gaming stocks rebounded later, with Shunwang Technology rising by 14.65% and other companies like Xunyou Technology and Zhejiang Shuju Culture seeing increases of over 5% [1][2]. Group 2: Tax Rate Rumors - The rumors suggested that the gaming tax rate might align with the 32% rate applied to liquor, which is a consumption tax, while gaming services are subject to a value-added tax (VAT) of 6% [6][7]. - Industry experts confirmed that there has been no official communication regarding tax rate changes, and the credibility of the rumors is considered low [6][7]. Group 3: Tax Policy Context - The current VAT law, effective from January 1, 2026, specifies three tax rates: 13%, 9%, and 6%, with financial and modern services, including gaming, falling under the 6% category [7]. - Recent adjustments in tax rates have only affected basic telecommunications services, and any changes to the tax structure would require rigorous legislative or administrative processes [7]. - The prevailing policy focus is on stabilizing growth and supporting innovation, making significant tax increases on key industries unlikely [7].
掌趣科技:继续推进游戏业务发展 布局增量赛道
Zhong Zheng Wang· 2026-02-01 02:55
Core Viewpoint - Company expects a net loss of 90 million to 180 million yuan for 2025, primarily due to the decline in performance of its associate company Webzen Inc. and the need to recognize impairment losses on long-term equity investments [1] Group 1: Financial Performance - The company anticipates a net profit loss of 90 million to 180 million yuan for 2025, with a non-recurring net profit loss projected between 100 million to 200 million yuan [1] - The decline in revenue is attributed to the impact of the product lifecycle on mature game projects and the lack of large-scale launch for newly developed SLG games [1] Group 2: Business Development Strategy - The company has established a dual development strategy of "long-cycle operation of mature products + breakthroughs in emerging tracks," covering various game categories such as SLG, card games, MMO, and mini-games [1] - The company is focusing on a complementary growth pattern of "domestic mini-games + overseas SLG," aligning with domestic lightweight entertainment consumption needs and targeting high-value overseas game markets [2] Group 3: Product Pipeline and Innovation - Currently, the company has three self-developed SLG games and one exclusive agency SLG game undergoing paid testing, with plans for further adjustments based on testing results [2] - The company is integrating AI technology into game development, collaborating with top AI firms to enhance productivity and drive innovation in the gaming industry [2] Group 4: Market Outlook - Industry analysis suggests that the progress of new product launches will be a key driver for the company's performance recovery, despite facing short-term challenges [2] - The company is committed to advancing its gaming business, with a focus on gradually launching more mini-game products in the domestic market and accelerating project development in the overseas SLG sector [2]