Workflow
Super League Enterprise(SLE)
icon
Search documents
Super League Enterprise(SLE) - 2023 Q1 - Quarterly Report
2023-05-15 21:05
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended March 31, 2023 OR ☐ TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from _________ to _________ Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) Delaware ...
Super League Enterprise(SLE) - 2022 Q4 - Annual Report
2023-03-31 18:33
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark One) ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2022 OR ☐ TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from to Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) Delaware 47-1990734 (State or other jurisdiction of ...
Super League Enterprise(SLE) - 2022 Q4 - Earnings Call Transcript
2023-03-31 03:40
Financial Data and Key Metrics Changes - Super League Gaming reported a record-breaking revenue growth of approximately $20 million for the full year 2022, representing a 70% increase year-over-year despite macroeconomic challenges [3][12] - The company achieved a gross margin of 43% for the year, with expectations to reach mid-60s in gross margins in the coming years [94] Business Line Data and Key Metrics Changes - The company served over 100 brands in 2022, with seven customers spending over $1 million through Super League channels, maintaining a strong 70% repeat customer rate [14][72] - The current pipeline includes 78 deals, with 56 of them being six-figure deals and eight being seven-figure deals, indicating a shift towards larger deal sizes [15][27] Market Data and Key Metrics Changes - The newly launched global sales partner strategy accounted for $3 million of the $20 million in revenue last year, which is about 15% of total revenue [27] - The company is seeing promising indicators from global sales partners, with multiple wins in the pipeline from brands like Lego, Colgate, and Nike [7][10] Company Strategy and Development Direction - The core strategy focuses on monetizing the massive audience reach built within existing virtual game worlds and platforms, with plans to expand into new virtual world engines [9][19] - The company aims to deepen its owned Metaverse game world and IP footprint, targeting a bold revenue goal of $100 million over the next few years [19][30] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the company's position to execute its vision and drive meaningful growth, emphasizing the importance of innovation in products and sales strategies [18][33] - The management acknowledged the ongoing market headwinds but highlighted the company's resilience and strong product market fit [92] Other Important Information - The company has successfully extinguished all debt after closing on over $12 million with accredited investors in aftermarket transactions [4] - There are pending commitments for an additional $10 million in aftermarket capital, with an announcement expected soon [25] Q&A Session Summary Question: What are Super League's plans to maintain its NASDAQ listing? - Management is aware of the share price being below $1 and is focused on execution to improve performance and potentially raise the share price above $1 [36] Question: Can you provide updates on the Yas Island Metaverse project? - The project is progressing well, with plans to launch two virtual worlds targeting different demographics in May [51][40] Question: How is the company planning to allocate capital raised? - The capital will be invested in organic growth strategies and to support the current pipeline, with a focus on revenue generation [88][89] Question: Is the $100 million revenue target purely organic? - Yes, the target is based on organic growth, although the company remains open to M&A opportunities that align with its strategic goals [90] Question: How likely are six-figure customers to graduate to seven-figure customers? - The company is optimistic about the potential for six-figure customers to increase their spending as they become more familiar with the offerings [107]
Super League Enterprise(SLE) - 2022 Q3 - Quarterly Report
2022-11-16 21:10
Financial Performance - In Q3 2022, Super League Gaming reported revenue of $4.5 million, a 25% increase from $3.6 million in Q3 2021, driven by strong growth in advertising and sponsorship revenue [173]. - Gross profit for Q3 2022 was $1.8 million, representing a gross margin of 40%, up from 38% in the prior year quarter [173]. - The net loss for Q3 2022 was $52.6 million, or $(1.41) per share, compared to a net loss of $7.0 million, or $(0.20) per share, in Q3 2021 [176]. - Advertising and sponsorship revenue increased by $1,178,000, or 50%, for the three months ended September 30, 2022, compared to the same period in 2021, and by $5,634,000, or 172%, for the nine months ended September 30, 2022 [188]. - Content sales revenue decreased by $65,000, or 11%, for the three months ended September 30, 2022, but increased by $972,000, or 76%, for the nine months ended September 30, 2022 [190]. - Direct to consumer revenue decreased by $210,000, or 33%, for the three months ended September 30, 2022, but increased by $471,000, or 51%, for the nine months ended September 30, 2022 [190]. - The company reported a net GAAP loss of $(69,238,000) for the nine months ended September 30, 2022, compared to a net GAAP loss of $(13,615,000) in 2021 [223]. Operating Expenses - Total operating expenses in Q3 2022 were $53.9 million, a 547% increase compared to $8.3 million in Q3 2021, primarily due to a $42 million goodwill impairment charge [174][176]. - Cost of revenue increased by $469,000, or 21%, for the three months ended September 30, 2022, and by $3,961,000, or 127%, for the nine months ended September 30, 2022, consistent with revenue growth [192]. - Total general and administrative expense increased by $2,688,000, or 112%, for the three months ended September 30, 2022, and by $4,140,000, or 61%, for the nine months ended September 30, 2022 [198]. - Noncash stock-based compensation expense increased by $550,000, or 86%, for the three months ended September 30, 2022, and by $1,675,000, or 104%, for the nine months ended September 30, 2022 [193]. - Engineering, technology, and development expenses increased significantly, with a 180% rise for the three months ended September 30, 2022, compared to the same period in 2021 [193]. Acquisitions and Market Presence - The company completed several acquisitions in FY 2021, including Mobcrush, Bannerfy, and Bloxbiz, to enhance its advertising capabilities and expand its market presence [180]. - The company completed the acquisition of Mobcrush on June 1, 2021, issuing a total of 12,582,204 shares of common stock as consideration [229]. - The acquisition of Bannerfy, Ltd. involved an initial payment of $2.45 million, including $525,000 in cash and $1.925 million in stock [230]. Cash Flow and Liquidity - Cash and cash equivalents decreased from $14.5 million at December 31, 2021, to approximately $1.1 million at September 30, 2022, highlighting liquidity challenges [203]. - Net cash used in operating activities for the nine months ended September 30, 2022, was $(16,036,000), a slight improvement from $(16,273,000) in 2021 [222]. - Cash flows from investing activities totaled $(1,514,000) for the nine months ended September 30, 2022, compared to $(658,000) in 2021 [224]. - Cash flows from financing activities provided $4,160,000 in the nine months ended September 30, 2022, a significant decrease from $33,501,000 in 2021 [232]. - The company issued 331,000 shares of common stock at an average price of $0.97, raising net proceeds of approximately $320,000 during the nine months ended September 30, 2022 [234]. Goodwill and Impairment - The goodwill impairment charge of $42 million was primarily due to a decline in market capitalization as of September 30, 2022 [175]. - A goodwill impairment charge of $42.0 million was recorded, reflecting a fair value of $25.2 million against a carrying value of $67.3 million as of September 30, 2022, indicating a significant decline in market capitalization [202]. - As of September 30, 2022, the company's goodwill balance totaled $50.3 million [268]. - The estimated fair value of the company's reporting unit was $25.2 million, compared to a carrying value of $67.3 million, resulting in a goodwill impairment charge of $42.0 million [272]. Future Outlook and Strategies - Super League Gaming's advertising revenue is expected to grow as it captures the shift towards in-game advertising in the digital advertising market [172]. - The company anticipates higher revenue in the second half of the fiscal year due to seasonal trends in advertising spending [182]. - The company is exploring capital raising alternatives, including strategic partnerships and equity or debt financings, to support growth and business strategy execution [208]. - The company may need to raise additional equity capital or incur debt to finance potential strategic acquisitions, facing risks from market volatility and disruptions [221]. - The company has the right to sell up to $10,000,000 of newly issued shares under a common stock purchase agreement with Tumim Stone Capital, LLC [212]. - The company may offer and sell up to $75 million of shares through an equity distribution agreement with two investment banks, with a commission rate of 3.0% on gross sales [214]. Customer and Revenue Insights - The number of customers contributing over 10% of revenue was two, representing 26% of total revenue for the three months ended September 30, 2022, down from two customers contributing 34% in the prior year [188]. - The average revenue per customer for advertising and sponsorships increased by approximately 54% for the nine months ended September 30, 2022, compared to the prior year [190]. - The company reported a 95% increase in direct sales advertising revenue generating customers for the three months ended September 30, 2022, compared to the prior year [190]. Revenue Recognition Policies - Revenue from digital subscription fees, in-game digital goods, and gameplay access fees is recognized in the period services are rendered [256]. - Revenue for digital goods sold on the platform is recognized when Microsoft collects the revenue, with payments made to the company monthly based on reconciled sales revenue [258]. - The company generates revenue from advertising primarily through direct sales and programmatic display and video advertising units [249]. - Sponsorship revenue includes arrangements with brand and media partners, allowing for amateur esports experiences and curated gameplay content [251]. - Revenue from content sales is recognized over the contract term based on estimates of progress toward satisfaction of performance obligations [255]. - The company assesses collectability of receivables based on past transaction history and customer creditworthiness, impacting actual revenue recognized [259]. Compliance and Regulatory Status - Super League Gaming is monitoring its stock price to regain compliance with Nasdaq's minimum bid price requirement of $1.00 per share [178][179]. - The company expects to remain an "emerging growth company" for up to five years, benefiting from reduced reporting requirements [275].
Super League Enterprise(SLE) - 2022 Q2 - Quarterly Report
2022-08-15 19:12
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended June 30, 2022 OR ☐ TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from _________ to _________ Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) Delaware 47-1990734 (State ...
Super League Enterprise(SLE) - 2022 Q2 - Earnings Call Transcript
2022-08-12 06:43
Super League Gaming, Inc. (SLGG) Q2 2022 Earnings Conference Call August 11, 2022 4:30 PM ET Company Participants Ann Hand - President and CEO Clayton Haynes - CFO Conference Call Participants Operator Good afternoon, everyone. And welcome aboard, as I take you to Super League Gaming Metaverse. We thought we would try something a little different this earnings season. And in place of our traditional earnings call, given who we are and what we do, we would show you our world. I am Ann Hand, the CEO and Chair ...
Super League Enterprise(SLE) - 2022 Q1 - Earnings Call Transcript
2022-05-17 01:58
Financial Data and Key Metrics Changes - The company reported Q1 2022 revenues of $3.8 million, a 378% increase year-over-year, exceeding consensus expectations and setting a new record for a first quarter [5][9][26] - Gross margin for Q1 was 49%, a four-point increase from Q4 2021, aligning with the target range of 45% to 50% [9][29] - The company had $7.8 million in cash on hand as of March 31, 2022, and closed on an additional $4 million in financing [9][34][35] - The net loss for Q1 2022 was $7.9 million, or $0.21 per share, compared to a net loss of $4.6 million, or $0.23 per share in the prior year [32] Business Line Data and Key Metrics Changes - Advertising and sponsorship revenues increased by 328% to $1.9 million, comprising approximately 49% of total revenues [26][27] - Content-related revenues rose by 384% to $1.4 million, accounting for 37% of total revenue [27][28] - Direct-to-consumer revenues surged by 692% to $507,000, representing 13% of total revenues [28] Market Data and Key Metrics Changes - The company reaches approximately 70 million monthly active players in its Metaverse gaming network, generating close to 1 billion monthly impressions [7][9] - The global advertising spend in-game is projected to reach $56 billion by 2024, indicating a significant market opportunity for the company [7] Company Strategy and Development Direction - The company aims to strengthen its position in connecting advertisers to young gaming audiences through its Metaverse games and content channels [6][10] - The strategy includes creating custom game worlds for brands and leveraging innovative in-game advertising products [11][12] - The company is focused on expanding its ad inventory and partnerships, including a notable collaboration with iHeartMedia [18][19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in achieving another record quarter in Q2 2022, reaffirming annual revenue expectations in the range of $20 million to $22 million [24][36] - Despite challenging economic conditions, the company is committed to delivering top-line growth while identifying cost levers to narrow operating losses [36][37] Other Important Information - The company completed the integration of last year's acquisitions and strengthened its Metaverse strategy in Q1 2022 [10] - A significant campaign with MTV showcased the company's ability to create engaging experiences that blend gaming and entertainment [13][14] Q&A Session Summary Question: Should the strong content revenue be viewed as a new run rate? - Management indicated that both content and technology revenue streams help smooth out seasonality in ad revenues, with repeat business from partners like Twitch contributing to the strong performance [39] Question: What are the expectations for gross profit margin for the remainder of the year? - Management reiterated the target gross margin range of 45% to 50%, emphasizing that fluctuations may occur based on deal sizes and opportunities [40][41] Question: How will the additional capital be utilized? - The capital will be used for both working capital and to support growth initiatives, with a focus on achieving revenue goals [43] Question: Clarification on the Samsung deal and other million-dollar deals? - The Samsung campaign launched in May and will contribute to Q2 revenue, while management is pursuing several other million-dollar deals, which are expected to close soon [50][52]
Super League Enterprise(SLE) - 2022 Q1 - Quarterly Report
2022-05-16 21:17
PART I. FINANCIAL INFORMATION This section provides the unaudited condensed consolidated financial statements and management's discussion and analysis for the first quarter [Condensed Consolidated Financial Statements](index=4&type=section&id=Item%201.%20Condensed%20Consolidated%20Financial%20Statements) This section presents Super League Gaming, Inc.'s unaudited condensed consolidated financial statements, including balance sheets, statements of operations, cash flows, and detailed notes on accounting policies and acquisitions [Condensed Consolidated Balance Sheets](index=4&type=section&id=Condensed%20Consolidated%20Balance%20Sheets) Total assets decreased from **$96.8 million** to **$88.4 million**, primarily due to a reduction in cash, while liabilities and equity also declined Condensed Consolidated Balance Sheets (Unaudited, in thousands) | | March 31, 2022 (in thousands) | December 31, 2021 (in thousands) | | :--- | :--- | :--- | | **Current Assets** | | | | Cash and cash equivalents | $7,784 | $14,533 | | Total current assets | $14,688 | $22,195 | | **Total Assets** | **$88,412** | **$96,805** | | **Current Liabilities** | | | | Accounts payable and accrued expenses | $3,987 | $5,514 | | Total current liabilities | $4,060 | $5,590 | | **Total Liabilities** | **$4,532** | **$6,108** | | **Total Stockholders' Equity** | **$83,880** | **$90,697** | [Condensed Consolidated Statements of Operations](index=5&type=section&id=Condensed%20Consolidated%20Statements%20of%20Operations) Revenues surged **378%** to **$3.77 million**, but net loss widened to **$7.92 million** due to increased operating expenses, despite a slight improvement in loss per share Condensed Consolidated Statements of Operations (Unaudited, in thousands) | | Three Months Ended March 31, 2022 (in thousands) | Three Months Ended March 31, 2021 (in thousands) | | :--- | :--- | :--- | | **Revenues** | **$3,768** | **$788** | | Gross Profit | $1,859 | $446 | | Total Operating Expenses | $9,820 | $5,072 | | Net Operating Loss | ($7,961) | ($4,626) | | **Net Loss** | **($7,916)** | **($4,625)** | | Basic and Diluted Loss Per Share | ($0.21) | ($0.23) | | Weighted-Average Shares Outstanding | 36,838,957 | 19,807,775 | [Condensed Consolidated Statements of Cash Flows](index=7&type=section&id=Condensed%20Consolidated%20Statements%20of%20Cash%20Flows) Net cash used in operating activities increased to **$6.3 million**, with no financing activities in Q1 2022, leading to a **$6.7 million** decrease in cash and equivalents Condensed Consolidated Statements of Cash Flows (Unaudited, in thousands) | | Three Months Ended March 31, 2022 (in thousands) | Three Months Ended March 31, 2021 (in thousands) | | :--- | :--- | :--- | | Net cash used in operating activities | ($6,287) | ($4,370) | | Net cash used in investing activities | ($462) | ($267) | | Net cash provided by financing activities | $0 | $33,437 | | **Increase (Decrease) in Cash** | **($6,749)** | **$28,800** | | Cash and Cash Equivalents - end of period | $7,784 | $36,742 | [Notes to Condensed Consolidated Financial Statements](index=8&type=section&id=Notes%20to%20Condensed%20Consolidated%20Financial%20Statements) These notes detail business operations, 2021 acquisitions, revenue streams, intangible assets, and financing activities, while addressing going concern uncertainty and subsequent convertible note offerings - The company's business model focuses on building and operating networks of games, monetization tools, and content channels across major gaming platforms, including metaverse environments[16](index=16&type=chunk) - Financial results include the impact of three key acquisitions made in 2021: Mobcrush (live streaming platform), Bannerfy (creator collaboration platform), and Bloxbiz (metaverse ad platform)[18](index=18&type=chunk)[19](index=19&type=chunk)[20](index=20&type=chunk) Revenue by Type (in thousands) | Revenue Stream | Q1 2022 (in thousands) | Q1 2021 (in thousands) | | :--- | :--- | :--- | | Advertising and sponsorships | $1,856 | $434 | | Content sales | $1,405 | $290 | | Direct to consumer | $507 | $64 | | **Total** | **$3,768** | **$788** | - Management has concluded there is a going concern uncertainty due to recurring net losses (**$7.9 million** in Q1 2022) and cash used in operations (**$6.3 million** in Q1 2022)[28](index=28&type=chunk)[30](index=30&type=chunk) However, they believe current cash and financing facilities are sufficient to fund operations through at least May 2023 - Subsequent to the quarter end, on May 16, 2022, the company entered into a Securities Purchase Agreement for the sale of senior convertible notes with an aggregate principal amount of **$4.32 million**[132](index=132&type=chunk) [Management's Discussion and Analysis of Financial Condition and Results of Operations](index=34&type=section&id=Item%202.%20Management's%20Discussion%20and%20Analysis%20of%20Financial%20Condition%20and%20Results%20of%20Operations) This section analyzes Q1 2022 financial performance, noting a **378%** revenue increase to **$3.8 million** driven by acquisitions, but also a wider **$7.9 million** net loss and a decrease in cash, with liquidity supported by recent financing - The company's strategy focuses on monetizing its three primary revenue streams: advertising, content, and direct-to-consumer offers across gaming and metaverse platforms[139](index=139&type=chunk)[140](index=140&type=chunk)[141](index=141&type=chunk) - The 2021 acquisitions of Mobcrush, Bannerfy, and Bloxbiz significantly expanded the company's premium advertising inventory, creator network, and presence in the metaverse (specifically Roblox), contributing to revenue growth[144](index=144&type=chunk) Key Performance Indicators (KPIs) | KPI | Q1 2022 | Q1 2021 | | :--- | :--- | :--- | | Views and Impressions | ~3.0 billion | 600.0 million | | Monthly Active Users | >70.0 million | 1.0 million | | Gameplay Hours | ~222.0 million | ~34.0 million | [Results of Operations](index=36&type=section&id=Results%20of%20Operations) Q1 2022 revenues grew **378%** to **$3.8 million**, but a **94%** increase in operating expenses, driven by acquisitions and cloud costs, widened the net operating loss to **$8.0 million** Comparison of Operations (in thousands) | | Q1 2022 (in thousands) | Q1 2021 (in thousands) | Change % | | :--- | :--- | :--- | :--- | | **Revenues** | **$3,768** | **$788** | **378%** | | Gross Profit | $1,859 | $446 | 317% | | Total Operating Expenses | $9,820 | $5,072 | 94% | | **Net Loss** | **($7,916)** | **($4,625)** | **71%** | - The increase in operating expenses was primarily due to higher personnel costs following the Mobcrush acquisition, a **$1.0 million** increase in cloud services and platform costs, and amortization of intangible assets from the FY 2021 acquisitions[161](index=161&type=chunk)[163](index=163&type=chunk)[164](index=164&type=chunk) [Liquidity and Capital Resources](index=39&type=section&id=Liquidity%20and%20Capital%20Resources) Cash and equivalents decreased to **$7.8 million** by Q1 2022, with **$6.3 million** used in operations, but management expects sufficient liquidity through May 2023 via a **$10 million** stock purchase agreement and a **$4.32 million** convertible note offering - Cash and cash equivalents decreased by **$6.7 million** during the quarter, ending at **$7.8 million** on March 31, 2022[165](index=165&type=chunk) - On March 25, 2022, the company entered into a common stock purchase agreement with Tumim Stone Capital, providing the right to sell up to **$10 million** of its common stock[118](index=118&type=chunk)[168](index=168&type=chunk) - On May 16, 2022, the company secured a **$4.32 million** convertible note offering with three institutional investors to provide additional capital[172](index=172&type=chunk) [Critical Accounting Estimates](index=45&type=section&id=Critical%20Accounting%20Estimates) Critical accounting estimates involve significant judgment in revenue recognition, business combinations, and goodwill impairment testing, with management concluding no goodwill impairment as of March 31, 2022 - Significant judgment is required for revenue recognition, including identifying performance obligations and determining if revenue should be recognized over time or at a point in time[196](index=196&type=chunk)[214](index=214&type=chunk) - Accounting for business combinations requires significant estimates in determining the fair value of assets acquired and liabilities assumed, which affects the amount of goodwill recorded[215](index=215&type=chunk) - Goodwill of **$50.3 million** was tested for impairment[221](index=221&type=chunk) Management performed a qualitative assessment and concluded it was not "more likely than not" impaired as of March 31, 2022, despite a downturn in macroeconomic conditions and the company's stock price[222](index=222&type=chunk) [Quantitative and Qualitative Disclosures About Market Risk](index=51&type=section&id=Item%203.%20Quantitative%20and%20Qualitative%20Disclosures%20About%20Market%20Risk) The company reports no current material exposure to market risks from interest rates, foreign currency exchange rates, or derivatives in its ordinary course of business - The company reports no current material exposure to market risks from interest rates, foreign currency exchange rates, or derivatives[227](index=227&type=chunk) [Controls and Procedures](index=51&type=section&id=Item%204.%20Controls%20and%20Procedures) The CEO and CFO affirmed effective disclosure controls and procedures, with no material changes to internal controls, while integration of acquired businesses' controls is ongoing - The CEO and CFO concluded that disclosure controls and procedures were effective as of the end of the period[228](index=228&type=chunk) - No material changes were identified in the company's internal control over financial reporting during the quarter[229](index=229&type=chunk) - The company is still in the process of integrating and evaluating the internal controls for the acquisitions of Mobcrush and Bannerfy, completed in June and August 2021, respectively[230](index=230&type=chunk)[231](index=231&type=chunk) PART II. OTHER INFORMATION This section covers legal proceedings, risk factors, unregistered sales of equity securities, and exhibits [Legal Proceedings](index=53&type=section&id=Item%201.%20Legal%20Proceedings) The company reported no legal proceedings during the period - There are no legal proceedings to report[236](index=236&type=chunk) [Risk Factors](index=53&type=section&id=Item%201A.%20Risk%20Factors) The company refers to risk factors detailed in its Annual Report on Form 10-K, with no new material changes reported in this period - The company refers to the risk factors discussed in its Annual Report on Form 10-K for the year ended December 31, 2021[237](index=237&type=chunk) [Unregistered Sales of Equity Securities and Use of Proceeds](index=53&type=section&id=Item%202.%20Unregistered%20Sales%20of%20Equity%20Securities%20and%20Use%20of%20Proceeds) No previously unreported unregistered equity securities were sold during the three months ended March 31, 2022 - No previously unreported sales of unregistered securities occurred during the quarter[238](index=238&type=chunk) [Exhibits](index=54&type=section&id=Item%206.%20Exhibits) This section lists exhibits filed with the Form 10-Q, including CEO and CFO certifications and Inline XBRL documents - Exhibits filed include CEO and CFO certifications (31.1, 31.2, 32.1) and various Inline XBRL data files[241](index=241&type=chunk)
Super League Gaming (SLGG) Investor Presentation - Slideshow
2022-04-01 18:31
T INVESTOR PRESENTATION MARCH 2022 teg FORWARD-LOOKING STATEMENTS Certain statements in this presentation constitute "forward-looking statements" within the meaning of Section 21E of the Securities Exchange Act of 1934, as amended. Any statements that refer to expectations or other characterizations of future events, circumstances or results are forward-looking statements. You can also identify these statements by use of the words "may," "will," "should," "plans," "explores," "expects," "anticipates," "cont ...
Super League Enterprise(SLE) - 2021 Q4 - Annual Report
2022-03-31 20:18
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark One) ☒ ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2021 OR ☐ TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from to Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) (State or other jurisdiction of incorporation or or ...