Super League Enterprise(SLE)

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Super League Enterprise(SLE) - 2021 Q1 - Quarterly Report
2021-05-17 20:07
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended March 31, 2021 OR [ ] TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from to Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) Delaware 47-1990734 (State or other jurisd ...
Super League Enterprise(SLE) - 2020 Q4 - Annual Report
2021-03-19 17:51
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-K (Mark One) [X] ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended December 31, 2020 OR [ ] TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from to Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) Delaware 47-1990734 (State or other jurisdictio ...
Super League Enterprise(SLE) - 2020 Q4 - Earnings Call Transcript
2021-03-12 04:27
Super League Gaming, Inc. (SLGG) Q4 2020 Earnings Conference Call March 11, 2021 5:00 PM ET Company Participants Ann Hand - President & CEO Clayton Haynes - CFO Conference Call Participants Brian Kinstlinger - Alliance Global Partners Allen Klee - Maxin Group Bill Morrison - National Securities Operator Good afternoon, everyone, and thank you for participating in today's conference call to discuss Super League Gaming's Financial Results for the Fourth Quarter Ended December 31, 2020. Joining us today are Su ...
Super League Enterprise(SLE) - 2020 Q3 - Quarterly Report
2020-11-13 22:25
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 Delaware 47-1990734 (State or other jurisdiction of incorporation or organization) (IRS Employer Identification No.) 2912 Colorado Ave., Suite #203 Santa Monica, California 90404 (Address of principal executive offices) Company: (802) 294-2754; Investor Relations: 949-574-3860 (Issuer's telephone number) Indicate by check mar ...
Super League Enterprise(SLE) - 2020 Q2 - Quarterly Report
2020-08-12 21:25
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended June 30, 2020 OR [ ] TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from to Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) Delaware 47-1990734 (State or other jurisdi ...
Super League Enterprise(SLE) - 2020 Q2 - Earnings Call Transcript
2020-08-12 02:35
Super League Gaming, Inc. (SLGG) Q2 2020 Earnings Conference Call August 11, 2020 5:00 PM ET Company Participants Ann Hand - President and CEO Clayton Haynes - CFO Conference Call Participants Pavan Kumar - Northland Capital Brian Kinstlinger - Alliance Global Partners Allen Klee - National Securities Laura Martin - Needham & Company Bill Morison - National Securities Operator Good afternoon, everyone and thank you for participating in today's conference call to discuss Super League Gaming's Financial Resul ...
Super League Enterprise(SLE) - 2020 Q1 - Quarterly Report
2020-05-15 20:47
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 10-Q (Mark One) [X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended March 31, 2020 OR [ ] TRANSITION REPORT UNDER SECTION 13 OR 15(d) OF THE EXCHANGE ACT OF 1934 From the transition period from to Commission File Number 001-38819 SUPER LEAGUE GAMING, INC. (Exact name of small business issuer as specified in its charter) (State or other jurisdiction of incorporat ...
Super League Enterprise(SLE) - 2020 Q1 - Earnings Call Transcript
2020-05-15 03:25
Super League Gaming, Inc. (SLGG) Q1 2020 Earnings Conference Call May 14, 2020 5:00 PM ET Company Participants Ann Hand - President & Chief Executive Officer Clayton Haynes - Chief Financial Officer Conference Call Participants Brian Kinstlinger - Alliance Global Partners Mike Latimore - Northland Capital Markets Jeff Cohen - Stephens Rick Davidson - National Securities Operator Good afternoon, everyone and thank you for participating in today's conference call to discuss Super League Gaming's Financial Res ...
Super League Enterprise(SLE) - 2019 Q4 - Annual Report
2020-03-20 22:02
Market Growth and Engagement - The company serves a global audience of 2.6 billion gamers, with 69% of competitive gamers expressing interest in out-of-home opportunities to compete and socialize [18]. - Registered users increased from 43,000 in 2017 to 950,000 in 2019, representing a growth of approximately 1,109% [28]. - The number of venues expanded from 20 in 2017 to over 500 in 2019, indicating a significant increase in operational reach [28]. - Annual views of video content surged from 1 million in 2018 to 120 million in 2019, reflecting a growth of 11,900% [28]. - Engagement hours rose dramatically from 61,000 in 2017 to 15 million in 2019, showcasing a substantial increase in user interaction [28]. - The global gaming market is projected to reach approximately $180 billion by the end of 2021, representing an 18% increase from 2019 [32]. - In 2018, esports viewing on Twitch reached approximately 560 billion minutes, a 58% year-over-year increase [41]. - The company aims to expand its player and viewer base, which is approaching critical mass, to capture a global, highly engaged community for monetization opportunities [71]. Revenue Generation and Business Model - The company generates tens of millions of monthly views through its user-generated content platform, Framerate, providing a marketing channel for sponsors and advertisers [47]. - Brand sponsorships remain the largest revenue stream, with opportunities for targeted promotions across various game titles and demographics [69]. - The company incurred net losses of $30.7 million and $20.6 million for the years ended December 31, 2019 and 2018, respectively, with an accumulated deficit of $85.8 million as of December 31, 2019 [89]. - The company relies on advertising and sponsorship for revenue, which is expected to grow as online viewership expands [100]. - The company’s revenue model includes free access to amateur tournaments, with gamers paying fees to compete, but future monetization strategies may not be effective [102]. - The company expects to increase advertising revenue by monetizing the added inventory from its growing audience of registered users and viewership [70]. Intellectual Property and Technology - The company has secured 38 protected logos and wordmarks domestically and two in China, enhancing its brand protection strategy [28]. - The company has established three patent families in the U.S. around multiplayer gameplay and visualization, strengthening its intellectual property portfolio [28]. - The company has developed patent-pending technology for unique content capture, enabling real-time display of gameplay activity and enhancing interactive gaming experiences [76]. - The company has filed three nonprovisional patent applications, all currently pending, to protect its intellectual property and technology innovations [75]. - The company relies on a combination of patent, copyright, trademark, and trade secret laws to protect its intellectual property rights, but these protections may not be sufficient [172]. Operational Challenges and Risks - The company faces potential adverse effects on its business due to public health crises, such as the COVID-19 pandemic, which could decrease attendance at in-person gaming experiences [125]. - Cybersecurity threats pose risks to the company's gaming platform and could lead to significant legal and financial exposure if not adequately addressed [129]. - The company relies on third-party vendors for cloud hosting and broadband services, and any disruptions could negatively impact its operations and user growth [140]. - The company’s operations depend on the continuous functionality of servers, and any significant malfunctions could degrade or interrupt its gaming services [134]. - The company must maintain a vibrant community culture to retain and expand its gamer base, which is critical for business success [106]. Strategic Partnerships and Expansion - The company has established strategic partnerships with game publishers, accessing built-in customer bases and enhancing competitive gameplay experiences [74]. - The platform has expanded its City Club network to 16 major U.S. cities and is also entering Canada, Mexico, and China, enhancing local community engagement [46]. - The company is focused on international expansion to access a larger global gamer audience and unlock greater brand sponsorship and advertising revenue opportunities [74]. Financial and Market Conditions - The ongoing economic recovery is uncertain, and a return to recessionary conditions could adversely affect the company's access to capital markets [157]. - The company expects to seek additional capital from operations or future issuances of common stock or debt financings to fund planned operations [157]. - The trading price of the company's common stock may fluctuate significantly, influenced by various factors including market conditions and competitive pressures [179]. - The company is classified as an emerging growth company, which allows it to take advantage of reduced reporting requirements, potentially affecting its attractiveness to investors [189]. Community and Competitive Landscape - The amateur esports gaming industry is highly competitive, with established leagues and new entrants posing significant challenges [107]. - The company’s success depends on attracting and retaining popular esports game titles, which are essential for maintaining gamer engagement [111]. - Negative gamer perceptions regarding the company’s brand and practices could harm its reputation and business operations [124].
Super League Enterprise(SLE) - 2019 Q4 - Earnings Call Transcript
2020-03-13 02:53
Super League Gaming, Inc. (SLGG) Q4 2019 Earnings Conference Call March 12, 2020 5:00 PM ET Company Participants Ann Hand – President and Chief Executive Officer Clayton Haynes – Chief Financial Officer Conference Call Participants Pavan Kumar - Northland Capital Markets Mark Argento – Lake Street Capital Allen Klee – National Securities Jeff Cohen – Stephens Inc Operator Good afternoon, everyone, and thank you for participating in today’s conference call to discuss Super League Gaming’s Financial Results f ...