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Sohu.com Q4 Earnings Call Highlights
Yahoo Finance· 2026-02-09 14:07
Core Viewpoint - Sohu.com reported a significant reversal of previously accrued withholding income tax, which impacted its financial results, leading to a GAAP net income of $223 million for Q4 2025, compared to a net loss in the previous year [1][7]. Financial Performance - For Q4 2025, Sohu's total revenue was $142 million, reflecting a 6% year-over-year increase but a 21% decrease sequentially [3][7]. - The full year 2025 total revenue was $584 million, down 2% from 2024, with marketing services revenue at $60 million (down 18%) and online game revenue at $506 million (up 1%) [2][8]. - The company reported a GAAP net income of $394 million for the full year 2025, a significant recovery from a net loss of $100 million in 2024 [8]. Segment Performance - Changyou's Q4 revenue was $121 million, up from $111 million year-over-year, with an operating profit of $45 million [6][10]. - The social media platform generated $21 million in Q4 revenue, down from $24 million year-over-year, with an operating loss of $72 million [9]. - For the full year, Changyou's revenue was $509 million, slightly up from $506 million in 2024, while the social media platform's revenue decreased to $75 million from $91 million [9][10]. Guidance and Outlook - For Q1 2026, management guided marketing services revenue to be between $10 million and $11 million, indicating a year-over-year decline of 20% to 27% [5][17]. - Online game revenue is expected to be between $113 million and $123 million, suggesting a slight year-over-year change [17]. - The company anticipates a GAAP and non-GAAP net loss of $10 million to $20 million for Q1 2026 [18]. Advertising and Market Trends - The softer first-quarter guidance is attributed to seasonality related to the Chinese New Year, with a noted shift from traditional advertising to innovative marketing solutions [19]. - The auto sector showed improvement in Q4, contributing a higher percentage of total revenue, while IT and FMCG sectors were weaker [19]. Share Repurchase Program - As of February 5, 2026, Sohu had repurchased 8.1 million ADS for approximately $106 million, with about one-third of the repurchase program remaining [20].
Sohu.com(SOHU) - 2025 Q4 - Earnings Call Transcript
2026-02-09 13:32
Financial Performance Overview - In Q4 2025, total revenue was $142 million, representing a 6% year-over-year increase but a 21% decrease quarter-over-quarter [5] - Marketing services revenues were $17 million, down 10% year-over-year but up 25% quarter-over-quarter [5] - Online game revenues reached $120 million, up 10% year-over-year but down 26% quarter-over-quarter [5] - For the full year 2025, total revenues were $584 million, down 2% compared to 2024 [8] - GAAP net income attributable to Sohu.com Limited was $394 million, compared to a net loss of $100 million in 2024 [8] - Non-GAAP net income attributable to Sohu.com Limited was $234 million, compared to a net loss of $83 million in 2024 [8] Business Segment Performance - Sohu Media platform revenues for Q4 were $21 million, down from $24 million year-over-year, with an operating loss of $72 million [16] - Changyou's quarterly revenue was $121 million, up from $111 million year-over-year, with an operating profit of $45 million [17] - For the full year 2025, Changyou's revenue was $509 million, slightly up from $506 million in 2024, with an operating profit of $238 million [17] Market Trends and Guidance - For Q1 2026, marketing service revenues are expected to be between $10 million and $11 million, indicating a 20%-27% annual decrease [18] - Online game revenues are projected to be between $113 million and $123 million, suggesting a potential annual decrease of 4% to an increase of 5% [18] Company Strategy and Industry Position - The company is focusing on enhancing user experience through improved products and algorithms, as well as hosting innovative events to boost user engagement [4] - Sohu is committed to long-term operational excellence in online games, with plans for high-quality content updates and expansion packs [12][13] - The company is exploring new monetization opportunities by integrating advertisers' needs with event marketing [12] Management Commentary on Future Outlook - Management noted that the softness in Q1 advertising guidance is primarily due to the delayed Chinese New Year, affecting advertisers' activities [22][35] - The overall macroeconomic situation remains similar to Q4, with uncertainties persisting [22] - Management expressed optimism about the auto sector's performance, indicating some improvement compared to IT and FMCG sectors [27] Other Important Information - As of February 5, 2026, Sohu had repurchased 8.1 million ADS for approximately $106 million, with one-third of the program remaining [15] Q&A Session Summary Question: Advertising guidance for Q1 seems soft; is it due to macro uncertainties? - Management attributed the softness to seasonality and the delayed Chinese New Year, affecting advertisers' activities in January and February [22][35] Question: What is the trend for advertising categories like auto and IT? - Management noted improvement in the auto sector, which has a higher percentage of overall revenue compared to IT and FMCG sectors [27] Question: Was there any one-off revenue recognized in Q4 that led to outperformance? - Management clarified that Q4 performance was due to overall better execution rather than one-off events, with Q1 softness linked to the delayed Chinese New Year [35][36] Question: Can management share the game pipeline and major expansion packs for 2026? - Management mentioned a card-based RPG based on Xiaomi IP expected to launch by late 2026 or early 2027, with several new games in development [43][44] Question: Why is the net loss guidance narrower than previous quarters? - Management indicated that the narrower loss is due to improved operational performance and expects this trend to continue throughout 2026 [34][45]
Sohu.com(SOHU) - 2025 Q4 - Earnings Call Transcript
2026-02-09 13:32
Financial Performance Overview - In Q4 2025, total revenue was $142 million, representing a 6% year-over-year increase but a 21% decrease quarter-over-quarter [5] - Marketing services revenue was $17 million, down 10% year-over-year but up 25% quarter-over-quarter [5] - Online game revenue reached $120 million, up 10% year-over-year but down 26% quarter-over-quarter [5] - For the full year 2025, total revenue was $584 million, down 2% compared to 2024 [8] - GAAP net income attributable to Sohu.com Limited was $394 million, compared to a net loss of $100 million in 2024 [8] - Non-GAAP net income attributable to Sohu.com Limited was $234 million, compared to a net loss of $83 million in 2024 [8] Business Segment Performance - Sohu Media platform revenues for Q4 were $21 million, down from $24 million year-over-year, with an operating loss of $72 million [16] - Changyou's quarterly revenue was $121 million, up from $111 million year-over-year, with an operating profit of $45 million [17] - For the full year 2025, Changyou's revenue was $509 million, slightly up from $506 million in 2024, with an operating profit of $238 million [17] Market Trends and Guidance - For Q1 2026, marketing service revenues are expected to be between $10 million and $11 million, indicating a 20%-27% annual decrease and a 35%-41% sequential decrease [18] - Online game revenues are projected to be between $113 million and $123 million, suggesting a potential annual decrease of 4% to an increase of 5% [18] Company Strategy and Industry Competition - The company is focusing on enhancing its media platform through innovative events and improved algorithms to boost user engagement and monetization opportunities [4][9] - In the online gaming sector, the company is committed to delivering high-quality content updates and maintaining a user-centric approach [13][14] - The company is exploring new monetization opportunities by integrating advertisers' needs with its events and content [12] Management Commentary on Operating Environment and Future Outlook - Management noted that the softness in Q1 advertising guidance is primarily due to the delayed Chinese New Year, affecting advertisers' activities [22][34] - The overall macroeconomic situation remains similar to Q4, with ongoing uncertainties impacting advertising spending [35] - Management expressed confidence in the gaming sector's resilience, emphasizing the importance of existing game performance and upcoming content updates [24][41] Other Important Information - As of February 5, 2026, the company had repurchased 8.1 million ADS for approximately $106 million, with one-third of the program remaining [15] Q&A Session Summary Question: Advertising guidance for Q1 appears soft; is it due to macro uncertainties? - Management attributed the softness to seasonality, specifically the delayed Chinese New Year affecting advertising activities [22] Question: What is the trend for advertising categories like auto and IT sectors? - Management noted improvement in the auto sector, which performed better than IT and other FMCG categories [26] Question: Were there any one-off revenues in Q4 that led to outperformance? - Management indicated that Q4 performance was generally better without specific one-off events, attributing it to improved overall operations and innovative marketing solutions [34][36] Question: Can management share the game pipeline and major expansion packs for 2026? - Management confirmed a card-based RPG based on Xiaomi IP is expected to launch by late 2026 or early 2027, with several new games in development [40] Question: Why is the net loss guidance narrower than previous quarters? - Management explained that the narrower loss guidance reflects improved operational performance and cost management [32]
Sohu.com(SOHU) - 2025 Q4 - Earnings Call Transcript
2026-02-09 13:30
Financial Performance Overview - In Q4 2025, total revenue was $142 million, representing a 6% increase year-over-year but a 21% decrease quarter-over-quarter [5] - Marketing services revenues were $17 million, down 10% year-over-year but up 25% quarter-over-quarter [5] - Online game revenues reached $120 million, up 10% year-over-year but down 26% quarter-over-quarter [5] - For the full year 2025, total revenues were $584 million, down 2% compared to 2024 [7] - GAAP net income attributable to Sohu.com Limited was $223 million, compared to a net loss of $21 million in Q4 2024 [6] - Non-GAAP net income attributable to Sohu.com Limited was $261 million, compared to a net loss of $15 million in Q4 2024 [6] Business Segment Performance - Sohu Media platform revenues for Q4 were $21 million, down from $24 million in the same quarter last year, with an operating loss of $72 million [15] - Changyou's quarterly revenue was $121 million, up from $111 million in the same quarter last year, with an operating profit of $45 million [16] - For the full year 2025, Changyou's revenue was $509 million, compared to $506 million in 2024, with an operating profit of $238 million [16] Market Trends and Insights - The advertising sector showed some improvement in the auto industry, while the IT sector remained weaker [25] - The softness in advertising guidance for Q1 2026 is attributed to the delayed Chinese New Year, impacting advertisers' activities [21][32] Company Strategy and Industry Position - The company is focused on enhancing user engagement through innovative events and improved algorithms on the Sohu Media platform [4][8] - In the online gaming sector, the company plans to continue delivering high-quality content updates and expansion packs to maintain player engagement [12][13] - The company is exploring new monetization opportunities by integrating advertisers' needs with event-driven marketing strategies [11] Management Commentary on Future Outlook - Management expressed that the overall macroeconomic situation remains similar to Q4, with uncertainties affecting advertising spending [21][33] - The company anticipates a narrower net loss for Q1 2026, guided between $10 million and $20 million, reflecting improved operational efficiency [30] Q&A Session Summary Question: Advertising guidance appears soft for Q1, is it due to macro uncertainties? - Management indicated that the softness is mainly due to seasonality, with the delayed Chinese New Year affecting advertising activities [21] Question: What is the trend for advertising categories like auto and IT? - Management noted improvement in the auto sector, while the IT sector remains weaker [25][24] Question: Was there any one-off revenue in Q4 that led to outperformance? - Management clarified that Q4 performance was due to overall better execution rather than one-off events, with Q1 softness attributed to the delayed Chinese New Year [32][33] Question: Can management share the game pipeline and major expansion packs for 2026? - Management mentioned a card-based RPG based on Xiaomi IP expected to launch by late 2026 or early 2027, with several new games in development [39] Question: Why is the net loss guidance narrower than previous quarters? - Management explained that the narrower loss is due to improved operational efficiency and cost management [30]
搜狐财报:2025年Q4营收1.42亿美元,全年总收入5.84亿美元
Jing Ji Wang· 2026-02-09 08:41
2月9日,搜狐公司公布截至2025年12月31日未经审计的2025年第四季度及全年财务报告。财报显 示,搜狐公司第四季度总收入为1.42亿美元,全年总收入达到5.84亿美元。 2025年第四季度,搜狐公司总收入为1.42亿美元,较2024年同期增长6%。其中,营销服务收入为 1700万美元,在线游戏收入为1.20亿美元。 "搜狐媒体平台方面,我们不断完善产品,优化算法,满足用户在不同场景下的需求,提升用户体 验。我们持续举办多样化的创新活动,产生大量优质内容,促进用户深度参与,帮助我们获得更多的商 业化机会。"张朝阳进一步指出:"在线游戏业务方面,我们深耕长线运营,持续为玩家带来高质量的内 容更新和更优质的游戏体验。" 此外,根据搜狐公司此前宣布的总金额最高1.50亿美元的美国存托股票回购计划,截至2026年2月5 日,搜狐已回购810万股美国存托股票,总金额约1.06亿美元。 编辑:孙冰 2025年全年,搜狐公司总收入为5.84亿美元。其中,营销服务收入为6000万美元,在线游戏收入为 5.06亿美元。剔除冲销畅游预提所得税影响后,2025年搜狐公司非美国通用会计准则下亏损5100万美 元,相比2024年亏 ...
搜狐四季度营收1.42亿美元
Bei Jing Shang Bao· 2026-02-09 07:14
Core Viewpoint - Sohu's Q4 2025 financial report indicates a mixed performance with a slight revenue growth in certain segments while facing declines in others [2] Group 1: Revenue Performance - Sohu reported Q4 2025 revenue of $142 million, a 6% increase compared to the same period in 2024 [2] - Total revenue for Sohu Group in 2025 was $584 million, a 2% decrease from 2024 [2] Group 2: Segment Analysis - Marketing services revenue for Q4 2025 was $17 million, down 10% year-over-year [2] - Online gaming revenue for Q4 2025 reached $120 million, reflecting a 10% increase compared to the previous year [2] - Total marketing services revenue for 2025 was $60 million, an 18% decline from 2024 [2] - Online gaming revenue for 2025 was $506 million, showing a 1% growth from 2024 [2] Group 3: Profitability - Non-GAAP net profit for Q4 2025 was $261 million, significantly improving from a net loss of $15 million in the same quarter of 2024 [2] - Non-GAAP net profit for the entire year 2025 was $234 million [2]
搜狐2025年第四季度营收1.42亿美元 同比增长6%
Xin Lang Cai Jing· 2026-02-09 05:54
查看最新行情 新浪科技讯 北京时间2月9日午间消息,搜狐公司公布截至2025年12月31日未经审计的2025年第四季度 及全年财务报告。搜狐公司第四季度总收入为1.42亿美元,全年总收入达到5.84亿美元。 2025年第四季度,搜狐公司总收入为1.42亿美元,较2024年同期增长6%。其中,营销服务收入为1700 万美元,在线游戏收入为1.20亿美元。 "搜狐媒体平台方面,我们不断完善产品,优化算法,满 足用户在不同场景下的需求,提升用户体验。我们持续 举办多样化的创新活动,产生大量优质内容,促进用户 深度参与,帮助我们获得更多的商业化机会。"张朝阳进 一步指出:"在线游戏业务方面,我们深耕长线运营,持 续为玩家带来高质量的内容更新和更优质的游戏体验。" 此外,根据搜狐公司此前宣布的总金额最高1.50亿美元 的美国存托股票回购计划,截至2026年2月5日,搜狐已 回购810万股美国存托股票,总金额约1.06亿美元。 2025年全年,搜狐公司总收入为5.84亿美元。其中,营销服务收入为6000万美元,在线游戏收入为5.06 亿美元。剔除冲销畅游预提所得税影响后,2025年搜狐公司非美国通用会计准则下亏损5100 ...
搜狐2025年营收5.84亿美元
Mei Ri Jing Ji Xin Wen· 2026-02-09 05:47
每经AI快讯,2月9日,搜狐公司公布截至2025年12月31日未经审计的2025年第四季度及全年财务报 告。搜狐公司2025年第四季度总收入为1.42亿美元,2025年全年总收入达到5.84亿美元。 ...
搜狐2025年营收5.84亿美元,亏损收窄近40%
Feng Huang Wang· 2026-02-09 05:34
凤凰网科技讯 2月9日,搜狐公司发布了截至2025年12月31日的未经审计财务数据。财报显示,2025年 第四季度搜狐实现营收1.42亿美元,同比增长6%;全年总收入为5.84亿美元,整体规模保持稳定。 从业务结构来看,第四季度中,搜狐在线游戏仍是主要收入来源,实现收入1.20亿美元,营销服务收入 约1700万美元。拉长至全年,在线游戏收入达到5.06亿美元,营销服务收入约6000万美元,收入结构较 为集中。 盈利表现方面,搜狐亏损幅度进一步收窄。剔除冲销畅游预提所得税影响后,2025年非美国通用会计准 则下净亏损为5100万美元,较2024年的8300万美元明显下降,减亏幅度接近四成,成本控制与业务稳定 性有所改善。 搜狐公司董事长兼首席执行官张朝阳表示,第四季度营销服务收入表现好于此前预期,在线游戏业务运 行基本符合既定节奏。公司近年来持续对媒体产品及内容形态进行调整,同时在游戏业务上以存量产品 的长期运营为核心,保持收入韧性。 资本层面,搜狐持续推进股票回购计划。根据此前公布的最高1.50亿美元美国存托股票回购方案,截至 2026年2月5日,搜狐已累计回购810万股ADS,回购金额约1.06亿美元,回购 ...
搜狐(SOHU.US)2025年Q4营收1.42亿美元 同比增长6%
Zhi Tong Cai Jing· 2026-02-09 05:08
Core Insights - Sohu Inc. reported its unaudited financial results for Q4 and the full year of 2025, with total revenue of $142 million for Q4 and $584 million for the entire year [1][3] Group 1: Financial Performance - In Q4 2025, Sohu's total revenue was $142 million, representing a 6% increase compared to the same period in 2024 [3] - For the full year 2025, Sohu's total revenue reached $584 million, with marketing services revenue of $60 million and online gaming revenue of $506 million [3] - After excluding the impact of the write-off of Changyou's deferred income tax, Sohu reported a non-GAAP net loss of $51 million for 2025, a reduction of nearly 40% compared to a loss of $83 million in 2024 [3] Group 2: Management Commentary - Sohu's Chairman and CEO, Dr. Zhang Chaoyang, noted that Q4 marketing services revenue exceeded previous expectations, while online gaming revenue met expectations [3] - The company is focused on enhancing its media platform by improving products and algorithms to meet user needs and enhance user experience [3] - In the online gaming sector, Sohu is committed to long-term operations, continuously providing high-quality content updates and superior gaming experiences for players [3] Group 3: Stock Buyback Program - As part of its previously announced stock buyback program, Sohu has repurchased 8.1 million American Depositary Shares for a total amount of approximately $106 million as of February 5, 2026 [3]