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从2025十大网络流行语读懂时代脉搏
Bei Jing Qing Nian Bao· 2025-12-15 13:29
而"情绪价值"的广泛应用,则构成了年轻人的心理缓冲带。面对职场压力、学业焦虑,他们用轻松 语言化解内耗,用情感共鸣抵御孤独,为自己搭建"心灵庇护所"。 从个体心境延伸至社会图景,流行语更展现社会创新的多元活力。"村咖"的出圈,远不止"乡村+咖 啡"的简单业态混搭。在浙江安吉的"村咖"里,老竹椅配手冲咖啡,山景落地窗搭文创产品,既满足城 市人的田园向往,又让村民通过经营增收,折射出乡村振兴的新可能。同样具有创新意义的还有"浪浪 山小妖怪",这部登顶中国二维动画票房冠军的作品,以中式美学讲中国故事,证明了传统文化与现代 叙事的融合力量。从乡村消费到文化创作,这些热词记录的是中国社会在转型中迸发的无限活力。 日前,国家语言资源监测与研究中心发布2025年度十大网络流行语。"DeepSeek(深度求索)"的科 技锐度、"敬自己一杯"的生活温情、"助我破鼎"的奋斗姿态、"村咖"的田园诗意,这些鲜活词条精准勾 勒出智能时代变革、个体生存图景与社会发展逻辑,让我们在语言的肌理中触摸时代脉搏。 科技浪潮的印记在流行语中清晰可辨。"DeepSeek(深度求索)"能从众多科技词汇中脱颖而出,不 仅因其是中国本土大模型标杆,更在于 ...
卡游三国亮相中央广播电视总台CPOP群像展:卡牌赋能文化出海传统IP焕发时代新章
3 6 Ke· 2025-05-30 08:25
Core Insights - The CPOP exhibition showcased the "Card Game Three Kingdoms" series as a representative of Chinese original IP, highlighting its cultural appeal and global influence [1][6] - The exhibition featured 20 outstanding Chinese IPs that have performed well overseas, marking a shift from individual breakthroughs to collective international expansion [1][6] Group 1: Cultural Representation - The "Card Game Three Kingdoms" integrates traditional art forms such as comic strips, shadow puppetry, and Peking opera, creating a cultural bridge between history and modernity [3][5] - The design team transformed the classic narratives from "Romance of the Three Kingdoms" into collectible cards, allowing for both appreciation and storytelling [3][5] Group 2: Product Features - The series includes various card types like "Hero Cards," "Chapter Cards," and "General Cards," with the "Chapter Cards" particularly attracting attention for their nostalgic design [5][6] - The "Chapter Cards" recreate classic stories like "Oath of the Peach Garden" and "Three Heroes Fight Lü Bu," using traditional aesthetics to enhance the cultural experience [5][6] Group 3: International Expansion - The overseas dissemination of "Card Game Three Kingdoms" reflects a transformation in Chinese cultural symbols from passive output to active international engagement [6][8] - The company has established subsidiaries in Japan, the United States, and Hong Kong to expand its global market presence, promoting Chinese card games worldwide [8][9] Group 4: Future Plans - The company plans to develop more traditional cultural IPs, including collaborations with renowned artists and adaptations of classic Chinese literature [9][11] - Future projects include a series based on Jin Yong's novels, aiming to further promote Chinese chivalric culture internationally [9][11]