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名创优品千万年薪招募IP人才,TOP TOY营收增长111%
Mei Ri Jing Ji Xin Wen· 2025-11-21 13:12
Core Insights - Miniso has launched the "IP Genius Youth Program," offering annual salaries ranging from 1 million to 10 million yuan to attract top IP creation talents globally, aiming to enhance original IP incubation and build its own IP matrix [1] - The initiative is intended to draw young talents for original IP development [1] - Miniso reported its Q3 2025 financial results, revealing that its toy brand TOP TOY achieved revenue of 570 million yuan, marking a 111% year-on-year growth [1] Group 1 - The "IP Genius Youth Program" aims to strengthen Miniso's original IP capabilities [1] - The salary range for the program is set between 1 million and 10 million yuan [1] - TOP TOY's revenue growth indicates a successful expansion in the toy market [1]
最高年薪达千万!名创优品发布“IP天才少年计划”全球招募设计师
Xin Lang Ke Ji· 2025-11-21 09:01
除了极具竞争力的薪酬,成功入选者将获得自由创作环境、顶尖导师培养体系,以及MINISO全球生态 资源支持,有潜力的原创IP将实现从创意到产品的完整孵化链路。 责任编辑:刘万里 SF014 新浪科技讯 11月21日下午消息,名创优品发布"IP天才少年计划",以百万至千万年薪面向全球招募顶尖 IP设计人才,以加强原创IP孵化,构建自有IP矩阵,向全球领先的IP运营平台升级。 据悉,名创优品"IP天才少年计划"将常年开放招募,不限国籍、不限院校、不限专业,重点关注创造 力、审美力与艺术影响力。报名者需在专业领域崭露头角,如作品获专业奖项,已展出或被专业机构收 藏等,还应具备敏锐的感知力与强烈的表达欲。 ...
2025卡牌行业市场深度分析:趋势、机遇与挑战
Sou Hu Cai Jing· 2025-05-31 16:33
Industry Overview - The card industry is a significant part of the broader entertainment product sector, integrating entertainment, collection, competition, and social interaction [3] - The market for collectible card games in China has surged from 700 million to 12.2 billion yuan from 2017 to 2022, increasing its share of the broader entertainment toy market from 2.3% to 17.7% [3] Market Trends - The introduction of global quality IPs like Pokémon and My Little Pony has energized the domestic card industry, while local companies are also developing original IPs to meet cultural demands [5] - Digital transformation is driving innovation in the card industry, with new formats like online tournaments and virtual card games enhancing consumer experiences [6] - The rise of e-commerce platforms has expanded sales opportunities for card products, while offline stores enhance consumer engagement through events [7] Secondary Market and Investment - The domestic secondary card market is becoming more regulated and mature, with platforms like Kato and Jihuan providing robust support for card circulation and value discovery [8] - As consumer awareness of the investment value of cards grows, the prices of rare cards are increasing, stimulating market demand [8] Policy Support - Government support for the cultural industry is creating a favorable environment for the card industry, with measures to protect intellectual property and regulate market order [9] Reports Overview - The first report analyzes the historical evolution and market drivers of the Chinese card industry, highlighting the growth driven by a large user base and the development of an IP matrix [10] - The second report provides a macro perspective on the card industry, detailing its origins, market comparisons across regions, and a comprehensive breakdown of the industry chain [12]