县城叙事
Search documents
开出人生之花
Ren Min Ri Bao· 2025-12-01 22:11
剧集《余生有涯》近日在东方卫视、腾讯视频等播出,引起网友热议。该剧对叙事结构的创新、对现实 人生的思考、对县城生活的刻画,都给人留下较为深刻的印象。 《余生有涯》的叙事结构好比一棵大树,其中有主干,有枝,有条,有叶。元素虽多,但井然有序、轻 重有别。主干为女性成长,是全剧的支撑。叶思北生活在一个重男轻女的家庭,高中差点辍学,大学毕 业后回家乡小县城工作,为弟弟买房背负了高额债务,人生之路数度被阻、踉踉跄跄,让她逐渐成了一 个谨小慎微、讨好退让的人,失去了自我。被侵害后,她几乎听从母亲的安排,准备不了了之,独自默 默忍受。后来才逐渐觉醒,顶着家庭、职场和社会的三重压力,毅然通过法律手段惩罚罪犯,维护权 益。这部剧写了叶思北从顺从到自觉的过程,她走出原生家庭,与犯罪分子斗争,其间有犹豫、羞耻、 彷徨、恐惧,经历千辛万苦,从生活的废墟中站了起来,从尘埃里开出了人生的花。 《 人民日报 》( 2025年12月02日 20 版) 除此之外,该剧还有一些值得关注的特点。一是坚持现实主义创作理念,直面问题、不回避矛盾。剧作 真实展现了叶思北的依法维权之路:亲人的反对,自身的犹疑,熟人的议论,施暴者的压力,甚至第一 次因为证 ...
腾讯音乐:2024年华语数字音乐白皮书.
Sou Hu Cai Jing· 2025-06-01 03:09
Core Insights - The report titled "2024 Chinese Digital Music White Paper" by Tencent Music Research Institute focuses on the overall landscape and trends of the Chinese digital music industry, showcasing industry dynamics and transformations through data insights, industry trends, cross-industry cases, and work reviews [1]. Group 1: Global and Chinese Market Data Insights - The global music market revenue is projected to grow from $70.7 billion in 2023 to $76.2 billion in 2024, with live performances remaining the largest revenue source at 46.1% [2][28]. - In China, recorded music revenue increased by 9.6% year-on-year, with online music paying users reaching 180 million, and Tencent Music's paying users rising to 121 million, reflecting a growing willingness to pay and improved service quality [2][34]. - The production of Chinese new songs surged to 1.351 million in 2024, driven by AI technology, while the number of long-tail songs (annual plays <1000) doubled, indicating intensified market competition and content diversification [2][45]. Group 2: Industry Core Trends - "County Narrative" has emerged as a focal point for creation, with local culture becoming a significant theme, as seen in works like "Factory" by Henan's rap artist, which resonates with societal issues [3]. - The "Silver Economy" is shifting from passive consumption to active participation, with the over-60 population exceeding 300 million, showcasing their potential in cultural consumption through events and user-generated content [4]. - The music festival market is experiencing intensified competition, with differentiation becoming crucial through unique artist lineups and cross-industry collaborations [5]. Group 3: Cross-Industry Cases - The game music for "Black Myth: Wukong" integrates diverse musical elements, showcasing the role of music in interactive storytelling and enhancing game promotion [6]. - Duolingo's music courses utilize gamification to lower barriers to learning instruments, achieving 3 million daily active users within six months [7]. - Innovative marketing strategies in live performances, such as the integration of nature and music festivals, demonstrate the potential of live music as a marketing medium [8]. Group 4: Annual Works and Industry Value Outlook - The white paper highlights the top ten artists, songs, and albums of the year, with notable performances from artists like Zhou Shen and Wang Sulong, indicating a balance between popularity and professionalism in music [9]. - The future challenges for the industry lie in embracing cross-industry thinking to break down barriers and adapt to technological changes while balancing content quality and commercial value [9].