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《苏丹的游戏》,21世纪的「浮士德模拟器」
36氪· 2025-04-26 10:27
以下文章来源于36氪游戏 ,作者刘崇江 36氪游戏 . 以科技视角,解析游戏产业发展浪潮。 奢靡、纵欲、杀戮、征服"就是这里的规则 ——欢迎来到苏丹的世界! 文 | 刘崇江 编辑 | 刘士武 来源| 36氪游戏(ID:gh_1991890d79a9) 封面来源 | 《苏丹的游戏》官方预告截图 在十九世纪的诗剧《浮士德》中,描述了这样的一个故事:上帝与魔鬼打赌,善良的人在追求中即使迷惘,也终将找到正途。于是,魔鬼找到了浮士德, 并与浮士德立签下了一份协议:只要魔鬼能让浮士德沉溺于享乐,在某一瞬间说出"你真美啊,请停一停!"——那么,魔鬼就可以收走浮士德的灵魂。 在这场与魔鬼的游戏中,浮士德的愿望一一得到实现:先是为了追求爱情,变成了年轻的小伙子,又帮国王还清了债务,还在战争中与海伦相恋,最后, 他甚至想要征服大海——故事的结尾,双目失明的浮士德终于说出了那句"你真美啊,请停一停!" 凡是玩过《苏丹的游戏》的读者,或许并不难理解笔者在这里引用《浮士德》的用意:这两个故事实在有一些异曲同工之妙!因为在《苏丹的游戏》中, 故事是这样发生的: 异国女术士给国王苏丹提供了一款游戏:根据奢靡、纵欲、杀戮、征服四种卡牌的指示 ...
《苏丹的游戏》,21世纪的「浮士德模拟器」 | 玩点好的
3 6 Ke· 2025-04-24 08:40
Core Insights - The article discusses the launch and reception of the game "Sultan's Game," highlighting its controversial themes and gameplay mechanics [3][5][10]. Sales and Reception - "Sultan's Game" was officially launched on Steam on March 30, 2025, achieving over 250,000 sales in its first week and generating approximately $6.7 million in revenue [3][5]. - The game has received a high approval rating of 91% from players, indicating strong positive reception despite its controversial content [3][5]. Themes and Controversies - The game explores themes of indulgence, desire, and moral ambiguity, drawing parallels to the story of Faust, where characters grapple with their desires and the consequences of their actions [1][10]. - Controversies surrounding the game include accusations of insensitivity towards LGBTQ+ themes, which have sparked significant discussion in the gaming community [5][10]. Gameplay Mechanics - Players engage with a card-based system where they must complete tasks related to four categories: indulgence, desire, killing, and conquest, within a seven-day cycle [15][17]. - The game features a total of 28 unique cards, each with varying levels of difficulty and consequences, which players must manage strategically [15][17]. Design and User Experience - While the game offers innovative mechanics, it has been criticized for its cluttered interface and the complexity of its card system, which can overwhelm new players [19][24]. - The introduction of a feature called "I Think" aims to assist players in navigating the game but has been deemed unnecessary and poorly integrated [22][24]. Cultural Context - The success of "Sultan's Game" reflects broader societal trends towards exploring darker themes in entertainment, resonating with contemporary audiences seeking escapism from moral constraints [25][28]. - The narrative structure and gameplay mechanics echo classic tales like "One Thousand and One Nights," emphasizing storytelling as a core element of the gaming experience [13][15].