Workflow
《苏丹的游戏》
icon
Search documents
如何创作更高质量的游戏作品?这些中国游戏人这样说
Xin Lang Cai Jing· 2025-12-20 03:36
Core Insights - The gaming industry is recognized as a crucial pillar of the digital economy, serving not only as entertainment but also as a platform for technological innovation and transformation [1] - Chinese game developers are increasingly gaining international recognition, with discussions focusing on the challenges faced by small teams and the differences between AAA and indie game development [2][3] Group 1: Industry Trends - The quality of Chinese games has improved significantly, leading to heightened enthusiasm among domestic players and notable progress in international markets [2] - The independent game sector is experiencing rapid growth, with many new titles being released annually, indicating a doubling trend in the number of indie games [3][5] Group 2: Development Strategies - Small to medium-sized teams are encouraged to leverage existing resources and skills rather than seeking external solutions, emphasizing that completion is more important than perfection [3][6] - Developers are advised to focus on team unity and collective creativity to enhance the chances of success in a highly competitive environment [5][6] Group 3: Long-term Project Insights - Long-term game projects require careful consideration of design choices, with an emphasis on maintaining challenge and depth to enhance player experience [6][8] - Developers should be prepared for the emotional and practical challenges of long-term projects, ensuring that their creative direction aligns with their values and goals [8][9] Group 4: Unique Advantages of Chinese Developers - Chinese developers possess unique advantages in the buyout game market, including a growing base of Chinese-speaking users on platforms like Steam, which is projected to exceed 240 million by 2026 [16][17] - The experience gained from the online gaming era is now being applied to the buyout game sector, with established companies like Tencent and NetEase investing in high-quality projects [17][18] Group 5: Team Dynamics and Innovation - In small teams, members often wear multiple hats, making versatility more critical than specialization, which contrasts with larger studios [10][12] - Continuous innovation and self-iteration are essential for small teams to remain competitive, balancing creativity with resource constraints [15]
独立游戏路演,如何为创意与资本“搭桥铺路”?
Guan Cha Zhe Wang· 2025-12-16 02:23
Core Insights - The 2025 BGM Game Exhibition recently concluded in Shanghai, showcasing new independent games and facilitating connections between developers and industry resources through events like the "BUFF Roadshow" [1][3] - A growing trend in the Chinese gaming industry is the emergence of a model focused on bridging independent games with market opportunities, reflecting a significant evolution and demand within the independent game ecosystem [3] Industry Trends - Independent games are currently experiencing an unprecedented "golden age," driven by a growing player base and decreasing development barriers, indicating a broad market potential [4] - The sales revenue of independent games on the Steam platform reached nearly $4 billion in the first nine months of 2024, accounting for 48% of Steam's total game sales revenue of $8.3 billion [5] - Sales of independent games on major platforms like Steam and Epic Games Store have seen a growth rate of 30% [7] Challenges and Opportunities - The independent game development sector faces two core challenges: the arduous creative process and unstable income, leading to a high exit rate of 85% to 90% among creators after completing a game [7] - The advent of AI technology has significantly transformed the independent game creation landscape, enabling explosive growth in production capacity and drastically reducing costs, thus allowing for more flexible and diverse participation in the industry [7][8] Strategic Shifts - The content strategy of independent game developers is undergoing profound changes, with many games evolving from small-scale projects to more polished and larger productions, challenging the previous notion of "small and refined" [8] - The definition of independent games is expanding, as they are now seen as content-driven rather than limited by size or platform, emphasizing creativity and flexibility [8]
20款产品入选,WISE2025年度软件/游戏产品重磅发布
3 6 Ke· 2025-12-03 04:17
Core Insights - The article emphasizes the importance of product innovation in the consumer goods sector, highlighting how products have evolved from mere tools to integral parts of daily life that enhance user experience and address pain points [1][2][3]. Group 1: Consumer Product Innovation - The focus is on the 2025 Annual Highlight Product Plan, which aims to showcase innovations across various categories including daily life, health, beauty, and food [1]. - The selected products are not just functional tools but redefine basic needs into quality pursuits, resonating deeply with user pain points and industry innovations [2]. - The initiative seeks to connect consumer demands with industry upgrades, marking a direction for innovation and enhancing the quality of life [2]. Group 2: AI and Technology Integration - The article discusses various AI-driven platforms and tools that enhance productivity and efficiency in business operations, such as the integration of AI in DevOps and enterprise services [7][9][13]. - The platforms mentioned, like the RVI and Agent platforms, provide comprehensive solutions for enterprise needs, including risk assessment, business opportunities, and operational efficiency [4][5][18]. - The advancements in AI technology are positioned as essential for modern enterprises, enabling them to adapt to complex demands and improve overall productivity [12][16]. Group 3: Gaming Industry Highlights - The gaming section showcases several successful titles, such as "The Game of the Queen" and "Escape from Duckov," which have achieved significant sales and positive reception in the market [44][55]. - These games are noted for their unique storytelling, gameplay mechanics, and ability to engage players, contributing to their commercial success [47][56]. - The article highlights the importance of innovation in game design, with titles that break traditional molds and offer new experiences to players [68].
20款产品入选,WISE2025年度软件/游戏产品重磅发布
36氪· 2025-12-02 14:16
Core Insights - The article emphasizes the importance of innovative consumer products that go beyond mere functionality, focusing on user experience and addressing pain points in various sectors such as daily life, health, beauty, and food [2][3]. Group 1: Consumer Product Innovation - The 2025 focus product plan aims to reshape user experiences through scene-based innovation across all consumer categories, showcasing how products empower lives and set industry standards [2]. - Selected products reflect a deep resonance between user pain points and industry innovation, redefining basic needs into quality pursuits [2][3]. Group 2: Technology and User-Centric Design - The value of these products transcends their basic functions, driven by design insights, technological advancements, and a commitment to user-centric innovation [3]. - The initiative seeks to connect consumer demands with industrial upgrades, marking innovation directions for the industry and enhancing user experiences [3]. Group 3: Diverse Product Categories - The article lists various innovative products across categories such as enterprise services, lifestyle, and gaming, highlighting their unique features and market impact [4][5][6][10][12][14][19][20][25][29][39][43][45][49][56][60][63][84].
沙特5000亿远征,终点站是中国
3 6 Ke· 2025-11-05 08:36
Core Insights - Saudi Arabia has significantly invested in the gaming industry, with over $70 billion spent in the past five years, indicating a strong commitment to becoming a major player in the global gaming market [3][5][12] - The acquisition of Electronic Arts (EA) by a Saudi investment consortium marks a pivotal moment in the country's gaming ambitions, as it seeks to expand its influence and cultural output through gaming [1][14] - The Saudi Public Investment Fund (PIF) has established a dedicated gaming subsidiary, Savvy Games Group (SGG), with an initial capital reserve of approximately $38 billion, focusing on global gaming investments and acquisitions [9][12] Investment and Acquisition Strategy - In 2020, Saudi Arabia began its aggressive investment strategy in gaming, highlighted by the acquisition of a 51% stake in SNK, a prominent game developer [8][9] - SGG has made substantial investments in various gaming companies, including a $30 billion acquisition of a 5.01% stake in Nintendo, positioning itself as a significant player in the gaming industry [9][10] - The recent acquisition of EA, along with investments in companies like Scopely and partnerships with major gaming firms, showcases Saudi Arabia's ambition to dominate the gaming landscape [14][26] Cultural and Economic Impact - The Gamers8 esports event in Riyadh, with a prize pool of $45 million, reflects Saudi Arabia's growing influence in the esports sector, surpassing traditional gaming events like the League of Legends World Championship [12][14] - The gaming market in Saudi Arabia is projected to generate approximately $1.19 billion in revenue in 2024, with expectations to grow to $1.64 billion by 2028, indicating a robust growth trajectory [18][19] - The region's gaming players exhibit high spending potential, with an average payment capability of $46, aligning with the global trend of increasing gaming consumption [18][30] Future Prospects and Challenges - Saudi Arabia aims to attract global gaming talent and companies, offering incentives for developers to establish operations in the country, which could enhance its gaming ecosystem [21][22] - Despite significant financial investments, the challenge remains for Saudi Arabia to cultivate original game development and creativity, as it currently lacks influential homegrown titles [25][30] - The ongoing global trend of layoffs in the gaming industry presents an opportunity for Saudi Arabia to recruit talent and enhance its gaming capabilities [19][31]
国产单机游戏迎快速发展期:3A大作与低成本游戏齐头并进
Zheng Quan Ri Bao· 2025-07-28 16:45
Core Insights - The Chinese gaming industry is experiencing a surge in the development and release of domestic single-player games, with notable titles gaining significant attention and positive reception from players [1][2][3] - Major gaming companies like Tencent and NetEase are increasingly investing in high-quality single-player games, recognizing the commercial potential highlighted by the success of titles like "Black Myth: Wukong" [3][4] - Government policies are becoming more favorable, with an increase in the issuance of game licenses and supportive measures for the gaming industry, creating a conducive environment for growth [4][5] Group 1: Game Releases and Market Trends - In July, several domestic single-player games received positive feedback, including "Shadow of the Blade Zero," which is seen as a potential successor to "Black Myth: Wukong" [1] - The game "Crowd of the Crow" achieved a 99% approval rating on Steam shortly after its demo release, indicating strong market interest [1] - "The Game of Sultan" surpassed 1 million copies sold, generating over 68 million yuan in revenue, showcasing the financial viability of domestic titles [1] Group 2: Industry Dynamics - The gaming landscape is expanding, with more companies targeting the single-player game segment and aiming to create high-quality products [2] - Tencent's investment in "Shadow of the Blade Zero" reflects its commitment to domestic game development, as it is the only Chinese title among eight games announced at a recent event [2][3] - The success of "Black Myth: Wukong," which is projected to sell 28 million copies and generate approximately 9 billion yuan in revenue, has encouraged other companies to explore the single-player market [3] Group 3: Policy Support and Future Opportunities - As of July 2023, 884 domestic online game licenses have been issued this year, maintaining a steady approval rate of over 100 games per month [4] - Recent policy changes have relaxed restrictions on game content, allowing previously difficult themes to gain approval, which could lead to a broader range of game offerings [4] - Local governments are implementing subsidy policies to attract gaming companies, enhancing the industry's growth potential and creating a favorable business environment [4][5]
今年“国单”真起飞了?上半年2款新作冲破100万销量
3 6 Ke· 2025-07-18 13:26
Core Insights - The latest sales report for domestic games shows that two titles, "Emotional Anti-Fraud Simulator" and "Game of Sudan," have achieved remarkable sales of 1.1 million and 1 million copies respectively, leading the market significantly [1][19] - The report highlights a strong performance in the domestic gaming market, with multiple titles achieving high sales figures and positive reception from players [19] Sales Performance - "Emotional Anti-Fraud Simulator" reached over 1 million sales within two weeks of its release, focusing on themes of emotional deception and revenge [3][5] - "Game of Sudan," released by Double-Headed Dragon Studio, surpassed 1 million sales in just over three months, featuring a high degree of gameplay freedom and mature themes [6][8] - The third best-selling title, "Infinite Mecha," achieved 400,000 sales and a 92% positive rating on Steam, showcasing a unique blend of mechanics and storytelling [8] Game Categories and Trends - The report indicates a strong presence of interactive narrative games, with several titles in the top rankings, including "Beautiful, Please Don't Affect My Ascension" and "Hello, We Still Have a Love to Talk About" [5][19] - The genre of interactive narrative games has maintained strong popularity since the release of "I'm Done! I'm Surrounded by Beauties!" in 2023, indicating a sustained interest in this category [5] - The list features a diverse range of genres, including action roguelikes, tower defense, simulation, and RPGs, reflecting a broad appeal across different player demographics [16][19] Upcoming Titles - Anticipation builds for upcoming releases such as "Ming Dynasty: Abyssal Feather" and "Lost Soul," which are expected to continue the momentum in the domestic gaming market [19]
《苏丹的游戏》,好玩就足够了吗?
36氪未来消费· 2025-06-09 06:18
Core Viewpoint - "The Game of Sudan" represents a significant success in the independent game sector, showcasing a unique artistic style and substantial narrative content, leading to commercial success and widespread discussion in the gaming industry [3][11]. Commercial Success - The game has achieved sales of $12.4 million (approximately 89.21 million RMB) with 660,000 copies sold, which is remarkable for an independent game, as 20,000 sales is typically considered a good benchmark [3][6]. - The game has gained significant traction on content platforms like Xiaohongshu and Bilibili, with nearly 100,000 related posts on Xiaohongshu alone [3][4]. Game Quality - The core reason for the game's success is its high playability, with strong ratings from platforms like TapTap based on gameplay, story, and visual performance [6][7]. - The narrative is rich and diverse, allowing players to explore various outcomes based on their choices, enhancing the game's emotional depth [7][8]. Artistic Style - The game features a distinctive art style influenced by Middle Eastern Islamic culture, setting it apart from mainstream independent games that typically lean towards Japanese cartoon or American realistic styles [8]. Market Trends - The increasing proportion of Chinese players on Steam, which surpassed 50% in February, indicates a growing market for high-quality, international games [9]. - Platforms like Xiaohongshu and Douyin are actively promoting game content, contributing to the rising visibility and popularity of games like "The Game of Sudan" [10]. Independent Game Landscape - The number of independent game developers and titles is on the rise, with more successful projects emerging, indicating a positive trend in the independent game sector [12]. - Despite the excitement in the independent game scene, many developers still struggle to achieve profitability, as the market remains challenging [15]. Conclusion - "The Game of Sudan" and similar titles like "Black Myth: Wukong" represent peaks in their respective niches, but their success does not necessarily indicate a broader industry revival [16].
《苏丹的游戏》,21世纪的「浮士德模拟器」
36氪· 2025-04-26 10:27
以下文章来源于36氪游戏 ,作者刘崇江 36氪游戏 . 以科技视角,解析游戏产业发展浪潮。 奢靡、纵欲、杀戮、征服"就是这里的规则 ——欢迎来到苏丹的世界! 文 | 刘崇江 编辑 | 刘士武 来源| 36氪游戏(ID:gh_1991890d79a9) 封面来源 | 《苏丹的游戏》官方预告截图 在十九世纪的诗剧《浮士德》中,描述了这样的一个故事:上帝与魔鬼打赌,善良的人在追求中即使迷惘,也终将找到正途。于是,魔鬼找到了浮士德, 并与浮士德立签下了一份协议:只要魔鬼能让浮士德沉溺于享乐,在某一瞬间说出"你真美啊,请停一停!"——那么,魔鬼就可以收走浮士德的灵魂。 在这场与魔鬼的游戏中,浮士德的愿望一一得到实现:先是为了追求爱情,变成了年轻的小伙子,又帮国王还清了债务,还在战争中与海伦相恋,最后, 他甚至想要征服大海——故事的结尾,双目失明的浮士德终于说出了那句"你真美啊,请停一停!" 凡是玩过《苏丹的游戏》的读者,或许并不难理解笔者在这里引用《浮士德》的用意:这两个故事实在有一些异曲同工之妙!因为在《苏丹的游戏》中, 故事是这样发生的: 异国女术士给国王苏丹提供了一款游戏:根据奢靡、纵欲、杀戮、征服四种卡牌的指示 ...