《苏丹的游戏》

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国产单机游戏迎快速发展期:3A大作与低成本游戏齐头并进
Zheng Quan Ri Bao· 2025-07-28 16:45
Core Insights - The Chinese gaming industry is experiencing a surge in the development and release of domestic single-player games, with notable titles gaining significant attention and positive reception from players [1][2][3] - Major gaming companies like Tencent and NetEase are increasingly investing in high-quality single-player games, recognizing the commercial potential highlighted by the success of titles like "Black Myth: Wukong" [3][4] - Government policies are becoming more favorable, with an increase in the issuance of game licenses and supportive measures for the gaming industry, creating a conducive environment for growth [4][5] Group 1: Game Releases and Market Trends - In July, several domestic single-player games received positive feedback, including "Shadow of the Blade Zero," which is seen as a potential successor to "Black Myth: Wukong" [1] - The game "Crowd of the Crow" achieved a 99% approval rating on Steam shortly after its demo release, indicating strong market interest [1] - "The Game of Sultan" surpassed 1 million copies sold, generating over 68 million yuan in revenue, showcasing the financial viability of domestic titles [1] Group 2: Industry Dynamics - The gaming landscape is expanding, with more companies targeting the single-player game segment and aiming to create high-quality products [2] - Tencent's investment in "Shadow of the Blade Zero" reflects its commitment to domestic game development, as it is the only Chinese title among eight games announced at a recent event [2][3] - The success of "Black Myth: Wukong," which is projected to sell 28 million copies and generate approximately 9 billion yuan in revenue, has encouraged other companies to explore the single-player market [3] Group 3: Policy Support and Future Opportunities - As of July 2023, 884 domestic online game licenses have been issued this year, maintaining a steady approval rate of over 100 games per month [4] - Recent policy changes have relaxed restrictions on game content, allowing previously difficult themes to gain approval, which could lead to a broader range of game offerings [4] - Local governments are implementing subsidy policies to attract gaming companies, enhancing the industry's growth potential and creating a favorable business environment [4][5]
今年“国单”真起飞了?上半年2款新作冲破100万销量
3 6 Ke· 2025-07-18 13:26
Core Insights - The latest sales report for domestic games shows that two titles, "Emotional Anti-Fraud Simulator" and "Game of Sudan," have achieved remarkable sales of 1.1 million and 1 million copies respectively, leading the market significantly [1][19] - The report highlights a strong performance in the domestic gaming market, with multiple titles achieving high sales figures and positive reception from players [19] Sales Performance - "Emotional Anti-Fraud Simulator" reached over 1 million sales within two weeks of its release, focusing on themes of emotional deception and revenge [3][5] - "Game of Sudan," released by Double-Headed Dragon Studio, surpassed 1 million sales in just over three months, featuring a high degree of gameplay freedom and mature themes [6][8] - The third best-selling title, "Infinite Mecha," achieved 400,000 sales and a 92% positive rating on Steam, showcasing a unique blend of mechanics and storytelling [8] Game Categories and Trends - The report indicates a strong presence of interactive narrative games, with several titles in the top rankings, including "Beautiful, Please Don't Affect My Ascension" and "Hello, We Still Have a Love to Talk About" [5][19] - The genre of interactive narrative games has maintained strong popularity since the release of "I'm Done! I'm Surrounded by Beauties!" in 2023, indicating a sustained interest in this category [5] - The list features a diverse range of genres, including action roguelikes, tower defense, simulation, and RPGs, reflecting a broad appeal across different player demographics [16][19] Upcoming Titles - Anticipation builds for upcoming releases such as "Ming Dynasty: Abyssal Feather" and "Lost Soul," which are expected to continue the momentum in the domestic gaming market [19]
《苏丹的游戏》,好玩就足够了吗?
36氪未来消费· 2025-06-09 06:18
Core Viewpoint - "The Game of Sudan" represents a significant success in the independent game sector, showcasing a unique artistic style and substantial narrative content, leading to commercial success and widespread discussion in the gaming industry [3][11]. Commercial Success - The game has achieved sales of $12.4 million (approximately 89.21 million RMB) with 660,000 copies sold, which is remarkable for an independent game, as 20,000 sales is typically considered a good benchmark [3][6]. - The game has gained significant traction on content platforms like Xiaohongshu and Bilibili, with nearly 100,000 related posts on Xiaohongshu alone [3][4]. Game Quality - The core reason for the game's success is its high playability, with strong ratings from platforms like TapTap based on gameplay, story, and visual performance [6][7]. - The narrative is rich and diverse, allowing players to explore various outcomes based on their choices, enhancing the game's emotional depth [7][8]. Artistic Style - The game features a distinctive art style influenced by Middle Eastern Islamic culture, setting it apart from mainstream independent games that typically lean towards Japanese cartoon or American realistic styles [8]. Market Trends - The increasing proportion of Chinese players on Steam, which surpassed 50% in February, indicates a growing market for high-quality, international games [9]. - Platforms like Xiaohongshu and Douyin are actively promoting game content, contributing to the rising visibility and popularity of games like "The Game of Sudan" [10]. Independent Game Landscape - The number of independent game developers and titles is on the rise, with more successful projects emerging, indicating a positive trend in the independent game sector [12]. - Despite the excitement in the independent game scene, many developers still struggle to achieve profitability, as the market remains challenging [15]. Conclusion - "The Game of Sudan" and similar titles like "Black Myth: Wukong" represent peaks in their respective niches, but their success does not necessarily indicate a broader industry revival [16].
《苏丹的游戏》,21世纪的「浮士德模拟器」
36氪· 2025-04-26 10:27
以下文章来源于36氪游戏 ,作者刘崇江 36氪游戏 . 以科技视角,解析游戏产业发展浪潮。 奢靡、纵欲、杀戮、征服"就是这里的规则 ——欢迎来到苏丹的世界! 文 | 刘崇江 编辑 | 刘士武 来源| 36氪游戏(ID:gh_1991890d79a9) 封面来源 | 《苏丹的游戏》官方预告截图 在十九世纪的诗剧《浮士德》中,描述了这样的一个故事:上帝与魔鬼打赌,善良的人在追求中即使迷惘,也终将找到正途。于是,魔鬼找到了浮士德, 并与浮士德立签下了一份协议:只要魔鬼能让浮士德沉溺于享乐,在某一瞬间说出"你真美啊,请停一停!"——那么,魔鬼就可以收走浮士德的灵魂。 在这场与魔鬼的游戏中,浮士德的愿望一一得到实现:先是为了追求爱情,变成了年轻的小伙子,又帮国王还清了债务,还在战争中与海伦相恋,最后, 他甚至想要征服大海——故事的结尾,双目失明的浮士德终于说出了那句"你真美啊,请停一停!" 凡是玩过《苏丹的游戏》的读者,或许并不难理解笔者在这里引用《浮士德》的用意:这两个故事实在有一些异曲同工之妙!因为在《苏丹的游戏》中, 故事是这样发生的: 异国女术士给国王苏丹提供了一款游戏:根据奢靡、纵欲、杀戮、征服四种卡牌的指示 ...