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孩子沉迷游戏 家长应如何引导?
Xin Lang Cai Jing· 2025-12-22 19:21
孩子沉迷游戏是数字时代家长的普遍挑战。简单的禁止每天都在引发对抗,放任不管又令人担忧。我们 如何智慧引导,而非粗暴压制? 消费型游戏以重复性操作和短期刺激为主,容易让人陷入空虚,需要严格限制时间。赌博型游戏通过随 机性抽奖、诱导付费,对儿童身心发展有明确危害。这类游戏应坚决避免接触,需要家长帮助孩子识别 并远离。而作品型游戏是优秀的叙事类、策略类、建造类游戏,制作者以创造快乐、讲述故事、激发思 考为目的,家长可以采取更开放的态度。可以将体验一款优质"作品型游戏"作为奖励,之后和孩子聊 聊:"你最喜欢哪个环节?""遇到困难时是怎么调整策略的?""如果你来设计下一关,会怎么做?"这样 的对话,能引导孩子从单纯玩乐走向反思与创造,发展元认知能力,明白自律是为了给自己赢得探索更 精彩世界的自由。 专家观点 北京育才学校大队辅导员、北京市班主任基本功大赛一等奖获得者高沛:作为家长,我们可以从"对抗 游戏"转向"善用游戏",将游戏化思维引入家庭教育。 第一,以"游戏化"公约搭建规则框架。利用"目标驱动",与孩子一起制定家庭的"游戏规则",将学习、 运动等任务转化为具体可感的目标,并设置徽章奖励,让努力变得"可见";建立" ...
游戏经济呈现显著的涟漪效应,“游戏+”连接文化与千行百业
Guang Zhou Ri Bao· 2025-08-01 10:23
Core Insights - The gaming economy is exhibiting significant ripple effects, driving growth in the cultural industry and enabling cultural empowerment in broader external fields [1][2][3] Group 1: Gaming Industry Growth - The gaming industry is experiencing continuous economic value enhancement, with domestic sales exceeding 320 billion yuan and international sales surpassing 18.5 billion USD, contributing to a total market value of over 450 billion yuan [1] - Major companies are increasing investments in AI and engine technology, with mini-games emerging as a new growth driver, evidenced by 400,000 developers in WeChat mini-games [1] - The "going out" strategy for gaming has become a highlight in service trade, with Chinese games being distributed in over 150 countries and regions, achieving over 100 billion yuan in scale for five consecutive years [1] Group 2: Cultural Industry Impact - Gaming is becoming a new driving force for the continuous growth of cultural industry output, acting as a key hub for value creation and circulation in the digital cultural ecosystem [2] - The synergy between gaming and other cultural sectors like film, animation, and music is attracting quality creative talents and capital, while game streaming has led to the emergence of millions of new gaming-related professions [2] - The success of games like "Black Myth: Wukong" has significantly boosted tourism, with Shanxi Province's visitor growth rate in 2024 expected to be double the national average [2] Group 3: External Value Creation - The gaming industry is releasing external spillover value, connecting culture with various sectors through the "game+" model [2] - The rise of esports events and gaming exhibitions is driving substantial economic activity in host cities, with internet cafes, esports venues, and esports hotels projected to reach 103,600 locations and generate approximately 90 billion yuan in revenue by 2024 [2] - "Gamification" is inspiring innovation across education, healthcare, and finance, showcasing the gaming economy's expanding ripple effects and unprecedented vitality [2][3]