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国产单机游戏迎快速发展期:3A大作与低成本游戏齐头并进
Zheng Quan Ri Bao· 2025-07-28 16:45
Core Insights - The Chinese gaming industry is experiencing a surge in the development and release of domestic single-player games, with notable titles gaining significant attention and positive reception from players [1][2][3] - Major gaming companies like Tencent and NetEase are increasingly investing in high-quality single-player games, recognizing the commercial potential highlighted by the success of titles like "Black Myth: Wukong" [3][4] - Government policies are becoming more favorable, with an increase in the issuance of game licenses and supportive measures for the gaming industry, creating a conducive environment for growth [4][5] Group 1: Game Releases and Market Trends - In July, several domestic single-player games received positive feedback, including "Shadow of the Blade Zero," which is seen as a potential successor to "Black Myth: Wukong" [1] - The game "Crowd of the Crow" achieved a 99% approval rating on Steam shortly after its demo release, indicating strong market interest [1] - "The Game of Sultan" surpassed 1 million copies sold, generating over 68 million yuan in revenue, showcasing the financial viability of domestic titles [1] Group 2: Industry Dynamics - The gaming landscape is expanding, with more companies targeting the single-player game segment and aiming to create high-quality products [2] - Tencent's investment in "Shadow of the Blade Zero" reflects its commitment to domestic game development, as it is the only Chinese title among eight games announced at a recent event [2][3] - The success of "Black Myth: Wukong," which is projected to sell 28 million copies and generate approximately 9 billion yuan in revenue, has encouraged other companies to explore the single-player market [3] Group 3: Policy Support and Future Opportunities - As of July 2023, 884 domestic online game licenses have been issued this year, maintaining a steady approval rate of over 100 games per month [4] - Recent policy changes have relaxed restrictions on game content, allowing previously difficult themes to gain approval, which could lead to a broader range of game offerings [4] - Local governments are implementing subsidy policies to attract gaming companies, enhancing the industry's growth potential and creating a favorable business environment [4][5]
上海游戏新规含金量高,将打开外企增长空间
Di Yi Cai Jing· 2025-07-07 09:56
Core Points - The Shanghai Municipal Government has issued measures to promote the high-quality development of the software and information service industry, including a pilot policy that treats games developed by foreign game companies in Shanghai as domestic products, which has sparked discussions in the gaming industry [1][4]. Group 1: Policy Implications - The new policy aims to support the digital content industry in Shanghai, encouraging the establishment of digital content industry clusters and facilitating the production and operation of various digital content sectors, including games [4]. - The pilot policy will be implemented from July 1, 2025, to June 30, 2028, and is expected to simplify the approval process for foreign game companies in Shanghai, potentially increasing the number of high-quality global games entering the Chinese market [4][6]. Group 2: Industry Impact - The gaming industry in Shanghai has seen significant growth, with total sales revenue exceeding 144.5 billion yuan in 2023, marking a year-on-year increase of approximately 13% [6]. - Shanghai is home to several successful game companies, such as miHoYo and Lilith Games, which have demonstrated strong self-research capabilities and contributed to the city's reputation as a global gaming hub [6][5]. Group 3: Future Outlook - Industry analysts believe that the new policy could attract foreign game companies to establish local R&D teams in Shanghai, fostering closer collaboration between foreign and local game developers [5][7]. - The trend of international AAA games being localized for the Chinese market is expected to accelerate, with foreign companies increasingly looking to adapt their products to meet local preferences [7].