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国庆Suning Max再添新地标!落子合肥、上海、杭州
Zhong Jin Zai Xian· 2025-09-29 10:43
Core Insights - The upcoming National Day and Mid-Autumn Festival holidays are expected to boost offline consumer activity, prompting Suning to enhance its physical store experiences and expand its business formats [1][3][5] Group 1: Store Upgrades and Events - Suning is upgrading its stores, including Suning Max and Suning Pro locations, to create engaging urban landmarks that combine shopping, entertainment, and social interaction [1][3] - During the National Day period, various immersive activities will be held at Suning Max stores, such as art life journeys, music festivals, and cultural events, integrating home appliance consumption with culture and entertainment [1][5] - The "Su Ning Friend Zone" has been introduced to focus on e-sports and social interactions, enhancing customer engagement through events like the "Su Ning Cup" e-sports league [3][5] Group 2: Local Culture Integration - Suning is incorporating local cultural elements into its store experiences, launching a national cooking competition that features regional cuisines and various tasting events across multiple cities [5] - Specific stores will host unique cultural activities, such as traditional crafts and DIY workshops, to create a more localized shopping experience [5] Group 3: Promotional Strategies - Suning has initiated its Double 11 promotional activities early, starting with the "Home Appliance Benefit Day" to attract consumers and establish a price advantage ahead of the main event [7] - The company aims to transform retail spaces from mere shopping venues to lifestyle hubs, enhancing the overall consumer experience and positioning itself as a key player in the home appliance market [7]
“电竞+社交”点燃实体消费新活力!首届苏宁易购杯王者荣耀联赛收官
Zhong Jin Zai Xian· 2025-08-17 02:13
Core Insights - The first "Suning Yigou Cup" King of Glory Super League finals successfully concluded, attracting over 10,000 participants and more than 100,000 spectators across 40 cities since its launch on July 11 [1][3] - The event featured over 2,000 teams competing, with the Shanghai WJ team winning the championship and a cash prize of 100,000 yuan [1] - The league is part of Suning Yigou's exploration of a new "e-sports + social" experiential consumption model, targeting young consumers [3][5] Group 1 - The event was supported by various local e-sports associations, tourism bureaus, sports bureaus, and universities, with sponsorship from brands like vivo, iQOO, Siemens, and Bosch [1] - Over 80% of the audience at the event were young fans, indicating a strong alignment with the target demographic [3] - Suning Yigou plans to establish 100 offline e-sports experience zones in major cities by 2025, enhancing the shopping experience for young consumers [3][5] Group 2 - China has the largest e-sports user base globally, with 490 million users projected for 2024 [5] - Suning Yigou aims to create interactive and experiential consumption scenarios to convert event "traffic" into business "growth" [5] - The company will collaborate with brand partners to innovate and enhance consumer experiences, focusing on personalized and social shopping needs [7]