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这一好逛又好买的地方花落石桥 预计1月中旬开业
Mei Ri Shang Bao· 2026-01-04 01:56
日前,家住拱墅区石桥街道的居民收获了一个好消息:拱墅第二家"荟品仓城市奥莱"就开在家门 口。 据悉,继在拱墅运河大剧院全省首发之后,性价比之王"荟品仓城市奥莱"(杭州海蓝店)预计在 2026年1月中下旬再次入驻拱墅区,位于海蓝电竞商业中心ABC幢的二层,单店面积12000平方米,这 也是杭州第四家门店。 海蓝电竞商业中心的招商负责人介绍,拱墅区第二家"荟品仓城市奥莱"入驻海蓝电竞商业中心可以 说是水到渠成,商家看中的就是地理位置优越,交通便捷以及社区产业生态繁荣和得天独厚的烟火气等 属地优势。这家城市奥莱,未来会有运动户外、男女服饰、童装婴童、轻奢鞋包、美妆护肤、生活家居 六大品类,涵盖耐克、阿迪达斯、狼爪、Tommy Hilfiger、Coach、MK、赫莲娜等300余家国际品牌。 作为全省首个以电竞产业为核心特色的创新型商务社区,近年来,电竞中心商务社区通过"一心三 园"的载体联动,形成了从专业场馆、孵化加速到商业配套、成熟办公的完整产业生态闭环。三大园区 各具特色,提供从千平方米到数万平方米不等的多元化空间选择,以海蓝电竞商业中心为例,能够满足 不同规模、不同类型企业的办公与发展需求,是投资兴业、融入电 ...
又一全球顶级电竞赛事落地中国,为何是成都?
Mei Ri Jing Ji Xin Wen· 2025-08-28 08:48
Core Insights - The article highlights the significance of esports as a powerful symbol of globalization, attracting young tourists and enhancing a city's international influence [1] Group 1: Event Announcement - A major esports event, the BLAST DOTA2 Grand Slam, will be co-hosted in Chengdu in December 2023 by BLAST, Chengdu Radio and Television Station, and Chengdu Broadcasting and Television Group [1][2] - The BLAST Grand Slam is an international esports tournament created in collaboration with DOTA2 developer Valve, with the first three events held in Europe before moving to Chengdu in 2025 [1][2] Group 2: Strategic Importance - Chengdu was chosen for the event due to its rich cultural heritage, superior infrastructure, and mature esports environment, marking it as a significant esports destination [1][2] - BLAST aims to tap into the rapidly growing Chinese esports market, which is one of its fastest-growing audience markets [2][4] Group 3: Event Details - The total prize pool for the tournament is set at $1 million, featuring 12 top-ranked teams from various global regions, including China, Southeast Asia, and Europe [2][3] - The event will consist of online qualifiers from November 25 to 30, followed by the main event from December 5 to 7, with live audience attendance and global streaming in over 50 countries [3] Group 4: Local Impact and Collaboration - The event provides a platform for local DOTA2 teams to compete against international teams, enhancing the local esports scene [3] - A three-year strategic cooperation agreement was signed between Chengdu Broadcasting Group and BLAST to bring more international esports events to Chengdu [5] Group 5: Industry Development - Chengdu has a history of hosting major international sports events and has been recognized as China's "Esports Cultural Capital" [3][6] - The city has introduced policies to support the esports industry, including financial incentives for esports clubs and event hosting, fostering a robust esports ecosystem [6]
上海电竞产业已成亚洲独一档的存在 | 海斌访谈
Di Yi Cai Jing· 2025-05-03 13:49
Core Viewpoint - The esports industry in Shanghai is rapidly developing and is now considered to be at a unique level compared to other Asian cities, surpassing South Korea's Seoul and Japan's Tokyo in terms of scale and capability [1][5][7]. Group 1: Event Highlights - The DOTA2 offline elimination tournament held in Shanghai attracted over 3,000 on-site viewers and millions online from May 1-3 [1]. - The upcoming finals for nine esports projects will take place in major venues in Shanghai from May 16-18, showcasing the city's capacity to host large-scale events [3][4]. - The Asian Champions League (ACL) has engaged over 1,000 teams from 32 cities in China for the CS2 project, indicating widespread participation [3]. Group 2: Comparative Analysis - Shanghai's esports infrastructure, including multiple large venues, allows for hosting events that would be challenging in South Korea, even in its largest city, Seoul [4]. - While South Korea had a pioneering advantage in esports, the current level of China's esports capabilities, particularly in Shanghai, has surpassed that of South Korea [5]. - Japan's esports scene is still developing and lacks the depth seen in Shanghai, with a focus on console gaming rather than competitive esports [7]. Group 3: Financial Challenges - The esports industry faces significant profitability challenges, with many events struggling to break even [11][13]. - The ACL's total investment for this year's nine esports projects is close to 200 million RMB, covering various operational costs [14]. - Despite the challenges, the ACL is focusing on building audience reputation and engagement in its first year, with profitability not being the primary concern initially [15].