眼动追踪
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戴上这副眼镜 渐冻症患者眨眼就能“发电”还能操控轮椅
Xin Lang Cai Jing· 2026-02-01 08:58
(来源:中国宁波网) 转自:中国宁波网 龙云泽介绍,这套系统相当于在眼睛里搭建一套"微型发电站"。 由于现有成熟产品需外接电源,供能问题成为传统眼动追踪设备使用的一大阻碍。当患者试图通过传统眼 动追踪设备控制轮椅移动时,沉重的头戴装置、缠绕的电源线缆与频繁的低电量提醒,往往在他们与自主 行动之间竖起了一道"高墙"。 聚二甲基硅氧烷(PDMS)材料如同隐形眼镜贴附于使用者眼球表面,是一台"微型摩擦发电机",每当使 用者眨眼或转动眼球,眼球与PDMS材料之间便通过摩擦持续产生电荷。 为改变这一状况,龙云泽团队提出了全新思路:让眼睛自己"发电"。他们开发的自供能眼动追踪系统采 用"隐形眼镜+框架眼镜"的双层协同系统。这套系统具备诸多优势:极致轻便,佩戴感与普通眼镜无异, 且系统运行所需电力完全来自眼球运动,摆脱了电池束缚,实现"能量自给"。 一副镜片四周嵌有透明氧化铟锡电极的眼镜则扮演着"信号发射台"的角色。透明电极通过静电感应精准捕 捉电荷分布和变化,并将其实时转化成可识别的电信号,再经由控制电路传导到外部设备,最终实现精准 操控。 通过眨眼和眼球转动来控制轮椅示意图。受访者供图 通过眼球转动和眨眼来控制电脑鼠标 ...
扎克伯格的“元宇宙盲区”:缺席的眼动追踪与失焦的VR帝国
Sou Hu Cai Jing· 2026-01-20 00:43
Core Insights - Meta's strategic shift from a strong push for the metaverse to a more cautious approach highlights a misalignment in timing, execution, and vision for technology deployment [1][3] - The absence of eye-tracking technology in Meta's VR headsets has significantly hindered the scalability of VR, while competitors like Google, Valve, and Apple have integrated this feature into their latest devices [3][5] - Meta's leadership decisions and design flaws have led to a loss of competitive advantage in the VR market, raising questions about the future direction of the company [8][9] Group 1: Strategic Decisions and Market Position - In 2014, Mark Zuckerberg's acquisition of Oculus VR was based on the belief that virtual reality would become a cornerstone of personal computing, but by 2026, the technology landscape has evolved with new competitors [3][4] - Meta's recent strategic adjustments, including the removal of eye-tracking from the Quest 3, have been criticized as a significant misstep, especially as competitors leverage this technology for enhanced user experiences [4][5] - The company's focus on building a metaverse has been questioned by industry experts, suggesting that the emphasis should be on practical products rather than abstract technological frameworks [8][9] Group 2: Technological Development and Competition - Eye-tracking technology has been recognized as a game-changer for VR software design, yet Meta has failed to prioritize its integration into their products, leading to a gap in their offerings compared to competitors [4][6] - The timeline for Meta's product releases has been criticized, with significant delays in launching eye-tracking headsets, allowing competitors to gain a foothold in the market [5][9] - The strategic misalignment within Meta has resulted in a workforce exodus and a reevaluation of their VR/AR initiatives, indicating a need for structural changes to regain market relevance [8][9] Group 3: Future Directions and Recommendations - As Meta looks to the future, there is a suggestion to rebrand their next generation of headsets to "Oculus," which could resonate better with consumers and align with their gaming heritage [14] - The potential for Meta to pivot towards lighter headsets that incorporate eye-tracking and other advanced features is seen as a necessary step to compete with Apple's Vision Pro and similar products [14][15] - The ongoing evolution of VR technology and user expectations necessitates a reevaluation of Meta's product strategy to ensure alignment with market demands and technological advancements [12][13]
AI/AR眼镜系列报告(四):眼动追踪赋能智能眼镜,助力人机交互体验
HUAXI Securities· 2025-08-14 13:44
Investment Rating - Industry Rating: Recommended [6] Core Insights - Eye tracking is expected to become one of the core interaction methods for XR glasses, enabling "gaze as interaction" for intelligent control [4][22] - The integration of eye tracking technology with XR glasses enhances user experience through various functionalities such as gaze point rendering, identity verification, convergence adjustment, interpupillary distance adjustment, refractive correction, human-computer interaction, virtual socializing, and health monitoring [2][22] - Major manufacturers are rapidly deploying eye tracking technology, with notable products like Apple's Vision Pro and Meta's Aria Gen 2 incorporating this feature, indicating a trend towards broader adoption across entertainment, medical, industrial, and educational sectors [2][41] Summary by Sections Eye Tracking Technology - Eye tracking utilizes sensors like infrared cameras to capture and analyze eye movement information, converting physiological characteristics into computable data for real-time gaze direction and fixation point measurement [10][12] - The primary eye tracking methods include pupil-corneal reflection, retinal imaging, 3D model reconstruction, and MEMS-based techniques [10][11] Eye Tracking in XR Glasses - Eye tracking enhances XR devices by providing new interaction methods, significantly improving user experience [22] - The technology allows for gaze point rendering, which optimizes system resources by rendering high-resolution images only in the user's focal area, thus improving performance and reducing power consumption [24] - Eye tracking can also facilitate automatic adjustments for interpupillary distance and refractive correction, enhancing comfort and usability for diverse users [27][28] Key Manufacturers - Tobii, a leader in eye tracking technology, has developed multiple products and partnerships, achieving eye tracking precision of 0.6° and collaborating with major companies like HTC and Sony [3][54] - Seveninvensun has introduced the aGlass VR eye tracking module and the AI smart glasses prototype "Xiao Qi," featuring low power consumption and high precision [3][71] - GoerTek has launched high-precision AR smart glasses with an average accuracy of 0.5° and a response delay of less than 3ms [3][74] Investment Recommendations - Eye tracking is poised to accelerate penetration in XR glasses, enhancing user experience and presenting investment opportunities in companies like Tobii, Seveninvensun (not publicly listed), and GoerTek, as well as camera module suppliers like Juguang Technology and OmniVision [4][78]