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从9.9卖到500元,手机穿搭是门千亿生意
3 6 Ke· 2025-12-05 11:10
截至今年11月底,深圳从事手机壳生产销售的企业达到4000余家,占全国总量的47.7%,其中1300多家持有相关专利。看似不起眼的手机壳生意正在爆发 出强大的生意场。 其中,被称为"手机壳界爱马仕"的CASETiFY近期也因一年卖出36亿销售额而登上热搜高位。 在这场品牌盛宴背后,Z世代对于圈层认同、情绪满足和生活方式的追求以手机壳这一载体被勾勒出更清晰的画像。大家开始好奇,500多的手机壳到底 是谁在买?年轻人的情绪生意又有了新玩法? 买的是手机壳,晒的是身份卡 "刚付完iPhone17Pro的尾款,配两个壳、买两条挂链又花了两千多!"上海静安寺CASETiFY门店外,"00后"林晓举着刚入手的村上隆联名手机壳既兴奋 又"肉疼"。 这样的场景并非个例。武汉武商MALL的CASETiFY门店开业当天秒售罄500多个,印着樱花和黄鹤楼的城市限定款手机壳开售即断货;闲鱼 上,疯狂动物城2、RIIZE、Miffy、三丽鸥等IP联名时,总有大量黄牛溢价出售。 当手机配件从9.9元包邮进化到这届年轻人的电子快消品,这个被称为"手机壳界爱马仕"的品牌,2024年营收已突破36亿元,毛利率高达55.8%,并且还立 下202 ...
在城里憋疯的中产,捧红“偷甘蔗农场”
3 6 Ke· 2025-11-25 10:45
Core Insights - The "Stealing Sugarcane Farm" game has become a viral sensation across social media platforms, following the trend of immersive and interactive entertainment experiences [2][6][19] - The game allows participants to purchase tickets to enter a sugarcane field, where they can engage in a playful chase with NPCs (non-player characters) while attempting to "steal" sugarcane [2][4] - The game has sparked significant interest and participation, with reports of high visitor turnout and positive experiences shared by participants [5][19] Summary by Sections Game Concept and Popularity - The game was initiated by a sugarcane field owner in Sichuan, who creatively transformed 45 acres into a large-scale interactive experience, featuring over 40 NPCs patrolling the area [4] - Participants report high levels of enjoyment, likening the experience to a game of cat and mouse, which provides both physical activity and stress relief [5][6] Psychological and Social Aspects - The game's appeal is rooted in its emotional and social value, offering a unique opportunity for participants to escape their everyday identities and engage in playful competition [7][8] - The concept of "stealing" adds an element of thrill and rebellion, making it a form of escapism from high-pressure work environments [7][8] Consumer Behavior Insights - A report indicates that 56.3% of consumers are now willing to pay for experiences that provide emotional value, a significant increase from previous years [10] - The game shifts the perception of purchasing sugarcane from a functional transaction to an emotional experience, enhancing its attractiveness to consumers [10] Social Media Influence - The phenomenon of "show-off consumption" has amplified the game's popularity, as participants share their experiences on social media, reinforcing their identities as trendy and active individuals [11][14][15] Commercial Potential and Challenges - The game has the potential to attract thousands of visitors, boosting local tourism and related businesses, as evidenced by promotional offers from local tourism authorities [19][20] - However, there are concerns regarding the management of the event, including potential disorder and waste, which could impact the overall experience and reputation of the game [19][20]