Workflow
经典IP
icon
Search documents
大厂入局、产品扎堆,今年Steam上的爆款都有谁?
Hu Xiu· 2025-07-23 03:06
Core Insights - The gaming industry is experiencing increasing concentration, with top companies dominating the most lucrative segments, attracting most user engagement with evergreen products [1] - Many companies are exploring opportunities on the Steam platform, particularly focusing on buyout games due to their stable return expectations and lower risk of loss compared to more competitive segments [2][3] Group 1: Changes in Steam's Bestsellers - The recommendation algorithm for Steam's new product festival has changed, allowing for targeted recommendations, which has led to the emergence of several retro-style small-scale hit products [5] - Domestic major companies' investments in overseas studios are starting to show results, with these studios releasing products that incorporate popular gameplay trends [6] - There is a noticeable trend of fewer original IPs among this year's bestsellers, with many being sequels to classic series or remakes, developed by teams experienced in specific gameplay styles [7] Group 2: Performance of Small-Scale Games - In the first half of 2025, 40% of the top 30 selling games on Steam were independent or AA games, indicating a decline in the dominance of traditional AAA companies [9] - Successful small-scale hit products often focus on single classic gameplay mechanics, relying on low-cost control, shareable design, and deep optimization of the experience [12] - Notable small-scale hits include "Heroes of Hammerwatch II," "The Headliners," and "Age of Darkness: Final Stand," showcasing simple yet engaging gameplay [14][15][16] Group 3: Trends in Medium and Large Games - Approximately 70% of successful medium to large games in the first half of 2025 are sequels or remakes of classic IPs, while only about 10% are new IPs created through innovative gameplay [21] - Domestic companies are increasingly focusing on buyout games, which provide stable returns and allow for the testing of new gameplay ideas [23][24] - Major companies like Tencent and NetEase are investing in promising single-player game teams to mitigate risks while developing new IPs [25] Group 4: Upcoming Trends and Predictions - The second half of 2025 is expected to see a continuation of the trend towards classic IP sequels, with players showing a strong interest in nostalgic gameplay experiences [37] - Anticipated titles include new entries in established franchises and remakes, which are likely to perform well in the market [39][40] - The market is looking for products that not only leverage established IPs but also meet modern player demands for engaging and shareable gameplay experiences [42]
每经热评︱经典IP“唐僧”真人卖房 借助流量能否“取到真经”?
Mei Ri Jing Ji Xin Wen· 2025-06-29 08:42
Core Viewpoint - The phenomenon of "Tang Seng" selling real estate highlights a new marketing phase in the real estate industry, emphasizing the importance of resonance with target audiences over mere celebrity status [1][2]. Group 1: Marketing Strategy - The marketing approach has shifted from solely relying on celebrity endorsements to selecting representatives who resonate with the target demographic, allowing developers to leverage their resources and reduce dependence on external channels [2]. - The project being sold is not new but an old one that has been renovated, indicating a strategic move to enhance sales of existing properties rather than launching new developments [1]. Group 2: Market Dynamics - The real estate market is experiencing high channel costs due to the concentration of top brokerage resources, prompting developers to seek alternative marketing strategies to maximize their potential [2]. - The trend of family-owned businesses promoting their own products through social media is gaining traction, with examples like Hao Li Lai and Tebu, indicating a shift towards self-promotion in the industry [2]. Group 3: Future Implications - The success of "Tang Seng" in real estate marketing may lead to more classic IP figures participating in similar ventures, reflecting a broader trend of innovative marketing attempts in the real estate sector amid inventory challenges and competition [2]. - The effectiveness of celebrity influence in converting interest into actual sales remains uncertain, suggesting that the industry must focus on product quality and sustainable marketing strategies beyond just leveraging celebrity status [3].
传奇IP续作即将内测,游戏行业技术革新进入深水区
Core Insights - The article discusses the return of the legendary game IP with a new technological approach, highlighting the upcoming internal test of "Legend M: Twilight Double Dragons" developed by Yumei De's Chinese studio [1] - The game aims to combine classic elements with modern technology, focusing on user experience and innovation [1][2] Group 1: Technological Innovation - "Legend M: Twilight Double Dragons" utilizes Unreal Engine 4, enhancing classic visuals to 4K while reconstructing user experience [1] - The introduction of an intelligent combat assistance system allows for automatic skill activation based on combat conditions, lowering the operational threshold for users [1][3] - Cross-platform compatibility enhances user engagement by providing a seamless gaming experience across PC and mobile devices [1] Group 2: Market Trends - The Chinese gaming market reached a record high of 325.783 billion yuan in actual sales revenue, growing by 7.53% year-on-year, with a user base of 674 million, up by 0.94% [2] - The application of new technologies like 5G, cloud computing, and AI is driving high-quality development in the gaming industry [2] Group 3: AI Integration - The shift from using AI as a development tool to integrating it into core gameplay signifies a deeper application of technology in the gaming industry [3] - The game features a customizable skill tree and intelligent recommendation system, enhancing strategic depth while maintaining the core experience of character development [3] Group 4: International Collaboration - The game represents a significant collaboration between China and South Korea, leveraging each country's strengths in game development and market access [4] - This partnership model is becoming a trend in the global gaming industry, enhancing the adaptability of game products to different markets [4] Group 5: Compliance and Licensing - The game has received a publishing license in China, reflecting a commitment to copyright compliance and collaboration with relevant stakeholders [6][7] - Establishing a clear licensing framework is crucial for protecting intellectual property and fostering a healthy development environment in the gaming industry [7] Group 6: Cultural Integration - The game incorporates Eastern cultural elements, enriching its narrative and world-building, which reflects a mature development in the gaming industry [8] - The integration of technology and culture aims to enhance the quality of the gaming experience while driving innovation [8]
2025年暑期档票房TOP3已经锁定?
3 6 Ke· 2025-06-05 01:25
从目前已定档影片和一些已经锁定暑期档的影片来看,2025年暑期档票房上限还是相对较高的,档期内几部头部作品《酱园弄·悬案》《731》《东极岛》 中,前者为过去两年暑期档表现都很好的悬疑犯罪题材,后两者为战争题材,创作视角相较过往历史战争片也有所创新,若口碑表现稳定,票房是值得期 待的。 当然,今年暑期档能否成为电影市场走出低迷的转折点,也要看《长安的荔枝》《聊斋:兰若寺》《浪浪山小妖怪》《恶意》等国产中等体量影片以及 《新·驯龙高手》《侏罗纪世界:重生》等好莱坞经典IP的发挥。 2024年,暑期档失意的一个重要原因在于头部票房影片数量与中等体量票房影片数量的双线失守。2025年暑期档,国产中等体量影片和好莱坞经典IP虽然 数量优势有限,但其中国产中等体量影片都颇具创新精神,热门好莱坞经典IP也仍存在稀缺性,这或许会成为破局希望。 "三巨头"浮出水面 随着端午档的结束与《酱园弄·悬案》的定档,2025年暑期档逐渐热闹了起来。 目前,暑期档已定档的影片中灯塔与猫眼专业版双平台想看人数超过10万的影片有四部,其中包含两部国产电影《酱园弄·悬案》《731》,单平台想看过 人数超过10万的为《长安的荔枝》。 2025年 ...