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人人认妈的无畏契约出手游了,它能成为第二个王者荣耀吗?
3 6 Ke· 2025-08-26 00:53
Core Insights - Tencent's mobile game "Valorant: Source Action" has been well-received, maintaining a top position in the App Store's free game rankings since its launch [3][4] - The game has achieved a consistent ranking between 6th and 8th in the revenue charts, competing with established titles like "Honor of Kings" and "Peacekeeper Elite" [4] - The game is designed as a non pay-to-win experience, with a focus on gameplay rather than heavy monetization [4][18] Gameplay Mechanics - The gameplay is a direct adaptation of the PC version, featuring similar characters, weapons, and maps [5] - Advanced controls have been optimized for mobile, combining aim assist, gyroscope, and manual controls to enhance the user experience [7][9] - The game retains a high skill ceiling, requiring players to master various mechanics such as crouching, peeking, and weapon recoil [16] Monetization Strategy - The game features typical monetization elements found in Chinese mobile games, including in-game purchases for skins and battle passes [18][20] - Morgan Stanley estimates the game's annual revenue could reach between 5 to 6 billion RMB, positioning it as a significant revenue generator for Tencent [18] Player Engagement and Community - The game has generated social value, with players engaging in community activities such as ID registration, which has led to notable transactions for unique usernames [22] - The game has attracted a diverse player base, including many female players, fostering a positive social environment [22] Market Position and Future Outlook - While the game has a higher entry barrier compared to simpler titles like "Honor of Kings," it occupies a unique niche in the hero shooter genre [27] - Despite some criticisms regarding graphics and gameplay variety, the game's near-monopoly status in the market suggests a strong player retention potential [27]