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理想DrivingScene: 两帧图像实时重建动态驾驶场景
理想TOP2· 2025-11-02 09:08
Research Background and Challenges - The safety and reliability of autonomous driving systems heavily depend on 4D dynamic scene reconstruction, which includes real-time, high-fidelity environmental perception in 3D space plus the time dimension. The industry faces two core contradictions: the limitations of static feedforward solutions, which assume "no dynamics in the scene," leading to severe artifacts when encountering moving targets like vehicles and pedestrians, making them unsuitable for real driving scenarios [1]. Core Innovations - Harbin Institute of Technology, in collaboration with Li Auto and other research teams, has achieved three key design breakthroughs to unify "real-time performance, high fidelity, and multi-task output" [2]. Related Work Overview - Static driving scene reconstruction methods include DrivingForward, pixelSplat, MVSplat, and DepthSplat, which have shown limitations in adapting to dynamic environments [3]. Key Technical Solutions - A two-stage training paradigm is proposed, where a robust static scene prior is learned from large-scale data before training the dynamic module, addressing the instability of end-to-end training and reducing the complexity of dynamic modeling [4]. - A hybrid shared architecture with a residual flow network is designed, featuring a shared depth encoder and a single-camera decoder to predict only the non-rigid motion residuals of dynamic objects, ensuring cross-view scale consistency and computational efficiency [4]. - A pure visual online feedforward framework is introduced, which inputs two consecutive panoramic images to output 3D Gaussian point clouds, depth maps, and scene flows in real-time, meeting the online perception needs of autonomous driving without offline optimization or multi-modal sensors [4]. Experimental Validation and Results Analysis - The method significantly outperforms existing feedforward baselines in quantitative results, achieving a PSNR of 28.76, which is 2.66 dB higher than Driv3R and 2.7 dB higher than DrivingForward, and an SSIM of 0.895, indicating superior rendering fidelity [28]. - The efficiency analysis shows that the proposed method has a faster inference time of 0.21 seconds per frame, which is 38% faster than DrivingForward and 70% faster than Driv3R, with a training cost of approximately 5 days and VRAM usage of 27.3 GB, significantly lower than Driv3R [30]. - Ablation studies confirm the necessity of the residual flow network, two-stage training, and flow distortion loss, highlighting their critical roles in dynamic modeling and rendering quality [32][34].
理想DrivingScene:仅凭两帧图像即可实时重建动态驾驶场景
自动驾驶之心· 2025-11-01 16:04
Group 1 - The article discusses the challenges in achieving real-time, high-fidelity, and multi-task output in autonomous driving systems, emphasizing the importance of 4D dynamic scene reconstruction [1][2] - It highlights the limitations of existing static and dynamic scene reconstruction methods, particularly their inability to handle moving objects effectively [3][4] Group 2 - The research introduces a two-phase training paradigm that first learns robust static scene priors before training the dynamic module, addressing the instability of end-to-end training [4][11] - A mixed shared architecture for the residual flow network is proposed, which allows for efficient dynamic modeling while maintaining cross-view consistency [4][14] - The method utilizes a pure visual online feed-forward framework that processes two consecutive panoramic images to output various results without offline optimization [4][18] Group 3 - The experimental results demonstrate significant improvements in novel view synthesis metrics, with the proposed method achieving a PSNR of 28.76, surpassing previous methods [13][20] - The efficiency analysis shows that the proposed method has a faster inference time of 0.21 seconds per frame, which is 38% faster than DrivingForward and 70% faster than Driv3R [18][19] - The qualitative results indicate that the proposed method effectively captures dynamic objects with clear edges and temporal consistency, outperforming existing methods in dynamic scene reconstruction [19][22]