AI卖脸

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AI卖脸这门生意,谁赚钱?谁后悔?
2 1 Shi Ji Jing Ji Bao Dao· 2025-09-28 09:02
Group 1 - The article discusses the emerging trend of individuals selling their likeness to AI companies, transforming them into digital personas for commercial use [1] - Individuals often enter agreements with AI companies believing they will profit easily, but later discover their likenesses are used in various unexpected and potentially controversial contexts, such as promoting insurance or political figures [1] - AI companies typically pay a one-time fee ranging from thousands to tens of thousands for the rights to use an individual's likeness, with the terms often allowing for broad commercial exploitation without further compensation to the individual [1] Group 2 - The rapid advancement of technology has led to increasingly complex risks and permissions associated with the use of digital personas, raising concerns about legal compliance and ethical standards [2] - While AI companies may impose restrictions on the use of digital personas, the fast-paced evolution of technology complicates the enforcement of these limitations, particularly in gray areas [2] - The industry recognizes the commercial value of digital personas, but there is an urgent need to address core issues such as usage scope, review standards, and responsibility allocation [2]
第一批把脸卖给AI的人,已经后悔了
3 6 Ke· 2025-09-14 23:47
Core Insights - The article discusses the emerging trend of "selling faces" for AI-generated digital avatars, highlighting the unexpected consequences and ethical concerns associated with this practice [1][2][20] - Despite the risks, the business model is thriving, with companies generating significant revenue by creating and licensing digital personas [12][19] Group 1: Business Model and Revenue - AI companies are shifting from crowdsourcing to directly purchasing face rights, creating "premium digital humans" that can be replicated infinitely [1][12] - Leading companies like Synthesia and HeyGen have achieved annual revenues in the hundreds of millions by mass-producing digital avatars [1][12] - The cost of acquiring face rights is low compared to traditional filming, making it an attractive option for businesses [12][19] Group 2: Ethical and Control Issues - Individuals who sell their faces often lose control over how their digital likeness is used, leading to potential misuse in various contexts, including scams and political propaganda [2][5][20] - Contracts typically favor companies, with terms that grant unlimited and irrevocable rights to use the individual's likeness, raising concerns about personal rights and mental health [8][11] - The rapid growth of this industry has outpaced legal frameworks, creating a gap in protections for individuals [11][20] Group 3: Industry Growth and Competition - The AI digital human sector is becoming increasingly crowded, with various players entering the market, including Synthesia, HeyGen, and DeepBrain [19] - Companies are exploring ways to optimize their business models, such as implementing review mechanisms and offering equity incentives to mitigate risks [19][20] - The practice of "selling faces" is evolving into a legitimate business model, benefiting both actors seeking quick income and companies looking to reduce costs [19][20]
第一批把脸卖给AI的人,已经后悔了
创业邦· 2025-09-14 11:38
Core Viewpoint - The article discusses the emerging business of "selling faces" for AI-generated digital avatars, highlighting both the lucrative opportunities and the potential risks associated with loss of control over one's image and identity [5][30]. Group 1: Business Model and Financials - AI companies are shifting from crowdsourcing facial data to directly purchasing face rights, creating "premium digital humans" that can be infinitely replicated and monetized [5][30]. - Companies like Synthesia and HeyGen have achieved annual revenues in the hundreds of millions by mass-producing digital avatars, with initial investments of a few thousand dollars potentially leading to significant long-term returns [5][19]. - The cost of acquiring facial data has decreased significantly, with companies now able to purchase licensed faces for around $300 each, leading to a scalable and profitable business model [19][20]. Group 2: Risks and Ethical Concerns - Individuals who have sold their likenesses often face unexpected consequences, such as their digital avatars being used in ways they did not consent to, including promoting dubious products or political agendas [7][10][11]. - Contracts for selling facial rights are typically heavily skewed in favor of the companies, often including clauses for unlimited and irreversible usage, which can lead to significant personal and professional repercussions for the individuals involved [14][30]. - The rapid growth of this industry raises questions about the nature of personal identity and the ethical implications of treating human likenesses as digital assets that can be bought, sold, and exploited [30]. Group 3: Industry Landscape - The AI digital human sector is becoming increasingly crowded, with numerous players entering the market, including Synthesia, HeyGen, and DeepBrain, each targeting different applications such as corporate training and marketing [27][29]. - The business model of "selling faces" is seen as a win-win for both actors seeking quick income and companies looking to reduce costs and improve efficiency in content creation [27][30]. - Despite the ongoing risks and control issues, the underlying business logic remains clear and operational, with companies exploring ways to optimize their practices and mitigate potential fallout [30].