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VCI Global Partners with Reveillon Group to Launch Global RWA Lounge Network and Creator Monetization Platform
Globenewswire· 2025-08-27 19:33
50-Lounge Global Rollout blending Luxury Hospitality with Secure Digital MonetizationKUALA LUMPUR, Malaysia, Aug. 27, 2025 (GLOBE NEWSWIRE) -- VCI Global Limited (NASDAQ: VCIG) (“VCI Global” or the “Company”), today announced a strategic partnership with Reveillon Group Limited (“Reveillon Group”), a leading Food and Beverage (F&B) operator with substantial operations across Malaysia, to co-launch a global network of Real-World Asset (RWA) Lounges and a groundbreaking RWA NFT platform. The initiative integr ...
Can Roblox's Creator Economy Unlock Its Next Phase of Monetization?
ZACKS· 2025-08-21 13:26
Key Takeaways Roblox Corporation (RBLX) is leaning into its high-growth, creator-led ecosystem by scaling payouts, introducing new incentive structures and broadening monetization channels. The company's strategy is centered on turning its vast community of developers into a sustainable growth engine, driving deeper engagement and more durable revenue streams. At the heart of this strategy is the Developer Exchange program, which reached a new milestone in second- quarter 2025. Roblox paid out $316 million ...
CORRECTED RELEASE: Amaze Reports Second Quarter 2025 Financial Results with 1,134% Year-Over-Year Revenue Growth
GlobeNewswire News Room· 2025-08-15 00:00
Core Viewpoint - Amaze Holdings, Inc. reported a significant year-over-year revenue growth of 1,134% for Q2 2025, driven by the integration of its recent acquisition and strategic initiatives aimed at enhancing its creator-powered commerce platform [2][16]. Financial Performance - Total revenue for Q2 2025 reached $0.87 million, up from $0.07 million in Q2 2024 [16]. - Gross profit increased to $0.79 million, compared to a gross loss of $0.04 million in the same period last year, reflecting improved operational efficiency [16]. - The net loss for Q2 2025 was $5.0 million, or $(3.14) per share, compared to a net loss of $0.88 million, or $(1.30) per share, in Q2 2024 [16][23]. Operational Highlights - The company surpassed 200 million lifetime storefront visits and has over 12 million active creators on its platform, indicating strong engagement within the creator economy [7][9]. - New partnerships were established with notable entities such as Alex Caruso and Ghost Gaming, enhancing the platform's reach and capabilities [7]. - The launch of new tools like Express Checkout and AI-driven selling tools aims to solidify Amaze's position as a leading platform for creators [4]. Key Performance Indicators (KPIs) - Gross Merchandise Value (GMV) for the period was $3.77 million, with an average order value of $50.00 [8]. - The U.S. conversion rate stood at 0.41% of all traffic, and the Creator Lifetime Value (LTV) was estimated at $200.00 [8]. Future Outlook - Management anticipates continued sequential revenue growth into Q3 and Q4 2025, with expectations of achieving a temporary profit in Q4 2025/Q1 2026 due to seasonal sales increases [11][12]. - The company is focused on leveraging its Q2 performance to enhance both top and bottom line results moving forward [11].
CORRECTED RELEASE: Amaze Reports Second Quarter 2025 Financial Results with 1,134% Year-Over-Year Revenue Growth
Globenewswire· 2025-08-15 00:00
Core Insights - Amaze Holdings, Inc. reported a significant revenue growth of 1,134% year-over-year, reaching $0.87 million in Q2 2025 compared to $0.07 million in Q2 2024 [2][16] - The company expects sequential revenue growth for the remainder of 2025, driven by improved liquidity and strategic investments [2][11] Financial Performance - Gross profit increased by 1,903% to $0.79 million in Q2 2025 from a loss of $0.04 million in the same period last year [16] - Net loss for Q2 2025 was $5.0 million, or $(3.14) per share, compared to a net loss of $0.88 million, or $(1.30) per share, in Q2 2024 [16][23] - The company had cash of $0.31 million at June 30, 2025, up from $0.16 million at December 31, 2024 [16] Operational Highlights - The company surpassed 200 million lifetime storefront visits and has over 12 million active creators on its platform [7][9] - New partnerships were announced, including collaborations with Alex Caruso, Jamvana, Loaded Dice, Nutrius, and Ghost Gaming [7] - The launch of new integrations like Express Checkout and AI-driven selling tools is aimed at enhancing the creator experience [4] Key Performance Indicators - Gross Merchandise Value (GMV) reached $3.77 million with an Average Order Value (AOV) of $50.00 for the first half of 2025 [8] - The U.S. conversion rate stood at 0.41% of all traffic, indicating the effectiveness of the platform in converting visits to sales [8] Future Outlook - Management anticipates continued revenue growth in Q3 and Q4 2025, with expectations of achieving a temporary profit in Q4 2025/Q1 2026 due to seasonal sales increases [11][12] - The company is focused on enhancing its technology infrastructure and expanding monetization opportunities for creators [5][11]
Roblox: The Flywheel Is Real, And So Is The Cash Flow
Seeking Alpha· 2025-08-01 16:15
Core Insights - Roblox operates a creator economy ecosystem centered around immersive experiences [2] Business Model Summary - The company focuses on enabling creators to develop and monetize their content within the platform [2] - Roblox's business model leverages user-generated content, allowing for a diverse range of experiences and games [2] - The immersive nature of the platform attracts a wide user base, contributing to its growth and engagement metrics [2]