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纳米漫剧流水线正式发布,漫剧行业进入“量产精品”工业化时代
Huan Qiu Wang· 2026-02-05 10:39
【环球网科技综合报道】2月5日,国内首个工业级AI漫剧智能体生产平台"纳米漫剧流水线"(简称"纳米漫剧")正式对外 发布,并率先落地短剧产业高地郑州。在同期举行的闭门路演会上,近百家短剧从业机构和影视公司到场交流。据悉,该 产品公测期间即受到市场热捧,邀请码"一码难求",并有多家头部公司宣布切换或接入"纳米漫剧"进行核心项目制作,引 发行业加速布局工业化漫剧生产。行业人士分析,该产品有望推动AI漫剧进入"量产精品"新阶段。 值得一提的是,这场闭门会堪称一场行业的"双向奔赴"。此前,"纳米漫剧流水线"在公测阶段已"一码难求",而来自早期 合作伙伴的实际成果,更印证了其作为产业变革引擎的潜力:奇想文化在播放量超10亿的《全民诡异》系列后续制作中全 面采用该流水线;红猪动漫将主力工具切换为纳米,助推《丧尸之王》登上热榜第二名,并已携手筹备春节档新剧。创作 者杨涵涵使用该工具48小时打磨的《霍去病》近5分钟短片,一经发布便在各大社群和平台引发广泛传播,并在外网疯 传。这场活动不仅是一次行业的双向奔赴,更清晰地表明:一款真正解决痛点的工具,已成为头部玩家和行业新贵为赢得 漫剧商业价值的重磅押注与战略重心。市场看好,也验 ...
从爆剧到量产:纳米漫剧流水线上线,吸引头部机构加速布局
Jin Rong Jie· 2026-02-05 10:12
据悉,该产品依托自研的"纳米空间引擎",通过全自动流程、智能分镜与非线性编辑,从根本上杜绝了传统AI制作中反复"抽卡"与镜头穿帮等问题,确保创 作意图精准落地。同时,其在人物、场景、道具上实现的高度一致性,以及融合叙事逻辑的智能构图与光影控制,使"3倍速出片,电影级质感"真正成为可 落地的行业新标准。"我们希望通过这样一套深入场景的创作工具,为漫剧行业铺设一条可靠的新基建,推动产业进入精品量产阶段。"梁志辉总结道。 2月5日,国内首个工业级AI漫剧智能体生产平台"纳米漫剧流水线"(简称"纳米漫剧")正式对外发布,并率先落地短剧产业高地郑州。在同期举行的闭门路 演会上,近百家短剧从业机构和影视公司到场交流。据悉,该产品公测期间即受到市场热捧,邀请码"一码难求",并有多家头部公司宣布切换或接入"纳米 漫剧"进行核心项目制作,引发行业加速布局工业化漫剧生产。行业人士认为,该产品有望推动AI漫剧进入"量产精品"新阶段。 发布会上,360集团副总裁、AI产品负责人梁志辉透露,漫剧市场虽然正处于一片蓝海,但"产能瓶颈"和"品质焦虑"是从业者面临的共性问题。而"纳米漫剧 流水线"以"最高的可控度、极致的一致性、电影级质感、 ...
Budget aims to boost India's animation, content creation with ₹250-crore investment
MINT· 2026-02-01 10:32
India’s animation, visual effects, gaming and comics (AVGC) ecosystem is set for a significant boost after finance minister Nirmala Sitharaman proposed a ₹250-crore allocation to expand formal talent development across schools and colleges, signalling a push to institutionalize the country’s fast-growing creator economy. As part of the Union Budget presented on Sunday, the government will support the Indian Institute of Creative Technologies (IICT), Mumbai, in setting up AVGC content creator labs across 15, ...
The Legendary Cyberpunk Saga Returns: All-New TV Series "THE GHOST IN THE SHELL" Premieres July 2026
Prnewswire· 2026-01-30 04:00
Core Insights - The upcoming TV anime series "THE GHOST IN THE SHELL" is set to premiere in July 2026, coinciding with the grand opening of a large-scale exhibition dedicated to the franchise [1][4] Project Details - Title: THE GHOST IN THE SHELL - Format: TV Animation - Based on the manga by Shirow Masamune, originally serialized in YOUNG MAGAZINE published by KODANSHA Ltd [4] - Director: Mokochan, making his directorial debut [3] - Script: EnJoe Toh, known for works like "Self-Reference ENGINE" and "Godzilla Singular Point" [3] - Character Design and Executive Animation Director: Shuhei Handa, recognized for "SCOTT PILGRIM TAKES OFF" and "Spriggan" [3] - Music Director: Taisei Iwasaki, with contributions from Ryo Konishi and YUKI KANESAKA [4] - Animation Production: Science SARU, known for acclaimed works like "Inu-Oh" and "DAN DA DAN" [3] Music Production - Music direction led by Taisei Iwasaki, a winner of the Japan Academy Film Prize for "BELLE" [2][5] - Collaborative soundtrack creation involving Ryo Konishi, who was the Music Director for the 2025 World Expo in Osaka, and YUKI KANESAKA, known for his work on "Dr. STONE" [2] - Iwasaki expressed a deep personal connection to the franchise, aiming to create a sound that resonates with the essence of "Public Security Section 9" [6] Exhibition Information - The "Ghost and the Shell: The Ghost in the Shell Exhibition" is the first large-scale exhibition covering the entire anime series [10] - Venue: TOKYO NODE GALLERY A/B/C, Toranomon Hills Station Tower 45F - Exhibition Dates: January 30, 2026 – April 5, 2026, with operating hours from 10:00 to 20:00 [10]
MDJM(UOKA) - Prospectus
2026-01-26 21:06
Table of Contents As filed with the U.S. Securities and Exchange Commission on January 26, 2026. Registration No. 333-[*] UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM F-1 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 MDJM LTD (Exact name of registrant as specified in its charter) Cayman Islands 7812 Not Applicable (State or other jurisdiction of incorporation or organization) (Primary Standard Industrial Classification Code Number) (I.R.S. Employer Identification Nu ...
MDJM(MDJH) - Prospectus
2026-01-26 21:06
Table of Contents As filed with the U.S. Securities and Exchange Commission on January 26, 2026. Registration No. 333-[*] UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM F-1 REGISTRATION STATEMENT UNDER THE SECURITIES ACT OF 1933 MDJM LTD (Exact name of registrant as specified in its charter) Cayman Islands 7812 Not Applicable (State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification Number) Fernie Castle, Letham Cupar, Fife, KY15 7RU United ...
低成本AI漫剧告别野蛮生长 头部平台将成最大受益者
Zhong Guo Jing Ying Bao· 2026-01-23 20:00
Core Insights - The AI comic drama industry is rapidly transitioning from a niche to a mainstream market, with the number of comic dramas launched in a year reaching 46,931, and the market size expected to exceed 20 billion yuan by 2025, with projections of over 85 billion yuan by 2030 [2][3] Industry Growth and Trends - The production cycle for AI comic dramas has significantly decreased, allowing for rapid content creation and lower costs, with some productions taking only 7-10 days to complete [4][6] - AI technology has improved efficiency in the production process by 50% to 80%, reducing the cost per minute of comic drama from 2,000-5,000 yuan to 1,000-2,500 yuan, and in some cases, even lower [4][6] - The market is becoming increasingly competitive, with production costs dropping to as low as 500-400 yuan per minute for some projects [4][6] Market Dynamics - The AI comic drama ecosystem consists of three main participants: producers, copyright holders, and platforms, with a new balance allowing ordinary creators to produce content using AI tools [5][6] - The industry is characterized by a decentralized production model, where small teams and individual creators can participate alongside larger platforms [6][9] - Major platforms are investing in the ecosystem, with initiatives to support creators through funding, technology, and distribution [6][7] Challenges and Regulatory Landscape - The rapid growth of the AI comic drama market has led to challenges regarding copyright and originality, with many creators lacking the necessary production capabilities [9][10] - Regulatory measures are being implemented, including the inclusion of AI comic dramas in official reviews and initiatives to combat copyright infringement [10]
追流行还是拼制作?全球动画格局巨变,评奖转风向
Huan Qiu Shi Bao· 2026-01-18 22:58
Core Viewpoint - The Netflix animated film "K-POP: The Witch Hunter" won the Best Animated Feature at the 83rd Golden Globe Awards, defeating Disney's "Zootopia 2," significantly increasing its chances for an Oscar nomination, while also sparking debates about its focus on popular culture over artistic depth [1][3]. Group 1: Awards and Recognition - "K-POP: The Witch Hunter" has previously won multiple awards during the awards season and its recent Golden Globe win enhances its Oscar prospects [1]. - The film is part of a growing trend where non-American animated films, particularly from East Asia, are gaining recognition in major awards, challenging traditional views held by institutions like the Academy [4][6]. Group 2: Industry Trends - The animation landscape is shifting, with increasing acceptance of non-traditional animated films at major awards, as seen with recent winners like Latvia's "The Cat's Magical Drift" and Guillermo del Toro's "Pinocchio" [6]. - The success of "K-POP: The Witch Hunter," which has garnered 5.41 billion hours of viewing on Netflix, indicates a significant shift towards fan-driven content in the animation industry, reflecting changing audience preferences [5]. Group 3: Cultural Impact - The film's integration of K-pop culture and superhero themes represents a merging of Eastern and Western storytelling styles, highlighting the evolving nature of animated content [5]. - The Academy's historical bias towards family-friendly animated films from studios like Disney and Pixar is being challenged by the popularity of films that cater to specific fan bases, suggesting a potential reevaluation of what constitutes "great" animation [4][5].
动画电影的奇迹,2026年还能延续吗?
Cai Jing Wang· 2026-01-14 15:20
Core Insights - In 2025, animated films emerged as a key driver of box office performance in China, contributing nearly half of the total box office revenue of 518.32 billion yuan, with animated films generating 254.85 billion yuan [1][5][6] - The total box office for animated films in 2025 saw a remarkable increase of 272% compared to 2024, setting a new record for animated film box office in China [2] - The success of animated films like "Nezha 2" and "Zootopia 2" has raised questions about the sustainability of this trend in 2026, as traditional box office draws are losing their effectiveness [3][4] Industry Performance - The Chinese film market in 2025 included 289 films, with 57 being animated, accounting for approximately 19.7% of total releases [1] - The overall box office in 2025 grew by about 22% year-on-year, marking the second time since 2020 that the annual box office surpassed 500 billion yuan [5][6] - The market is experiencing a significant polarization, with a notable absence of films in the 2 billion to 3 billion yuan box office range, indicating a gap in mid-tier films [3][16] Factors Driving Animation Success - The rise of animated films is attributed to several factors, including the appeal of established IPs, industrial upgrades, and emotional resonance with audiences [8] - Animated films have successfully attracted a broader audience, including adults, by addressing complex themes while maintaining child-friendly elements [7][8] - The animation sector has shown resilience against the uncertainties faced by live-action films, which are often affected by star power and public controversies [7] Future Outlook - The animation industry is expected to continue evolving, with a shift towards IP-driven models that integrate licensing, merchandise, and new business collaborations [9][10] - Despite the current success, there are concerns about the sustainability of animated film production, as the number of new projects has not significantly increased [13][15] - The industry is facing challenges in maintaining a steady supply of high-quality animated films, with a limited number of strong IPs available for future releases [15][16]
垂类AI应用专题:AI重塑流量入口,重构广告营销模式
Guoxin Securities· 2026-01-11 05:46
Investment Rating - The investment rating for the industry is "Outperform the Market" (maintained) [1]. Core Insights - AI applications are entering a global acceleration phase, with both domestic and overseas markets continuing to expand on a high base. As of September 2025, overseas AI application monthly active users (MAU) have surpassed 1.2 billion, a year-on-year increase of 76.7%, while China's AI application MAU reached 490 million, growing by 172.3% [12]. - AI search, composed of AI chatbots and AI search engines, has become the core engine of AI application development, shifting user behavior from "searching links" to "asking AI for answers." This transformation is reshaping information access and making shopping recommendations a core use case, fundamentally changing brand communication models [12][18]. - The Generative Engine Optimization (GEO) is revolutionizing traditional marketing models, enabling better advertising effectiveness by allowing brands to be directly referenced in AI-generated answers rather than just appearing in search results [13][17]. Summary by Sections AI Marketing: GEO Reshaping Advertising Models - GEO enables a complete transformation of advertising strategies, allowing brands to be directly referenced in AI-generated responses, enhancing exposure and engagement [13][17]. - The shift from traditional SEO to GEO is evident, with brands needing to optimize for AI-generated content rather than traditional search engine visibility [21][30]. AI Short/Anime Series: Multi-Modal Capabilities Driving Market Explosion - AI-driven short series, utilizing AIGC technology, significantly lower production costs and improve efficiency, making it a high-growth area in the content market [33][42]. - The number of AI animation micro-short series launched has been increasing, with 2,902 episodes released from January to August 2025, primarily targeting a younger audience [45]. Market Growth and Company Benefits - The GEO market is expected to grow rapidly, with projections indicating a global market size of $24 billion by 2026 and $100 billion by 2030. In China, the GEO market is anticipated to reach 11.1 billion yuan by 2026 and 36.5 billion yuan by 2028 [30]. - Companies benefiting from this trend include technology providers and content platforms such as 引力传媒, 光云科技, and 哔哩哔哩, which are positioned to capitalize on the shift towards GEO [30].