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Enthusiast Gaming Completes Direct Sales Business Divestment
Globenewswire· 2025-09-02 11:30
Core Viewpoint - Enthusiast Gaming has completed the sale of its Direct Sales Business Line to Vertiqal Studios Corp, marking a strategic shift towards focusing on core strengths and growth opportunities in the gaming sector [1][2]. Transaction Details - The transaction closed on August 30, 2025, with Vertiqal Studios acquiring the Direct Sales Business Line, including Omnia Media Inc. and GameCo Esports Canada Inc., for cash consideration of C$900,000 [1][2]. - VSC will assume all existing liabilities of the Direct Sales Business Line, which had a net liability position of approximately US$2.6 million as of June 30, 2025 [2]. Financial Impact - The transaction is expected to yield approximately C$10 million in annual cost savings, leading to significant improvements in Adjusted EBITDA and over C$4.5 million in balance sheet enhancement [3]. Strategic Focus - Post-transaction, the company aims to operate and expand its profitable digital asset portfolio, which includes notable gaming properties and a global B2B event series [4][5]. - The company is committed to building tools and platforms that enhance gaming experiences and is focused on expanding its intellectual property and audience engagement [2][5].
50%女性向游戏停服,哪一款让你意难平
3 6 Ke· 2025-09-02 09:17
Core Insights - The female-oriented gaming sector has seen limited product offerings compared to other genres, but successful titles generate significant buzz [1][4] - Notable games like "Love and Deep Space" and "World Beyond" launched simultaneously last year, attracting a large player base, with "Love and Deep Space" winning the "Best Mobile Game" award at the 2025 Cologne Game Show [1][4] - The market currently lacks new standout titles, with only a few games in testing phases, such as "Code: Bang Bang" and AI companion software "EVE" [4][8] Industry Overview - The female-oriented gaming market has not produced any phenomenon-level products in 2023, and no new games have officially launched this year [4] - Several independent titles have been released, but they do not match the production quality or market presence of long-operating mobile games [4][8] - Since the launch of "Love and Producer" in 2017, nearly 40 female-oriented games have been released, indicating a growing but volatile market [4][8] Game Lifecycle and Player Sentiment - Approximately half of the female-oriented games have either ceased operations or stopped updates, with many being developed by smaller studios [8][9] - Players express nostalgia and attachment to games that have been discontinued, often referring to them as "white moonlight," symbolizing cherished memories [8][9][27] - The emotional impact of game discontinuation is particularly strong in the female-oriented genre, which emphasizes emotional connection and companionship [27] Player Experiences - Players of discontinued games like "Yao Guang Lu" and "Shi Wu Yu" share their emotional journeys, highlighting the sense of loss and attachment to characters and storylines [9][15][16] - Some players have expressed disappointment over the abrupt cessation of their favorite games, feeling a sense of betrayal from the developers [27] - Despite the discontinuation of certain titles, players often continue to engage with existing games that provide a similar emotional experience, such as "Love and Deep Space" and "Light and Night" [27]
X @Avalanche🔺
Avalanche🔺· 2025-09-02 01:59
RT Avalanche Gaming 🔺 (@GamingOnAvax)Ready to catch monsters, collect resources, complete quests, and compete against others?@spellbornegame is a retro inspired monster collector RPG made for you.⚡️ 179k sign ups⚡️ 34M battles completed⚡️ 4.2M monsters capturedLet's dive in 👇🧵https://t.co/SNfT0Qe1Dg ...
Apple's Expanding Game Content to Aid Services Growth: What's Ahead?
ZACKS· 2025-09-01 17:36
Core Insights - Apple's strong game content portfolio is driving growth in its paid subscriber base, which saw double-digit growth year-over-year in Q3 fiscal 2025 [1][9] - The Services segment accounted for 29.2% of total sales in Q3 fiscal 2025, with revenues reaching $27.42 billion, a 13.3% increase year-over-year [4][9] - Apple is facing significant competition in the gaming market from companies like Electronic Arts and Take-Two Interactive, which are performing well with their respective titles [5][6] Game Portfolio and Subscriber Growth - Apple Arcade currently offers over 200 games, with new titles such as NFL Retro Bowl '26 and Jeopardy! Daily set to launch in September [1][2] - The introduction of the Apple Games app allows users to access all their games in one place, enhancing user engagement [3] Services Revenue and Growth Projections - The Zacks Consensus Estimate for fiscal 2025 Services sales is projected at $108.48 billion, indicating a 12.8% growth from fiscal 2024 [4] - Continued expansion of services like Tap to Pay and Wallet, along with strong demand for Apple TV+ content, are key drivers of revenue growth [4] Competitive Landscape - Electronic Arts reported a 27% year-over-year increase in full-game net bookings in Q1 fiscal 2026, driven by digital downloads [5] - Take-Two Interactive experienced a 14% year-over-year growth in recurrent consumer spending, highlighting its monetization strength [6] Stock Performance and Valuation - Apple shares have declined 7.3% year-to-date, underperforming the broader Zacks Computer and Technology sector, which has returned 13% [7] - The stock is trading at a forward 12-month price/earnings ratio of 29.85X, compared to the sector's 27.71X, indicating a premium valuation [11] - The Zacks Consensus Estimate for fiscal 2025 earnings is $7.35 per share, reflecting an 8.9% year-over-year growth [12]
Are You Looking for a Top Momentum Pick? Why Rush Street Interactive, Inc. (RSI) is a Great Choice
ZACKS· 2025-09-01 17:01
Company Overview - Rush Street Interactive, Inc. (RSI) currently has a Momentum Style Score of B, indicating a positive momentum outlook [3] - The company has a Zacks Rank of 2 (Buy), suggesting strong potential for outperformance in the market [4] Performance Metrics - RSI shares have increased by 6.34% over the past week, while the Zacks Gaming industry remained flat during the same period [6] - Over the past month, RSI's stock price has risen by 15.24%, significantly outperforming the industry's 0.56% [6] - In the last quarter, RSI shares have surged by 66.67%, and over the past year, they have gained 137.99%, compared to the S&P 500's increases of 9.68% and 16.9%, respectively [7] Trading Volume - The average 20-day trading volume for RSI is 1,520,606 shares, which serves as a bullish indicator when combined with rising stock prices [8] Earnings Outlook - In the past two months, one earnings estimate for RSI has been revised upward, while none have been revised downward, leading to an increase in the consensus estimate from $0.32 to $0.36 [10] - For the next fiscal year, one estimate has also moved upwards with no downward revisions, indicating a positive earnings outlook [10] Conclusion - Given the strong performance metrics and positive earnings outlook, RSI is positioned as a promising investment opportunity with a Momentum Score of B [12]
1 Stock That Has Grown By Over 180% in the Past Year. Time to Buy and See the Gains Continue?
The Motley Fool· 2025-09-01 13:00
Core Viewpoint - Roblox has experienced significant stock growth of over 180% in the past year, driven by increased user engagement and popular games, but faces challenges from ongoing losses and a lawsuit that could impact investor sentiment [1][2]. Company Overview - Roblox is a gaming platform that allows users to create and play games, with a user base that has shifted to include 64% of daily active users aged 13 and over [4]. - The platform's daily active users (DAUs) reached nearly 112 million in Q2 2025, marking a 41% increase year-over-year, which has likely boosted sales of its virtual currency, Robux [5]. Financial Performance - In the first half of 2025, Roblox generated revenue of just over $2.1 billion, a 25% increase compared to the same period last year, while limiting expense growth to 20% [8]. - Despite revenue growth, Roblox reported a net loss of $493 million for the first two quarters of 2025, slightly higher than the $476 million loss in the same period in 2024, with total costs and expenses nearing $2.7 billion [9]. - Free cash flow for the first half of the year was $603 million, nearly doubling from the previous year, indicating a potentially healthier financial position despite net losses [10]. Future Outlook - For 2025, Roblox forecasts revenue between $4.39 billion and $4.49 billion, representing a projected 23% increase [11]. - The stock's price-to-sales (P/S) ratio has risen to nearly 21, the highest since 2022, which may lead to increased caution among investors [12]. Current Investment Sentiment - Investors are advised to monitor Roblox stock closely but may consider refraining from purchasing additional shares due to uncertainties surrounding the lawsuit and the company's high valuation [14][16].
《二重螺旋》公测定档;米哈游崩坏系列新作首曝;8月游戏版号发放量创年内新高| 氪游周报8.25-8.31
3 6 Ke· 2025-08-31 12:48
Game Releases - Tencent's self-developed FPS game "Counter-Strike: Future" began its "Evolution Test" recruitment on August 25, featuring cross-platform data sharing and classic gameplay modes along with new innovative modes [1] - The fantasy multi-dimensional combat game "Double Helix" by Hero Games announced its public test date for October 28 during a live broadcast on August 26, removing the character and weapon gacha system and focusing on cosmetic purchases [3] - "Clockwork Mania" launched its global public test on August 28, combining retro American art style with bullet-hell shooting, and featuring a collaboration event with "Tom and Jerry" [5] - miHoYo's new title "Honkai: Fate Spirits" was first revealed on August 29, featuring a blend of pet collection and auto-chess gameplay, expanding the boundaries of the Honkai IP [7] Industry News - The number of game licenses issued in August reached a new high for the year, with a total of 173 games approved, including notable titles from NetEase and Bilibili [13][14] - 37 Interactive Entertainment reported a revenue of 8.486 billion yuan for the first half of 2025, a year-on-year decrease of 8.08%, while net profit increased by 10.72% [15] - The company has over 20 new games in development, with more than half being SLG titles, and is actively applying AI technology across various operational aspects [15] Company Developments - The head of NetEase's "Onmyoji" division, Jin Tao, has left to start a new venture, partnering with former NetEase Art Design Center president "Master" [17] - The newly established Guangzhou Jizi Information Technology Co., Ltd. has a registered capital of 1 million yuan, focusing on software and hardware sales, among other services [18]
外媒:腾讯游戏合作伙伴PlaysOut拟以1.5亿美元估值融资
Huan Qiu Wang· 2025-08-31 02:59
Group 1 - The core viewpoint of the article highlights that PlaysOut, a gaming technology startup, is negotiating a new round of equity financing with a valuation exceeding $150 million, aiming to raise up to $15 million [1][3] - The funds raised will primarily be used to accelerate its commercialization process, following a previous seed round financing of $7 million in March 2025 from investors like OKX Ventures and KBW Ventures [3][4] - The mobile gaming market is experiencing significant growth, projected to rise from $68.5 billion in 2019 to $286 billion in 2023, with a compound annual growth rate (CAGR) exceeding 40%, creating substantial opportunities for infrastructure companies like PlaysOut [4][5] Group 2 - The gaming industry is showing a trend towards platformization, with mobile games accounting for 33% of all app downloads but contributing 74% of in-app spending, indicating strong profitability for infrastructure providers [4] - The average age of mobile gamers is 36.3 years, with a balanced gender distribution, presenting a large potential market for companies lowering gaming usage barriers [4] - Despite a solid foundation in the mobile gaming market, the overall financing landscape for gaming startups remains complex, with a decline in Web3 gaming funding to $290 million in Q1 2024, reflecting cautious evaluations by investors [5]
IGG(00799.HK):1H25业绩符合预期 关注《FATEWAR》表现
Ge Long Hui· 2025-08-30 11:02
Core Viewpoint - The company's 1H25 performance is in line with expectations, with an increase in dividend and buyback ratio to 61% [1][2] Financial Performance - Revenue decreased by 1% to HKD 2.721 billion in 1H25; net profit attributable to shareholders was HKD 322 million, with Non-IFRS net profit at HKD 332 million, meeting expectations [1] - The company announced an interim and special dividend totaling HKD 0.139 per share, representing about 50% of 1H25 net profit, with share buybacks accounting for approximately 11% of net profit [1][2] - Non-IFRS net profit for 1H25 was HKD 323 million, aligning with expectations; gross margin increased by 4 percentage points, while sales expense ratio rose by 5 percentage points, and adjusted net profit margin decreased by 0.5 percentage points [2] Product Development and Market Strategy - The new game "Fate War," which combines SLG and simulation elements, launched in early August, generating HKD 20 million in revenue within the first three weeks; the company plans to release a new version on September 30, focusing on technical updates and user experience improvements [1] - The core older product "Lords Mobile" saw a 14% revenue decline in 1H25, attributed to its maturity; the company plans to adjust gameplay by the end of the year, with potential impacts on user acquisition costs and retention [2] - Revenue for "Doomsday" and "Viking Rise" grew by 6% and 18% respectively, with a slight decline in revenue from the previous half [2] - The company is engaging in collaboration events, such as the partnership with the movie "Godzilla" and a planned collaboration with "Attack on Titan," which may enhance user acquisition and monetization [2] Valuation and Forecast - The company maintains its profit forecast and an outperform rating for the industry, with the current stock price corresponding to 8.6/8.4 times the Non-IFRS net profit for 2025/2026; the target price has been raised by 26% to HKD 5.23, reflecting a valuation premium from the new product's initial performance [3]
ESPN Bet's FanCenter is key new product launch in sports betting space: Morgan Stanley's Grambling
CNBC Television· 2025-08-29 22:23
Market Overview & Growth - US sports books anticipate an 85% increase in handle [1] - Americans are expected to wager $30 billion this NFL season [2] - The overall market is projected to reach a $25 billion GGR (Gross Gaming Revenue) market beyond 2027 [7] - The casino side could be a $15 billion+ market, representing 18-20% growth over the next 3 years [8] Key Players & Competition - FanDuel (owned by Flutter) and DraftKings dominate the US sports betting space and have seen double-digit gains in their stock price this year [2] - Bet MGM, jointly owned by MGM and Antain, has reversed course and is showing profits, holding third place in market share [3] - Caesars' digital business is also posting profits, but its shares are down almost 20% year-to-date [3][4] - Companies face competition from smaller competitors like Penn, Rush Street Interactive, predictions markets, sweeps casinos, and offshore books [4] Strategic Opportunities & Challenges - Predictions markets present a longer-term opportunity for companies like FanDuel, which has partnered with CME Group to launch non-sports exchanges [9][10] - The lack of legalized sports betting in populous states like California and Texas represents "money left on the table" and potential tax revenue [11][12]