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VR:娱乐行业的新兴趋势
Sou Hu Cai Jing· 2025-09-28 08:35
Core Insights - Virtual reality (VR) technology is increasingly reshaping the entertainment industry by enhancing consumer experiences and creative processes [1] - VR is not only a new form of entertainment but also transforms the production, distribution, and consumption of entertainment products [1] Gaming Industry - VR technology has revolutionized video gaming, providing immersive experiences that break traditional screen limitations [1] - First-person shooter (FPS) games in VR offer unprecedented sensory experiences, increasing engagement and excitement for players [2] - Developers are exploring innovative game designs, moving beyond traditional controls to incorporate body movement and eye-tracking technologies [2] - New game genres, such as multiplayer VR competitions and VR running games, have emerged, turning gaming into a new social and entertainment medium [2] Virtual Concerts and Performing Arts - VR is becoming a new trend in virtual concerts and performing arts, allowing audiences to experience performances from afar [3][6] - Viewers can participate in virtual concerts from a first-person perspective, enhancing their sense of presence and interaction [4][6] - The technology eliminates spatial limitations, enabling more people to enjoy live performances and offering options like switching perspectives [6] Art Exhibitions and Interactive Experiences - VR is widely applied in art exhibitions and theater performances, allowing audiences to interact with artworks and participate in the creative process [6] - This interactivity makes traditional art exhibitions more engaging, attracting younger audiences and tech enthusiasts [6] Film Industry - VR is innovating the film experience by providing immersive viewing that allows audience participation and interaction [7] - VR films focus on viewer engagement, enabling them to influence the storyline and enhance the overall entertainment value [7][8] - The introduction of interactive films, such as Netflix's "Black Mirror: Bandersnatch," allows viewers to make choices that affect character outcomes [8] Theme Parks and Virtual Experiences - Theme parks are integrating VR elements to enhance visitor experiences, expanding the entertainment value of traditional rides [8][9] - VR virtual experience centers are being established, offering a variety of immersive activities that cater to different age groups [9] Cross-Industry Innovation - VR technology is acting as a catalyst for cross-industry integration, promoting collaboration between entertainment, education, tourism, and sports [9] - Companies are developing VR-based virtual tourism services and fitness applications, providing new experiences for users [9] Future Outlook - Despite the potential of VR in the entertainment industry, challenges such as high hardware costs and content standardization remain [9] - As technology advances, particularly in display devices and interactive experiences, VR is expected to play a significant role in driving innovation and development in the entertainment sector [9]
主播说联播丨国庆长假,各地打开方式很“新”!
Yang Shi Xin Wen Ke Hu Duan· 2025-09-28 07:19
各地花样整活,打开方式让人眼前一亮。有的深化"票根+服务+场景+消费"模式,让游客凭借一张 票"玩转"一座城,享受多项专属优惠。有的打造"场景+文化+体验"的复合型文旅产品,比如结合非遗展 演,带给游客沉浸式体验。 不少景区还开启升级版的"科技赋能"。从机器狗与游客趣味互动,到外骨骼机器人助力游客登山,再到 春晚同款扭秧歌机器人将为游客献艺,都让人感受到,科技已不再是旅游的点缀,而正在成为旅游体验 本身。 今天(27日)是国际旅游日。国庆、中秋将至,国内旅游市场热度升温。点击视频↓↓↓ 0:00 这个长假,被称为"今年冬季旅游前最佳长线出游窗口期"。从本周开始,全国国庆文旅消费月启动,各 地将在消费月期间发放超过3.3亿元的消费补贴,让这个长假更具含"金"量。 总监制丨闫帅南 监制丨王元 主编丨王石川 视频编辑丨孙宇航 编辑丨谭瑶 责编:秦雅楠、王瑞景 整体看,各地不仅掏心掏肺掏"家底",还更加突出场景创新,更加强化科技赋能,更加注重游客体验, 让游客从看风景转向"玩"场景,从打卡到此一游转向深度多元消费。 国庆假期临近,银幕盛宴也将"开席"。日前,国庆档片单在京发布,题材涵盖历史、奇幻、喜剧、动画 等多个类 ...
最高奖补4000万!广州黄埔出台文旅版权相关产业扶持措施
Nan Fang Du Shi Bao· 2025-09-28 06:47
本次最显著的是支持力度全面升级。据关瑞华介绍,在用地支持方面,《措施》对经认定的重点项目自 持部分,在满足国家规定最低价标准的情况下,起始价可按办公用途市场评估价的50%及规划用途市场 评估价两者中取低值确定,显著降低企业用地成本。 在资金扶持方面,《措施》提出对固定资产投资达5000万元以上的文旅项目,最高给予2000万元奖励。 同时鼓励文旅体娱企业扩大经营规模,对年度营业收入首次达到5000万元以上的,最高给予100万元奖 励。 另外,产业园区作为支撑企业成长的重要载体,《措施》同样提出了有针对性的奖补细则。鼓励园区培 育规模以上企业,每培育1家最高奖励5万元,对入驻经认定的文化产业园区和版权示范园区的文旅企 业,按实际租金最高50%的比例给予扶持,多措并举推动产业链、生态链集聚。 9月26日,广州开发区、黄埔区"文旅产业与版权经济"政策发布会暨招商促进会在广东粤港澳大湾区国 家纳米科技创新研究院本部园区举行,现场正式发布《广州开发区 广州市黄埔区促进文旅产业与版权 经济高质量发展的若干措施》(以下简称《措施》)。《措施》在原有政策的基础上进行了系统优化、 整合、升级,围绕"文旅产业融合发展""版权经济创 ...
电影《731》观影人次破4000万
Mei Ri Jing Ji Xin Wen· 2025-09-28 03:07
每经AI快讯,9月28日,据猫眼专业版数据,电影《731》上映11天 ,观影人次破4000万。 (文章来源:每日经济新闻) ...
高频|黑色系商品领跌,“金九”成色如何?
CAITONG SECURITIES· 2025-09-27 06:48
高频|黑色系商品领跌,"金九"成色如何? 证券研究报告 固收定期报告 / 2025.09.27 分析师 孙彬彬 SAC 证书编号:S0160525020001 sunbb@ctsec.com 分析师 隋修平 SAC 证书编号:S0160525020003 suixp@ctsec.com 联系人 许帆 xufan@ctsec.com 相关报告 1. 《信用 | 反内卷后怎么看煤炭和钢铁 债?》 2025-09-25 2. 《期货|如何参与曲线形态套利?》 2025-09-23 3. 《信用 | 加税后如何观察信用利差?》 2025-09-22 核心观点 请阅读最后一页的重要声明! | 1 | 地产销售:一线城市形成支撑 4 | | --- | --- | | 2 | 投资:商品价格大多上行 7 | | 3 | 生产:开工率表现分化 9 | | 4 | 消费:出行动能偏强 10 | | 5 | 出口:SCFI 下行,BDI 上行 11 | | 6 | 物价:猪肉价格下行、菜价上行,油价上行 11 | | 7 | 风险提示 12 | | 图 1: 主要高频指标周度跟踪 4 | | --- | | 图 2: 全国及典 ...
大晟时代文化投资股份有限公司 关于2025年半年度业绩说明会 召开情况的公告
Zhong Guo Zheng Quan Bao - Zhong Zheng Wang· 2025-09-27 00:50
Group 1 - The company held its 2025 semi-annual performance briefing on September 26, 2025, via an online interactive format to discuss its performance and operational status with investors [1][2] - Key executives, including the General Manager and Financial Director, participated in the briefing to engage with investor inquiries [2] Group 2 - Investors raised questions regarding the company's plans for performance improvement in the fourth quarter, to which the company responded that it aims to strengthen its existing game and film business while exploring growth potential in the film industry, gaming, and IT services [3] - The company confirmed that a subsidiary is one of the producers of the drama "Flying to My Heart," and advised investors to monitor relevant platforms for the release date [4] - The company detailed its gaming portfolio, highlighting that its subsidiary, Taole Network, focuses on developing and operating turn-based online and mobile games, with key titles including "Peach Blossom Source" and "Fairy Spirit" [5]
“拉布布”假货180万个,中国体会打击盗版辛苦
日经中文网· 2025-09-27 00:33
上海市 泡泡玛特门店 "要拉布布吗?"在浙江省某批发市场行走时,一名路过的男子低声问道,并提出交易:"买10个以上一 个2.5元"。中国曾因大量生产外国品牌的仿冒品而饱受国际社会批评。如今,中国也体验到了作为执法 方的辛苦…… 中国海关当局在今年1月至8月中旬,查获了183万个在全球人气攀升的中国原创角色"拉布布"的假货。 长期以来,中国因大量生产外国品牌的仿冒品而饱受国际社会批评。如今,中国也体验到了作为执法方 的辛苦。 "要拉布布吗?"在浙江省某批发市场行走时,一名路过的男子低声问道,并提出交易:"买10个以上一 个2.5元"。与售价约100元的正品相比,价格极其便宜。男子小声说:"这是假的,被抓到就要坐牢"。 全球热销,销售额增长7倍 拉布布是香港插画家龙家升(Kasing Lung)绘本中的角色。玩具巨头泡泡玛特(Pop Mart)自2019年 起,以"THE MONSTERS"系列名义销售毛绒玩具和手办等产品。 2024年,韩国女子组合BLACKPINK成员在照片分享应用Instagram上发布了拉布布周边的照片,掀起了 年轻人在全球范围内将拉布布挂饰挂在包包上的潮流。 全球 各路名人也纷纷介绍这一 ...
影视圈的滤镜,年轻打工人亲手戳破
Hu Xiu· 2025-09-26 00:46
面对近期频繁出现的编剧风波,同为青年编剧的陈菲说:"我看到网友在公共平台的讨论,义愤填膺, 说怎么这么黑暗,但我和同行根本没有感觉。我心想不是一直都是这样吗?" 如果你关注娱乐圈,可能会发现近期声量最大的新闻,不是来自明星,而是编剧。 近日,"古二"(程骏年)持续发文晒出多条录音,把《繁花》剧组推上了风口浪尖。这位自称参与剧本 创作的编剧,认为自己被剥夺了编剧署名权。9月23日,《繁花》剧组发表声明,称剧方在片尾给予古 二"前期责任编辑"署名,这完全符合他所担任的工作职责,从始至终不存在他担任《繁花》编剧的情 况。 本文来自微信公众号:新周刊 (ID:new-weekly),作者:潘文捷,编辑:程迟,题图来自:AI生成 许多打工人站在编剧角度产生共情,但当事人发布录音的行为也引来不少质疑,争议声一浪高过一浪。 对于影视行业的年轻打工人来说,编剧署名的争议不算新鲜。但令人五味杂陈的是,"一直都这样",就 必然合理吗?为何编剧署名如此重要?年轻的打工人在行业里的生存状况到底是怎样的? 一、只署一个编剧,合理吗? 陈菲说,具有能力一人独立完成全程的编剧,在业内很少,"两只手数得出来"。 她举例说,如果某编剧一年内有 ...
坚定文化自信 建设文化强国 | 共答“文化+科技”时代命题
Zhong Yang Ji Wei Guo Jia Jian Wei Wang Zhan· 2025-09-26 00:21
Group 1 - The 2025 Beijing Cultural Forum successfully held discussions on the integration of culture and technology, emphasizing their mutual promotion and deep fusion as essential for cultural prosperity and technological innovation [3][4][10] - The forum featured over 800 domestic and international guests, with multiple parallel forums and professional salons focusing on themes like "cross-boundary symbiosis" and "two-way empowerment" [3][4] Group 2 - Digitalization is highlighted as a crucial preventive measure for cultural heritage protection, with the Palace Museum having digitized over 1 million artifacts out of a total of 1.95 million, aiming to complete the digitization in the next 10 to 20 years [5][6] - The Dunhuang Academy has completed digitalization for 300 caves, with over 500TB of data processed, showcasing the importance of digital technology in preserving cultural heritage [6][8] Group 3 - The launch of the Chinese Ancient Books Intelligent Service Platform aims to provide open access to over 12,000 types and 120,000 volumes of digitized ancient books, enhancing public access to cultural resources [7][8] - The integration of digital technology in cultural exhibitions, such as the Shanghai Museum's immersive "Landscape Jiangnan" exhibition, demonstrates the potential for enhancing visitor engagement through virtual and augmented reality [8][9] Group 4 - The rapid development of artificial intelligence is reshaping artistic creation and cultural industries, with examples like the animated film "Nezha" achieving over 10 billion in box office revenue, showcasing the intersection of culture and technology [12][13] - AI technology is being increasingly adopted in the film industry, streamlining production processes and enhancing creative capabilities, as seen in the film "Only This Green" [13][14]
2025国庆档新片预售票房破2000万元
Zheng Quan Shi Bao Wang· 2025-09-25 12:18
人民财讯9月25日电,据灯塔专业版,截至9月25日20时01分,2025年国庆档新片预售总票房(含点映)突 破2000万元。《刺杀小说家2》《志愿军:浴血和平》《三国的星空第一部》暂列预售票房榜前三位。 ...