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《英雄联盟手游》3周年庆典,王俊凯黄子弘凡出战明星表演赛
Nan Fang Du Shi Bao· 2025-07-22 15:16
Group 1 - The 3rd anniversary celebration of "League of Legends Mobile" and the finals of the Super League's first stage were successfully held in Chongqing, with teams JT, EW, and TT.Chenxi winning their respective championships [1][3] - The event featured three competitive tracks: Solo, Women's, and Professional, showcasing a diverse range of talent and competition [3] - The anniversary celebration emphasized the unique positioning of "League of Legends Mobile" in the esports market, highlighting its innovative and diversified approach to events and viewer experience [5] Group 2 - The celebration included a star-studded performance, with brand ambassador Huang Zihongfan singing and a collaborative performance of the theme song "Heroes Like You," enhancing the event's atmosphere [6][8] - Jay Chou was announced as the brand ambassador once again, with a new skin series inspired by his work "Lanting Xu" set to launch [10] - A long-term strategic partnership with the NBA was revealed, introducing a new character "Basketball Youngster Pengpeng," with more collaborative content expected in October [12] - The CEO of Tencent Sports announced future collaborations with the "2025 League of Legends World Championship," including a global invitation tournament in Vietnam [14]
Earnings Preview: Red Rock Resorts (RRR) Q2 Earnings Expected to Decline
ZACKS· 2025-07-22 15:07
Core Viewpoint - Wall Street anticipates a year-over-year decline in earnings for Red Rock Resorts due to lower revenues, with a focus on how actual results compare to estimates impacting stock price [1][2]. Earnings Expectations - Red Rock Resorts is expected to report quarterly earnings of $0.40 per share, reflecting a year-over-year decrease of 32.2% [3]. - Revenues are projected to be $485.25 million, a slight decline of 0.2% from the previous year [3]. Estimate Revisions - The consensus EPS estimate has been revised 0.75% higher in the last 30 days, indicating a reassessment by analysts [4]. - Despite the upward revision, the Most Accurate Estimate is lower than the Zacks Consensus Estimate, resulting in an Earnings ESP of -2.90%, suggesting a bearish outlook [12]. Earnings Surprise Prediction - The Zacks Earnings ESP model indicates that a positive or negative reading can predict deviations from consensus estimates, with positive readings being more reliable [9][10]. - Red Rock Resorts currently has a Zacks Rank of 3, making it challenging to predict an earnings beat [12]. Historical Performance - In the last reported quarter, Red Rock Resorts exceeded expectations with earnings of $0.80 per share, a surprise of +70.21% [13]. - The company has beaten consensus EPS estimates in each of the last four quarters [14]. Industry Comparison - Boyd Gaming, a competitor in the gaming industry, is expected to report earnings of $1.67 per share, a year-over-year increase of 5.7%, with revenues projected at $980.29 million, up 1.3% [18][19]. - Boyd Gaming has a positive Earnings ESP of +0.82% and has consistently beaten consensus EPS estimates in the past four quarters [19].
Electronic Arts (EA) Expected to Beat Earnings Estimates: What to Know Ahead of Q1 Release
ZACKS· 2025-07-22 15:00
Core Viewpoint - The market anticipates a year-over-year decline in Electronic Arts' earnings due to lower revenues, with a focus on how actual results compare to estimates to influence stock price [1][2]. Earnings Expectations - Electronic Arts is expected to report quarterly earnings of $0.10 per share, reflecting a significant year-over-year decrease of 80.8%. Revenues are projected at $1.24 billion, down 1.7% from the previous year [3]. Estimate Revisions - The consensus EPS estimate has remained unchanged over the last 30 days, indicating that analysts have not significantly altered their outlook for the company during this period [4]. Earnings Surprise Prediction - The Most Accurate Estimate for Electronic Arts is higher than the Zacks Consensus Estimate, resulting in a positive Earnings ESP of +53.06%. The company holds a Zacks Rank of 2, suggesting a strong likelihood of beating the consensus EPS estimate [11]. Historical Performance - In the last reported quarter, Electronic Arts exceeded expectations by posting earnings of $1.54 per share against an anticipated $1.11, achieving a surprise of +38.74%. Over the last four quarters, the company has surpassed consensus EPS estimates three times [12][13]. Industry Comparison - Another player in the gaming industry, Brightstar, is expected to report earnings of $0.16 per share, indicating a year-over-year decline of 55.6%. Revenues are anticipated to be $627.6 million, down 40.2% from the previous year [17]. The consensus EPS estimate for Brightstar has been revised 18.6% higher recently, but it has an Earnings ESP of 0% and a Zacks Rank of 4, making it challenging to predict an earnings beat [18].
Curious about Boyd (BYD) Q2 Performance? Explore Wall Street Estimates for Key Metrics
ZACKS· 2025-07-22 14:15
Core Viewpoint - Boyd Gaming (BYD) is expected to report quarterly earnings of $1.67 per share, a 5.7% increase year-over-year, with revenues projected at $980.29 million, reflecting a 1.3% increase compared to the previous year [1]. Earnings Estimates - The consensus EPS estimate has been revised downward by 2.3% over the past 30 days, indicating a reassessment by analysts [2]. - Prior revisions to earnings projections are crucial for predicting investor behavior and stock price performance [3]. Revenue Projections - Analysts predict 'Revenues- Online' to be $139.48 million, a 7.4% increase from the year-ago quarter [5]. - 'Revenues by Segment- Downtown Las Vegas' is estimated at $56.10 million, a decrease of 2.8% year-over-year [5]. - 'Revenues by Segment- Midwest and South' is expected to reach $531.53 million, indicating a 1.9% increase [5]. - 'Revenues by Segment- Managed & Other' is projected at $34.94 million, a 5.6% increase from the prior year [6]. - 'Revenues by Segment- Las Vegas Locals' is estimated at $221.91 million, reflecting a 1.4% decrease year-over-year [6]. Adjusted EBITDAR Estimates - 'Adjusted EBITDAR- Online' is forecasted to be $18.72 million, up from $17.06 million in the same quarter last year [7]. - 'Adjusted EBITDAR- Managed & Other' is expected to reach $24.01 million, compared to $23.14 million a year ago [7]. - 'Adjusted EBITDAR- Downtown Las Vegas' is projected at $20.91 million, down from $22.02 million in the previous year [8]. - 'Adjusted EBITDAR- Midwest and South' is estimated at $195.56 million, slightly up from $195.46 million year-over-year [8]. - 'Adjusted EBITDAR- Las Vegas Locals' is expected to be $105.06 million, down from $109.25 million in the prior year [9]. Stock Performance - Boyd shares have increased by 7.2% over the past month, outperforming the Zacks S&P 500 composite, which rose by 5.9% [9].
DraftKings to Release Second Quarter 2025 Results on August 6, 2025 and Host Conference Call on August 7, 2025
GlobeNewswire News Room· 2025-07-22 13:00
Core Points - DraftKings Inc. will release its second quarter 2025 results on August 6, 2025, after market close [1] - A conference call and audio webcast will be held on August 7, 2025, at 8:30 a.m. ET to discuss the results and business performance [2] Company Overview - DraftKings Inc. is a digital sports entertainment and gaming company, established in 2012, and is headquartered in Boston [3] - The company operates as a vertically integrated sports betting operator in the U.S., with mobile and retail sports betting in 28 states, Washington, D.C., and Ontario, Canada [3] - DraftKings also offers iGaming in five states and Ontario, and owns Jackpocket, a leading digital lottery app in the U.S. [3] - The daily fantasy sports product is available in 44 states and certain Canadian provinces [3] - DraftKings has partnerships with major sports leagues, including the NFL, NHL, PGA TOUR, WNBA, UFC, NBA, and MLB [3] - The company is committed to responsible gaming and provides educational resources for players [3]
134个,新一批游戏版号来了
Core Insights - The National Press and Publication Administration announced the approval of 134 game licenses in July, consisting of 127 domestic and 7 imported games, maintaining a high issuance level [1] Group 1: Game License Approvals - A total of 134 game licenses were issued in July, including 127 domestic and 7 imported games [1] - The cumulative number of game licenses issued this year has reached 946, with 884 being domestic, showing significant year-on-year growth [6] - The issuance of game licenses has returned to a normalized state, supporting the development of the gaming industry [6] Group 2: Notable Games and Companies - Major companies such as Tencent, NetEase, 37 Interactive Entertainment, Giant Network, and others have successfully obtained licenses for various games [2][3] - Notable games include NetEase's "Diablo IV" and "Marvel's Midnight Suns," which are highly anticipated by players [3] - Tencent's "Ultimate Showdown" has also received a license, with player reservations now open [5] Group 3: Market Trends - In the first half of the year, a total of 757 domestic game licenses were issued, representing over a 20% increase compared to the same period in 2024 [5] - The focus on game quality and social responsibility in content is expected to accelerate the introduction of high-quality games [6]
7月134款游戏获版号,暗黑破坏神4、点点互动新爆款过审
Nan Fang Du Shi Bao· 2025-07-22 12:24
Core Insights - In July, the National Press and Publication Administration approved 127 domestic and 7 imported online game licenses, highlighting a significant regulatory activity in the gaming industry [2][3] - Notable domestic games include "Kingshot" under the brand "奔奔王国," which has shown strong performance in overseas markets [3] - The total number of approved domestic games for the year reached 884, while 62 imported games were licensed as of July [3] Domestic Game Approvals - A total of 127 domestic games were approved, comprising 81 mobile games, 35 mobile-casual puzzle games, and 9 mobile-client games, along with one client game and one mobile-web game [2] - Key domestic titles include "名将传" by Giant Network, "阿尔法契约" by 4399, and "消消瓜果园" by 点点互动, among others [2] Imported Game Approvals - Seven imported games received licenses, including Tencent's "终极角逐" and NetEase's "暗黑破坏神4" (Diablo IV), which is a highly anticipated action RPG from Blizzard Entertainment [3] - "暗黑破坏神4" has gained significant attention globally since its release on June 6, 2023, and has been a notable absence in the Chinese market due to previous contractual issues [3]
Enthusiast Gaming’s U.GG Launches Support for Rematch, Surpasses 100,000 Player Profiles in First Two Weeks
Globenewswire· 2025-07-22 11:00
Core Insights - Enthusiast Gaming Holdings Inc. has launched support for Rematch on its U.GG platform, accumulating over 100,000 player profiles in just two weeks [1][4] - Rematch, developed by Sloclap, is an arcade-style football game that gained over one million unique players within the first 24 hours of its launch [2] - The integration allows players to access real-time leaderboards and detailed performance metrics, with stats refreshed every three minutes [3] Company Overview - Enthusiast Gaming focuses on building tools and platforms for gamers, with a portfolio that includes U.GG and other well-known digital properties [5] - The company generates revenue through programmatic advertising, subscriptions, and events, and aims to expand its owned intellectual property while deepening audience engagement [5]
36氪East Forward 2025出海全球化创新系列名册|重磅发布
36氪· 2025-07-22 10:21
Core Viewpoint - Chinese enterprises are actively engaging in the long-term proposition of becoming "global enterprises," with significant growth in overseas market contributions and a shift towards innovation and localization in their global strategies [2][3]. Group 1: Market Expansion and Revenue Contribution - The market scale for Chinese enterprises going global is expanding, with a record export value of 13 trillion RMB in the first half of 2025, a year-on-year increase of 7.2% [2]. - In Q1 2025, China's total foreign direct investment reached 40.9 billion USD, up 6.2% year-on-year [2]. - A-share companies' overseas revenue is projected to exceed 10 trillion RMB in 2024, marking a 2.8-fold increase over the past decade, with overseas revenue accounting for 14.28% of total revenue, a rise of 4.65 percentage points compared to ten years ago [2]. Group 2: Globalization Trends and Strategies - The current phase of globalization for Chinese enterprises emphasizes not just "going out," but also the ability to "stay" and "integrate" into foreign markets [3]. - The transition from "goods going out" to "value going out" is driven by systematic evolution in technology, organization, and market strategy, focusing on product innovation and localization [3][4]. - A notable trend is the shift from "manufacturing" to "intelligent manufacturing," with many enterprises concentrating on key technology sectors such as smart manufacturing and AI [3]. Group 3: Localization and Organizational Changes - Many technology-driven enterprises are establishing R&D centers overseas from the outset, adopting a "native globalization" approach rather than the traditional "local first, then global" model [4]. - Over two-thirds of selected enterprises have set up local operational teams and decision-making centers abroad, enhancing local market responsiveness [4]. - The concept of localization has evolved from mere channel development to a comprehensive approach that includes organizational adaptation and local management integration [4]. Group 4: Sustainable Global Layout and Innovation - Content-driven enterprises are moving away from "traffic export" models to focus on building sustainable local content ecosystems, with some establishing "content outposts" for local narrative participation [5]. - The globalization of Chinese enterprises is now characterized by a need to reconstruct capabilities, driven by product, investment, and value outputs [5]. Group 5: Leadership and Governance - "Leading figures" in the globalization process are those who optimize organizational, governance, and product structures to build globally capable enterprises [7]. - These enterprises are increasingly establishing comprehensive overseas management systems that encompass strategic planning, brand building, and ESG responsibilities [7]. Group 6: Innovation and Market Responsiveness - Innovative figures focus on "opportunity structures," seeking unmet user needs and distribution gaps in global markets, emphasizing speed and product adaptability [27]. - Successful practices involve designing products for global users from the start, with flat organizational structures and market-aligned decision-making [27]. Group 7: Emerging Enterprises and Industry Concentration - The characteristics of outbound enterprises are becoming industry-specific, with technology-driven companies playing crucial roles in global applications of AI, robotics, and software services [56]. - Consumer brands leverage China's supply chain advantages to create closed loops of "front-end branding + back-end manufacturing" in overseas markets [56]. - Cultural and content enterprises are deeply engaging in local narrative construction, moving beyond simple content export strategies [56].
X @Cointelegraph
Cointelegraph· 2025-07-22 08:01
🎮 Struggling to keep up with all the gaming news?Stay ahead of the game with Cointelegraph's https://t.co/BVLOESxer1 – your one-stop source for esports, hardware, and industry updates. https://t.co/GpyTr9gMEu ...