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Core AI Expands Leadership in AI Audio with Launch of VoicePix 2.0
Globenewswire· 2025-10-09 11:50
Core Viewpoint - Core AI Holdings, Inc. has announced a significant upgrade to its VoicePix platform, introducing next-generation AI capabilities that enhance realism, emotion, and control in synthetic audio creation, aimed at empowering creators and media professionals [1][2] New Features and Enhancements - VoicePix 2.0 features an upgraded Text-to-Speech engine that significantly improves voice realism and emotional synthesis through advanced neural acoustic modeling and context-aware transformers [4][5] - The platform captures subtle acoustic features, allowing for the generation of multilingual, emotion-rich voice clones with minimal reference audio [5][6] - A neural emotion control module enables precise adjustments of expressive range while maintaining speaker identity, optimized through reinforcement learning and adversarial fine-tuning [6] Real-World Applications and Efficiency Gains - VoicePix 2.0 is being utilized in the short-form drama and digital content industries, automating large-scale AI voiceovers and achieving over 50% reductions in dubbing time and costs while enhancing expressive quality [7] - The platform supports studios in scaling content output without compromising authenticity, integrating emotional nuance into dubbing workflows [7] Company Overview - Core AI Holdings, Inc. is an international AI-driven mobile games developer and publisher, with a mission to leverage artificial intelligence for transformative offerings across various sectors [10] - The company has developed over 2,100 games, achieving more than 780 million downloads and a user base exceeding 40 million across 140 countries [10]
9月手游数据出炉:腾讯“霸榜”,《三角洲行动》收入排名超过《和平精英》
Guan Cha Zhe Wang· 2025-10-09 09:39
Core Insights - Tencent remains the top mobile game publisher in China, driven by strong performances from games like "Delta Action," "Honor of Kings," and "Peacekeeper Elite" [1] Group 1: Revenue Rankings - "Delta Action" saw a significant revenue increase of 76% month-over-month in September, contributing to Tencent's leading position [1] - Tencent's "Delta Action" reached the second position in the China App Store mobile game revenue rankings in September 2025, following the launch of a new season and a collaboration with "Arknights" [1] - Tencent's four games, "Honor of Kings," "Delta Action," "Peacekeeper Elite," and "Teamfight Tactics," occupied the top four spots in the China App Store mobile game revenue rankings [1] Group 2: Game Performance - "Delta Action" has shown a clear upward trend in sales rankings, having reached the top 2 in the iOS sales chart during its fifth season and consistently remaining in the top 5 [1] - Tencent's products dominate the top 10 of the national iOS game sales chart, holding 7-8 positions consistently [1] - Other Tencent games that maintain a stable presence in the top 10 include "Teamfight Tactics," "Crossfire: Gunfight King," "Dungeon & Fighter: Origin," "Naruto," "League of Legends Mobile," and the recently launched "Valorant: Source Action" [2]
Gameberry Labs Makes History with the Launch of the First-Ever Stand-Alone Mobile App for the Iconic Board Game SORRY!
Prnewswire· 2025-10-06 13:00
Core Insights - The launch of SORRY! WORLD marks a significant collaboration between Gameberry Labs and Hasbro, reimagining the classic board game for mobile platforms [1][4] - SORRY! WORLD is a free-to-play mobile app available globally, designed to attract both longtime fans and new players [2][3] - The game features lively animations, fast-paced matches, and social gameplay elements, enhancing the traditional experience [3][4] Company Overview - Gameberry Labs, founded in 2017 and based in Bangalore, India, specializes in high-quality multiplayer mobile games, boasting over 300 million downloads and 15 million monthly active users [6] - Hasbro, with over 164 years of experience, focuses on creating joy and community through play, reaching over 500 million people globally [7][8] Product Features - SORRY! WORLD includes quirky character selection, town-building, ranking systems, and league play, adding layers of strategy and progression [3][4] - The game aims to maintain the spirit of the original board game while providing a fresh digital experience suitable for all ages [5] Strategic Importance - The collaboration signifies a new chapter for both companies, merging traditional gaming with modern technology to foster social connections among players [4][5] - Hasbro's commitment to delivering engaging play experiences is reflected in the successful adaptation of SORRY! for mobile platforms [5][8]
Playtika Holding Corp. (PLTK) Reached its New 52-Week Low of $3.51; UBS Reduces its Price Target to $4.00
Yahoo Finance· 2025-09-30 21:01
Core Insights - Playtika Holding Corp. (NASDAQ:PLTK) has reached a new 52-week low of $3.51, indicating a continued downward trend in its stock price [2][3] - UBS has reduced its price target for Playtika from $5.50 to $4.00, maintaining a 'Neutral' rating due to slower growth in key social casino titles and a reduced revenue outlook for 2025 [3] Financial Performance - The company reported weaker-than-expected second-quarter results, contributing to the price target cut by UBS [3] - UBS has adjusted its 2025 revenue outlook for Playtika to approximately 3.5% below prior guidance [3] Strategic Focus - Despite current challenges, Playtika is focused on achieving its EBITDA targets and is shifting more sales to direct-to-consumer channels, which are expected to reach 40% in the long term, up from 25% today [4] - Playtika is engaged in the development and distribution of mobile games globally, positioning itself as one of the 10 cheapest penny stocks to buy now [4]
从全球创意到长期运营:Gamehaus以供应链整合与GBS中台重塑手游发行
Sou Hu Wang· 2025-09-22 11:26
Core Viewpoint - Gamehaus Holdings is launching the "Gamehaus 2.0" strategic upgrade plan to enhance its game publishing model by integrating the entire game lifecycle and improving efficiency through a standardized service platform [1][9]. Industry Pain Points - The gaming industry faces challenges in predicting hit games, with traditional publishing relying on a linear "betting" model that results in inefficiencies and data silos [2]. - Gamehaus aims to address these issues by redefining the role of publishers as integrators of the entire game lifecycle, thereby enhancing resource allocation and data integration [2]. Company Mission and Vision - Gamehaus has established a new mission to act as a bridge between global developers and players, ensuring that creative games reach their audience [3]. - The vision is to become the preferred partner for global creative game teams, focusing on producing groundbreaking works that redefine player experiences [3]. Lifecycle Integration and Business Model - Gamehaus will manage the entire value chain of game development, from ideation to monetization, moving away from traditional linear models [4]. - The company is building a global, multi-tiered creative supply chain through various strategies, including partnerships and acquisitions [4]. Role in Creative Validation - In the initial creative validation phase, Gamehaus acts like a Hollywood producer, sourcing creative options and allowing small teams to focus on prototype validation [5]. - The company then transitions successful prototypes to larger teams for further development and global scaling [5]. GBS Platform and "Three Powers" Model - Gamehaus has developed the Gamehaus Business System (GBS) to provide comprehensive support to creative teams, enhancing their operational capabilities [6][7]. - The GBS encompasses three key components: value discovery, ecosystem empowerment, and value amplification, creating a synergistic effect [7]. AI Integration and Project Development - Gamehaus is actively integrating AI technologies into its GBS platform to enhance operational efficiency and project development [8]. - Collaborations with European studios have led to the advancement of creative projects, with a focus on leveraging AI for improved game development processes [8]. Future Outlook - Gamehaus 2.0 aims to redefine the standards of the global gaming creative industry, establishing a replicable methodology for success in game publishing [9].
Gamehaus 2.0: A Global, Lifecycle-Integrated Publishing Model that Turns Hit-Making from Bet to Validation
Prnewswire· 2025-09-22 10:30
Core Insights - Gamehaus Holdings Inc. has launched Gamehaus 2.0, a global publishing model aimed at making hit game creation more predictable by integrating creative teams and standardizing processes across the game lifecycle [1][3][4] Industry Challenges - The gaming industry faces challenges in predicting successful titles due to traditional linear publishing models that create data gaps and inefficiencies [2][3] - Game publishers often rely on luck to create hit titles, which is a significant pain point in the industry [2] Company Strategy - Gamehaus aims to redefine game publishing by breaking down data silos and integrating supply chain resources throughout the game lifecycle [3][4] - The company’s mission is to connect game creators with players, ensuring that every game crafted can resonate with audiences globally [4][5] - Gamehaus's vision is to be the preferred partner for creative studios, focusing on innovative game mechanics and strong organic growth [5] Operational Model - The Gamehaus 2.0 model provides end-to-end oversight of the game lifecycle, from concept to commercialization, enhancing operational efficiency [6][9] - The company is building a global creative supply chain network through partnerships, investments, and acquisitions to maximize commercial outcomes [7][9] GBS Platform - Gamehaus has developed the Gamehaus Business System (GBS), which offers comprehensive services to creative teams, enhancing their capabilities [10][12] - The GBS platform includes modules for discovery, empowerment, and amplification, creating a synergistic effect that strengthens the company’s competitive advantage [10][11] AI Integration - Gamehaus is advancing AI integration within its GBS platform, utilizing AI technologies to enhance the discovery and empowerment processes [15] - The company is collaborating with international studios to leverage European creativity and Chinese development speed, ensuring a robust pipeline of high-quality game prototypes [14][15] Future Outlook - Gamehaus aims to reshape global standards in creative game production by establishing a structured knowledge base that allows for traceable and teachable successes in the publishing value chain [16]
The9 Announces JV Acquisition to Operate Proprietary Mobile Games Ultraman: Hero Beyond Time and Glory All Stars
Prnewswire· 2025-09-19 06:00
Group 1 - The9 Limited, an established Internet company, announced a significant development involving its wholly-owned subsidiary Shanghai The9 Information Technology Co., Ltd. [1]
“UNO Wonder” Hits App Store & Google Play Worldwide
Businesswire· 2025-09-17 14:00
Core Viewpoint - Mattel163, in partnership with Mattel, Inc. and NetEase, has launched UNO Wonder, a new mobile game based on the classic card game UNO, which is now available for download worldwide [1] Company Summary - Mattel163 is a joint venture between Mattel, Inc., a leading global toy and family entertainment company, and NetEase [1] - Mattel, Inc. owns a portfolio of iconic brands, enhancing its position in the entertainment and gaming industry [1] Industry Summary - The launch of UNO Wonder follows millions of pre-registrations and installs, indicating strong initial interest and market potential for mobile gaming [1] - The mobile gaming sector continues to grow, with classic games being adapted for modern platforms to attract a wider audience [1]
UBS Lowers PT on Playtika Holding Stock from $5.5 to $4, Keeps Natural Rating
Yahoo Finance· 2025-09-15 12:17
Group 1 - Playtika Holding Corp. (NASDAQ:PLTK) has had its price target lowered by UBS from $5.5 to $4 while maintaining a Neutral rating on the stock [1][3] - The company's legacy portfolio, particularly Slotomania, saw a significant decline of 39.4% year-over-year during Q2 FY2025, while Bingo Blitz revenue increased by 2.9% [2] - Playtika's strategic shift towards Direct-to-Consumer (DTC) revenue showed minimal growth of 1.3% year-over-year, with a long-term DTC target raised from 30% to 40% [3] Group 2 - Analysts from BofA, Wedbush, and TD Cowen maintain a bullish outlook on PLTK, assigning Buy ratings with price targets of $5.5, $11.5, and $14 respectively [4] - The average price target for Playtika Holding Corp. is $5.25, suggesting an upside potential of nearly 40% from current levels [4] - Playtika develops mobile games and distributes them through various web and mobile platforms, including DTC platforms [5]
GCL’s Subsidiary, 4Divinity, Secures Global Publishing Rights for ‘Kingdom Under Fire: The Civil War’
Globenewswire· 2025-09-11 12:30
Core Insights - GCL Global Holdings Ltd. has signed a global publishing agreement with Alliance-Star International for the mobile game "Kingdom Under Fire: The Civil War," which will be published by its subsidiary 4Divinity across all mobile platforms globally, excluding Singapore and Malaysia [1][4]. Group 1: Strategic Goals and Market Position - The partnership aims to scale Asian-developed intellectual property (IP) in the global mobile game market, with expectations that the game will appeal to mobile gamers worldwide [2]. - GCL's Group CEO highlighted the potential for strong synergies between Alliance-Star's creative capabilities and GCL's global distribution channels, particularly in the card and collectible segments, which show strong retention and monetization metrics, especially in the U.S. and Japan [2][4]. Group 2: Market Dynamics and Financial Insights - Card and collectible-action mobile games are demonstrating resilient mid-core engagement, with average revenue per paying user (ARPPU) typically ranging from $20 to $80 [2]. - The U.S. remains a top revenue market for mobile games, necessitating disciplined user acquisition strategies based on predicted lifetime value (LTV) [3]. - Japan's gacha-native market is noted for having some of the highest LTVs globally, particularly when supported by strong live operations and promotional strategies [3]. Group 3: Publishing Agreement Details - The publishing agreement grants 4Divinity full discretion over regional publishing partners, marketing, monetization strategies, and provides GCL with a rights of first refusal for future titles and transmedia opportunities from Alliance-Star [4]. - The game is expected to be commercially released by the end of 2025 [5].