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腾讯控股:25Q4点评:游戏维持高景气,广告及云有望增速上行-20260326
Orient Securities· 2026-03-26 02:45
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [3][5] Core Views - The report anticipates acceleration in growth for advertising and enterprise services in Q1 2026, with expectations for new game releases like "Honor of Kings World" and "Little People World" to contribute to growth in 2026 [3][10] - The forecasted IFRS net profit for Tencent is projected to be 224.8 billion, 241.6 billion, and 281.9 billion RMB for the years 2025, 2026, and 2027 respectively, reflecting adjustments based on increased AI investments [3][10] - The target price is set at 579.51 HKD, indicating a potential upside from the current price [3][5] Financial Performance Summary - For 2023, Tencent's revenue is reported at 609.02 billion RMB, with a year-on-year growth of 9.82% [4] - The operating profit for 2023 is 155.37 billion RMB, showing a significant year-on-year increase of 51.11% [4] - The net profit attributable to shareholders for 2023 is 115.22 billion RMB, which represents a decline of 38.79% year-on-year [4] - The earnings per share (EPS) for 2023 is reported at 12.63 RMB [4] - The gross margin for 2023 stands at 48.13%, while the net margin is at 18.92% [4] Revenue Breakdown - The report indicates that the revenue from value-added services reached 899 billion RMB in Q4 2025, with a year-on-year growth of 14% [10] - Gaming revenue for Q4 2025 is reported at 593 billion RMB, reflecting a year-on-year increase of 21% [10] - Marketing services revenue for Q4 2025 is 411 billion RMB, with a year-on-year growth of 18% [10] - Financial technology and enterprise services revenue for Q4 2025 is 608 billion RMB, showing a year-on-year increase of 8% [10] Future Projections - The report projects that total revenue will reach 660.26 billion RMB in 2024, 751.77 billion RMB in 2025, and 853.18 billion RMB in 2026, with respective growth rates of 8.41%, 13.86%, and 13.49% [4] - The operating profit is expected to grow to 200.10 billion RMB in 2024 and 244.74 billion RMB in 2025, with growth rates of 28.78% and 22.31% respectively [4] - The net profit attributable to shareholders is forecasted to increase to 194.07 billion RMB in 2024 and 224.84 billion RMB in 2025, with growth rates of 68.44% and 15.85% respectively [4]
腾讯控股(00700):25Q4点评:游戏维持高景气,广告及云有望增速上行
Orient Securities· 2026-03-26 02:18
Investment Rating - The report maintains a "Buy" rating for Tencent Holdings [3][5]. Core Insights - The report highlights that the gaming sector remains robust, with advertising and cloud services expected to see upward growth [2][10]. - Anticipated contributions from major games such as "Honor of Kings World" and "Little People World" are expected to drive growth in 2026 [3][10]. - The forecasted IFRS net profit for Tencent is projected to be 224.8 billion, 241.6 billion, and 281.9 billion RMB for the years 2025, 2026, and 2027 respectively [3][10]. Financial Performance Summary - **Revenue Forecast**: Expected revenues for 2025, 2026, and 2027 are 751.8 billion, 853.2 billion, and 972.3 billion RMB, reflecting growth rates of 13.9%, 13.5%, and 14.0% respectively [4][14]. - **Net Profit**: The net profit attributable to shareholders is forecasted to be 224.8 billion RMB in 2025, 241.6 billion RMB in 2026, and 281.9 billion RMB in 2027, with year-on-year growth rates of 15.9%, 7.5%, and 16.7% respectively [4][14]. - **Earnings Per Share (EPS)**: Projected EPS for 2025, 2026, and 2027 are 24.64, 26.48, and 30.90 RMB [4][14]. - **Profit Margins**: Gross margin is expected to improve from 56.2% in 2025 to 57.3% in 2027, while net margin is projected to stabilize around 29% [4][14]. Business Segment Insights - **Gaming Revenue**: The gaming revenue for Q4 2025 reached 593 billion RMB, showing a year-on-year increase of 21%, driven by both domestic and international titles [10]. - **Marketing Services**: Marketing services revenue for Q4 2025 was 411 billion RMB, with an 18% year-on-year growth, expected to increase further in Q1 2026 due to enhanced collaborations with e-commerce platforms [10]. - **Financial Technology and Enterprise Services**: Revenue from this segment was 608 billion RMB in Q4 2025, with a year-on-year growth of 8%, and is expected to accelerate in 2026 [10].
腾讯需要一场“叙事重启”
投中网· 2026-03-24 08:14
Core Viewpoint - Tencent's recent financial report showed an 8% year-on-year revenue growth and over 30% increase in net profit, with strong performance in gaming, advertising, and fintech sectors, alongside substantial cash reserves. However, the stock price fell significantly due to a disconnect between the company's narrative and shareholder expectations [6][7][10]. Group 1: Financial Performance - Tencent reported a revenue increase of 8% year-on-year and a net profit increase of over 30% for the fourth quarter and the entire year of 2024 [6]. - The company has a robust cash flow, with net cash reserves amounting to several hundred billion RMB [6]. Group 2: Shareholder Reaction - Despite the strong financial results, Tencent's stock price dropped nearly 6% intraday and closed down over 4%, resulting in a market value loss of more than 150 billion HKD [7]. - The decline in stock price is attributed to a narrative inconsistency, leading to a cognitive dissonance among shareholders [8][10]. Group 3: Old Narrative - Tencent's previous narrative emphasized a "moat + financial engineering" strategy, highlighting stable cash flows from gaming and social media, the potential of AI, and a commitment to shareholder returns through dividends and buybacks [12][13][15]. - The company had positioned itself as a "core asset" in the Hong Kong stock market, with a price-to-earnings ratio stabilizing between 15-18 times [16]. Group 4: New Signals - The recent financial report included announcements of significant changes: a reduction in the buyback scale for 2025 and a substantial increase in capital expenditures focused on AI infrastructure and development [18][19]. - This shift represents a 180-degree turn in the company's narrative, prioritizing AI investments over shareholder returns [20][21]. Group 5: Shareholder Expectations - Existing shareholders had anticipated stable returns based on Tencent's strong cash flow, expecting annual returns of 150-200 billion HKD through dividends and buybacks [24]. - The sudden pivot to prioritize AI investments has caused frustration among these shareholders, who fear a departure from the previously established financial strategy [25][32]. Group 6: Competitive Landscape - Tencent faces significant competition in the AI space, with rivals like ByteDance and Alibaba already establishing strong positions [28]. - The market perceives Tencent's late commitment to AI as a disadvantage, raising concerns about its ability to compete effectively against established players [30][31]. Group 7: Narrative Consistency - The article emphasizes that the core issue for Tencent is not merely the reduction in buybacks or the amount allocated to AI, but rather the lack of a coherent and credible new narrative from management [38]. - Historical examples illustrate that companies often suffer when their narratives become disconnected from reality, leading to significant market corrections [35][36]. Group 8: Future Outlook - For Tencent to regain investor confidence, it must establish a clear and consistent narrative regarding its AI strategy, including specific commitments to shareholder returns and competitive positioning [43][44]. - The company has the potential to leverage its strong cash flow and user base, but it must articulate a convincing plan to navigate the competitive AI landscape [41][42].
传媒行业周观察(20260316-20260320):模型调用量加速增长,游戏景气度向上,多板块估值进入布局区间,关注边际逻辑拐点
Huachuang Securities· 2026-03-23 03:00
Investment Rating - The report maintains a recommendation for investment in the media industry, indicating that various sectors are entering a favorable valuation range and highlighting the importance of marginal logic turning points [1]. Core Insights - The media sector experienced a decline of 3.78% last week, underperforming the CSI 300 index, which fell by 2.19%, ranking 13th among all sectors [9]. - The gaming market showed high prosperity, with domestic game market revenue reaching 332 billion yuan in February, a year-on-year increase of 19%, marking the highest growth rate in nearly 10 months [32]. - AI model usage is accelerating, with an expected model call volume of 20.3 trillion tokens from March 16 to March 22, reflecting a week-on-week increase of 20% [16]. Market Performance Review - The media sector's performance was characterized by significant individual stock movements, with notable gainers including Liansheng Technology (20.06%) and Tiandi Online (15.9%), while Hengtong Holdings saw a decline of 20.76% [10]. - The report emphasizes the defensive attributes and fundamental turning points of large-cap internet platforms, which are currently under pressure [14]. AI Models and Applications - The report highlights that the top AI models by call volume include Step 3.5 Flash and MiniMax M2.5, with significant week-on-week changes in their usage [21]. - AI applications have seen substantial growth, particularly during the Spring Festival promotional period, with leading domestic AI applications experiencing significant increases in monthly active users [24][30]. Gaming Market - The gaming sector's revenue growth is attributed to the Spring Festival effect, with client games showing a year-on-year increase of 57% [32]. - The report notes that the A-share gaming sector's valuation has returned to a low range of 13-14X, indicating potential for performance recovery in the upcoming quarters [32]. Internet Sector - The internet sector is entering a performance verification phase, with market sentiment being cautious due to AI investment pressures on short-term earnings per share (EPS) [32]. - The report suggests focusing on platform companies with clear commercialization paths for AI, such as Alibaba and Tencent, while also identifying opportunities in companies with improving fundamentals [32].
腾讯进入“AI烧钱阶段”,市场第一反应“不开心”,胜负手就看“未来几个季度的AI进展”
硬AI· 2026-03-19 02:37
Core Viewpoint - Tencent is entering a new strategic cycle driven by AI investments, prioritizing long-term AI infrastructure over short-term profit growth [3][5] Investment Strategy - Tencent plans to double its investment in AI products, including the "Hunyuan" model, by 2026, while reducing share buybacks this year [3][6] - The shift from share repurchase to increased AI investment has led to market volatility, with Tencent's ADR dropping 4% and its major shareholder Prosus falling 8% [3][6] Profit Expectations - Goldman Sachs has lowered Tencent's net profit growth forecast for 2026 to 7%, down from a previous estimate of 10%, due to increased operational costs associated with AI [6][7] - The operating profit margin is expected to narrow by 65 basis points in the 2026 fiscal year due to rising AI-related expenses [6][7] Valuation Multiples - Despite the downward revision in profit expectations, Goldman Sachs maintains a "Buy" rating on Tencent, citing potential for valuation multiple recovery [9] - Tencent's forward P/E ratio is currently around 16 times, lower than the 18 times at the beginning of the year and below international peers like META and Alphabet [9][13] Core Business Performance - Tencent's total revenue grew by 13% year-on-year in Q4 2025, with the gaming business increasing by 22% driven by AI efficiencies [10][11] - Marketing services revenue is expected to grow by 19% year-on-year, supported by enhanced AI advertising models [10][11] Future Focus - The recovery in valuation will depend on the successful integration of AI into core businesses and the commercial performance of new AI products like Hunyuan 3.0 and WeChat AI Assistant in the next 3 to 6 months [12][13]
TENCENT(00700) - 2025 Q4 - Earnings Call Transcript
2026-03-18 13:02
Financial Data and Key Metrics Changes - Total revenue for Q4 2025 was RMB 194.4 billion, up 13% year-on-year [36] - Gross profit increased to RMB 108.3 billion, reflecting a 19% year-on-year growth [36] - Non-IFRS operating profit was RMB 69.5 billion, up 17% year-on-year [37] - Non-IFRS net profit attributable to equity holders was RMB 64.7 billion, also up 17% year-on-year [37] - Overall gross margin improved to 56%, up 3 percentage points year-on-year [38] Business Line Data and Key Metrics Changes - Value-added services (VAS) revenue was RMB 90 billion, up 14% year-on-year, with social network revenue growing 3% to RMB 31 billion [27] - Domestic games revenue increased by 15% year-on-year, driven by titles like Delta Force and Valorant [28] - International games revenue surged by 32% year-on-year, primarily from Supercell's titles and PUBG Mobile [28] - Marketing services revenue rose 17% year-on-year to RMB 41 billion, benefiting from improved ad targeting and AI enhancements [31] - Fintech and business services revenue was RMB 61 billion, up 8% year-on-year, with fintech services growing modestly [33] Market Data and Key Metrics Changes - Video Accounts saw total time spent increase by over 20% due to enhanced content recommendation algorithms [16] - The international games business surpassed $10 billion in annual revenue for the first time [5] - Tencent Cloud achieved RMB 5 billion adjusted operating profit, reflecting a significant turnaround from previous losses [25] Company Strategy and Development Direction - The company is focusing on AI as a transformational force, integrating it into existing businesses to enhance user engagement and operational efficiency [8][13] - Investments in new AI products are expected to double in 2026, funded by increasing earnings from core businesses [23] - The strategy includes leveraging AI to reinforce core businesses while exploring new product opportunities [12][19] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the resilience of core businesses amid AI advancements, highlighting strong user engagement and revenue trends [10][13] - The company anticipates that revenue growth may outpace profit growth in 2026 due to increased investments in AI [47] - Management emphasized the importance of building a strong AI talent team and securing GPU resources to support AI initiatives [50][51] Other Important Information - The company plans to propose an annual dividend of HKD 5.3 per share, reflecting an 18% year-on-year increase [43] - Free cash flow for Q4 2025 was RMB 34 billion, increasing over six times year-on-year [40] - The company repurchased 153 million shares in 2025, totaling HKD 80 billion [41] Q&A Session Summary Question: AI investment impact on margins - Management acknowledged that revenue growth might exceed profit growth in 2026 due to AI investments, which are seen as long-term opportunities [47][48] Question: Resource allocation for AI development - Management confirmed that they are actively hiring top AI talent and securing GPU resources to prioritize AI product development [50][51] Question: ROI assessment for AI investments - Management indicated that initial investments in AI products are expected to yield attractive returns over time, similar to the trajectory of Tencent Cloud [57] Question: Differentiation in AI stack - Management highlighted the importance of investing across all layers of the AI stack, leveraging Tencent's strengths in product capability and ecosystem [60][70] Question: Value proposition in the agentic era - Management emphasized Tencent's unique capabilities across devices and applications, positioning the company well for the deployment of agentic AI services [75][78]
TENCENT(00700) - 2025 Q4 - Earnings Call Transcript
2026-03-18 13:02
Financial Data and Key Metrics Changes - Total revenue for Q4 2025 was CNY 194.4 billion, up 13% year-on-year [36] - Gross profit increased to CNY 108.3 billion, reflecting a 19% year-on-year growth [36] - Non-IFRS operating profit was CNY 69.5 billion, up 17% year-on-year [37] - Non-IFRS net profit attributable to equity holders was CNY 64.7 billion, also up 17% year-on-year [37] - Overall gross margin improved to 56%, up 3 percentage points year-on-year [38] Business Line Data and Key Metrics Changes - Value-added services (VAS) revenue was CNY 90 billion, up 14% year-on-year, with social network revenue growing 3% to CNY 31 billion [27] - Domestic games revenue increased by 15% year-on-year, driven by titles like Delta Force and Valorant [28] - International games revenue surged by 32% year-on-year, primarily from Supercell's titles and PUBG Mobile [28] - Marketing services revenue rose 17% year-on-year to CNY 41 billion, benefiting from improved ad targeting and AI enhancements [31] - Fintech and business services revenue was CNY 61 billion, up 8% year-on-year, with fintech services growing modestly [33] Market Data and Key Metrics Changes - International games business surpassed $10 billion in annual revenue for the first time, driven by evergreen and content-driven games [5] - Video Accounts became the second-largest short video service by daily active users (DAU) in China, with total time spent increasing over 20% [16] - The cloud services revenue accelerated due to increased demand and a better pricing environment amid tight supply of memory and CPU [34] Company Strategy and Development Direction - The company aims to leverage AI as a transformational force across its existing businesses, enhancing user engagement and operational efficiency [8] - Investments in AI are prioritized to strengthen core businesses before expanding into new AI products [13] - The company plans to double investments in AI products in 2026, funded by increasing earnings from core businesses [23] - The strategy includes enhancing communication services, gaming, fintech, and cloud services through AI integration [12][17] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence in the resilience of existing businesses amid AI advancements, highlighting strong user engagement and revenue trends [13] - The company anticipates that revenue growth may outpace profit growth in 2026 due to increased investments in AI [47] - Management emphasized the importance of building a strong AI talent team and securing GPU resources to support AI initiatives [50] Other Important Information - The company repurchased 153 million shares in 2025, with a total consideration of HKD 80 billion [41] - An annual dividend of HKD 5.3 per share is proposed, reflecting an 18% year-on-year increase [43] Q&A Session Questions and Answers Question: AI investment versus margin outlook - Management acknowledged that revenue may grow faster than profit in 2026 due to increased AI investments, which are seen as opportunities for expanding user value [47][48] Question: Resource allocation for AI development - Management confirmed that they have built a strong AI talent team and are actively securing GPU resources to prioritize AI product development [50][51] Question: ROI assessment for AI investments - Management indicated that they have already seen good ROI from AI applications in existing businesses and expect new AI products to generate revenue over time [54][57] Question: Differentiation in AI stack components - Management stated that they aim to invest in all layers of the AI stack, leveraging their strengths in product capability and ecosystem [60][70]
TENCENT(00700) - 2025 Q4 - Earnings Call Transcript
2026-03-18 13:00
Financial Data and Key Metrics Changes - Total revenue for Q4 2025 was RMB 194.4 billion, up 13% year-on-year [34] - Gross profit increased to RMB 108.3 billion, reflecting a 19% year-on-year growth [34] - Non-IFRS operating profit was RMB 69.5 billion, up 17% year-on-year [36] - Non-IFRS net profit attributable to equity holders was RMB 64.7 billion, also up 17% year-on-year [36] - Overall gross margin improved to 56%, up 3 percentage points year-on-year [37] Business Line Data and Key Metrics Changes - Value-added services (VAS) revenue was RMB 90 billion, up 14% year-on-year, with social network revenue growing 3% to RMB 31 billion [25] - Domestic games revenue increased by 15% year-on-year, driven by titles like Delta Force and Valorant [26] - International games revenue surged by 32% year-on-year, primarily from Supercell's titles and PUBG Mobile [26] - Marketing services revenue rose 17% year-on-year to RMB 41 billion, benefiting from improved ad targeting and AI enhancements [30] - Fintech and business services revenue was RMB 61 billion, up 8%, with fintech services growing by a single-digit percentage [31] Market Data and Key Metrics Changes - Video Accounts total time spent increased over 20% due to upgraded recommendation algorithms [3] - The international games business surpassed $10 billion in annual revenue for the first time [4] - Tencent Cloud achieved RMB 5 billion adjusted operating profit, reflecting improved earnings despite revenue headwinds [23] Company Strategy and Development Direction - The company aims to leverage AI as a transformational force across its core businesses, enhancing user engagement and operational efficiency [6][11] - Investments in AI products are expected to double in 2026, funded by increasing earnings from core businesses [20] - The strategy includes strengthening existing businesses with AI before expanding into new AI products [11] Management's Comments on Operating Environment and Future Outlook - Management expressed confidence that revenue growth may outpace profit growth in 2026 due to increased investments in AI [46] - The company is actively recruiting top AI talent and increasing compute resources to address GPU constraints [49] - Management believes that AI will provide significant long-term returns, similar to the trajectory of Tencent Cloud [58] Other Important Information - The company plans to propose an annual dividend of HKD 5.3 per share, reflecting an 18% year-on-year increase [41] - Free cash flow for Q4 2025 was RMB 34 billion, increasing over six times year-on-year [39] Q&A Session Questions and Answers Question: How should we think about profit margins in relation to AI investments? - Management indicated that revenue could grow faster than profit in 2026 due to increased AI investments, which are seen as opportunities for expanding user value [46] Question: How is the company prioritizing resources in light of GPU and AI talent constraints? - Management stated that they have built a strong AI talent team and are actively provisioning more compute resources, focusing on HunYuan and new AI products [49][50] Question: What is the assessment of ROI for AI investments? - Management noted that they have already seen good ROIs from AI applications in existing businesses and expect new AI products to generate attractive returns over time [58]
传媒行业周报系列2026年第11周:腾讯推出“龙虾”产品矩阵,苹果下调中国应用商店佣金率
HUAXI Securities· 2026-03-15 13:20
Investment Rating - Industry rating: Recommended [4] Core Insights & Investment Recommendations - Tencent has launched a tiered "Lobster" product matrix, promoting OpenClaw as a universal application. This series targets different user groups, creating a complete intelligent ecosystem that includes WorkBuddy for general users, QClaw for remote control via WeChat, and Tencent Cloud Lighthouse for enterprise users [2][20] - Apple has reduced its App Store commission rate in mainland China for the first time in six years, lowering the standard rate from 30% to 25% and the small business plan rate from 15% to 12%. This adjustment reflects a balance of interests between platforms and developers, particularly benefiting small developers and the mini-program ecosystem [3][21] - The rapid development of AI applications, combined with a recovery in entertainment consumption, presents investment opportunities in several areas: leading internet companies in Hong Kong, the gaming industry, and the film and cultural tourism sectors. Beneficiaries include Tencent, Alibaba, and several other companies [6][22] Market Overview - During the 11th week of 2026 (March 9-13), the Shanghai Composite Index fell by 0.7%, while the CSI 300 Index rose by 0.19% and the ChiNext Index increased by 2.51%. The SW Media Index dropped by 3.23%, ranking 26th among 31 industries [1][11] - In the sub-industries, advertising and marketing, film, and broadcasting were the top performers, with increases of 0.99% and 0.54%, while broadcasting saw a decline of 1.45% [1][11] Sub-Industry Data Film Industry - The top three films by box office for the week were "Fast Life 3" with 64.015 million yuan (35.20% market share), "Biao Ren: Wind Rises in the Desert" with 35.836 million yuan (19.70%), and "Silent Awakening" with 32.181 million yuan (17.70%) [23][24] Gaming Industry - The top three iOS games by revenue were "Honor of Kings," "Peacekeeper Elite," and "Delta Force," while the top three Android games were "Heart Town," "Diver Dave," and "Goose Duck Kill" [25][26] TV Series Industry - The top three TV series by broadcast index were "Love in the Pure Age" (80.9), "Zhu Yu" (80.2), and "My Mountain and Sea" (77.5) [27][28] Variety and Animation - The top variety show was "The Universe Sparkles, Please Pay Attention" with a broadcast index of 67.2, followed by "Hello Saturday 2026" and "Now Departing Season 3" [29][30] - The top three animated shows were "Beyond Time" (270.8), "Cang Yuan Tu" (237.4), and "Xian Ni" (237.1) [31]
传媒行业周报系列2026年第11周:腾讯推出“龙虾”产品矩阵,苹果下调中国应用商店佣金率-20260315
HUAXI Securities· 2026-03-15 12:23
Investment Rating - Industry rating: Recommended [4] Core Insights & Investment Recommendations - Tencent has launched a tiered "Lobster" product matrix, promoting OpenClaw as a universal application. This series targets different user groups, creating a complete intelligent ecosystem that includes WorkBuddy for general users, QClaw for remote control via WeChat, and Tencent Cloud Lighthouse for enterprise users [2][20] - Apple has reduced the commission rate for the App Store in mainland China from 30% to 25%, and for small business plans from 15% to 12%. This adjustment reflects a balance of interests between platforms and developers, particularly benefiting small developers and the mini-program ecosystem [3][21] - The rapid development of AI applications, combined with a recovery in entertainment consumption, presents investment opportunities in several areas: leading internet companies in Hong Kong, the gaming industry, and the film and cultural tourism sectors. Beneficiaries include Tencent, Alibaba, and several other companies [6][22] Market Overview - In the week of March 9-13, 2026, the Shanghai Composite Index fell by 0.7%, while the CSI 300 Index rose by 0.19% and the ChiNext Index increased by 2.51%. The SW Media Index dropped by 3.23%, ranking 26th among 31 industries [1][11] - The top three sub-industries were advertising and marketing, film, and broadcasting, with respective changes of +0.99%, +0.54%, and -1.45% [1][11] Sub-Industry Data Film Industry - The top three films by box office for the week were "Fast Life 3" with 64.015 million yuan (35.20% market share), "Biao Ren: Wind Rises in the Desert" with 35.836 million yuan (19.70%), and "Silent Awakening" with 32.181 million yuan (17.70%) [23][24] Gaming Industry - The top three iOS games by revenue were "Honor of Kings," "Peacekeeper Elite," and "Delta Force." The top three Android games by popularity were "Heart Town," "Diver Dave," and "Goose Duck Kill" [25][26] TV Series Industry - The top three TV series by broadcast index were "Pure Love in the Era of Innocence," "Zhu Yu," and "My Mountain and Sea," with indices of 80.9, 80.2, and 77.5 respectively [27][28] Variety and Animation - The top variety show was "The Universe Sparkles, Please Pay Attention," followed by "Hello Saturday 2026" and "Now Departing Season 3" [29][30] - The top three animated shows were "Beyond Time," "Cang Yuan Tu," and "Xian Ni," with viewership indices of 270.8, 237.4, and 237.1 respectively [31]