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北京环球影城、麦当劳招聘退休人员
第一财经· 2025-08-12 03:25
第一财经持续追踪财经热点。若您掌握公司动态、行业趋势、金融事件等有价值的线索,欢迎提供。 专用邮箱: bianjibu@yicai.com 本文字数:363,阅读时长大约1分钟 近段时间,一些企业招聘退休人员的消息登上热搜。 据大河报,记者在中国老年人才网注意到,北京环球影城发布零售服务人员招聘信息。 招聘条件要求为正式退休人员(已取得退休证),拥 有初中以上学历,岗位工作班次会频繁变换,每个班次4~8小时,薪资待遇为30元/小时,能够接受长时间站立工作。 麦当劳招聘退休人员 的话题同样引起热议。据报道,北京一家麦当劳招聘退休员工,并提出的招聘要求为:退休员工需要拥有正式退休证, 上班是弹性工作制,每周上3天-4天班,工资为每月1500元—2500元。 微信编辑 | 七三 2025.08. 12 (注:我们会对线索进行核实。您的隐私将严格保密。) 推荐阅读 多个"新大学"首年招生分数线直超985高校,原因何在 ...
为哄抢道具,“男游客突然从背后对工作人员锁喉、捂嘴,其他游客哄抢”,景区回应:安保及时制止,NPC身体情况很好
Mei Ri Jing Ji Xin Wen· 2025-08-09 16:35
Core Points - An incident occurred at the Wansui Mountain Martial Arts City in Kaifeng, Henan, where a staff member was assaulted by tourists during a chaotic scene involving the theft of props [1][3] - Witnesses reported that the altercation began when tourists attempted to snatch a prop from a staff member, leading to physical aggression [3] - The staff member, referred to as NPC Xiaolang, expressed concern for safety while emphasizing the importance of enjoyment during visits [3][6] Incident Details - The incident took place on August 7, with tourists reportedly overpowering the staff member to steal a "silver ticket" prop [3] - The theme park has already implemented measures to prevent such occurrences, including posting notices prohibiting the theft of props [6] - Following the incident, security personnel were dispatched to manage the situation, and the NPC involved was reported to be in good health [6] Park Overview - Wansui Mountain Martial Arts City spans over 500 acres and is themed around Song Dynasty martial arts culture, featuring multiple attractions [6] - The park previously gained popularity through its matchmaking segment "Wangpo Shuo Mei," which went viral online [6]
上海乐高乐园又有过山车停运困住游客!称无人受伤已恢复运营
Nan Fang Du Shi Bao· 2025-08-09 10:26
近日,有网友称上海乐高乐园度假区"飞龙过山车"在运行途中停运。8月9日,上海乐高乐园相关工作人 员告诉南都N视频记者,事发于8月8日12时34分,停运原因是"飞龙过山车"传感器检测到异常,触发了 安全保护机制。车上14名游客及排队区游客均已在27分钟内疏散,无人员受伤。该项目已于事发约2小 时后恢复运营。 该工作人员表示,事件发生后,工作人员立即启动应急预案,"车上14名游客及排队区游客在27分钟内 均已安全有序疏散,并移步继续体验乐园其他游乐设施"。经过全面排查,"飞龙过山车"已于当日14时 35分恢复运营。针对此事件,其解释称,"出于安全考虑,骑乘设备一旦检测到任何轻微异常,就会自 动停止运行。" 此外,6月28日,有游客称在上海乐高乐园排队排了一个多小时,却被告知"大飞车"坏掉了。视频显 示,"大飞车"在轨道上停止运行,游客们悬挂在空中,一名工作人员在旁进行解救。29日,乐园客服告 诉记者,事发后工作人员立即组织游客疏散,经确认设施符合安全标准,已恢复正常运营。"出于安全 考虑,设施一旦检测到有异常情况,它会自动停止。这几天试运营,设施正在调试、维护阶段,目前设 施都符合安全标准。" 7月1日,上海乐高 ...
北京野生动物园推出开园24周年系列活动
Bei Jing Shang Bao· 2025-08-08 14:45
Core Insights - The Beijing Wildlife Park celebrated its 24th anniversary with a series of activities themed "Love Without Boundaries, Together in Passion" aimed at revitalizing the "cultural tourism and commerce" sector [1] Group 1: Event Highlights - The anniversary event featured a fan meeting and a star animal meeting, allowing visitors to closely observe the habits of "animal stars" such as chimpanzees and gibbons [3] - A themed cultural and creative market named "Passionate Summer, Happy North Wild" showcased 11 domestic creative brands, including over 500 creative products across more than 20 categories, with a special debut of a limited edition plush toy that gained popularity among visitors [3] Group 2: Strategic Collaborations - A significant highlight of the event was the deep cross-industry collaboration between Beijing Wildlife Park and tech companies Huawei and Xiaomi. Huawei set up a "Magic Animal at North Wild" experience area, integrating popular animals with AI imaging technology, allowing visitors to experience AI magic and connectivity features [5] - Xiaomi engaged visitors through the "North Wild Cute Beast C Position Challenge," combining online and offline interactions to attract attendees [5] - The anniversary series not only provided immersive experiences for visitors but also injected strong new momentum into the transformation and upgrading of the consumer market [5]
上海乐高乐园首月成绩单:亲子客群超七成
Group 1 - The core audience of Shanghai Lego Park consists mainly of families with preschool and elementary school children, with over 70% of visitors being families with children aged 2 to 12, and this proportion is continuously increasing [1] - In the first month since opening, Shanghai Lego Park hosted nearly 1,700 performances, including over 950 character meet-and-greets, more than 600 atmosphere performances, and around 100 theater shows. Additionally, the "mini-figure exchange and socializing" activity has been very popular among children, with nearly 3,000 exchanges conducted since opening [1] Group 2 - The average wait time for most attractions at Shanghai Lego Park is currently controlled within 30 minutes, providing a smooth overall experience for visitors [3] - The Lego-themed hotel features a popular "Lego Wukong" themed room, which has been sold out for several consecutive days. The "Mini World" area has become the most popular section of the park, constructed from over 20 million Lego bricks [3]
上海乐高乐园度假区首月数据:2-12岁亲子家庭客群占比超7成,大部分项目排队时间控制在30分钟以内
Cai Jing Wang· 2025-08-08 03:45
据上海乐高乐园度假区首月运营数据显示,其以游客体验为核心的运营策略效果初步显现,市场反馈平 稳,在亲子客群中形成差异化定位,票务、餐饮、零售及酒店业务均呈现相应运营特征。 运营中,乐园将游客体验置于首位,通过采取限流措施平衡游客量与等待时间,使大部分项目排队时间 控制在30分钟以内,游客游玩舒适度得到调整。 作为专为2-12岁亲子家庭打造的度假地,该客群占比超7成且持续攀升。乐园内8个创意工坊一个月组织 近千场拼搭活动,超12000名孩子参与;八大主题区13个拼搭体验区吸引近四万名游客;累计举办近 1700场演出,其中角色见面会950余场。 票价方面,乐园推出多元化组合,如夏日亲子畅玩套票"两大一小"928元起等,吸引一定数量家庭。配 合上海旅游节,推出园内餐饮半价优惠,"饥饿大嘴龙厨"等餐厅及多款餐品消费集中。 零售方面,奥利龙钥匙扣成为乐园零售店铺的热销品,乐高幻影忍者交叉式带鞘双剑等产品销量靠前。 乐高乐园酒店预订紧张,常出现房源不足情况,悟空小侠主题房间连续售罄。夜间睡衣派对等特色活动 为游客提供更多体验,也使游客长线旅行及多次进园的可能性有所增加。 (上海乐高乐园度假区) ...
迪士尼2025财年第三季度财报公布
Di Yi Cai Jing Zi Xun· 2025-08-07 05:39
Core Insights - The core viewpoint of the article highlights Disney's financial performance for Q3 of FY2025, showcasing a revenue increase and significant profit growth despite challenges in traditional television and sports revenue [2][4]. Financial Performance - Disney reported a revenue increase of 2.1% year-on-year to $23.65 billion for Q3 FY2025 [2]. - Net profit attributable to shareholders reached approximately $5.262 billion, marking a 100.76% year-on-year increase [2]. - Earnings per share (EPS), excluding certain items, rose to $1.61, surpassing market expectations of $1.46 [2]. Segment Performance - The entertainment segment generated approximately $10.704 billion in revenue, a 1% increase year-on-year [2]. - The experiences segment, which includes theme parks, reported revenue of about $9.086 billion, reflecting an 8% year-on-year growth [2]. - The theme park division's profit grew by 13% to $2.52 billion during the quarter [2]. - Streaming services achieved a profit of $346 million for the quarter [2]. Challenges in Traditional Media - Revenue from the sports segment was approximately $4.308 billion, showing a 5% decline year-on-year [2]. - Traditional television networks and sports revenue fell short of Wall Street expectations, overshadowing the strong performance of theme parks and streaming [2][3]. - Traditional entertainment television profits decreased by 28%, and Disney Studios reported a loss [2]. Streaming Business Insights - The shift in consumer preference from traditional entertainment to streaming is evident, with Disney's streaming business expected to be a future focus [4]. - Disney owns several entertainment and media brands, including ESPN, ABC, Marvel, Disney+, and Hulu, enhancing its competitive edge in streaming [4]. - As of the reporting period, Disney+ had approximately 57.8 million paid subscribers in the U.S. and Canada, remaining stable, while international subscribers reached about 69.9 million, a 2% year-on-year increase [4]. - Hulu's total subscription count was approximately 55.5 million, reflecting a 1% quarter-on-quarter growth [4]. - Disney forecasts an annual EPS of $5.85, higher than the previous estimate of $5.75 [4].
迪士尼2025财年第三季度财报公布
第一财经· 2025-08-07 05:30
本文字数:1115,阅读时长大约3分钟 作者 | 第一财经 乐琰 美国当地时间8月6日,华特迪士尼公司(下称"迪士尼",DIS. NYSE)发布截至2025年6月28日的2025财年第三季度业绩报告,期内收入同比增长 2.1%至236.5亿美元。归母净利润约52.62亿美元,同比增长100.76%。扣除部分项目后的每股收益升至1.61美元,超过市场预期的1.46美元。 具体来看,报告期内迪士尼娱乐板块收入约107.04亿美元,同比增长1%;体验板块收入约90.86亿美元,同比增长8%;主题公园部门当季盈利增长 13%至25.2亿美元。流媒体业务当季盈利3.46亿美元。 然而,传统电视网络和体育节目的收入未能达到华尔街的预期,掩盖了该公司主题公园和流媒体业务的强劲表现。报告期内,体育板块收入约43.08亿 美元,同比减少5%;传统电视网络和体育节目的收入未达预期;传统娱乐电视盈利下降28%;迪士尼影业亏损。 2025.08. 07 "主题公园作为体验式板块中极为重要的一部分,这几年发展势头不错,迪士尼此前就启动了数百亿美元的全球主题乐园扩建计划,包括美国、日本和 中国的主题乐园都有涉及。这也足见乐园业务对迪士尼 ...
Cedar Fair(FUN) - 2025 Q2 - Earnings Call Transcript
2025-08-06 15:00
Financial Data and Key Metrics Changes - The company experienced a significant decline in attendance during the first half of the year, primarily due to lower renewal rates and season pass sales, as well as macroeconomic factors and extreme weather conditions [11][22][24] - Adjusted EBITDA for the quarter fell well below expectations, leading to a revised full-year guidance of $860 million to $910 million, down from a previous range of $1.08 billion to $1.12 billion [33][36] - The company ended the quarter with approximately $107 million in cash and cash equivalents, with total liquidity of $540 million [19] Business Line Data and Key Metrics Changes - At Legacy Cedar Fair parks, admissions per capita spending increased by 4%, while per capita spending on in-park products rose by 3% [24][26] - The company introduced a reimagined 2026 season pass program aimed at enhancing customer appeal and increasing renewal rates [14] Market Data and Key Metrics Changes - Attendance was down 12% during a six-week period affected by severe weather, while attendance was flat during the first seven weeks when weather was not an issue [22] - In July, attendance improved, with a 1% increase for the full month and a 4% increase over the last four weeks compared to the previous year [28][29] Company Strategy and Development Direction - The company is focused on optimizing its assets and integrating operations following the merger with Cedar Fair, with a commitment to reducing net leverage and increasing adjusted EBITDA [9][15] - Strategic actions include evaluating non-core asset divestitures to accelerate deleveraging and enhance focus on core operations [21][56] Management's Comments on Operating Environment and Future Outlook - Management acknowledged the impact of macroeconomic pressures and extreme weather on early season performance but expressed confidence in a strong second half due to improved weather and demand trends [10][36] - The company is committed to executing its strategic plan and believes that the challenges faced are transient and not indicative of a fundamental change in consumer behavior [48] Other Important Information - The company has made significant progress in restructuring its organization to reduce full-time labor costs by over $20 million annually [15] - A new ticketing platform and mobile app are scheduled to launch in November, aimed at enhancing customer experience [37] Q&A Session Summary Question: Clarification on macro pressures - Management clarified that macro pressures include significant weather impacts and some pressure on lower-income consumers, but overall spending behavior at parks remains strong [43][45] Question: Understanding the impact of weather on financial targets - Management stated that the challenges faced in the first half are largely transient and do not reflect a fundamental change in consumer potential, with a focus on finishing 2025 strong [48][49] Question: Details on divestitures and timing - Management is actively pursuing two non-core asset sales and evaluating other potential divestitures to optimize the portfolio and reduce risk [56] Question: Cost savings and synergies - Management confirmed that the goal remains to achieve $120 million in cost synergies for 2025, with a focus on permanent cost savings and additional efficiencies [61] Question: Guidance on attendance and pricing - Management indicated that attendance is expected to be flat for the second half, with potential for price increases where demand is strong, particularly during peak events [90][92]
迪士尼(DIS.US)上调全年盈利指引 Q3乐园与流媒体业务成亮点 多项新举措推动用户增长
智通财经网· 2025-08-06 12:56
智通财经APP获悉,迪士尼(DIS.US)公布了截至 6 月 28 日的第三财季业绩。Q3营收同比增长2.1%,达 到 236.5亿美元,市场预期为237.3亿美元,自 2024 年 5 月以来首次未达分析师预期。 不计入某些项 目,调整后每股盈利达到 1.61 美元,同比增长16%,超过了分析师平均预测的 1.46 美元。 然而,传统电视网络和体育节目的收入未能达到华尔街的预期,这抵消了该公司主题公园和流媒体业务 的出色表现。 迪士尼体验业务(包括主题公园、度假村、游轮以及消费产品)的收入增长了8%,达到90.9亿美元。国内 主题公园收入增长了10%,达到64亿美元。 与此同时,迪士尼娱乐部门(包括传统电视网络、直接面向消费者的流媒体和电影)的收入增长 1%,达 到 107 亿美元。虽然直接面向消费者的流媒体业务收入增长 6% 至 61.8 亿美元,但整个娱乐领域却受 到传统电视业务的拖累,传统电视业务收入下降 15% 至 22.7 亿美元。 而在利润方面,主题公园部门的利润在本季度增长了 13%,达到 25.2 亿美元。流媒体业务实现了 3.46 亿美元的季度盈利,而传统娱乐电视业务的利润下降了 28%, ...