《冒险岛2》

Search documents
十年足球梦断后,星辉娱乐游戏“赔本赚吆喝”几时休? | 看财报
Tai Mei Ti A P P· 2025-08-31 13:43
Core Viewpoint - Xinghui Entertainment has transitioned from a peak in its sports business to a challenging phase, with significant losses in its football operations, while relying on its gaming segment for recovery [2][3]. Financial Performance - In the first half of 2025, Xinghui Entertainment reported a revenue of 11.35 billion yuan, a year-on-year increase of 84.58%, primarily driven by player transfer income and increased broadcasting rights, ticketing, and membership revenues following the return of Espanyol to La Liga [3][4]. - The net profit attributable to shareholders reached 1.6 billion yuan, a year-on-year growth of 186.78%, with the second quarter showing even stronger performance [3][4]. - The company achieved a significant cash flow from operations of 374 million yuan, up 737.97% from the previous year [4]. Sports Business Transition - The sale of Espanyol for 1.3 billion euros (approximately 10.88 billion yuan) marked the end of Xinghui's involvement in overseas football, with the company incurring a cumulative net loss of 442 million yuan from its sports business over the past seven years [2][5]. - The transfer fee from player Joan Garcia contributed significantly to the company's profits, with a payment of 26.34 million euros (about 2.19 billion yuan) received in June [5]. Gaming Business Challenges - Despite a rise in gaming revenue, the company faces challenges as the income from its top three games does not cover high promotional costs, indicating a strategy of "losing money for exposure" [9][12]. - The gaming revenue growth rates in domestic and international markets were 28.01% and 74.05%, respectively, attributed to the launch of several new games [7]. - The company is struggling with declining active and paying user numbers, raising concerns about the sustainability of its gaming lifecycle [11][12]. Future Prospects - Xinghui Entertainment is focusing on developing a tiered SLG product reserve system to maintain competitiveness, while also planning to launch new titles that have shown promising test data [12][17]. - The company is exploring the small program gaming sector, which requires purchasing traffic to enhance product visibility and user acquisition [17][18]. - However, the company's cash reserves are limited, with only 1.2 billion yuan available, making it challenging to compete in the high-cost environment of user acquisition [18].
腾讯打击《三角洲行动》外挂;《冒险岛2》全球停服丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-28 22:59
Group 1 - Tencent's game "Delta Action" has banned over 116,000 cheating accounts in one week, showcasing its commitment to anti-cheat technology upgrades [1] - The bans include ten-year suspensions and leaderboard data resets for the involved accounts, indicating a strict approach to combating cheating [1] - Effective management of cheats is expected to extend the retention period of active users, indirectly supporting revenue stability [1] Group 2 - Nexon announced the global shutdown of "MapleStory 2," marking the end of a game that operated for nearly a decade [2] - The company's core revenue still relies on classic titles like "MapleStory" and "Dungeon & Fighter," raising concerns about Nexon's ability to modernize its classic IPs following the failure of "MapleStory 2" [2] - This event may heighten market caution regarding Nexon's innovation capabilities, as recent attempts to modernize older games have yielded mixed results [2] Group 3 - From Software released a promotional video for the Chinese version of "Elden Ring: Night's Call," confirming its launch on major platforms on May 30 [3] - The release is considered a key event in the gaming industry for 2025, with implications for sales and the expansion of the commercial boundaries of high-difficulty action games [3] - The multiplayer aspect is expected to attract new users and foster a vibrant community, potentially boosting the stock prices of Bandai and Kadokawa, and may lead to more derivative content like esports and animations [3]